x6t3nc3 got a reaction from Akasha in Legionner (lvl 6) using Bow (lvl 10)
He earned it, he's an old player, as far as I'm concerned, gm's dont delete player items. If they where to do so, he'd require ALL the miracle coins he had spent on the char as they cannot track how much of it was used on amping it (includes selling mc items to get spheres/signs/gold) so if they did delete it, he'd have well more than enough mc to amp a +10 bow, still your loss and his gain.
Plus, i still have all my old equip from when ranks where used instead of lvls, just be happy im not using my oldie :[
x6t3nc3 got a reaction from Nosotraes in Amplifying - A Great Issue
the amolification system is fine for armos, for weapons? Not
Players averaging around $300 to amp a staff or xbow from +0 to +10 is ridiculous (lvl 21+)
I have made 2 staffs now, one costing me 400usd, another ~350usd. Nlt only me, i can name a few players on sapphire_us
Im only bringing this up now due to the update apparently introducing new and improved weapons.
My only reaction to that: get fukd
Signs need to me more accessible since the amp % is stupid low
Devs seriously cant act like we older players havent noticed. Official Announcement or not, i have noticed.
x6t3nc3 reacted to Tood in Cool down skill must be removed from many equipment
W/e still with the best combo, its hard to kill a lock/necro/shaman/druid/priest
The classes listed above are the most annoying classes to kill with a melee but there still are specific scenarios where they die, but surely "some" classes need a n3rf
P.S to Noso: "complicated" dude you're a slacker, sorry if your brain can't get it, I myself prefer something "planned" rather than mashing counter strike
x6t3nc3 got a reaction from Morgana in Tower mode: Survival!
Survival mode for tower with a totally different style compared to easy, normal, hard, heroic
The object of survival mode is to survive for as long as you and your team can.
Instead of counting down, survival mode counts up, tracking how long you and your team have survived.
At certain points in time such as every 3 minutes, more mobs spawn at a designated location.
After 12 minutes, a boss is released, unlike other bosses, this boss uses AoE skills in order to test test the team, the boss will sometimes break away from the player joking the agro and go after another player in the location, this making it important for all players to be paying attention.
When the boss dies, another round of mobs spawn.
Newly spawned mobs are stronger than the previous.
What happens if a team member die? Try hve the choice to resurrect back at the cost of 1 stamina and a life scroll ofcourse.
'Players xxxx,xxxx,xxxx,xxxxx,xxxxx have lasted 60 minutes in Survival mode!'
Similar to the amping notification, except it only says so on world chat after 35minutes of survival
The longer a team survives , the better the rewards get!
For eg: 10 minutes: potions
15 minutes: Potions/spheres
20 minutes: 1 sign set/potions/spheres
30: unique gear
40: unique weapons
After successfully surving for 10 minutes, the game gives you an option to collect the reward and leave dungeon or to continue and gamble ( risk getting nothing you die)
This suggestion is mainly intended to give end-game players something to work with, and some entertainment. Aswell as building team work etc.
Let me know what you think!
x6t3nc3 got a reaction from xxdeaathxx in Used elixir of permanence but i still got exp
At least delete the arena ring off his char, let him make a new char and put the ring there. Also reimburse him mcoin spent on the char, he can provide you transaction ids.
Or just give him 12 coin + his ring on new lvl 6 and delete the lvl 7. Id be brokennif this bs happened to me.
Feel bad for you bro xxdeaath
x6t3nc3 got a reaction from Turtle in NOBILITY SYSTEM
Yep, there will be a list definately! Exactly bro, just another thing to do in this game
Appreciate your input, however the game isnt going to stay the same, always changing
Gold atleast, would love to see those whom dont buy coin recognised aswell.
I reckon you'd get it!
x6t3nc3 got a reaction from baskentliii in bee> lightning
Thought i'd share my opinion to those PvP-built druids, bee is a far better skill than lightning,
Damage: overall lightning may do more damage THAN bee, however that is the only PRO of the skill.
CON: No other efefft of the skill by leveling it.
- if the skill misses, you have effectively wasted x amount of skill points.
- in terms of leveling it at high character level with high amp staff, the damage difference is
not impressive at all.
Pro: great damage at level 3+, DoT ticking over 100 with penetration, can critically strike aswell.
*THE MOST IMPORTANT THING ABOUT BEE*
Dps/attack speed reduction.
Alot of newer players have forgotten what a great utility bee is for pvping against melees and especially rangers
E.g.) level 3 bee casted on a ranger with, lets say 15% attack speed. When bee is casted, their attack speeed is altered into a negative integer ( negative) - 12.9 or even greater. These figures arent exact, i will do tests tommorow.
Primarily, bee is a great skill to level if you prefer pvping more than pve.
unlike lightning, if bee dmg is dodged, the speed reduction is still applied, thus reducing DPS aswell (damage per second is reliant on attack speed and damage.)
What are your thoughts?
Lightning or bee.
Constructive arguments please.