Jump to content

Speedom

Members
  • Posts

    1122
  • Joined

  • Last visited

Posts posted by Speedom

  1. Yea I like how they somewhat brought back the old banner style and same for the shield. Since I mainly look atthe pve perspective, this class can bring back open arms to new paladins. However, a lot of mana will be needed for of the player want sustainable support role. I can like the new implementation of the mana. I can see a new game changer. I'm ready to test it to see if my pala need a new makeover or not. 

  2. On 12/17/2021 at 7:40 PM, Unkindled said:

     

    I 100% support these suggested changes. This should really give the sentinel side especially, a very very small but needed chance to actually beat the famed and glorious warlocks.

     

    Warlocks have been ruling the game for far too long. EVERYONE knows that. A few days ago i saw a single warlock completely and utterly annihilate a dozen or so elves all by himself. That is so unacceptable, and something needs to be done about it immediately!

     

    I would also like to add a new suggestion to this post. I think a new class passive skill for warlocks needs to be implemented.

     

    Something along the lines of: "Every successful cc, results in a -95% cooldown-rate for 8seconds"

    It should be added to warlocks exclusively, similarly to the +3 mana reg race talent.

     

    Just to completely make sure warlocks don't do the forbidden 

    Dis guy. "Don't do the forbidden"

    Literally poor your emotions into this troll post.:teehee-crazy-rabbit-emoticon:

     

     

     

  3. Boi! Why on earth did you suggest nerf?! This upcoming saturation is perfect. 

    On 12/13/2021 at 2:01 AM, lore said:

    hmm, i can see the use. its nice to let the deathknight have some teamplay power to give some chance for deathknight to help the few dps with non ideal lifesteal, but i dont see it as a suitable rework, i would rather just remove/higly decrease the health cost

    No! Leave it the way it is! Especially for the update. Lol

    On 12/13/2021 at 8:19 AM, Berniente said:

    I would like another effect but when it comes to that ability, the life steal increase for allies seemed not such a bad idea.

    Noooooo don't touch it. This is a huge nerf for dk compare to the upcoming update.

    On 12/13/2021 at 8:19 AM, Berniente said:

    Do not explain me well, the saturation will have the same current effect and duration on death knight, but now it will additionally increase the life steal up to 10% to the maximum to the rest of the group.

    No! 10% is a joke and a nerf

  4. 9 hours ago, Lwn said:

    They doesn't exist and even thou won't be useful for pve and wars. They aren't more useful with that magical damage  build and there is less amount of survivability.

     

    I don't know how you say magical and hybrid part is useful without playing the class.

     

    Charmers never gets a dg party from the past and they doesn't do a proper damage , proper healing and proper tanking.

     

    So they need a better crowd control skill rather than "call" skill which was nerfed.

    Wow this is the biggest made up story. There's many hybrid Charmers. And for your info. Not only i play the class, i have the class. And it's a power hybrid charmer that can both do dmg and support the pt. 

  5. 1 hour ago, Kaesarz said:

    Indeed, not fair... 

    For one, they punish us all:sad1:

    Like come on, remember where y'all came from.

    1 hour ago, Lwn said:

    Everyone prefer charmer only for Physical damage build and magical part is still useless rather than healing.

    100% disagree. Magic and hybrid charmers are great. I find them more useful than full physical simple style charmers. 

  6. 2 hours ago, rafa9876 said:

    If you have 80 mana regen and use mermen set and the changed dk saturation you will instead have 48, which will then be 24 during combat.

    Oof! Does the skill deactivates if mana reach 0?

    1 hour ago, Jcbreff said:

    This right here is an official answer from Nolan the admin

    image.png.865459140f8e11fddab6cfde53cac7ee.png

    its still a nerf because it used to be a passive skill with no energy consumption

    Not sure it's a good thing or a bad thing. I don't think my brain is functioning right because I had a long day, but I'm still kinda lost. I'll read this again later. Lol

  7. 12 hours ago, beto said:

    Blade dancers has 40% passive auto attack, 3 stacks resistances, rush and hamstring fast cd and can make stun combo, in a war or arena blade dancers dont need resist buff or cd buff or defence buff because they have everything, so they can use pots and cards dmg plus castle buff, a pro bd hits  vs arena players 1500-2000 inside the arena is that fair? Bd need must get reduce auto attack or remove resistance, all dmgers, warlocks, hunters, seekers, rangers has active skills with constantly mana reduction, but blade dancers dont need to sacrify anything,  so i think this rebalance skill must focus on whats too broken like blade dancers and charmers and after that rebuild some skills of the weaker classes

    I rather the devs nerf arena than any classes. What I mean is by limiting the cans and cannots. For example like disabling books, make skills 3/5, etc. This will make arena more about skills vs p2w as it's currently at. 

  8. On 12/12/2021 at 2:54 PM, hitmanz said:

    You think only you know much this about game??that why all you doing and ur commen here is wrong coze you only think about ur self. We talking about all people and differen char for reblance and make that wd skill rebalance with other char

    You said I only think about myself when you requested only WD to get 40% block? Poor thing can't comprehend selfishness.

  9. 2 hours ago, Jcbreff said:

    Most of the suggestions come from russian forum but i dont say that none of the suggestions over here dont make it in to the game

    Yea, I see that.

    2 hours ago, Jcbreff said:

    What we do is not necessarily what devs intended

    I think this is only pertaining to endgame raids such as Engineer. Other than that, with these new gears, stat books, stats from guild, castle pots and scrolls, etc. It made the impossible to a possible. With these advantages, you can be an average Joe and still can solo. I find them pretty cool and entertaining. We all love to see players solo everything. I know I do.

×
×
  • Create New...