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Found 11 results

  1. HEY Y'ALL!👋 Among most of Warlock players it is common to hear the same complain about the Stone Body expert skill once in the most scenarios it will just delay certain death. Even we know that defensive power is not the main role of this class the purpose of this topic is to discuss possibilities of adjustments and improvements to this skill as far as possible. Below, the current state of the skill: Stone Body: Applies the Stone Body buff for a limited period. The character can't be attacked but he is also immobilized and can't use skills. Character also restores some
  2. OLÁ A TODOS!👋 Entre a maioria dos jogadores de Bruxo é comum ouvir a mesma reclamação sobre a habilidade especialista Corpo Pétreo uma vez que, na maioria dos cenários, ela só adia a morte certa. Mesmo sabendo que poder defensivo não é a principal característica dessa classe o propósito desse tópico é discutir possibilidades de ajustes e melhorias pra essa habilidade na medida do possível. Corpo Pétreo: Aplica o bônus Corpo Pétreo por um tempo definido. O personagem não pode ser atacado, mas também é imobilizado e não pode usar habilidades. O personagem recupera um pouco
  3. Hi there, I wanted to discuss today about necro their ranges on skills. I have a feeling necro's lack on PVP since the introducing of resist. I played priest and necro, but I have a strong feeling that the shield from priest is way stronger at 5/5 then necro his shield? is this something that could be looked upon? I noticed that in most of the fights vs these healing class that it is mostly one sided because of their longer range. There are also other classes like warlock who has a 4 yard fear I dont know if u can put the relic on it. My suggestion would be
  4. the bone shield needs to be modified if you don’t know how I’m going to give you an idea you can do it like that it can be used without corpses it would look like it is now and if it had it would be more resistant by the amount of corpses the logic of it and that the shield and of bones so he needs bones to get stronger in the case of the new skills the necro needs the corpse explosion skill that same damage in aerial by the amount of corpses in the place and free of the corpses disadvantage corpses destroyed with this skill cannot be used in others and the necromancer needs other skills relat
  5. ---Alterar habilidade frenesi --- A classe ladino caiu muito frequentemente na questão de Pve,Aí vai minha sugestão de alterar o esquema da habilidade de " frenesi " que não se destaca nada em PvE e ainda mais em PvP, Minha sugestão é aumentar o tempo da " frenesi " que no máximo é 10 segundos 4/4,Para 18 segundos ou colocar com consumir mana constantemente. Quem joga com a classe sabe a dificuldade que passa nas masmorras ainda mas por ser corpo-a-corpo. Precisa urgentemente de um aumento. Uma classe com dano fixado não parece tanto assim... Agradeço 😉
  6. Increases the Charmer's Wolf base defense or add a bonus defense based on magical damage, so staff Charmers can still use it as a functional tank pet. It would be useful even in high levels, because in Ayvondill maps, the Wolf dies very easily.
  7. Here are some ideas to improve the Charmer an charmer's Call (ignoring some "Summoner Skill" effects): 1: Buff. 1.1: Increase his physical damage. If the player has 100 physical damage, make the wolf do 150. If the player has 500, make the wolf do 750. 1.2: Increase his attack speed. Let's say the wolf's current attack speed is 3.0, it could decrease to 2.0. 1.3: Increase his defense and/or life per player level. If you are a healer/magical damage healer, the dog is usele
  8. (I didn't do it by race because the maximum number of questions is 3) If you checked "Other", please say which class you would like to be added
  9. Bem, eu estava pensando ultimamente o porque do jogo não ter um contador de tempo para os buffs e debuffs que o jogador e os membros do grupo possuem... é algo muito útil para a organização de batalhas mas mesmo assim não existe. atualmente o símbolo do buff ou debuff fica brilhando quando falta alguns segundos para acabar, mas isso não é o suficiente... um contador embaixo do símbolo seria o suficiente para resolver isso, aproveitando o tópico os buffs e debuffs também deveriam aparecer embaixo do nome de cada membro de um grupo, isso facilitaria o trabalho do curandeiro e melhoraria o trabal
  10. The rogue has a long history in the game of Warspear. From being a pain to deal with before expert skills, to having stacking 100% dodge with absolute reflexes. Yet as the time passed rogue started feeling weaker and weaker. Now it reached the point where rogue is one of the worst playable characters in the entire game along with barbarian. To be honest it's nearly unplayable. Aspecially after the introduction of the new classes. Seeker took over the throne of stealth assasins and rogue was left in the dirt. The game itself is shifting more and more to elf favour, but I'll not get into wider t
  11. 1h lvl 26 mace got 288 pdmg. 2h one got 384 pdmg >>> 0.75% But as for magic it's 85 for 175!! >>> 0.49% Wouldn't it be better if it was 0.75% from 2h weap? With the database i calculated that amping 1h magic mace to +8 doesn't give yet more magic power bonus than using magic crystal on it... isn't it ridiculous? Idk how strong charmers using 1h magic maces are. I'll take the example of palas. With 4 expert skills relying on magic dmg+1heal+dot from purifying, i think it's legitimate to consider going for full magic build. The fact is tha
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