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Ogull

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  1. Like
    Ogull reacted to Filipe Ramon in DK is still weak   
    @Higgings @Ogull @Speedom Updating. Octopus Book, Only the Orcinus is missing.
     

  2. Haha
    Ogull got a reaction from Filipe Ramon in It finally happened!   
    Death Knight
     
     Knight's Curse
    The damage skill effect now works instantly if the “Kiss of Death” effect is gone to the “Resistance” defensive parameter.  
    ladies and gentlemen's, we did it! with these changes in the upcoming update, dk has climbed from the shithole he was once in into a really, really good class
  3. Sad
    Ogull got a reaction from Бебса in the memes / funnies   
  4. Wow
    Ogull reacted to Dr Strange in [2022.08.10] The story contest “What’s in my pocket?”   
    Dear friends!
     
    During 14 years of confrontation in Arinar many of you managed to collect amazing items! In this regard, we are pleased to announce the launch of the story contest “What’s in my pocket?”!
     
    How to participate?
    Your task is to write a short essay about any item from your bag. It could be the story of how you heroically obtained a costume from a bloodthirsty monster. Perhaps you want to write a poem about who and how created the Book of Oblivion and why it has miraculous properties? Or maybe write a story from the point of view of the subject: about his travels before he got into your bag. You can write about the subject whatever and however you like - the main thing is that it should be interesting to read!
    Create a separate topic in THIS section of the forum and publish your work in it. The topic title should include your nickname, your character's server, and the name of the story.
    What will be evaluated?
    Originality of the idea.
    Structure and availability of expressive means.
    Literacy.
    Conditions of the competition:
    Try to fit your story in 2000-3000 characters. Less is possible, more is not recommended. But if inspiration has woken up for you, and your story needs more space, then you are welcome, this will not affect the result in any way.
     
    It is forbidden to use in the text:
    Obscene expressions, even in a veiled form;
    Discussion of political and national topics;
    Description of sexual activity;
    Insults of non-fictional characters (players, other people);
    Plagiarism.
    And remember: 1 person - 1 story!
     
    Works that violate any of these points will not be admitted to the competition.
     
    What will be the prizes?
    The jury will award the highest titles to the participants who have created worthy works:
    Masters of I level will receive: 30,000 Miracle Coins + Battle Pass of 11th Season of activities + Gold forum badge;
    Masters of II level will receive: 20,000 Miracle Coins + Battle Pass of 11th Season of activities + Silver forum badge;
    Masters of III level will receive: 15,000 Miracle Coins + Battle Pass of 11th Season of activities + Bronze forum badge;
    Masters of the preparatory level will receive: 5.000 Miracle Coins.
     
    Stories are accepted until August 24 inclusive. After the specified date, it will no longer be possible to publish a topic in the contest section. Over the next week, or rather no later than August 31, we will publish the results of the competition and award the winners.
     
    We wish you inspiration and good luck!
    AIGRIND
  5. Wow
    Ogull reacted to LeeLoo in [2022.07.29] In developing: Almahad, the Isle of Chainless League. Part I   
    Dear friends!
     
    It's time to take a look at the devs diaries and find out some details about the upcoming big adventure in the Warspear Online universe! As you already understood from the title, we will talk about a completely new island, which right now is being created by the efforts of our development team.
     
    An expedition to uncharted lands requires preparation, so we will reveal some secrets of the new territory for you in advance. Today we're going to talk about the features of the island and guide you through the storyline, and in the following diaries you will learn about the new game mechanics of the global update, which is scheduled for release in the summer of 2023. We remind you that the project is in developing, which means that any elements may be changed by the time of release.
     
    Well, get ready, because we begin!
     
    History of Almahad Isle
     
    The fame of the power of the Chainless League resounded everywhere from time immemorial, but until now crafty merchants were reluctant to share stories about the lands of their ancestors - the distant Almahad island, lying in the east of Arinar. It's time to hear the history of the island!
     
    Long time before the start of the War for the Spear, the fruitful lands of the Almahad became the cradle of the human civilization created by Harad. The mentors of the human tribes were the Jakkars, who passed on to their wards the knowledge of writing and constructing. Over time, people began to worship jakkars and built majestic pyramids in which jakkars hid from the blinding sun, and ziggurats for observing heavenly bodies. No one knows for sure the fate of this first civilization - now only silent ruins of stone buildings and echoes of the mystical cult of the Black Sun remind of it. One thing is clear: when the Great Rift split the single Arinar, most of the once rich lands of Almahad turned into a lifeless desert, the inhabitants of the island had to temporarily forget about ancient beliefs and plunge into the struggle for existence. In these years of famine, when trade was the only key to salvation, the guilds reached unprecedented power on the Almahad. Soon, most of the scattered settlements united in an economic union - the League of Chainless Trade Cities of Almahad, and the city of Er-Sahil, built on the ruins of a destroyed sanctuary, became the capital of the union. Thus began a new era in the history of Almahad - a history in which you have to write many glorious pages!
     

     
    In search of an artifact
     
    As you understand, now Almahad is experiencing a real heyday and has become a place of pilgrimage for desperate adventurers and adventurers. But the warriors of Arinar on the island are in for a serious test!
     
    After completing the storyline on Sector V of Ayvondil, the Alliances take possession of powerful artifacts that can eliminate the threat to Arinar. Each Alliance is sure that only his artifact will give an undeniable advantage and help win the War for the Spear. However, it soon turns out that over the centuries spent in the roots of the Tree of Life, the artifacts have fallen asleep. In order to awaken them, the power of an equally ancient and powerful artifact is needed. Rumor has it that such treasures are the real passion of the Chainless League merchants, who collect and export antiquities from all over Arinar to Almahad.
     
    It seems that both Alliances need heroes who will dare to travel far and get the desired artifact! Merchant Danair is ready to give you his ticket to the ship that goes to Er-Sahil, the capital of the Almahad. You can't miss this opportunity, right? And now the hot east wind blows the sails of the ship... Almahad Isle is ahead!


     
    Map of Almahad Isle
     
    The territory of the island is common to all factions and is divided into several parts. In its southern part is the city of Er-Sahil, in the port of which you arrive at the beginning of the storyline. To the north of the city is a desert with an area called Golden Sands. Impassable mountains will separate Golden Sands from other game sectors. In the first release, two territories will be available - the Mirage Desert and the Scorpion Kingdom. In total, it is planned to release five different game sectors during the several years. After reading the diary to the end, you will find how each part of the island is connected.
     

     
    The capital Er-Sahil
     
    The adventure begins as soon as you go ashore! The capital of Almahad is different from the usual small settlements of Irselnort. The multi-level city gradually rises from the port - immediately behind the port taverns, endless city slums begin, which are replaced by an equally vast market area with multi-colored tents of street tradesmen. It looks like you can buy and sell anything in this place, but don't be fooled! Here you have to go through the first part of the quests.
     

     
    In the center of the capital, the white-stone palace of the caliph is hidden behind high walls. If luck is on your side, the current caliph named Ziryam Sahib will honor you with an audience, but you should not relax after a magnificent reception in the palace. It's no secret that the real power in the Chainless League belongs to the Council of the Golden Belts, which includes the heads of the leading guilds. You have to see each of the opposing sides of this unique world, run around the rooftops and even fly in a hot air balloon, but do not forget about the main goal - finding an artifact for your Alliance. As you progress through the storyline, you will learn that information about the location of the artifact should be found in the guild staffs, which are also located in the city.
     
    Non-playable guilds of Almahad
     
    At first, you will meet two of the five guilds represented in the Almahad. Did you realize that nothing on this island is what it seems? Similarly, non-playable guilds in Almahad do not intersect with the usual military guilds in any way and are separate coalitions, interaction with which promises you unique advantages. We will tell you in details about all the possibilities and features of interaction with non-playable guilds in the following diaries, but for now, keep in mind that first you need to gain the trust of each of them by completing the quests of meeting and joining a guild. In addition, the island of the Chainless League does not welcome the “play both sides”, which means that at the same time you can only be a member of one non-playable guild.
     
    Each of the Almahads guilds has its own unique characteristics, but all of them are united by the desire for unlimited power and faith in the power of the main shrine - the mysterious rim of the Black Sun. After receiving orders from the heads of the guilds, you understand that the true solution to the mystery of the artifact is located outside the city walls.
     
    Real strength tests await you as soon as you leave the city! The fortress walls protect Er-Sahil from the sandy whirlwinds that rage in the desert and are impassable for a foot traveler. As you understand, you need special “vehicles” to move around. Maybe you already have an idea what it is?
     

     
    The Mirage Desert
     
    The search for an artifact in the Mirage Desert is impossible without the participation of the true owners of this part of the island - the genies. The monstrous power of magic has changed the face of the Mirage Desert, because genies get here after fulfilling the three wishes of their masters. Even after gaining freedom, genies stayed true to their habit of living in houses resembling oil lamps, but now this ancient city is almost completely destroyed.
     

     
    The city's slums, commercial and rich areas have suffered greatly from the endless confrontation between the genies-lawyers and the rebellious genies who managed to get their freedom through dishonest way. The latter even entered into an alliance with ifrits - distant relatives of the genies, personifying chaos and the fury of fire. The fiercest battles take place near the ruins of the city walls, not far from the entrance to the sector, and it looks like the rebellious genies and ifrits are victorious.
     

     
    To turn the tide of confrontation, you will have to cross the Mirage Desert and make your way to the temple district, where the ifrits and genies-betrayers live, and there is also the Temple of the Unfulfilled with great magical power contained in it. In addition, to advance in the storyline, you will need to deal with ifrits!
     
    The Scorpion Kingdom
     
    The Scorpion Kingdom is a country of brave warriors, a land of luxurious royal tombs, fierce fights in the arena, hidden sanctuaries of jakkars and endless confrontation that has been raging in these lands since ancient times. Is that why the sand in this part of the desert has acquired a red tint?
     

     
    An ancient curse dominates on the Scorpion Kingdom, turning its people into cruel and bloodthirsty monsters - half-humans, half-scorpions, and the new king attacks the Chainless League caravans, wanting to take control of trade routes, but it is in your power to stop it! To do this, you will have to find the true cause of the cruelty that is happening here by going to the Valley of the Kings, where the ancient rulers of the kingdom are buried in the majestic pyramids. After completing this part of the quests, your reward will be not only the freeing people from the curse, but also the approach to the main goal - the artifact... 
     
    Golden Sands
     
    Exploring the mountain paths on the borders of the Scorpion Kingdom and the Mirage Desert, you will easily find many caves that will lead you to the desert of Golden Sands. Be prepared in advance for the fact that it will be really hot there, because it will be a territory of open and fierce confrontations - both between individual players and between military alliances. Various activities will take place on the territory of Golden Sands, as well as special guild opportunities and content available only to members of a certain non-playable guild will open there.
     

     
    As you understand, the island of the Chainless League is not a place where you can survive alone, relying only on old knowledges and combat skills. Choosing any of the sides of this many-sided and changeable world, be ready to learn new skills and open new talents, as well as a new hierarchy system... But we will tell you about this in details in one of the next issues.
     
    See you in the vastness of Arinar!
    AIGRIND
  6. Like
    Ogull reacted to TikolinaPat in Coquette - Tikolina (Us-Sapphire) 🎀   
    Hello 🤗 here my entry trying to look as much as I could to my char using coquette which is actually one of my favs 🤭
    To make it I used some stuff I already had and modify it a bit so it looks just as the costume! The hat I made it myself with some boxes I had (shopping online boxes finally helped a bit 😅) 
    Hope you like it! 


  7. Thanks
    Ogull got a reaction from Nolan in [2022.06.08] Game servers restart. Welcome update 10.4!   
    what warcry? 
  8. Haha
    Ogull got a reaction from Drakoslayd in [2022.06.08] Game servers restart. Welcome update 10.4!   
    what warcry? 
  9. Like
    Ogull got a reaction from Filipe Ramon in Death Knight - Complete Skill Analysis and Mechanics (v11.2.0)   
    that's a really nice dk! considering that it is not +10 yet. 
     
    what type of enchant do you have on your rings and belt, if they are mana regen then you shouldnt have problem with mana
     
    i'm gonna share my dk as well 🤗 (all without buffs)
     
    hp 7600    energy 120
    hp regen 260  energy regen 120
     
    Offensive Stats                                            Defensive Stats                                                        Skills
    Life steal 37%                                              Parry 20%                                                                 Thorn 3/5     Provoc 5/5 
    Accu 21.8%                                                  Block 24.8%                                                             Dark Shield 5/5 
    Crit 21.8%                                                    Physical Defense 12k                                               Reserve 4/4 
    Pene 13%                                                     Magical Defense 10k                                               Death Call 4/4
    Physical dmg 970+                                                                                                                       Saturation 3/4 
                                                                                                                                                         Blood Protection 3/4
    Magical dmg 180+

    Gears 
    Double Block Shield Craft(lv30)               Cape parry magic deff mana regen                                                                           Guild buff  +12
    Weapon Parry Accu Craft(lv30)                mermen helm/glove, lv30 phys deff set bonus armor/boots
    Belt max hp block accu craft
    Ring hp hp regen block
    Amulet hp phys dmg Lifesteal 
     
     
    cheers fellow undead 
  10. Like
    Ogull reacted to Kyrai in Portals | Sorcerer and Sorceress [ Collab | Illustration ]   
    Collaboration with @Vera_Z
  11. Like
    Ogull got a reaction from Holmes in [2022.04.19] Contest "Mystery of Wisdom - 2022". Results!   
    congratz to everyone 
  12. Thanks
    Ogull got a reaction from Kyrai in [2022.04.19] Contest "Mystery of Wisdom - 2022". Results!   
    congratz to everyone 
  13. Like
    Ogull reacted to Dr Strange in [2022.04.19] Contest "Mystery of Wisdom - 2022". Results!   
    Friends!
    The “Mystery of Wisdom 2022” contest has come to its logical conclusion, so we would like to announce the decision of our jury and congratulate the winners! We were pleasantly surprised by the quantity and quality of your works, so in addition to prize places we’ve distinguished 3 categories. 
    “Patriot” category for true gurus of their classes. The winners in this category receive 5000 Miracle Coins each:
    @Smilechex - Guia de mudanças do  Cavaleiro da Morte [Dark Knight]
    @El Pengu - Warden Guide 2022 - Warspear 10.3.2 - Guaw Eu-Emerald
     
    In the “Lifehacks” category we are awarding 4000 Miracle Coins to each author that shared useful advice with the players:
    @YaraM - Guia de arena para iniciantes
    @Abi - Castle guide
    @Rafael Snow Dias - O Manual do Ferreiro
    @Geralt - Guia de como upar mais rápido
    @Eurus - Sea Talents Guide
     
    Last but not least is the “Help Desk” category. 4000 Miracle Coins to each author that compiled a large amount of useful information:
    @Vera_Z - Vera Bestiaria
     
    ...
    ...
    ...
     
    Here are the prize places! After long debate and doubt, we’ve chosen our favourites and solemnly present them to you:
    5 place: the award ceremony opens with @Venkery with the work "The Ultimate Shaman Guide" . They are solemnly awarded 5.000 Miracle Coins and 50 Seeker’s Stamina Elixirs.
     
     
    4 place: is taken by @Knowledge with the work "Everything about Blade Dancer". This work yields its author 10.000 Miracle Coins и 50 Seeker’s Stamina Elixirs. 
     
     
    3 place: bronze goes to @Kyrai with the work "Updated Rogue Guide". 15.000 Miracle Coins, any 1 Blissful Isle equipment piece of choice and a unique bronze badge on the forum.
     
     
    2 place: the silver trophy in our contest rightfully belongs to @God Emerald with the work "How to Get Mermen GvG Crown". The care and attention have earned the author 20.000 Miracle Coins, 2 different Blissful Isle equipment pieces of choice and a unique silver badge on the forum.
     
     
    1 place: the winner of the “Mystery of Wisdom” contest and the venerated keeper of knowledge is @Babocool with the work "Knowledge Guide". 25.000 Miracle Coins, any 1 classless manual of choice and a unique golden badge on the forum will be made this hero’s own. Bravo!
     
     
    We also give an incentive prize of 10 Cache of the Isle of Magic to all participants whose works are in compliance with the established rules.
    Thanks to all participants for their contribution to the development of the Arinar knowledge library. We will move the above guides to the appropriate sections of the forum so that this precious knowledge becomes an assistant for novice travelers. 
    We wish you good luck and may wisdom be with you!
    AIGRIND  
  14. Like
    Ogull reacted to Veejeeo in Death Knight - Complete Skill Analysis and Mechanics (v11.2.0)   
    i want to share my broken dk without +10 items lv32 dk , i build my dk with this categories ( also i can solo all bosses with this build  )
     
    Offensive Stats                                            Defensive Stats                                                        Skills
    Life steal 50%                                              Parry 20%                                                                 Thorn 4/5     Provoc 5/5 
    Accu 24%                                                     Block 21%                                                                 Dark Sheild 5/5 
    Crit 22% with relics add more                      Physical Defense 8k ( its not +10 sorry)                   Reserve 4/4 
    Pene 10%                                                      Magical Defense 4k ( same stats not full +10)         Saturn 4/4
    Physical dmg 800+                                                                                                                         Curse 4/4 
    Magical dmg 300+

    Gears 
    Double Block Sheild Craft                Cape Parry HP                                                                           Guild buff only +7
    Weapon Parry Accu Craft                 Helm/Armor/Gloves/Boots Magic BLock bonus stats    
    Belt Block Crit 
    Ring Magic HP Lifesteal
    Amulet Pene Lifesteal 

    🤗 Hope u like it, I can tank and solo anything with those builds 😉 i never tried Mermen Dg in this build so i need advice for underwater stats 
    😁 only problems is im out of Mana every time i do solo all bosses t3t4t5 ( i love Dk class ) 
  15. Wow
    Ogull reacted to Abi in Castle guide - Abi ( EU-Emerald)   
    In this guide we will be talking about castle and everything you need to know about castle when it comes to basic information, capturing, attacking & defending, strategies and the goods you gain from capturing a castle
     
    Basic information
    Castle locations
    Castle buildings
    Castle Requirement
    Castle goods and buffs
    Capturing
    Guild requirements to apply
    Castle siege
    Guard room
    Attacking the throne
    Attacking & defending
    1st level
    2nd level
    3rd level
    strategies
    Members Diversity
    supplies
    Minions & buffs
     
     
    Basic information
     
     
    1- Castle’s location
     
    There are 5 castles at the moment in Warspear and are located in the 3rd map of the game “Avyondil” each castle is located in its own section of Avyondil.
     
     
    2- Castles buildings
     
    Each castle has 3 buildings where you can produce goods and an architect where you can build or level up buildings and the castle to fortify your castle and produce better goods.
     
     
    3- Castles requirement
    To build or level up building you will need 2 main resources as well as gold and guild points.
     
    1- Ideal essences which can be found in the same section as the castle.        
     
     
    2- symbols which can be found in the dungeons of the castle section which will drop as loot upon killing the dungeon final boss.        
     
     
    4- Goods and Buffs
     
     
    Capturing and owning a castle will grant you with lots of advantages such as the castle buildings which can craft powerful items and grant access to the castle steward where you can use certain buffs to aid your members in battles or help improve the guild. 
     
    -The Laboratory where you can craft powerful potions for the guild.
     
     
    - The workshop where you can craft powerful scrolls for the guild.
     
     
    -The Magic Tower where you can craft group relics.
     
     
    - Keep in mind that upon crafting these items the building will lose durability and will make the items take longer to finish, you can repair them by using the castle resources and gold as well as guild points.
     
    - the castle steward where you can use a verity of buffs for the
    entire guild members which can aid you in battles or help with the
    guild development.               

     
     
    Capturing
     
    - Now we will be talking about what you need to know when it comes to attacking and capturing a castle.
     
    1- Guild requirement to apply
    Each castle has its own rules to apply when it comes to guild level and members, in order to apply for castle siege, you need to meet those requirement
     
     
     
    Upon meeting those requirements your guild can take part in the castle siege to have a chance of capturing it, your guild can apply by making the guild commander entre the castle afterward the rest of the members can join in.
     
     
    2- Castle siege
     
    Once you have joined the siege the guild will spawn in one of the 8 camps, these camps serve as a spawning point for guild so upon dying in battle the members will respawn in the camp.
     
     
     
    Your objective here is to work together to break one of the castle gates while fighting other guilds who has the same objective.
     
     
    3- Guard room
     
    Upon breaking the gate, the guild commander and his party will have access to enter the guard room where you attempt to kill the guard as well as other guilds commander party.
     
     
    Keep in mind that only the guild commanders can attack the castle guard while the party members should support the commander and defend him from other guilds.
     
    If your guild managed to kill the guard only then the members of the guild will be able to enter the guard room and prepare to attack the throne, other guilds will be teleported outside of the castle and result in failing the siege.
     
    4-  Attacking the throne
     
    once your guild has entered the castle citadel you will have to face the guild who hold the castle your objective is to find and destroy the throne while fighting the current guild that hold the castle.
     
     
    Attacking & Defending
     

     
    - the castle citadel contains 3 levels, the 1st level which has 3 gates and 5 drop down points where the attacking guild can use to enter the citadel also the middle area serves as a spawn point for the attacking guild.
     
     
    - the 2nd level contains 1 middle gate and 2 routes left and right of the middle gate.
     
     
     
    - the 3rd level contains the throne and the end of the 2 routes which leads to the throne in the middle
     
     
    - Attacker: your objective is to break the gates and destroy the throne while fighting the guild which hold the castle.
     
    -Defender: your objective is to defend the throne for 20 minutes by killing and slowing the attacking guild progress until the end of the timer.
     
    - Keep in mind: the health of the gates and throne as well as their stats is are different, each castle has its own stats
     
     
    Castle level
    object
    health
    Resilience %
    1
    Throne
    50000
    5
    2
    Throne
    75000
    10
    3
    Throne
    110000
    15
    4
    Throne
    155000
    20
    5
    Throne
    210000
    25
    1
    Gate
    250000
    5
    2
    Gate
    275000
    10
    3
    Gate
    325000
    15
    4
    Gate
    400000
    20
    5
    Gate
    500000
    25
     
    For example, level 4 castle “Sky Sanctuary” gates will have 400k health and 20% resilience while the throne will have 155k health and 20% resilience.
     
     
    strategies
    Here we will be talking about some tips and tricks that could help with attacking or defending a castle as well as other helpful information.
     
     
    1- Members Diversity
    A major thing a guild should consider before attacking or defending a castle is the classes and gears of the members participating in the siege, the guild most have a front liners, damage dealers and support.
     
    - Front liners are the classes that function as a tank class which can withstand a number of blows without dying and their job is to take most of the damage for the guild and force the enemies to engage them.
     
     
    - Damage classes are the main damage source for the guild relying on having a high damage but very low control or survivability.
     
     
    - The support classis’s main goal is to help the frontline and the damage classes in doing their job by providing buffs, healing and even control by disturbing the enemy formations.
     
     
    Keep in mind that the key to winning group battles is to have the balance between the game classes by not having too many of one class or too less of another and having everyone play their role.
     
     
    2- Supplies
     
    Before attempting to attack or defend a castle you need to make sure you provide the correct supplies for your guild to help them win the battles.
     
     the most important item is the “courage scroll” which can be used to instantly respawn during castle battle.
     
     its really good to provide health potions to your guild to help them stay alive during the battle plus these potions don’t provide any extra buffs which could overtake any buffing potion which we will talk about next.
     
    3- Minions & Buffs
     
    A really important thing to keep in mind when going into a battle is to have the right minions support and buffs to aid u in the battle.
     
    - Minions are an important assist when it comes to fighting, they can provide you with the extra damage you’re missing or the extra control you might need.
     
     
    - Having the correct buffs is also a necessity for battles we will talk about which buffs are recommended to get.
     
     
    I hope this guide could be of use to others specially to the guilds that aim into becoming stronger and claim a place among the high league, I will keep coming back to the guide and keep it updated.
     
    - Abi [ EU-Emerald]
  16. Haha
    Ogull got a reaction from Drakoslayd in the memes / funnies   
    YES!

  17. Like
    Ogull got a reaction from Jcbref in the memes / funnies   
  18. Haha
    Ogull got a reaction from Drakoslayd in the memes / funnies   
  19. Thanks
    Ogull got a reaction from Maid in the memes / funnies   
  20. Cool Story
    Ogull reacted to whateverrrrrrrrr in Charmers Overpowered Relic "Icy Relic of Cruelty"   
    Charmer is supposed to be a tank/support class, at every raid boss, charmer abuse this relic. Once boss spawns, they have their 3 dogs prepared, once their Rage activates, every dog does more than 5k crit damage, x3 5k, 15k damage each 2-3 secs, Now imagine theres 5 charmers in a party. Theres no way to outdamage this class with that relic, its either bugged or too overpowered. I find it impossible that 2 rangers, 3 seekers with full world event buffs lose to a 5 charmer pt with 0 buffs at all. (Charmers can reach over 50% rage with rage pot, thats perma crits to dogs) I dont think that this relic is supposed to be like that.. 
     
     
     Changes to this Relic:
     
    1) Add a chance % for this relic to work.
                or
    2) Allow the dogs to only crit IF the Dogs were spawned during the "rage" effect. This would evade the perma critting on 3 dogs. only 1 dog would crit and it would actually take time to kill something. (due to the Relic description, it should work like this.)
     
     
    This Relic already been a issue before in pvp, it used to ignore resi.. is there a chance that this relics ignores def as well?
     
     
     
    Thanks for your time, hopefully something will be done against this relic.
     
     
     
     
     
     

     
     

  21. Like
    Ogull reacted to LeeLoo in [2022.03.12] Update Warspear Online 10.3. Secret of portals. Announcement   
    Dear friends!
     
    Very soon the halls of the School of Magic will again be filled with joyful fuss and cheerful bustle! The third year of study promises not only incredible spring adventures, but also new knowledge for all students. Students will have to learn the details of traveling to other dimensions with the help of Portals' Magic and the art of domestication of magical creatures thanks to Magizoology! News about new academic disciplines has already spread around the domain of the Spring King and even made the headlines of the Herald of the Blissful Isle! 
     
    HERALD OF THE BLISSFUL ISLE
    (special issue)
     
    TO NEW HEIGHTS
    Despite the difficult trials that fall to the lot of students and teachers of the School of Magic with enviable regularity, the authority of this educational institution is only growing stronger year by year. What causes it? The wise leadership of Principal Wickedora, His Majesty's illustrious wife? Or maybe a balanced educational plan that includes many useful and necessary disciplines? Be that as it may, this year the School can hardly accommodate everyone who wants to study - and this despite the fact that Wickedora far-sightedly received the best architects to expand the number of classrooms and halls. The desire of young people for education is truly limitless! 
     
    POWER OF KNOWLEDGE
    Continuing with the theme of education, we are proud to announce that Portals' Magic and Magizoology are included in the curriculum this year. As the correspondent was able to learn at the Dean's office, Portals' Magic will be taught by none other than the illustrious William Brocard! This is a real virtuoso of astral travel - the professor is famous for at least three dozen portals, some of which he invented himself. Unfortunately, the correspondent was not able to meet the professor: apparently, at the moment, the respected William Brocard is just finishing (or starting) his next trip.
     
    But the conversation with Agatha Guiliano, teacher of Magizoology, is really entertaining. “You see, since childhood I have adored magical animals! Well, how can you not love charming creatures? - asks Professor Guiliano, scratching behind the ear of a hippogriff (who ate our correspondent's notebook shortly before that). Well, we expected that the lessons of love for all living beings, which Professor Guiliano intends to teach her students, will be not only pleasant, but also useful. 
     
    WHAT THE SCHOOL IS TALKING ABOUT
    Students in anticipation of the start of the school year retell each other fresh gossip. Our correspondent, unwittingly, overheard a few. In particular, students grumble that due to the influx of entrants, they got a place not in the best dormitory: the students who settled in the North dormitory are sure that all the best places are in the West dormitory (coincidentally, students from the West dormitory hold the opposite opinion). Many of the senior students fear that shocks are expected their again this year, because the henchmen of the sinister Vesperian are still free and, as it seems, are plotting something in their usual manner. Finally, the student, who wished to remain anonymous, said that Augustus Close would have a hard time if he continued to court Rosa Amari. Well, what can we say? It’s spring!
     
    Holiday quests
     
    Get ready to hit the books, because two magical courses lasting 2 terms each, as well as credits and exams based on the results of the study are waiting you. Since the magical world of Arinar is universal, the study of the Portals' Magic and Magizoology helps to reveal the secret plans of the export of the dark magician and disrupt the course of the mysterious and gloomy ritual. It seems that the fate of the School of Magic is in your hands again, so be extremely careful and try not to miss important details! To access credits and exams, as well as to complete the investigation, you will need a certain amount of reputation with the Magisters of Portals and Magizoology. 
     

     
    Reputation with the Magisters of Portals and Magizoology
     
    Classes at the School of Magic will definitely not seem boring and monotonous to you! Just be prepared for hard study, without which you will not be able to become a powerful wizard or sorceress! Study all the wisdom of the Portals' Magic and Magizoology step by step, earning valuable reputation points. 
     
    To gain reputation, complete daily quests in the School of Magic and beyond, complete solo dungeons, perform dynamic tasks, defeat raid bosses and GvG-event bosses. But do not forget that a walk in the Dungeons will bring you no more than 600 reputation points per day, and the maximum amount of reputation that each student can earn is 15,000 points. 
     
    After completing 4 terms, excellent students of the School of Magic will have an access to the store for reputation in the capital of the Blissful Isle. Magister Avaris will gladly exchange the reputation points you have accumulated for unique goods - character experience, knowledge, craft experience and reputation with all factions of Arinar! 
     
    Weekly guild tournament “Tournament of the School Magisters” 
     
    Experienced teachers of the School of Magic decided to revive the ancient tradition of weekly spring guild tournaments, so that the comprehension of magical sciences progress faster and more efficiently. All guilds from level 2 and higher take part in the tournament, so if you have not joined a guild yet, it's time to find brothers in arms! With the start of the tournament, your combat union will be distributed into a group according to the level of your guild and without regard to membership in the Alliance. 
     
    Guild Distribution
     
    US-Sapphire, EU-Emerald, BR-Tourmaline
    Division A: guilds from level 8 to 12
    Division B: guilds from level 5 to 7
    Division C: guilds from level 2 to 4  
     
    SEA Pearl
    Division A: guilds from level 4 to 12 
    Division B: guilds from level 2 to 3

    RU-Topaz, RU-Ruby
    Division A: guilds from level 8 to 12
    Division B: guilds from level 5 to 7
    Division C: guilds from level 2 to 4  
     
    RU-Amber
    Division A: guilds from level 10 to 12 
    Division B: guilds from level 6 to 9 
    Division C: guilds from level 2 to 5 
     
    Compete with other guilds within your division in reputation gained with the Magisters of Portals and Magizoology and get unique rewards! And now you can find out how many points your comrades have scored in the Activity Center! A new "Guild Statistics" button is available in the Guild Tournament menu. 
     
    Education
     
    Being a nerd of the School of Magic is not only honorable, but also useful, because after successfully passing tests and exams in the Portals' Magic and Magizoology, each of you will receive special bonus skills!
     
     Portals: Apprentice (passive skill)
    The Portals' Magic allows you to look beyond the veil of secrets surrounding the material world. The ability to command portals grants its owner unprecedented treasures. 
     
    Bonuses:
    allows you to open the Portals Apprentice's Treasury in a dedicated dungeon; reduces the seeker's stamina recovery time by 1 hour.  
     Portals: Expert (passive skill)
    Only those who have mastered the Portals' Magic to perfection are able to comes down the curtain and find there what has been hidden for many centuries. 
     
    Bonuses:
    allows you to open the Portals Expert's Treasury in a dedicated dungeon; allows you to manage portals in a dedicated dungeon;  reduces the seeker's stamina recovery time by 1 hour; unlocks access to the Abandoned Auditorium; allows you to use Portal stabilization active skill.  
     Magizoology: Apprentice (passive skill)
    Magizoology is the science of caring for magical beings. Anyone who comprehends this discipline will be able to find an approach to any beast! 
     
    Bonuses:
    allows you to open the Magizoology Expert's Treasury in a dedicated dungeon; reduces the seeker's stamina recovery time by 1 hour.  
     Magizoology: Expert (passive skill) 
    Expert of magic zoologists understand magical creatures as themselves. They know how to interact and control the most ferocious beasts that inhabit our world. 
     
    Bonuses:
    allows you to open the Magizoology Expert's Treasury in a dedicated dungeon; allows you to adopt the abilities of the Majestic Hippogriff in a dedicated dungeon;  reduces the seeker's stamina recovery time by 1 hour; unlocks access to the Old Library. allows you to use the services of Magister Avaris; allows you to use Enchantment taming active skill.  
     Portal stabilization (active skill)
    The portal opened in the Enchanted Reserve belongs to the complex class, it is unstable and therefore requires special concentration from the caster. You can enter it only once, and you will be able to open it again only after a long rest! Staying on the territory of the Enchanted Reserve is also fraught with dangers; even the most powerful sorcerers cannot stay there for a long time. The skill only works on Blissful Isle. The skill only works on Blissful Isle. 
     
     Enchantment taming (active skill)
    Knowledge in Magizoology allows you to find an approach to almost any magical beast. Some of the creatures that inhabit the Enchanted Reserve can be quite peaceful and will gladly help you in any of your business!  Feel free to approach them and apply the spell, then maybe luck will smile at you! The skill only works in the Enchanted Reserve on Blissful Isle. 
     
    Portal territory "Enchanted Reserve" 
     
    Do you want to put your knowledges into practice? Immediately after successfully passing the exam in the Portals' Magic, the wizards and sorceresses of Arinar will have such an opportunity! Thanks to the “Portal stabilization” skill, you will be able to open a teleport to the special territory anywhere on the Blissful Isle! Just keep in mind that the time for visiting the magical reserve is limited, so don’t forget about the individual timer at the top of the screen to make sure you are on time. You can also return to Blissful Isle by teleporting back to the outpost without waiting for the end of the timer. In addition, you will not find the Respawn Statues on the portal territory (but you can always ressurect for a Life scroll), and the guild teleportation skill will be inactive. 
     

     
    Dynamic Tasks
     
    Now you are ready to go on an adventure! The territory of the Enchanted Reserve is divided into 3 level ranges, in each of which there are 5 dynamic tasks, both unique for a character of your level, and identical for all level ranges. All dynamic tasks are available to complete once a day, so don't waste your time! Fortify the positions of the Spring King, defend outposts and don't forget about bloodthirsty monsters ready to destroy your plans!
     

     
    Domestication of animals
     
    A lot of fairy animals live on the territory of the Enchanted Reserve! Among them, you can meet three types of magical creatures: some are able to take most of the damage from enemies on themselves, others are able to heal wounds and help in battle, and still others will deal as much damage as possible to your enemies.
     

     
    Thanks to the “Enchantment taming” skill, you can absolutely fearlessly approach these animals and even make them your allies! The skill will become available for use if there is a magical creature that can be tamed, within 2 yards of you. In addition, you will see a special symbol above the head of an animal that can be tamed. You can only enlist the support of one animal at a time, and the life of a tamed creature is limited to 1,5 hours. If there are several animals walking around in the area where the skill is worked, the tame spell will trigger on any of them randomly.
     
    The tamed magical animal will accompany you throughout the territory of the Blissful Isle, but during the battle in the arena you will not be able to use its support. 
     
    Solo Dungeons
     
    The amplification of magical energy caused by the intense lessons of novice wizards has given rise to bizarre portal labyrinths. Seven solo dungeons are filled with tricky puzzles, mysterious portals and magical animals. You have to go through four unique rooms, solve all the puzzles and fight with the henchman of the dark forces - Momba's Paladin. 
     
    The Paladin in black armor wanders the Portal Labyrinth, mourning his lady of the heart - the young and beautiful Momba, whose head of the statue he carries with him. But the dark spell hidden in the Vesperian’s statue made him the slave of the sorcerer. 
     

     
    In this difficult walk, your academic progress will be critical! Players who have completed the full course of Portals' Magic will be able to set up a teleport and choose their own route through the dungeon. Those who skipped classes will have to leave it to chance. In addition, friendly hippogriffs await you in some rooms, giving out useful buffs as a reward, but only those who have passed the exam in Magizoology will be able to use their help. 
     
    Enjoy your journey through the portal labyrinth, because all time limit on passing dungeons have been lifted! Don't forget about the 4 master's treasures (one for each academic term) that are await you at the exit and will be opened to those who have completed the education! 
     
    World event “Snake conspiracy”
     
    While you are learning by rote, supporters of the dark forces are hatching plans to destroy the School of Magic! Even novice wizards and sorceresses can stop the villains, so it's time to unite and rise to the challenge! 
     
    First stage “Portal commotion ”
    Farmers near the school hold a new sun festival. They celebrate the beginning of the new school year and the beginning of the planting season. But not everything goes smoothly - one of the portals that form the defense around the school broke and opened right on the farm. The portal has created astral anomalies that further destabilize the magical background. To close the portal, you must deal with all the anomalies. However, this is not so easy to do - only those marked by the astral are able to repair the interdimensional Fabric. Fortunately, astral currents are favorable to those who destroy parasites and are kind to magical creatures! 
     

     
    Second stage “Saving the Mystical Unicorn”
    A mystical unicorn is kidnapped during a farm bustle. It needs to be returned! Follow the trail of kidnappers and don't be afraid to cross the line between worlds! Bolder strike the villains and do not let evil happen! 
     
    Third stage “Forest Sanitarians”
    The unicorn was saved, but the kidnapper - a mysterious sorcerer in armor made of snake scales, fled somewhere towards the dark forest. A thick fog immediately covered a part of the forest, and the forest animals that inhaled it began to suffer from a strange disease. Agata Guiliano figured out how to save the animals. To do this, you need to lure the animals to their home world. This is not easy to do - you will need bait. Look for shoots of appetizing plants among the fog, and then carry them to the portal. When the scent of cut flowers attracts animals, secure their path to freedom! 
     
    Fourth stage “Emerald Stone Elemental”
    The mysterious sorcerer slipped away again. This time he infiltrated the school of magic! However, he made sure that you did not catch him up, and called on a huge stone creature, which threatens to demolish everything in its path, to help him,! Destroy it before it's too late! 
     

     
    Fifth stage “Snake ploy”
    At last the sorcerer has been found! In the middle of the school yard he casts spells in front of the pedestal with the body of the Emerald serpent! That snake captivated the mind of Julius Ripp and set him on the path of evil! Interfere with the ritual by redirecting magical flows! The energy flows come from the assistants of the sorcerer, as well as the poor students of the school, locked in magical cells. 
     
    Sixth stage “Emerald Serpent”
    The sorcerer did not have time to revive the snake in its full strength, the ritual was disrupted. However, the snake body turned into something creepy and dangerous! This creature is preparing to destroy the school of magic, hurry up before it gains power! 
     

     
    Restart time: on schedule: 8 hours since the start of the first stage.
     
    Guild event on GvG territory "Darkness of the School Catacombs" 
     
    Under the stone rubble followers of the darkness magic lurk! The spirit of Serpentus took refuge in the central cave, blocking all three entrances. Fight your way through the rubble and take down the wizard before it's too late! Just be ready to fight with the three ugly minions of the magician, who invisibly guard his peace! 
     
    Serpentus was defeated two years ago, but his spirit did not want to rest. The clots of darkness that he produced into the school cellars created his projection, breathing an creepy likeness of life into it. Followers of the darkness magic immediately felt the call of the master and joined him. The craving for power has corrupted the bodies of Serpentus's servants, as it once did himself. The strongest guilds of Arinar are ready to fight for the right to destroy the dark wizard and those who serve him! 
     

     
    To successfully complete the event, your guild must quickly deal with the spirit of Serpentus or defeat his three assistants - ugly witches! Just keep in mind that witches will appear in the back streets of the catacombs only after the death of the owner. Destroy Wickedora's opponents quickly and bring your guild an unconditional victory! 
     
    Restart time: on schedule.
     
    Guild event on a dedicated territory “Triumvirate cellars”
     
    Until now you have skillfully fight with servants of the dark magician, but it will not be easy to defeat his main accomplices! The strongest supporters of Vesperian formed a sinister alliance, and the cellars of the School of Magic became their temporary headquarters. While the civilians of Blissful Isle wonder what evil plans this triumvirate is hatching, unite the forces of your guild and strike first! 
     
    To successfully complete the event, you need to defeat two mini-bosses and one boss, who hid in a room near the entrance. Mini-bosses are available immediately after the start of the event and are awaiting you in the depths of the cellars of the triumvirate, and access to the boss will become possible only after the cellars are cleared and the mini-bosses are destroyed. 
     
    First stage “Dark Triumvirate”
    Vesperian's most devoted servants lurk deep in the school cellars. Those who serve him from the very beginning, those who never believed in the death of their master. Those who have long since lost their human form. They weave intrigues, gather strength, prepare for the return of the dark sorcerer. The first of these is the Demilich of Flame, an ancient wizard who transferred his soul into a giant's rune-covered skull. Not inferior to him in strength is the one who was called Fearful Ingris. He was unfortunate to be within a few feet of Vesperian when he was disembodied. Ingris also lost his body and created a new one for himself from the magic stones that form the foundation of the school of magic. These two guard the passage to Vesperian's closest apprentice. The Spring King calls all the guilds of Arinar to descend into the cellars of the School of Magic and stop the sorcerers! 
     
    Second stage “Margentus the Deathbringer”
    The most powerful of the triumvirate is Margentus the Deathbringer, Vesperian's closest disciple. As long as he is alive, the return of Vesperian cannot be avoided! Boldly enter his room and crush the accomplice of evil! 
     

     
    Conditions of activation: complete 15 times any dedicated dungeon on the Blissful Isle.
    Restart time: 12 hours after the event ends.
     
    Raid bosses
     
    Owlbear
     
    The first raid boss will only be encountered by students who have completed the full course of Portals' Magic. Feel free to go to catch the Owlbear, but remember that this mystical creature with the head of an owl and feathers on the neck is difficult t has an extremely ferocious temper! 
     
    Professor Agatha Guiliano is considered one of the best specialists in Magizoology - after all, she is able to find a common language with any magical animal. However, difficulties arose with the Owlbear: a dangerous creature, brought to the School from the distant eastern forests specifically for internships, managed to escape. 
     

     
    Disincarnated Vesperian
     
    It's time for the final test! Vesperian's supporters have seized the best moment to complete the ritual and, at the cost of a bloody sacrifice, help the dark wizard regain his power. The ritual has already begun, so hurry to the ancient library to stop the followers of the Dark Magic! 
     
    Vesperian comes from an ancient and powerful family, the founder of which entered into an agreement with three Emerald Serpents, who granted him and all his descendants a magical power. Thirty years ago, Vesperian was disincarnated during a dark ritual. Now he intends to return to this world in a new body - with the help of his minions. 
     

     
    This battle will be a real test for the students of the School of Magic, so only those who have fully completed the education will be admitted to the dangerous boss. Despite the fact that the spirit of Vesperian is imprisoned in a glass bottle, the magic of the dark wizard is still extremely destructive! The boss will call on more and more minions, but you have a serious chance to win, because with the death of each monster, the disincarnated Vesperian will weaken! 
     
    Holiday skill
     
    A new unique festive skill will be available to all players only during the Honoring of the Spring King! However, remember that you cannot use the help of a magical fox during the capture of the castle and the battle in the arena. 
     
     Fox’s Help 
    Mythical foxes are rare in the open world, but even rarer do they find a permanent companion. Foxes use combat magic and can heal on the battlefield.
     
    The 7th Season of activities: Spring Ritual
     
    The new Spring Season of activities will begin shortly after the release of the update! Daily and weekly missions, matched to your character's level, and dozens of rewards await you in the Activity Center!
     
    And the Battle Pass will help you cheer up after a long winter with an additional branch of unique rewards, including the opportunity to get a new epic costume!
     
    In addition, Battle Pass owners will have access to:
    additional slots with daily and weekly missions; an additional slot with a reward upon completion of all levels of the Season; the ability to choose one of two possible rewards to your liking upon completion of some levels of the Season; access to personal warehouse and guild warehouse from the quick access menu; a pleasant opportunity for a free hairstyle change at your Personal Barber.    
    Achievements 
     
    Complete dynamic tasks, uncover plots in the world event, walk through solo dungeons, deal with bosses and take part in other activities, because the Spring King has prepared 13 new individual achievements as a reward for your deeds, one of which will be Legendary! You also have a chance to show the entire Arinar the strength and power of your fighting brotherhood by getting 4 Legendary Guild Achievements! 
     
    Guild castles 
     
    Guild castles were further developed: 
    with the development of the level of the castle, the health and protective parameters of the objects "Throne" and "Gate" located in the Citadel increase. Please note that objects in the Citadel now have an additional Resilience parameter;   
    Castle level
    Object
    Health, units
    Resilience, %
    1
    Throne
    50000
    5
    2
    Throne
    75000
    10
    3
    Throne
    110000
    15
    4
    Throne
    155000
    20
    5
    Throne
    210000
    25
    1
    Gate
    250000
    5
    2
    Gate
    275000
    10
    3
    Gate
    325000
    15
    4
    Gate
    400000
    20
    5
    Gate
    500000
    25
     
    added display of the aggression rating in relation to the Castle Guardian under the timer at the location with the guard during the siege of the castle. If the commander is not at the location or is dead, the name of the guild in the list will be grayed out;  

     
    the mechanics of obtaining aggression points for the attacking Guard of the Commander's castle has been adjusted: now aggression will be formed only due to the damage caused by the Commander, his minion and pets; changed the basic protection of the throne depending on the sector of Ayvondil where the castle is located, from 30 \ 35 \ 40 \ 45 \ 50% to 20 \ 30 \ 40 \ 50 \ 60%; changed the basic protection of the gate depending on the sector of Ayvondil where the castle is located, from 75% at all levels to 55 \ 60 \ 65 \ 70 \ 75%.  
    Relics
     
    In this update, thanks to the addition of additional slots, you have the ability to insert 2 relics of each type in a skill and select a set of active relics in the skill window. Only one relic of each type per skill can be active at a time. You can view a list of all available relics by clicking on the relic type button. The set of active relics can be changed right during the battle! 
     

     
    Craft
     
    Now, when disenchanting an item of equipment, the character will receive a certain amount of crafting experience in the profession to which the disenchanted item belongs. The amount of experience gained depends on the level and rarity of the item. Also note that you can't get more than 1000 crafting experience per day for each profession this way. Keep in mind that crafting experience is only available to characters level 10 and above.
     
    With the release of the update, you will have the opportunity to upgrade all crafting professions to level 26 and create items of equipment level 32! In addition, legendary achievements for learning a group of professions up to level 26 will be added to the game. 
     
    Destructible Objects
     
    The work of character skills when interacting with static game objects have changed (standards, gates, pylons, thrones, etc.):
    skills with delayed area damage, as well as traps no longer deal damage to destructible objects: Swooping Army (Chieftain)
    Curse of the Plague (Chieftain)
    Otherworldly Fire (Charmer)
    Forester's Trap (Hunter)
    Pool of Garkness (Warlock)
    Infection (Necromancer) - if the skill is applied on a secondary target 
    Knight's Curse (Death Knight)
    Punitive Roots (Druid)
    Tornado (Druid)
    Explosive Trap (Ranger)
    Slowing Trap (Ranger)
    Fire Totem (Shaman)
    Blazing Ground (Mage)
    Mystic Mark (Priest)
    Harad's Banner (Paladin)
    skills with DOT-damage now deal damage to static game objects; player minions and pets will now be able to attack static game objects.   
    Other changes
     
    added the ability to manually enter the required value when choosing the number of items in the exchange, trade operations, operations with a warehouse, etc. The required value can be set using the buttons, as before.   

     
    That's all for now, and news about rewards, gifts and surprises you will find out on the day the update is released! 
     
    See you in the game!
    AIGRIND
     
     
  22. Haha
    Ogull got a reaction from Salazam in DK is still weak   
    no orci book. 3/10 
  23. Like
    Ogull got a reaction from Filipe Ramon in Can someone explain the difference between physical and magic dk?   
    this is a really difficult thing to talk about. Devs seems to be forcing the magical damage dk into existence which i don't have a problem with.
     
    to sum it up, personally i think its better to go with physical damage for tanking and magical for anything else. now what i mean by tanking is mermen dungeon, mythic sea and end game content and raid bosses and that's for the simple reason that going for magical build will hurt ur defensive stats. now don't get me wrong, you still could pull through with magical damage, but it would be much easier with physical damage.
     
    looking at what they did to steel hurricane for example, the skill will deal much more damage with magical build, roughly 75% more damage at all level (based on my own calculations). that means that you could deal 1k damage with 900 physical damage, but could deal the same with merely 500 magical damage or so. to me, this seems like favoritism to magical damage dks and more so will hurt the class itself simply because instead of giving the dk 2 paths to chose from, with similar outcome or 2 paths each for certain reason, they made 1 path seem much, much more appealing than the other. but at the same time, magic damage dk reaching the same amount of damage with less magical damage will allow the dk to tank as good without worrying about his damage a lot
     
    my thoughts are all jumbled and to be honest i'm a bit confused... i need to wait for the test servers to open to make a clearer answer.
  24. Thanks
    Ogull got a reaction from Kyrai in Captivating Lotus Costume [Illustration]   
    lovely
  25. Like
    Ogull reacted to Kyrai in Captivating Lotus Costume [Illustration]   
    Model:
    Kunka / EU-Emerald (Rogue)
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