ROGUE PVP AND PVE DMG IS SUCK. Even a nerfed seeker can out dmg every classes with exacrabation, inner rage , pene buff and attraction skill.
Rogue now is dependent on his stealth and veil, like it is his main source dmg of the game, without it he's suck.. it doesn't have a permanent dmg like seekers.
and that stealth dmg and Veil here is not high as fk ,60% dmg from stealth only in single hit? that's not literally Big, and that 25% retain dmg from Veil is too low since rogue dont have a permanent dmg, unless they will increased it to 60% dmg retain for 6 seconds.. the class called damager but no damage at all when it comes to PVP
most of class now had a complete package of defensive skill, most likely they had.
- Heals, damage reduction, damage absorb, increasing armor, cleansing , resistance and debuff effect skill with controlling effect. I'll insert this class here BD, BM and Druid.
Like what? How rogue can deal with that? Seriously, lets be real here... I know rogue was strong back then, but that was around 2012-2014 .... We are now in 2023 - 2024 on the way to the future, in this rogue class still behind and outdated. And elves always keep buffed.
this is my suggestion about talent branch of rogue because this two branches are useless as fckkkkkkkkkk seriously annoyed me, devs are not creative when it comes to this.
ill give some photo's and new description
3rd branch talent
Elimination:
An attack under from stealth always deals critical damage and ignore enemy defense.
(We dont need that ignoring parry, block and dodge. What we need here is piercing, give us atleast 1 pierce atk combo with Crit dmg and dont intend to remove that guarenteed critical dmg, since you guys don't want give us permanent dmg active skill... We rely only our dmg in stealth and veil thats our only main source of damage)
Move series:
Can you remove that when "the use of other skill reset effect"... Because that was suck this is annoying , its reset back to 0 whenever you use extermination, stealth and etc. And can't combo with Stealth..
1st branch talent
Flurry Steel
Hit with another 1 target is ugly.
You guys should make it atleast 6 another target with full dmg and stun not that reduced by 40%. Atleast we have 1 more aoe skill in this branch combo with richochet for GVG.
Addition: 2nd branch talent
double threat:
Should include the double damage on critical attacks not just only non-critical attack, since you put every 2 secs. Cooldown to trigger it. Atleast we have better dmg in PVE.