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vavavi

Guardian of Spear
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Everything posted by vavavi

  1. vavavi

    semi retiring.

    I seem to do fine in arena vs barbs. With decent teamwork 2 bds can win them.
  2. How come i do 1885 damage then with lower damage
  3. Dual wieldable wands confirmed
  4. Such things as arena for fun or pvp for fun don't exist anymore
  5. Bring back resi weps as awards from 3v3
  6. 50-60 gold per coin. Oh i wish. Try EU mc side where you're barely able to sell signs for 7k.
  7. Eeeeeeee ampings supposed to be hard. Sure sometimes you get lucky but to +10 weps 50 set is't much at all. After trying out resistance update i personally i feel its pretty balanced right now. The chance isnt that high, but combine it with stuns that have a chance to fail anyways and they're far from reliable. One thing i see people saying is barbs are broken, which imo is probably because of fero. Bein able to deal 1k+ damage with 1 wep begins to hurt after a stun cycle. Then again bds do 1900 base dmg with decent stuns aswell so cant exactly complain.
  8. Yes plis. Tired of havin to juggle items to do anything
  9. I wouldn't go as far as saying 1 resist dooms a lock. Decent locks can still kite fairly easy even without stuns. Not to mention cooldown allowing stuns being used rapidly. No chance of 20% resist countering them all constantly. Obviously there'll be those times when you just get lucky and resist a few times in a row, but that isn't the case everytime. Also having a decent amount of resist lowers a chars resi drastically. Making them way faster to kill even on a lock.
  10. Some relics sure could use some adjusting. Theres only a handful of them that are actually useful.
  11. That's not the first thing i wanted to see after stacking stun crystals for future boots
  12. Shame that all that running around didn't help you win though.
  13. That sounds nice. Even with lack of signs theyre only going for 10-11k a set in eu.
  14. Random luck making up for shitty event continues
  15. When whole events gone shitty but then something little happens that makes it all okay.
  16. Point isnt to remove that. People kited bds fine even before complete stunlock. Idea was to just turn down the stuns a little. Which like i said earlier also would work against skills such as hamstring and rush.
  17. How is it biased? It's a legit suggestion with people discussing their opinions. Nothing biased here.
  18. It's more than that. In seals for example a lock can keep anyone out of the seal just by having little cooldown. This is exactly why the cooldown and stun overload Is a problem. Even if you make both of them miss circle, once fear ends theyll either have stunned you again with that sphere skill or have circle ready already. Explain to me how are 2 warlocks unable to fear 2 people at the same time. Im not talking about bds particularly. Even now half the classes can pretty much stunlock, soon to be followed by more. Being able to stunlock someone alone, completely out of a fight in arena does make a difference. Thats why the small reduction in stun durations would make the whole game more enjoyable. Skilled players are still able to kite and on the receivin end people get a chance to do something instead of sitting there and dying helplessly.
  19. Would make questing in shared areas less of a hassle aswell. Havin to switch from pve to pvp everytime you run into mcs at pelion for example is a proper pain.
  20. At no point did i mean that it'd render stuns useless. Ideally it'd just counter stuns enough to not allow for complete stunlocks. Bds for example can still be kited just with the stagger from receiving damage. Im well aware that certain classes would get a slight disadvantage from this, but how is complete stunlock any more fair either? Obviously it would also apply to bladedancers ham and rush, making them less able to kill everything in 1 combo.
  21. With all the cooldown gears available it won't take long until every single class can stunlock fully. A stat that would lower stun duration, maybe applied on same gears that have cooldown available, but scaled down, could bring some balance into classes. I'm fully aware that the game isn't based on 1v1, but arena is a big part of the experience. Right now if you run into 2 warlocks/charmers/druids/barbs in 2v2 you're pretty much unable to do anything, with the exception of mages and barbs with their brief immunity. Saw this idea being thrown in guild chat and thought might aswell find out how others feel about it. Thoughts and comments appreciated.
  22. I seem to solo t3/4 bosses just fine on my bd. Did spawn too with a minion.
  23. I Agree. It just can be frustrating at times havin no proper way of catchin people. Atleast immunity relics and such gave some chance to do so.
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