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Toad Sage

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  1. Like
    Toad Sage got a reaction from Drakoslayd in [2025.03.05] Contest: Best Costume 2025. Results   
    This is a big step towards fair and original costume contests in the future, I believe.
     
    It will also encourage people who recognize plagiarism to speak up because they know appropriate actions will be taken.
     
    And perhaps the empty slot for the prize can be taken by other deserving costume? Just an idea.
     
     
    Also, speaking about prizes, umm, is there any estimate when we receive them 
  2. Speechless
    Toad Sage reacted to vegeta in [2025.03.08] Warspear Online Update 12.8. The Mage Trials. Announcement   
    No reduce in number of targets healed ? 
    10 palas can heal 80 people
    10 necro can heal 50 people .
    @Shimarin
  3. Like
    Toad Sage got a reaction from Shimarin in [2025.03.05] Contest: Best Costume 2025. Results   
    This is a big step towards fair and original costume contests in the future, I believe.
     
    It will also encourage people who recognize plagiarism to speak up because they know appropriate actions will be taken.
     
    And perhaps the empty slot for the prize can be taken by other deserving costume? Just an idea.
     
     
    Also, speaking about prizes, umm, is there any estimate when we receive them 
  4. Thanks
    Toad Sage reacted to Shimarin in [2025.03.05] Contest: Best Costume 2025. Results   
    We were all deceived by this adorable kitty face 
     
    While we appreciate the effort in adapting the referenced model to fit the game, the issue of origin remains. The model was created by someone else and used without their consent. In a different situation, if the original artist had adapted their own work for the game, that would be acceptable.

    Unfortunately, based on the contest rules Shadowfang is disqualified:
     
  5. Like
    Toad Sage got a reaction from Shimarin in [2025.03.05] Contest: Best Costume 2025. Results   
    He never gives up, never lets us down
     
    I am content with the results but still deeply disappointed we don't have anything resembling frog this year.
     
    At least the winner is not the rick roll one. Not that I hate it, just it will cause problems haha
     
    It's a good thing you stop discussing this topic because I've been watching your conversation and you brought up completely unrelated and irrelevant example to the discussion.
     
    Shadowfang's case is unique and should only be discussed within its boundaries. It's not drawing the same animal, it's not copying shilouette, it's taking an image from Google, stretch it to fit the contest's required size (and btw, by stretching it in Pixel Studio as shown in video, the numbers of pixels will adjust themselves. So the costume poster didn't even need to draw from scratch), then changed a few pixels to fit the remaining formats like the legs.
     
    To me, I've worked really hard between my real life work to create my best frog costume this year. And seeing Shadowfang in this post getting honored is an insult to me and my hardwork. And I am certain others feel the same.
     
    If you can't see the difference and want to leave the discussion, good for you. You won't win it by continuing.
  6. Speechless
    Toad Sage reacted to dvd255 in [2025.03.05] Contest: Best Costume 2025. Results   
    Glad the judges liked my costume  but seriously, Melistr's costume is very obviously stolen, how did it get a 5k honorable mention? Kind of disrespectful to everyone who tried their hardest 
  7. Like
    Toad Sage got a reaction from Shax in Beelzebufo - Beelzebufo - US-Sapphire   
    Beelzebufo Ampigna - The devil Frog's Armor.
     
    Maybe I will have time to work on the back and side view but I must submit it now. I will update the other views whenever possible.

     
     
     
     

     
     
     
  8. Speechless
    Toad Sage reacted to Classist in Trick's Roll (Classic, US Saphire)   
    "Is this your ca..." He almost turns his back to reveal an ace of spade but she cuts him and says "I can't do this anymore, Trick".
     
    Trick is a super famous bard in Arinar. He can quickly master new skills, almost instantly. Today he wants to impress his soulmate, Priestina (not based on any player's name, it's just a low hanging fruit), with a magic trick. She picks a card and Trick will show the card on his back. Pathetic but it is meant to be funny.
     
    Priestina is a beginner priest who happens to have enough free time to hang out. But recently, she was promoted to an advanced priest who must explore Almahad as a potion carrier to learn from real battles.
     
    She tells Trick her situation and says that if only there was a place for a bard (wink wink devs) in her journey, they could have been still hanging out together. She must leave because her family's honor depends on her success.
     
    Trick is heartbroken. After a week of sad songs, Trick decides to go rogue (pun intended). He robs as many rich nobles he can find and buy weapons and armory. He is now determined to be with Priestina to protect her even if she doesn't notice. He follows her everywhere, assisting her from the shadows.
     
    One day he has to give up his stealth to deal a final blow to a monster that almost harms Priestina. She is angry of what Trick is doing risking his life in her uncle's obviously stolen trouser. Trick doesn't immediately respond. Instead, he steps back, moves his body, and sings
     
    "I.... just wanna tell you how I'm feeling
    Gotta make you understand...
     
    Never gonna give you up!
    Never gonna let you down!
    Never gonna run around and desert you!"
     
    (Sorry not sorry you got rickrolled from Warspear Forum, should've seen it comin')
     
    He stops and
     
    "Oh anyway, is this your card?"
    He turns around and shows his back completing his pathetic trick.
     
    "NOOOOOO! It was four of clubs!"
     
    She cries and hugs him.
     
    They continue their journey together with Trick staying in stealth and watch Priestina as they grow stronger together.

     
     


     
     
     
     
     
     
     
     
  9. Speechless
    Toad Sage reacted to Punchliner in "Capunk" by Punchline (Sapphire)   
    Capunk means dragonfly. It's a stylized version of word "capung".
     
    There was a charmer who always failed to summon a gloom monster because the amount of energy and focus he used always too great to summon the new gloom monster.
     
    He could feel he was summoning something but his power wasn't enough to actually summon it. He kept trying until he succeeded. But to his surprise, instead, he summoned an armor that looks like a dragonfly. This armor grants him ability to fly and teleport.
     
    This is an open hemet costume with only glasses because , you know , dragonfly 

  10. Like
    Toad Sage got a reaction from Уксус in Beelzebufo - Beelzebufo - US-Sapphire   
    Beelzebufo Ampigna - The devil Frog's Armor.
     
    Maybe I will have time to work on the back and side view but I must submit it now. I will update the other views whenever possible.

     
     
     
     

     
     
     
  11. Like
    Toad Sage got a reaction from Zheret in Beelzebufo - Beelzebufo - US-Sapphire   
    Beelzebufo Ampigna - The devil Frog's Armor.
     
    Maybe I will have time to work on the back and side view but I must submit it now. I will update the other views whenever possible.

     
     
     
     

     
     
     
  12. Like
    Toad Sage got a reaction from Enot in Beelzebufo - Beelzebufo - US-Sapphire   
    Beelzebufo Ampigna - The devil Frog's Armor.
     
    Maybe I will have time to work on the back and side view but I must submit it now. I will update the other views whenever possible.

     
     
     
     

     
     
     
  13. Like
    Toad Sage got a reaction from Maid in Beelzebufo - Beelzebufo - US-Sapphire   
    Beelzebufo Ampigna - The devil Frog's Armor.
     
    Maybe I will have time to work on the back and side view but I must submit it now. I will update the other views whenever possible.

     
     
     
     

     
     
     
  14. Like
    Toad Sage got a reaction from Wuuzurd Balls in Beelzebufo - Beelzebufo - US-Sapphire   
    Beelzebufo Ampigna - The devil Frog's Armor.
     
    Maybe I will have time to work on the back and side view but I must submit it now. I will update the other views whenever possible.

     
     
     
     

     
     
     
  15. Sad
    Toad Sage reacted to SoRcaRtoA in Shadowfang- Melistr / EU- Emerald   
    As you can see in the video the only thing I did was to change the size of the original pixel art to compare both pixel arts, besides the color tones are exactly the same, even in the tip of the ears you can distinguish green tones that are in the original pixel art.
    For some strange reason the back has less details than the front, as if 2 different people had made the Sprite, come on admit that you have stolen and modified a pixel art you can't fool someone who is dedicated to pixel art.
     
     By the way, it seems that you used AI in your answer, you literally contradict yourself in your argument. 
     
     
    2025-02-23-17-49-09~3.mp4
  16. Haha
    Toad Sage got a reaction from Joy Boy Abunda in It should be easy to understand   
    Murderous Thirst is still useless with the new update.
     
    EVEN IF the talent makes us crit 60% all the time, it's still useless because it doesn't add any value to the current rogue build and meta.
     
    A mid branch rogue basically has like 70% crit chance. A right branch rogue has guaranteed crit all the time in stealth. A left branch rogue can win Darwin Award and F themselves because the branch is horrible and it's their own fault if they choose it.
     
    Basically, it needs to be something that adds value to rogue in the battlefield.
     
    For example, make the talent grants bonus damage as if the enemies always have 34% hp.
     
    Now this will increase our overall damage but at some point the talent will cease to benefit us because we don't get extra bonus once the enemy is on low hp as we would have if we didn't activate the talent.
  17. Sad
    Toad Sage reacted to pawned in [2024.12.11] Warspear Online Update 12.7. Announcement. Part I   
    Hello @Holmes,
     
    I was just wondering if it was not better to use this just as additional effect for a furiousness or extermination skill instead of taking whole damage skill. There is not lots of skills for rogue that are having multiple "jobs" / effects so i think it could fit Rogues more.
     
    Also im not completely sure why it was needed to remove a whole Sinister Strike, which was the highest DMG  skill that rogue had in their kit--> 160% of phys. Damage and with Almahad talents it was additionally boosted to 168%, which played a crucial role in Rogue's damage ability.
     
    Please check below points and maybe some changes could come also this way as its best time - Rebalance Time  
     
    How will rogue deal with healers / support classes or any class that is able restore huge amount of HP without this skill ? Sinister Strike was always used because of it's heal reduction effect, that helped rogue "highlight" their damage potential and indeed act like "High damage Assassin" as per your commentary below. I'm comfortable to say that Healers are able outheal our damage without struggles. As the "Sinister Strike" will be replaced by "Ruthlessness", where damage increase depends on enemy's missing health it will be very hard to utilize this through all the Heals and LifeSteal that is available for the ELFs, so we will mostly end up losing our damage buff from "Ruthlessness" and starting from 0 over and over again. That will cause that in the end Rogue will not deal even damage similiar to what it was with Sinister Strike. looks like this will be more of "Casino" than consistency.  
     
    As you might see all over the Forum, doesn't matter if it's the Russian one or International, Rogue is struggling with Defensiveness which would provide rogue more stability to use their kit in fights.  Leaving combat is mostly not possible, because there is ALWAYS plenty of AOEs from enemy, stuns, silences, staggers,  bleeds / DOTs applied to a character or surrounding, that makes Rogue unable to get out of the combat and go back to Stealth, as you intended in previous updates to avoid Stealth being only a 1 time thing ---> which is unfortunately still more than common. Rogue's movement skill "Elusive Jump" is often being used as a "1 way ticket" as it is target required skill. It is doing it's job good enough reaching the enemy, but it is completely useless in getting out of the fight as it needs a target, so only solution is to "jump" to the another target, which is the exact opposite you want to do in this situation. Changing this skill in a way that could get us away from the enemy, would greatly help Rogue Entering Stealth again and providing then needed space to to use our skills again. Rogue's healing mechanism.... Rogue is struggling with keeping itself alive during arena and often is seen as KAMIKAZE with lack of defensiveness of any kind (as Dodge is useless) or healing that would help us in fights little bit. Healing is done via combo of having poison on enemy and landing Trickiest technique skill which can be resisted. So firstly we have to go through the struggle of even meeting criteria to get a healing and even if we get it right, then we end up with 15% heal which is ridiculously low. In 2022 rebalance healing was reduced from 30% to 15% and checks for Damage and Healing were added, but have not really got anything in return that would help us with surviving / healing during battle. We are aware that Game is providing Rogue Dodge as a way of a defense including kick in the Back which i believe it deserves some adjustments as this mechanic is just outdated and doesn't fit  into todays gameplay at all. if game / Developers want people to play around dodge and keep this as main defensive stat, why not add little bit of damage reduction to a rogue based on their Dodge parameter ? It would help Rogue with surviving and people would also spend their skill points into Dodge skill itself.   
     
    There is lots of things that could be improved, but i believe these are the main problems. Im sure that im speaking for lots of Rogue's when i say that we are not looking for the class to be broken, or abusing any of the game mechanics (damage dealing, stuns, healing, tankiness etc...) we just want to be on the same / similiar note and not being far behind of other classes.
     
     
     
     
     
     
     
     
     
     
  18. Thanks
    Toad Sage got a reaction from quenster in [2024.12.11] Warspear Online Update 12.7. Announcement. Part I   
    Quantum-Reworking baby. But idk, we need test server for this one. Because maybe by dealing more damage, we can outdamage enemy's healing (instead of reducing it like before). It's hard to imagine from this update.
     
    Tbf I predicted they would give us another passive skill this year but I thought it would be one of our queationably useless skills like Kick in The Back lol
     
    Also another downside to update is we are now forced to buy THE Mythical Apathy Relic.
  19. Haha
    Toad Sage got a reaction from quenster in [2024.12.11] Warspear Online Update 12.7. Announcement. Part I   
    [Satire alrert] It is called Quantum-Reworking. They rework things that don't get any complaints because the ones that do are things players can still use (that's why people complain). "Hmmm this skill doesn't get any complaints so far, better fix this".
     
    I wonder what they meant by Tirelessness's accuracy reduction did not work as intended. I always had that talent activated when I check market to feel a bit safer. Was that all placebo? Lol
  20. Like
    Toad Sage got a reaction from Drakoslayd in [2024.12.11] Warspear Online Update 12.7. Announcement. Part I   
    Quantum-Reworking baby. But idk, we need test server for this one. Because maybe by dealing more damage, we can outdamage enemy's healing (instead of reducing it like before). It's hard to imagine from this update.
     
    Tbf I predicted they would give us another passive skill this year but I thought it would be one of our queationably useless skills like Kick in The Back lol
     
    Also another downside to update is we are now forced to buy THE Mythical Apathy Relic.
  21. Cool Story
    Toad Sage got a reaction from Joy Boy Abunda in [2024.12.11] Warspear Online Update 12.7. Announcement. Part I   
    There is no mistake here. Their message for rogue is clear. They solve the problem by removing the root, the class itself.
     
    But let's enjoy the test server. I really want to test other classes with the new changes.
  22. Haha
    Toad Sage got a reaction from mjk4 in [2024.12.11] Warspear Online Update 12.7. Announcement. Part I   
    There is no mistake here. Their message for rogue is clear. They solve the problem by removing the root, the class itself.
     
    But let's enjoy the test server. I really want to test other classes with the new changes.
  23. Like
    Toad Sage got a reaction from Joy Boy Abunda in [2024.12.11] Warspear Online Update 12.7. Announcement. Part I   
    It could have been worse, don't worry. Because on the other side, there is a possibility that the talent was actually more effective than intended so they nerf it now. They need to elaborate.
  24. Haha
    Toad Sage got a reaction from Higgings in [2024.12.11] Warspear Online Update 12.7. Announcement. Part I   
    Hmmmm this is a really interesting statement. Let's say, I am stunned by it
  25. Haha
    Toad Sage got a reaction from pawned in [2024.12.11] Warspear Online Update 12.7. Announcement. Part I   
    It could have been worse, don't worry. Because on the other side, there is a possibility that the talent was actually more effective than intended so they nerf it now. They need to elaborate.
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