Shifer14 0 Posted June 8, 2013 Share Posted June 8, 2013 Everything is just my opinion, please give your suggestions and questions below. P.S Not trying to nerf one side so that the side i play would win P.S.S [-] means everything is fine and nothing shoud be changed Druid Lightning Bolt: - Healing Dev: - Barkskin: Should give more armor at all ranks Entangling Roots: - Insect Swarm: - Should do less damage and add an effect that would reduce healing power (The target will be healed less by a certain percentage) Bladedancer Flash Strike: - Aggresion: - Parry: The percentage to parry the ability gives should be increased at lower ranks Sap: Damage the skill reduces should be increased by 5-10%, attack speed reduction removed Hamstring: - Ranger Powerful Shot: - Scatter Shot: Target affected by Scatter Shot should move in random directions not in a straight line Evasion: The percent to dodge the ability gives should be increased at lower ranks Ranger Blessing: The additional damage the ability gives should be reduced Beast Trap: - Cooldown decreased at lower ranks Barbarian Strong Blow: - Roar: The incoming damage reduced by ability should be increased at lower ranks, casting time removed Taunt: - Chop: - Should have an effect that would reduce the healing power (Target will be healed less by a certain percentage) Charge: - Should always stun Rogue Kick in the Back: Should lover the accuracy of the target for some time, not for certain amount of hits Merciless Strike: - Dodging: The percentage to dodge the ability gives should be increased at lower ranks Gouge: - Stealh: - Shaman Ball Lightning: - Healing Spirit: - Earth Protection: Should give more armor at all ranks Lightning Blast: Duration of the effect should be slightly reduced Earthquake: The ability should not be able to crit Paladin Purifying: - Fetters of Justice: - Damage reduction should be reduced Light Aura: - Persuasion: - Heavenly Light: - Priest Harad's Tears: Chance that Harad will start crying while the ally is attacked should be reduced Word Power:- Should reduce the current energy, not the maximum energy Armistice: - Holy Shield: - Healing Touch: - Mage Fire Ball: -Should have an effect that would damage the player over the period of time Time Warp: - Stone Shatters: - Damage should be reduced Illusory Chains: - Sun Armor: - Necromancer Poison Spittle: - Deathly Eye: - Nightmares: - The duration should be reduced at lower ranks Bone Shield: - Ancient Seal: The amount of energy the ability consumes should be reduced Warlock Arrow of Darkness: - Life Exhaust: The ability should be removed ( but the warlocks would have only 4 skills so it's not fair) Dark Circle: Stun duration should be reduces at higher ranks Plash of Darkness: Make it look like a circle of some kind of dark matter, not water Fear: - Death Knight Thorn of Death: - Exhalation of Darkness: The damage that ability increases should be reduced Provocation: - Threads of Darkness: - Dark Shield: - Quote Link to comment Share on other sites More sharing options...
Kleno 0 Posted June 9, 2013 Share Posted June 9, 2013 Exhalation of darkness should have a bigger stun, and threads should have longer chain duration Quote Link to comment Share on other sites More sharing options...
Hourai 139 Posted June 9, 2013 Share Posted June 9, 2013 Lower damage on stone shatters of mage? Thats the most ridiculous thing ive read for some time. Lv1 warp 360 Lv5 shatters 384 This is my damage and even though, lv5 shatters is close to lv1 warp, how much more less do you want shatters to be? Fireball dot? Thatd be quite overpowered All mage needs is wider warp area, 3*3 is small, bring up the 5*5 xd Joke aside, all it needs is chains to stop skills and movements. Enough said. Quote Link to comment Share on other sites More sharing options...
Megadethbr 3 Posted June 9, 2013 Share Posted June 9, 2013 this topic must be moved to suggestions Quote Link to comment Share on other sites More sharing options...
MR X 2 Posted June 9, 2013 Share Posted June 9, 2013 Amazing suggestion => Remove all skill Quote Link to comment Share on other sites More sharing options...
Darklock 0 Posted June 9, 2013 Share Posted June 9, 2013 Amazing suggestion => Remove all skill REMOVE ALL SKILL > MELEE OP Quote Link to comment Share on other sites More sharing options...
MR X 2 Posted June 9, 2013 Share Posted June 9, 2013 REMOVE ALL SKILL > MELEE OP XD we back to old ws (v0.7.0), just 2 skill in old ws Quote Link to comment Share on other sites More sharing options...
lallouss 854 Posted June 9, 2013 Share Posted June 9, 2013 i disagree, all skills are well balanced: Druid Lightning Bolt: - Healing Dev: - Barkskin: Should give more armor at all ranks [makes druid tank and i dont like] Entangling Roots: - Insect Swarm: - Should do less damage and add an effect that would reduce healing power (The target will be healed less by a certain percentage) Bladedancer Flash Strike: - Aggresion: - Parry: The percentage to parry the ability gives should be increased at lower ranks [1% parry/skill lvl is gd no need up it cuz parry unique] Sap: Damage the skill reduces should be increased by 5-10%, attack speed reduction removed [sap already is the best dmg reduction u wana make it more op?] Hamstring: - Ranger Powerful Shot: - Scatter Shot: Target affected by Scatter Shot should move in random directions not in a straight line [scatter is moving target away not blinding him] Evasion: The percent to dodge the ability gives should be increased at lower ranks Ranger Blessing: The additional damage the ability gives should be reduced Beast Trap: - Cooldown decreased at lower ranks [the cd is 10sec :facepalm: wht u want it 1sec?] Barbarian Strong Blow: - Roar: The incoming damage reduced by ability should be increased at lower ranks, casting time removed [no cd? :crazy: great barb 100% roar machine] Taunt: - Chop: - Should have an effect that would reduce the healing power (Target will be healed less by a certain percentage) Charge: - Should always stun [if 100% stun than there is no difference between lvl1 and lvl5 charge] Rogue Kick in the Back: Should lover the accuracy of the target for some time, not for certain amount of hits Merciless Strike: - Dodging: The percentage to dodge the ability gives should be increased at lower ranks [rogue already getting 39%dodge u want him to get more? :facepalm: this is the badest suggestion i saw.. my maximum acc is 21% u want rogue op dodger?] Gouge: - Stealh: - Shaman Ball Lightning: - Healing Spirit: - Earth Protection: Should give more armor at all ranks [same as druid, healers arent tankers] Lightning Blast: Duration of the effect should be slightly reduced Earthquake: The ability should not be able to crit Paladin Purifying: - Fetters of Justice: - Damage reduction should be reduced [fetter doesnt reduces dmg much, u want it to be lowered? :shok: ] Light Aura: - Persuasion: - Heavenly Light: - Priest Harad's Tears: Chance that Harad will start crying while the ally is attacked should be reduced [ :lol: sry but i couldnt stop myself] Word Power:- Should reduce the current energy, not the maximum energy Armistice: - Holy Shield: - Healing Touch: - Mage Fire Ball: -Should have an effect that would damage the player over the period of time Time Warp: - Stone Shatters: - Damage should be reduced Illusory Chains: - Sun Armor: - Necromancer Poison Spittle: - Deathly Eye: - Nightmares: - The duration should be reduced at lower ranks Bone Shield: - Ancient Seal: The amount of energy the ability consumes should be reduced Warlock Arrow of Darkness: - Life Exhaust: The ability should be removed ( but the warlocks would have only 4 skills so it's not fair) Dark Circle: Stun duration should be reduces at higher ranks Plash of Darkness: Make it look like a circle of some kind of dark matter, not water Fear: - Death Knight Thorn of Death: - Exhalation of Darkness: The damage that ability increases should be reduced Provocation: - Threads of Darkness: - Dark Shield: - THE ONES I DIDNT COMMENT ABOUT, EITHER IDK MUCH ABOUT THEM OR I LIKE :good: Quote Link to comment Share on other sites More sharing options...
vamppire 2 Posted June 9, 2013 Share Posted June 9, 2013 Exhalation of darkness should have a bigger stun, and threads should have longer chain duration yes Quote Link to comment Share on other sites More sharing options...
Shifer14 0 Posted June 9, 2013 Author Share Posted June 9, 2013 What i meant with Roar is removing the casting time not cooldown. When you cast Roar you stoo for a second. I mean when you cast Heavenly light, why dont you stop then. Barkskin gives you suoer low defense, you wont become a tank. Rogue dodge doesnt give him much, i personally have barb with 21 acc and miss 1 in 50 hits Quote Link to comment Share on other sites More sharing options...
Shifer14 0 Posted June 9, 2013 Author Share Posted June 9, 2013 Fetters reduce quite a lot of dmg. Charge... :facepalm: :facepalm: I dont know what i was thinking, sorry Quote Link to comment Share on other sites More sharing options...
lallouss 854 Posted June 9, 2013 Share Posted June 9, 2013 What i meant with Roar is removing the casting time not cooldown. When you cast Roar you stoo for a second. I mean when you cast Heavenly light, why dont you stop then. Barkskin gives you suoer low defense, you wont become a tank. Rogue dodge doesnt give him much, i personally have barb with 21 acc and miss 1 in 50 hits all spells has casting delays same period of time but u dont see it for some skills, try running threw adds and just when the adds stop hiting u, cast any kind of spell and ull see the add attacking u again, thats becuz of the casting time for all spells its the same ;) and for the rogue i think becuz u didnt meet some high dodge rogues, try some in ur server and ull see ur gona miss 50% of u r attacks :friends: ik u worked hard on them so good job :good: Quote Link to comment Share on other sites More sharing options...
Bloodylipa 1 Posted June 9, 2013 Share Posted June 9, 2013 This depends alot of new skills to that are added, but knowing what we know, i dont agree very much with these suggestions. Quote Link to comment Share on other sites More sharing options...
Shifer14 0 Posted June 9, 2013 Author Share Posted June 9, 2013 Only hard thing was backing out and typing because i did this on the phone. If you dont agree its fine, these are just MY suggestions, maybe you have any to add here ::) Quote Link to comment Share on other sites More sharing options...
MR X 2 Posted June 10, 2013 Share Posted June 10, 2013 totally this game is incomplate, max level = level 50 level 50 = 25+5 = 30 skill poin => I think max skill = 8-9 skill Quote Link to comment Share on other sites More sharing options...
Legionn 88 Posted June 10, 2013 Share Posted June 10, 2013 XD we back to old ws (v0.7.0), just 2 skill in old ws Melee was never good. Shaman was the best those days... Quote Link to comment Share on other sites More sharing options...
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