YomiyaHina 0 Posted January 24 Share Posted January 24 As i watch guild KoTuKu doing guild raid lv15 today i noticed their boss didn't even spawn bat mobs / ice mage mobs / use hellfire, which is different from what we faced in guild raid. That is just because mc class have skill that can clean all boss' mana? I don't think it is fair to elf guilds. Quote Link to comment Share on other sites More sharing options...
Overhoul 66 Posted January 25 Share Posted January 25 I thought priest have mana reduction skill? Quote Link to comment Share on other sites More sharing options...
Newworldorder 71 Posted January 25 Share Posted January 25 On 1/24/2025 at 10:46 AM, YomiyaHina said: As i watch guild KoTuKu doing guild raid lv15 today i noticed their boss didn't even spawn bat mobs / ice mage mobs / use hellfire, which is different from what we faced in guild raid. That is just because mc class have skill that can clean all boss' mana? I don't think it is fair to elf guilds. if you do enough damage right away you bypass stages, it happened in horror as well. Both sides have a mana drain skill fyi. All servers are mostly populated by elf for a reason. Also the update that just happened was because of priest “elusive threat” working on bosses that moved. Quote Link to comment Share on other sites More sharing options...
YomiyaHina 0 Posted January 26 Author Share Posted January 26 14 hours ago, Newworldorder said: if you do enough damage right away you bypass stages, it happened in horror as well. Both sides have a mana drain skill fyi. All servers are mostly populated by elf for a reason. Also the update that just happened was because of priest “elusive threat” working on bosses that moved. but i think priest's skill is harder? need move and not so effective. MCs can just stand there and spam skills Quote Link to comment Share on other sites More sharing options...
Paimоn 15 Posted January 27 Share Posted January 27 В 24.01.2025 в 19:46, YomiyaHina сказал: As i watch guild KoTuKu doing guild raid lv15 today i noticed their boss didn't even spawn bat mobs / ice mage mobs / use hellfire, which is different from what we faced in guild raid. That is just because mc class have skill that can clean all boss' mana? I don't think it is fair to elf guilds. They found out on Amber a long time ago. The necromancer's pit cuts off 100%KD to the boss, which causes the mechanic to creak, and this is the result (I used a translator sorry for English) Quote Link to comment Share on other sites More sharing options...
Laevateinn 115 Posted January 27 Share Posted January 27 23 hours ago, YomiyaHina said: but i think priest's skill is harder? need move and not so effective. MCs can just stand there and spam skills It's a different skill that enemy has to move. Priest can also stand and continue to use the skill. I don't know which of the two is more powerful because the skills are different, but I think priest skill is generally more powerful in a 1vs1 situation. Quote Link to comment Share on other sites More sharing options...
Newworldorder 71 Posted January 27 Share Posted January 27 On 1/25/2025 at 1:27 PM, Newworldorder said: if you do enough damage right away you bypass stages, it happened in horror as well. Both sides have a mana drain skill fyi. All servers are mostly populated by elf for a reason. Also the update that just happened was because of priest “elusive threat” working on bosses that moved. i mean it was bugged, look at elusive threat skill. It would drain a lot of HP when boss moved.. both lock. n priest mana drain skill same Quote Link to comment Share on other sites More sharing options...
vavavi 261 Posted January 30 Share Posted January 30 (edited) On 1/27/2025 at 1:28 PM, Newworldorder said: i mean it was bugged, look at elusive threat skill. It would drain a lot of HP when boss moved.. both lock. n priest mana drain skill same Priests mana drain is very different. The way it works is it increases the cost of using skills. So in this case the boss would have to spend double mana to use a special, but it would then regen the used mana back normally. There's no continuous drain in the skill, so it's impossible to keep the mana low. Also elusive threats damage is based on the priests magic and steps taken by the boss during it. At max buffs a single step would do maybe a 2-3k crit. Even if the boss was moved the whole duration of threat, it wouldn't do more than like 30k damage in the whole duration of the skill. Unless there was some major bug, which I at least never noticed while using threat on the boss, it doesn't do much damage. Edited January 30 by vavavi Quote Link to comment Share on other sites More sharing options...
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