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Posts posted by Speedom
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I like the changes. No more cocky players. Overcome and Adapt.
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10 hours ago, Santa Claus said:10 hours ago, Speedom said:
What class you use?
So u need to walk around seal to capture it . Good idea ill try that
Yep, walk around and go capture a different one. Your welcome.
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Go around it, Use resist pots, don't walk into,
What class you use?
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Yea I like how they somewhat brought back the old banner style and same for the shield. Since I mainly look atthe pve perspective, this class can bring back open arms to new paladins. However, a lot of mana will be needed for of the player want sustainable support role. I can like the new implementation of the mana. I can see a new game changer. I'm ready to test it to see if my pala need a new makeover or not.
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On 12/17/2021 at 7:40 PM, Unkindled said:
I 100% support these suggested changes. This should really give the sentinel side especially, a very very small but needed chance to actually beat the famed and glorious warlocks.
Warlocks have been ruling the game for far too long. EVERYONE knows that. A few days ago i saw a single warlock completely and utterly annihilate a dozen or so elves all by himself. That is so unacceptable, and something needs to be done about it immediately!
I would also like to add a new suggestion to this post. I think a new class passive skill for warlocks needs to be implemented.
Something along the lines of: "Every successful cc, results in a -95% cooldown-rate for 8seconds"
It should be added to warlocks exclusively, similarly to the +3 mana reg race talent.
Just to completely make sure warlocks don't do the forbidden
Dis guy. "Don't do the forbidden"
Literally poor your emotions into this troll post.
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Whew! Great Idea. I suggested this years ago when it was just pala and DK in the forum and was told it's was a dumb idea. Hopefully, we can see this since magic block belt exist.
- Marcelo-TU and Khrone
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I think it's about that time for me to share my unique DK. But I'll wait after the update.
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Boi! Why on earth did you suggest nerf?! This upcoming saturation is perfect.
On 12/13/2021 at 2:01 AM, lore said:hmm, i can see the use. its nice to let the deathknight have some teamplay power to give some chance for deathknight to help the few dps with non ideal lifesteal, but i dont see it as a suitable rework, i would rather just remove/higly decrease the health cost
No! Leave it the way it is! Especially for the update. Lol
On 12/13/2021 at 8:19 AM, Berniente said:I would like another effect but when it comes to that ability, the life steal increase for allies seemed not such a bad idea.
Noooooo don't touch it. This is a huge nerf for dk compare to the upcoming update.
On 12/13/2021 at 8:19 AM, Berniente said:Do not explain me well, the saturation will have the same current effect and duration on death knight, but now it will additionally increase the life steal up to 10% to the maximum to the rest of the group.
No! 10% is a joke and a nerf
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Whoa lol. Sure why not since everyone say vamp DK is useless😏
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9 hours ago, Lwn said:
They doesn't exist and even thou won't be useful for pve and wars. They aren't more useful with that magical damage build and there is less amount of survivability.
I don't know how you say magical and hybrid part is useful without playing the class.
Charmers never gets a dg party from the past and they doesn't do a proper damage , proper healing and proper tanking.
So they need a better crowd control skill rather than "call" skill which was nerfed.
Wow this is the biggest made up story. There's many hybrid Charmers. And for your info. Not only i play the class, i have the class. And it's a power hybrid charmer that can both do dmg and support the pt.
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1 hour ago, Kaesarz said:
Indeed, not fair...
For one, they punish us all
Like come on, remember where y'all came from.
1 hour ago, Lwn said:Everyone prefer charmer only for Physical damage build and magical part is still useless rather than healing.
100% disagree. Magic and hybrid charmers are great. I find them more useful than full physical simple style charmers.
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All these complaints are PvP. Yea lets nerf this nerf that and ruin everything for PvE players. Y'all are so dam selfish.
- Bruce Wayne, Avamanyar and vegeta
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2 minutes ago, Jcbreff said:
Skills wont deactivate because technically they wont be using energy anymore
Gotcha, I get it now. Gonna make players with pen enchant switched to mana regene.
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2 hours ago, rafa9876 said:
If you have 80 mana regen and use mermen set and the changed dk saturation you will instead have 48, which will then be 24 during combat.
Oof! Does the skill deactivates if mana reach 0?
1 hour ago, Jcbreff said:Not sure it's a good thing or a bad thing. I don't think my brain is functioning right because I had a long day, but I'm still kinda lost. I'll read this again later. Lol
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Can y'all elaborate the new type of mana consumption?
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I don't see a reason to nerf Knight's Curse since it doesn't deal dmg once ot get resist. And the aoe is 3x3 dmg ever 2sec which is easily to walk out of it. Don't get me started on position bugs.
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12 hours ago, beto said:
Blade dancers has 40% passive auto attack, 3 stacks resistances, rush and hamstring fast cd and can make stun combo, in a war or arena blade dancers dont need resist buff or cd buff or defence buff because they have everything, so they can use pots and cards dmg plus castle buff, a pro bd hits vs arena players 1500-2000 inside the arena is that fair? Bd need must get reduce auto attack or remove resistance, all dmgers, warlocks, hunters, seekers, rangers has active skills with constantly mana reduction, but blade dancers dont need to sacrify anything, so i think this rebalance skill must focus on whats too broken like blade dancers and charmers and after that rebuild some skills of the weaker classes
I rather the devs nerf arena than any classes. What I mean is by limiting the cans and cannots. For example like disabling books, make skills 3/5, etc. This will make arena more about skills vs p2w as it's currently at.
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On 12/12/2021 at 2:54 PM, hitmanz said:
You think only you know much this about game??that why all you doing and ur commen here is wrong coze you only think about ur self. We talking about all people and differen char for reblance and make that wd skill rebalance with other char
You said I only think about myself when you requested only WD to get 40% block? Poor thing can't comprehend selfishness.
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2 hours ago, Jcbreff said:
Most of the suggestions come from russian forum but i dont say that none of the suggestions over here dont make it in to the game
Yea, I see that.
2 hours ago, Jcbreff said:What we do is not necessarily what devs intended
I think this is only pertaining to endgame raids such as Engineer. Other than that, with these new gears, stat books, stats from guild, castle pots and scrolls, etc. It made the impossible to a possible. With these advantages, you can be an average Joe and still can solo. I find them pretty cool and entertaining. We all love to see players solo everything. I know I do.
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3 minutes ago, Puppymaster said:
elves always be like this 🤣🤣🤣🤣🤣🤣🤣🤣🤣 nerf charmer so all heroes on mc side suck vs elves
It goes both ways lol.
[2021.12.13] Warspear Online Update 10.2. Preview. Part one
in News & Announcements
Posted
Ya know, maybe my suggesting wasn't a bad idea when I said how we should have an increase of mana and mana regeneration per level like we do with HP. But that's ok, y'all enjoy spamming mana pots or seeing that consistent 0mp with this new mechanism.