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MrCakir

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  1. Like
    MrCakir got a reaction from TheCaster in [2021.10.15] Skill Rebalance. News   
    Hello everyone, I wish here is the best place for this subject, I think it is.
     
    The issue that Im going to tell is not certainly about the skills themselves, but a part of skills that so important in my opinion (I think %90 of the players have the same opinion about this)
     
    I want to give the example of my own character, chieftain. I got two cloth and two light mermen items that each has own active skills and chieftain has an active expert skill exhausting significant amount of energy periodically. 
     
    Let me go deeper, I have energy regen attribute at all the possible slots, at items itself (on cloak, amulet, boots) and with crystals (on belt and on both rings, all great charmed), so it is 148, and have 238 maximum energy that is not bad. Total energy consumption periodically by two mermen skills and one expert skill is 19 units per 2 sec., equally 47.5 units per 5 sec. My energy regen is 74 units per 5 sec. in fight, so 26.5 energy last for my other skills for each 5 sec. But unfortunatelly it satisfies only one skill as you know.
     
    So, I am getting nearly max energy regen possible, but it lets only 1 skill to use per 5 sec.
     
    It may not sound like a problem by reading here. But it annoys so much while playing. Deactivation of mermen skills when energy is finished make me so angry while fighting, and Im going to use them again consuming some more energy to activate them.
     
    You should say use energy potions when your energy is finished. But it sounds a bit absurd that having max energy regen but can't overcome with energy consumption.
     
    I wish Warspear Team makes something about this problem too.
     
    Thanks for reading this long article 
  2. Like
    MrCakir got a reaction from Mczohan08 in Warspear 10.0 Update: The Era of Knowledge. Announcement   
    Yes, Lets see what I suggested here 
     
     
    Im happy to hear this update, thanks all warspear workers who has a work on this.
  3. Haha
    MrCakir got a reaction from Drakoslayd in Unnamed Quests at Ayvondil - Ship Graveyard   
    Quest not found
    Ayvondil - Sea Graveyard / Trade Island
     

  4. Like
    MrCakir got a reaction from Higgings in A new system about transition between builds   
    Hello everyone.
     
    I like playing Warspear Online like players do, and playing for 8-9 years including some short time breaks . There have been many updates including improvements, new mechanics, new maps, new characters etc. It grows fast, and always makes players being enjoyed.
     
    As a lover of this game, I think about a new feature on game that will make players very happy in my opinion.
     
    As all know, there is 2 main builds, pve and pvp, for both skills and items.
    Same skill build is not good for both pve and pvp, it is obvious, Pve and pvp items are different for many years too.  
    I thought about a system like that:
    There will be 3 (one for pvp, two for pve) build Players can transit between each build without wait because one of the main idea under this system is changing items in a short time When entering to the sea, we change at least 3 (helmet, shoes and weapon(s)) When meet with an opponent player, we cant change items directly with pvp ones. (I don't understand why items can't be changed during action, it would be very useful like in this situation.)  Skill points will be changed too with pve-pvp transition, because when we meet with an opponent, or fight in arena, it will be so good that our skills will be in pvp mod. And for some characters like charmer, barb, deathknight, paladin, there are mainly two pve build; one-handed weapon + shield and two-handed weapon. Lets call them tank build and damage build. Additionally, some classes can wear light armors too. As a barbarian, I like to play on each build. Especially after last barbarian skill that gives penetration and power with 2-handed weapon. I am sure that other classes' players will be so pleasure that having a system like that. Having two different build page for pve can really cause happiness.  Oblivion book is being useless because we would have to use many of that books daily in such situations above.  
    I tried to talk about the system in my mind, probably I am forgetting to add something, or probably I explained bad or not enough.
     
    But really when I play Warspear  Online especially in last year, I realized that I am changing many items that I use and need each.
    It would be very good that we can change them fast, and it would be very good that some classes that I mentioned can transit between tank and damage build including skill change.
     
    It sounds really very good to me. And It will increase the gameplay feature of this lovely game 
     
    Thanks all.
  5. Like
    MrCakir got a reaction from lore in A new system about transition between builds   
    Hello everyone.
     
    I like playing Warspear Online like players do, and playing for 8-9 years including some short time breaks . There have been many updates including improvements, new mechanics, new maps, new characters etc. It grows fast, and always makes players being enjoyed.
     
    As a lover of this game, I think about a new feature on game that will make players very happy in my opinion.
     
    As all know, there is 2 main builds, pve and pvp, for both skills and items.
    Same skill build is not good for both pve and pvp, it is obvious, Pve and pvp items are different for many years too.  
    I thought about a system like that:
    There will be 3 (one for pvp, two for pve) build Players can transit between each build without wait because one of the main idea under this system is changing items in a short time When entering to the sea, we change at least 3 (helmet, shoes and weapon(s)) When meet with an opponent player, we cant change items directly with pvp ones. (I don't understand why items can't be changed during action, it would be very useful like in this situation.)  Skill points will be changed too with pve-pvp transition, because when we meet with an opponent, or fight in arena, it will be so good that our skills will be in pvp mod. And for some characters like charmer, barb, deathknight, paladin, there are mainly two pve build; one-handed weapon + shield and two-handed weapon. Lets call them tank build and damage build. Additionally, some classes can wear light armors too. As a barbarian, I like to play on each build. Especially after last barbarian skill that gives penetration and power with 2-handed weapon. I am sure that other classes' players will be so pleasure that having a system like that. Having two different build page for pve can really cause happiness.  Oblivion book is being useless because we would have to use many of that books daily in such situations above.  
    I tried to talk about the system in my mind, probably I am forgetting to add something, or probably I explained bad or not enough.
     
    But really when I play Warspear  Online especially in last year, I realized that I am changing many items that I use and need each.
    It would be very good that we can change them fast, and it would be very good that some classes that I mentioned can transit between tank and damage build including skill change.
     
    It sounds really very good to me. And It will increase the gameplay feature of this lovely game 
     
    Thanks all.
  6. Like
    MrCakir got a reaction from Drakoslayd in A new system about transition between builds   
    Hello everyone.
     
    I like playing Warspear Online like players do, and playing for 8-9 years including some short time breaks . There have been many updates including improvements, new mechanics, new maps, new characters etc. It grows fast, and always makes players being enjoyed.
     
    As a lover of this game, I think about a new feature on game that will make players very happy in my opinion.
     
    As all know, there is 2 main builds, pve and pvp, for both skills and items.
    Same skill build is not good for both pve and pvp, it is obvious, Pve and pvp items are different for many years too.  
    I thought about a system like that:
    There will be 3 (one for pvp, two for pve) build Players can transit between each build without wait because one of the main idea under this system is changing items in a short time When entering to the sea, we change at least 3 (helmet, shoes and weapon(s)) When meet with an opponent player, we cant change items directly with pvp ones. (I don't understand why items can't be changed during action, it would be very useful like in this situation.)  Skill points will be changed too with pve-pvp transition, because when we meet with an opponent, or fight in arena, it will be so good that our skills will be in pvp mod. And for some characters like charmer, barb, deathknight, paladin, there are mainly two pve build; one-handed weapon + shield and two-handed weapon. Lets call them tank build and damage build. Additionally, some classes can wear light armors too. As a barbarian, I like to play on each build. Especially after last barbarian skill that gives penetration and power with 2-handed weapon. I am sure that other classes' players will be so pleasure that having a system like that. Having two different build page for pve can really cause happiness.  Oblivion book is being useless because we would have to use many of that books daily in such situations above.  
    I tried to talk about the system in my mind, probably I am forgetting to add something, or probably I explained bad or not enough.
     
    But really when I play Warspear  Online especially in last year, I realized that I am changing many items that I use and need each.
    It would be very good that we can change them fast, and it would be very good that some classes that I mentioned can transit between tank and damage build including skill change.
     
    It sounds really very good to me. And It will increase the gameplay feature of this lovely game 
     
    Thanks all.
  7. Like
    MrCakir got a reaction from TheCaster in A new system about transition between builds   
    Hello everyone.
     
    I like playing Warspear Online like players do, and playing for 8-9 years including some short time breaks . There have been many updates including improvements, new mechanics, new maps, new characters etc. It grows fast, and always makes players being enjoyed.
     
    As a lover of this game, I think about a new feature on game that will make players very happy in my opinion.
     
    As all know, there is 2 main builds, pve and pvp, for both skills and items.
    Same skill build is not good for both pve and pvp, it is obvious, Pve and pvp items are different for many years too.  
    I thought about a system like that:
    There will be 3 (one for pvp, two for pve) build Players can transit between each build without wait because one of the main idea under this system is changing items in a short time When entering to the sea, we change at least 3 (helmet, shoes and weapon(s)) When meet with an opponent player, we cant change items directly with pvp ones. (I don't understand why items can't be changed during action, it would be very useful like in this situation.)  Skill points will be changed too with pve-pvp transition, because when we meet with an opponent, or fight in arena, it will be so good that our skills will be in pvp mod. And for some characters like charmer, barb, deathknight, paladin, there are mainly two pve build; one-handed weapon + shield and two-handed weapon. Lets call them tank build and damage build. Additionally, some classes can wear light armors too. As a barbarian, I like to play on each build. Especially after last barbarian skill that gives penetration and power with 2-handed weapon. I am sure that other classes' players will be so pleasure that having a system like that. Having two different build page for pve can really cause happiness.  Oblivion book is being useless because we would have to use many of that books daily in such situations above.  
    I tried to talk about the system in my mind, probably I am forgetting to add something, or probably I explained bad or not enough.
     
    But really when I play Warspear  Online especially in last year, I realized that I am changing many items that I use and need each.
    It would be very good that we can change them fast, and it would be very good that some classes that I mentioned can transit between tank and damage build including skill change.
     
    It sounds really very good to me. And It will increase the gameplay feature of this lovely game 
     
    Thanks all.
  8. Like
    MrCakir got a reaction from Khrone in A new system about transition between builds   
    Hello everyone.
     
    I like playing Warspear Online like players do, and playing for 8-9 years including some short time breaks . There have been many updates including improvements, new mechanics, new maps, new characters etc. It grows fast, and always makes players being enjoyed.
     
    As a lover of this game, I think about a new feature on game that will make players very happy in my opinion.
     
    As all know, there is 2 main builds, pve and pvp, for both skills and items.
    Same skill build is not good for both pve and pvp, it is obvious, Pve and pvp items are different for many years too.  
    I thought about a system like that:
    There will be 3 (one for pvp, two for pve) build Players can transit between each build without wait because one of the main idea under this system is changing items in a short time When entering to the sea, we change at least 3 (helmet, shoes and weapon(s)) When meet with an opponent player, we cant change items directly with pvp ones. (I don't understand why items can't be changed during action, it would be very useful like in this situation.)  Skill points will be changed too with pve-pvp transition, because when we meet with an opponent, or fight in arena, it will be so good that our skills will be in pvp mod. And for some characters like charmer, barb, deathknight, paladin, there are mainly two pve build; one-handed weapon + shield and two-handed weapon. Lets call them tank build and damage build. Additionally, some classes can wear light armors too. As a barbarian, I like to play on each build. Especially after last barbarian skill that gives penetration and power with 2-handed weapon. I am sure that other classes' players will be so pleasure that having a system like that. Having two different build page for pve can really cause happiness.  Oblivion book is being useless because we would have to use many of that books daily in such situations above.  
    I tried to talk about the system in my mind, probably I am forgetting to add something, or probably I explained bad or not enough.
     
    But really when I play Warspear  Online especially in last year, I realized that I am changing many items that I use and need each.
    It would be very good that we can change them fast, and it would be very good that some classes that I mentioned can transit between tank and damage build including skill change.
     
    It sounds really very good to me. And It will increase the gameplay feature of this lovely game 
     
    Thanks all.
  9. Like
    MrCakir got a reaction from Lyzoic in A new system about transition between builds   
    Hello everyone.
     
    I like playing Warspear Online like players do, and playing for 8-9 years including some short time breaks . There have been many updates including improvements, new mechanics, new maps, new characters etc. It grows fast, and always makes players being enjoyed.
     
    As a lover of this game, I think about a new feature on game that will make players very happy in my opinion.
     
    As all know, there is 2 main builds, pve and pvp, for both skills and items.
    Same skill build is not good for both pve and pvp, it is obvious, Pve and pvp items are different for many years too.  
    I thought about a system like that:
    There will be 3 (one for pvp, two for pve) build Players can transit between each build without wait because one of the main idea under this system is changing items in a short time When entering to the sea, we change at least 3 (helmet, shoes and weapon(s)) When meet with an opponent player, we cant change items directly with pvp ones. (I don't understand why items can't be changed during action, it would be very useful like in this situation.)  Skill points will be changed too with pve-pvp transition, because when we meet with an opponent, or fight in arena, it will be so good that our skills will be in pvp mod. And for some characters like charmer, barb, deathknight, paladin, there are mainly two pve build; one-handed weapon + shield and two-handed weapon. Lets call them tank build and damage build. Additionally, some classes can wear light armors too. As a barbarian, I like to play on each build. Especially after last barbarian skill that gives penetration and power with 2-handed weapon. I am sure that other classes' players will be so pleasure that having a system like that. Having two different build page for pve can really cause happiness.  Oblivion book is being useless because we would have to use many of that books daily in such situations above.  
    I tried to talk about the system in my mind, probably I am forgetting to add something, or probably I explained bad or not enough.
     
    But really when I play Warspear  Online especially in last year, I realized that I am changing many items that I use and need each.
    It would be very good that we can change them fast, and it would be very good that some classes that I mentioned can transit between tank and damage build including skill change.
     
    It sounds really very good to me. And It will increase the gameplay feature of this lovely game 
     
    Thanks all.
  10. Like
    MrCakir reacted to 0sloarg7 in Simple and convenient suggestions   
    Hello, I'll have a request, i hope I'm writing in the right place.  In-game purchase section, i.e. when shopping at the dealer's site, press the buy button and make a check window that can prevent him from buying immediately  Because he's making a purchase as soon as we touch it, and we know how to touch it by mistake.  Many users, even thousands of people have experienced this  You know gold isn't easy to win.  2. My suggestion is that when you trade with friends, instead of passing things together  I think it would be easier if we opened something bag-style and picked it up and traded the exchange.  Thanks...    CALLHOUN 
  11. Like
    MrCakir reacted to fghty in Last Expert Skill of Death Knight   
    Last expert skill of Death Knight, which is Bloody Protection, is very useless, because it works after Dark Shield skill and its effect reduces quite. Here is an example tried on a green mob in third town of Ayvondil; mob hits me normally 178 without Dark Shield (5/5), it hits 46. After that, I use Bloody Protection (4/4- %50 reduction on dmg) andmob hits me 23. I cannot think a DK without 5/5 Dark Shield, it is best skill of Death Knight. But if a DK has Dark Shield, using other expert is really very useless even if it is 4/4. Moreover, last expert's effect time is so short. It has 8 seconds on effect on 4/4, and its cooldown is 22 seconds. This situation also makes new skill useless. Consequently, Ithink new skill needs to work before Dark Shield, so it will be more useful. Also, its effeckt time may be extended too. Please work on it. Thanks.
  12. Haha
    MrCakir got a reaction from Akasha in Ayvondil Fourth Town Bait Quests   
    Hello, I've just closed the game irritably and come here.
    I was travelling on ayvondil fourth town for about 1 hour, but could not do even one bait quest, because many many many players were doing these quests at the same time.
    Why it takes 15 minutes to refresh. It is really much. Let me repeat. 1 HOUR BUT NO QUEST DONE !!!🤬
  13. Thanks
    MrCakir got a reaction from Vlawot in Battles of Alliances need new war !   
    I think Warspear makers support or like Elf side. Elfs have always been more powerful than Mcs. One Mage can kill 4-5 Mcs easily in wars. There is class distinction.  Something should be done really. +1
     
  14. Like
    MrCakir got a reaction from Omercix in Battles of Alliances need new war !   
    I think Warspear makers support or like Elf side. Elfs have always been more powerful than Mcs. One Mage can kill 4-5 Mcs easily in wars. There is class distinction.  Something should be done really. +1
     
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