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Pecleb

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Everything posted by Pecleb

  1. Agreed. What about double drop rate for books on sunday? Would be nice
  2. Aww i could spam only on monday (well not many run tbh) Ty for fixing it and for telling us there was a bug anyway And ty for this event i hope we have more unique books releases in the future (when i can afford them and have spare expert slots)
  3. greedy mercs leader wants more money from tour slots
  4. i wish they add solo dungeons. Nonetheless i believe they shouldn't be as rewarding as standard dungeons, both in terms of gp/drops, bcs otherwise i bet few ppl would be going in other dgs then. They should be just here so one has smth to do to make a bit of gp and money, when one got 5stams and no time to find a pt.
  5. Pecleb

    Punishment Fail

    Idk if i got it right. the pb is that u don't dodge when u use the skill on the ennemy? Well if ur dodge % is just 5%+2.5% from the amulet it isn't really surprising: accuracy=0 doesn't mean u'll dodge it's just that ur chance to dodge during the skill effect is ur dodge % without the skill it's ur dodge% minus ennemy accuracy % wich in fact often equals 0 in pve cuz mobs have very high accuracy. hope i've been usefull...
  6. yes that's what i mean. if all skills are 5/5 if max lvl then it's op, but still it doesn't heal... description should be changed otherwise skills are -barskin -earth protection (can use both at once ) -shaman cd increase skill -dragon eye -harmstring (but summon does 1dmg, so don't put ur hopes in bleed) -warlock def decrease skill -druid roots -priest crit/speed increase skill
  7. ok yes u must be right, i used on low lvl. still isn't that summon supposed to heal? with all skills maxed i understand it's a good summon at top lvl, but still description says "heals the wounds and helps the hero in battle"... it's quite annoying when u use healing summon that doesn't heal u...
  8. so i used evil pumpkin to quest in map1 today and i got some surprises -summon hits 1dmg, but apparently it is normal -all skills are lvl 1. i have ss if u need. That's surprising considering it's a unique minion -summon is not healing.... while it is written "heal the wounds and helps the hero in battle" so... basically i ended up using a 10k summon that do almost no dmg (12dmg per tick if pumpkin uses armstring), that doesn't heal... that is useless beside a 15% def buff from lvl 1 barskin or 10% speed from dragon eye... What's the point of all this? is there a bug? i'd rather use an abyss zealot lmao ty
  9. I was thinking it could also make some ppl stay to intermediate lvls, cuz for instance nobody stays lvl 16 or 24 (except lab wardens) cuz nobody gonna buy ur drops. If u could still make money (ofc by much less than at top lvl) by staying at an intermediate lvl, maybe if there is a good skill combo and good gears at this lvl players would consider staying there with one of their chars. I don't mind lvl gaps too much, still they can be annoying in several ways: lvling up: u don't find anybody to help u. Indeed with lvl 13 and 20 farmers u can get help to kill bosses. But to go t1/t2 dgs u can get easily bored trying to find a pt, since nobody cares about them (I hate so much to shout in wc to find a pt that i soloed t1 dg wasting pots and stam...) arena: at those lvl there's pretty much only people trying to get rank left. I never ask arena at thoses cuz i know if i ever find an opponent i'll get rekt. Unlike at lvl 13/20/28 where i have hope to find random players who use pve items :D And well, just the feeling to be so alone...
  10. well i think u should start making a high lvl char to make money. At least another secure way to make gold. Bcs if u can't sell ur craft it's gonna be costly, i doubt u can afford it if u just started playing. If u farm it's ok just use the ressources u get from farming. But it might take a while b4 u get more gold crafting than selling ur drops. I personnaly started by weapons, cuz it was easier to sell. But I started at a time when there wasn't too many crafters, and also they introduced new classes so mroe noob weaps were needed for ppl lvling up. I still go on now cuz i don't worry throwing money in it anymore, since i have enough of it now. I want to max out craft bcs i have plenty of chars, and planning to make more. The best craft jobs are light and heavy armors i would say. The reason is that there are now a lot of ppl crafting weaps, cloaks, rings and cloth armors. Rings bcs of pdmg/hp rings, weaps for obvious reasons, cloaks cuz they are op, and cloth armors cuz there's a lot of ppl willing to buy them. It's op for druids, and even energy craft jobs can be better than event ones. Amulets are mostly crap, if you except lvl 24 magic/hp amu wich is good for druids (but techno one and ice one are better) So u should go for light or heavy armors, but it will be very costly at the beginning. heavy 15% hp armors are more needed than light ones bcs u need a lot of hp as a tank. But on the other hand dmgers are more likely to consider buying energy craft armors with good stats like lvl 26 gloves pene/accu/crit for instance, they are awfull for dmgers.
  11. Why increase weapon's npc price? Well bcs it seems there is way too much of some types of weapons compared with the number of players who might buy them. Hence prices are dropping very fast and dungeons appear not to be worth the seekers. Since it is the main way to get money for many people, i believe it doesn't help players to stay in the game. What i suggest is to rise weapons'prices to like 500gold*item lvl for purple ones and 250/300*lvl for blue ones. This way if u drop the 20th 2h spring axe of the server but no seeker is willing to buy it, u won't get pissed off trying to sell it before prices drop or selling it for peanuts. This way we would be going in dg thinking that in the worst case at least we could get our money back, since catas price would rise too (ofc craft weapons prices should still be lower than the price of the licenses used to craft it) And rare weapons will still stay expensive. +it would bring more gold in the game, and basically the more u play the more u get, quite safely. And more money= more amp. Same thing could be done with armors and relics (#relic that regenerates a bit of mana when killing an ennemy).
  12. I was thinking of it as a good idea before. But u just can't glad, u are the one and only GladiatOOr now :p don't change
  13. nice thx a lot. perfect i guess, nothing to say. Gladiatoor best US pala confirmed :D I was thinking about using lvl 26 ls cloak and lvl 24 ls amu with hp to be tankier. But i get that since u are strong enough it's more fun to get more dmg and pene. And yes hammer lvl 26 is from far the best 2h magic weap since hammer enchant is stronger than spear and it got ls. I hope that they add lvl 28 magic/hp/ls amu (since there's one lvl 20 and 24) when there'll be lvl 30. And high lvl magic/hp rings cuz skyfire rings are lvl 20 :/ But first i have to lvl a pala from 1 to 28... since i finally stopped mine at 20 and i like it :D
  14. Well for pvp i guess gladiatoor answered everything. As for pve i really prefer magical built. Why? cuz in dgs AoE dmg usually matters more. Banner 4/4 is a strong dmg buff for ur pt. But yeah long cd... But illumination is also an excellent skill. 2h magic built can reach 1k+ dmg with illu, and cd is 14s only. Call deals strong aoe dmg too, though cd is longer. The extra heal helps a lot as well, and all those skills don't require you to select a target. A pala on RU named shinra is using full magic (at least he was last time i watched one of his vids, but was weeks, perhaps months ago) if u want to have a look: https://www.youtube.com/channel/UCYF-kxsSVHqc5Utb-MJr_FQ Still there is a big problem for those who go for magic built... Pala is a tank, with alrdy low hp. If u use 2h magic ur gonna have low hp, low def and no block. U'll need to be full +10 to be a proper tank. But ur gonna tell me why not just get a shield and a magic mace as well? Well the problem is that magic maces are really bad. They aren't worth the amp. Idk any pala lvl 28 using high amped magic mace. So if u going full magic u gonna be a good support class with heal+dmg buff, have strong AoE dmg, but u are gonna be a weak tank. I created a topic about it yesterday: https://forum.warspear-online.com/index.php?/topic/63783-magic-dmg-from-1h-maces/ So tanker palas use shield+pdmg mace I hope someday they buff magic maces EDIT: on my pala lvl 20 i use 3/4 illu 1/4 call with pdmg mace and magic enchant. I rly like it. But u know, i haven't all the expert skills nor the skill points yet, when i'll make a lvl 28 pala will i use pdmg mace to tank but with magic built? Idk. It would really annoy me. If only magic maces were worth the amp...
  15. 1h lvl 26 mace got 288 pdmg. 2h one got 384 pdmg >>> 0.75% But as for magic it's 85 for 175!! >>> 0.49% Wouldn't it be better if it was 0.75% from 2h weap? With the database i calculated that amping 1h magic mace to +8 doesn't give yet more magic power bonus than using magic crystal on it... isn't it ridiculous? Idk how strong charmers using 1h magic maces are. I'll take the example of palas. With 4 expert skills relying on magic dmg+1heal+dot from purifying, i think it's legitimate to consider going for full magic build. The fact is that, as a tanker, u'll need a shield build as well... but physic maces don't suit your build. And magic ones are just so weak... Just saying... what do u think about it? Don't get me worng: I don't mind about the fact they are garbage drops. Other weapons are extremely cheap too cuz there isn't enough people who want them. I mind about the fact that currently magic palas don't have proper weapon to tank. Thank you!
  16. actually i believe there is still a lot of very useful stuff in the shop. There are spheres, pots and good minions. And, at least at high lvls, i think it's quite worth the tickets. In my opinion the main problem is that non arena-oriented players like me stand no chance because of resi and fero. People would spam more if there was only common gears, cuz u wouldn't need to have spammed arena so much before to get a chance. And without resi it would be more fun bcs of random crits. Right now to access stuff in arena shop it's very slow cuz if u don't have pvp gears u'll lose most of the time. And the ap made is so low... players are losing their time and they should go farming instead. Buying all arena gears and amping them isn't worth what u'll get afterwards, especially if u are top lvl and they'll introduce new arena gears u'll need to amp. But u know, it's all about whever devs get more with a dead arena and people amping pvp weaps, or with an active arena making game more fun, and worth so this way more people would be spamming and more tickets be required to get ranks, but there wouldn't be any need to amp pvp weaps. I don't have the answer to this question nor do i have much hope for arena or ideas to give. It's not possible to change the pvp gears'system now. The only thing i think could change it would be to increase significantly ap rewards for losing teams. Only ap: for instance winning team get 100ap, losing team 75ap (ranking remains 100/25). Maybe then more people would go arena, cuz they'll get smth from it. Unfortunately i bet people will find a way to abuse and get a lot of ap cheap.
  17. I have seen plenty of warspear youtube channels sponsoring this scam site recently...
  18. I feel sry for u nabnecro, but i totally understand Daria and I don't see why the administration should have acted another way. There are rules and they just have to apply it. I welcome Daria's move to defend you and i sincerely hope u can get only a temporary ban. I feel reassured that admins defend the players who are the core of our community. Let's all take this as a warning, cuz indeed such problems could happen to many of us by mistake. Such sites are a plague in the game and we should remind us to be careful not to act to their advantage. Im personnaly gonna tell my friends to be careful with such jokes and i hope that with less people speaking of it in a casual way less people will use it.
  19. always stun and kill mage first in arena, especially if he has low def and decent staff :p
  20. https://www.youtube.com/channel/UCL1JjflC8Kg0saZIxpHNv-Q/videos check this channel, see what rogue is capable off
  21. seeker can be good like at lvl 22 with full skills 4/4 sun power and full crit since ppl can't max out resi yet, but at lvl 28 most of ur opponents will have too much resi and u won't troll them. low lvl it doesn't have any stun nor skill to re-stealth so i would say it's good for lvl 18-22 pvp only. in pve they make very good 1target dmgers, better than rogues i think but the fact is elves alrdy have range that is the best one target dmg class (perma blessing+point shooting, have ranged attacks, lots of dmg skills). Seeker with right build can maybe do about same dmg but they are quite hard to build u have to make a lot of sacrifices. Try daggers with full speed+5/5 exacerbation+relic that reduce energy consumption, this is very strong. But with expert skills one would perhaps prefer high dmg to strenghten dmg skills. 4/4 sun power 4/4 bloodthirst (not sure of the name. It's the skill that deals dmg+rege hp if target is bleeding)+5/5 shield and 3/5 inspiration 5/5 split or 5/5 inspi 3/5 split depending on ur pene. U can also consider lvling up stealth, i rly like the boost for movement speed but it is of no help for dmg. If u go for 4/4 sun power i suggest u don't lvl up exacerbation cuz then even with relic u'll burn ur mana too fast. if u have seeker u should go for event accessories, since craft/ice accessories dmg bonus, guild dmg bonus, shield dmg bonus, rage bonus don't stack up. Maybe just consider getting craft cloak with mana rege, since that will be ur main problem as a seeker, and lvl 12 (hp crit)/lvl 16 (crit dodge) craft boots for mana rege (8 and 10 respectively). And try to find guild that got mana rege bonus. Still it got some advantages that ranger doesn't have, namely stealth+movement speed and sun net that can be really helpfull in certain dgs. +shield, although it doesn't protect much. And it is very fun when all buffs stack, u can easily reach like 5K dmg in one shot with 45% dmg from rage+shield bonus and critical hit. If i had a lvl 28 seeker atm (im planning to have one but not b4 september) i would personnaly use 5/5 shield 3/5 stealth 5/5 inspiration 4/4 bloodthirst and 4/4 sun power.
  22. wtf u talking like this? And calm down i don't want to take part in the debate, but it is a fact that rogues can rape a druid even with 30% resi, that's what they are designed for and im pretty sure that if u face a rogue amped like omar he can insta kill u. pls talk to others properly.
  23. ~100k each... anyway idk what's ur budget but keep in mind that any costume costs usually 10k+. So maybe lvl up and make gold before investing in one good luck
  24. great ironclad's maul: 167 mdmg, 367pdmg, 19.3% fero, 6.9% crit. Hammer of suffocating fear: 175mdmg, 384 pdmg, 7.1% crit, 4.8% ls main difference between both: 19.3% ferocity=u deal 19.3% more dmg to players and 19.3% less to monsters and u can't buy arena maul from other ppl u can only buy it with the arena points u earned, so ofc nobody is selling it
  25. u can find it in ayvondil's arena supplier
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