Overhoul 65 Posted March 15, 2023 Share Posted March 15, 2023 (edited) Amplifying equipment is one of the main aspect in warspear online. To progress, you must amplify your equipment. But there's a problem with the current amplifying system which is RNG. You will never know when or if you will successfully amplify your equipment. For example, +10 weapon. Many players have sacrificed a lot of their time and money to amp but some still have yet to max their weapon. Many players have told that it need at least 100 set - 500 set sign to amplify a single 1-handed weapon. It can even get to 1000 set for 2-handed weapon. This is simply to high of a price just for single weapon. Furthermore, you also need to amplify 3 different weapon for normal,sea and arena and probably new weapon for the next map which will come out this year. There need to have a limit on how much sign you need to amplify because you can spend thousands or millions of sign and yet still fails to amplify your weapon because the luck factor. My suggestion to reduce RNG: After every amount of times amplifying fails, increase the amplifying chance amount by 2 times. For example; +2 to +3 for every 5 failed amplify increase amplifying chance by 2×. +3 to +4 for every 10 failed amplify increase amplifying chance by 2×. +4 to +5 for every 25 failed amplify increase amplifying chance by 2×. +5 to +6 for every 50 failed amplify tries increase amplifying chance by 2×. +6 to +7 for every 100 failed amplify tries increase amplifying chance by 2×. +7 to +8 for every 200 failed amplify tries increase amplifying chance by 2×. +8 to +9 for every 300 failed amplify tries increase amplifying chance by 2×. +9 to +10 for every 400 failed amplify tries increase amplifying chance by 2×. After successfully amplifying a weapon, amplifying chance will reset to original. With this new system, more players will now attracted to amplify their equipment because they know they will amplify their equipment and not depend on luck. Demand for sign will increase and more new or casual players will buy sign from shop not just from old and rich players. Edited March 16, 2023 by Overhoul SaltyCoffe, ZolasВеликий, Drakoslayd and 2 others 1 2 2 Quote Link to comment Share on other sites More sharing options...
SaltyCoffe 73 Posted March 15, 2023 Share Posted March 15, 2023 3 hours ago, Overhoul said: Amplifying equipment is one of the main aspect in warspear online. To progress, you must amplify your equipment. But there's a problem with the current amplifying system which is RNG. You will never know when or if you will successfully amplify your equipment. For example, +10 weapon. Many players have sacrificed a lot of their time and money to amp but some still have yet to max their weapon. Many players have told that it need at least 100 set - 500 set sign to amplify a single 1-handed weapon. It can even get to 1000 set for 2-handed weapon. This is simply to high of a price just for single weapon. Furthermore, you also need to amplify 3 different weapon for normal,sea and arena and probably new weapon for the next map which will come out this year. My suggestion to reduce RNG: After every amount of times amplifying fails, increase the amplifying chance amount by 2 times. For example; +2 to +3 for every 5 failed amplify increase amplifying chance by 2×. +3 to +4 for every 10 failed amplify increase amplifying chance by 2×. +4 to +5 for every 25 failed amplify increase amplifying chance by 2×. +5 to +6 for every 50 failed amplify tries increase amplifying chance by 2×. +6 to +7 for every 100 failed amplify tries increase amplifying chance by 2×. +7 to +8 for every 200 failed amplify tries increase amplifying chance by 2×. +9 to +10 for every 400 failed amplify tries increase amplifying chance by 2×. After successfully amplifying a weapon, amplifying chance will reset to original. With this new system, more players will now attracted to amplify their equipment. Demand for sign will increase and more new or casual players will buy sign from shop not just from old and rich players. This could actually be the solution Because you still have the *lucky* chance to amplify fast, but in case you start failing so much you are guaranteed to hit the amp sooner Drakoslayd and Overhoul 2 Quote Link to comment Share on other sites More sharing options...
Shadowmon 95 Posted March 15, 2023 Share Posted March 15, 2023 If they give us the actual percentage, many players will probably quit. That luck is just an excuse to keep players. Overhoul 1 Quote Link to comment Share on other sites More sharing options...
Drakoslayd 653 Posted March 15, 2023 Share Posted March 15, 2023 Yeah. They need to change their Amp system in general Quote Link to comment Share on other sites More sharing options...
Bromancé 33 Posted March 16, 2023 Share Posted March 16, 2023 some players would be happy to pay 1k signs in advance to save the hustle rather than amp that 0-2000 signs that it most times take from +9 to +10, including me rather than click *try my luck* button and then be demotivated, but I'm also afraid this won't happen Quote Link to comment Share on other sites More sharing options...
nabnecro 304 Posted March 16, 2023 Share Posted March 16, 2023 great ideia, but won't be implemented because aigreed will lose money. Quote Link to comment Share on other sites More sharing options...
Shadowmon 95 Posted March 16, 2023 Share Posted March 16, 2023 7 hours ago, nabnecro said: great ideia, but won't be implemented because aigreed will lose money. They ain't gonna lose much. More like pocket change to them. Quote Link to comment Share on other sites More sharing options...
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