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Posts
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Everything posted by TheCabbage
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Clarification about runes and crystal achievements
TheCabbage replied to danniellemarie's topic in Support
That's correct. Tested a few times. -
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Seems unlikely. But the idea of a wiki is that anyone can edit it. If anyone feels that s/he's got a guide that fits the wiki, the one can feel free to register and write it.
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What's your dodge?
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Hello
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CET is UTC +1 CEST is UTC +2
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Makes sense.
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That's moon magic. Or at least that's what it reads. I wonder what the winners will get or will they get anything.
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In this quest the player is asked to kill 12 priests and collect 4 masks from them, then throw the masks in a pit and kill the high priest that appears. I tried to do this quest a few months ago but was killed. Now that I had better equipment and a minion to waste, I decided to try again. Except this time when I threw the masks into the pit, no one came out. I tried it again but the result was the same. The minion I decided to waste was literally wasted.
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150k is like... insane. Let's calculate: Let's say you get 100 ap per match (for the ease of calculation) when you win (and in this example you're super lucky). Free tickets' restoration rate is 1 per hour (and you couldn't sleep more than 5h ever, or you'd lose some tickets). In one week you'd get 24*7*100=16 800 ap (that's 168 free tickets, really). This way you'd get 150k in nine weeks. Obviously you don't always win and against worthy opponents your win rate is 50%, meaning that the time required would increase to 15 weeks. Now let's take into account buying some tickets. Normal people wouldn't buy more than 100 in a week unless they want to spam. This leads to an equation: (24*7+100)*x=150 000 where x is the number of weeks. That's 560 weeks if you got only one ap per match whether it is win or lose. Now let's presume again that you get 100 ap for a win and never lose: that's still six weeks. And again obviously you can't win every time reducing the average to - say - 66 ap which would increase the time required back to the original nine weeks. And for lower level fighters it'd take waaaay longer.
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Elves near the Pearly Lakes are more important than my question. As if there was a perception filter around my barb and his chat messages.
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Even with full guild skills and potions you can't get over 32% penetration.
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Imagine if rogues could dual-wield this sword. Space replaced by %. The Garu quest for killing priests asks me to kill paladins instead. Dismard is not a druid. That quest offends the whole Legion. "Hero% 1"? What's that supposed to say?
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[2016.06.27] Game servers stop. Important fixes
TheCabbage replied to LaOnza's topic in News & Announcements
Just when I got used to that the limit was 100. -
Getting the thunderer smile is considered lucky. Getting it second time is -- just unlucky. They don't even sell well (see the attachment).
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I played two characters on every starter island to see the stories and different styles of gameplay and then picked one sentinel and one legionary to see Irselnort's story and after that I focused on one character. Now I'm working through Irselnort with three other characters.
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There's a longer version of the history of Arinar on these forums, in the general discussion section. Here's the link: http://forum.warspear-online.com/index.php/topic/4568-warspear-history/ It's Google-translated or something and the English is far from perfect but definitely worth a read.
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Which member of the winning guild? The leader? Could the leader pass the war leadership if he just wants to defend Cliff/Gasphel? If the leader's absent, which one of the heirs gets the leadership? What if someone who knows nothing about wars becomes the leader? What if people simply ignore the one with special chat colors?