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tamoae

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Everything posted by tamoae

  1. if we are going there, there is a lot of skills that should have their critical removed. a jump where the rogue suddenly appear on the back of the enemy having NO CHANCE of making a critical hit is complete non sense.
  2. rush = op stun on a class where hamstring alone is enough. shield skill = op shield on a class that already had the best mechanisms to tank melles, and now tanks every single class with no trouble n no need for support. and now this counter attack, is it really difficult to understand why contrary opinions on how the bd experts work appears?
  3. this shows i was right on my first thoughts about this skill. so once again BD grows more unbalanced with his new expert skill. bravo devs, bravo. duh, damage bd by 100- damage with those low DoT's and get back 600+ damage. thats more than "good".
  4. i wont say it activates 100% BUT it does counter attack me for almost every single time i hit a bd with this skill active. and i will also say a bd from saphire claims his damage from this skill achieves over 800. this being said, why the **** would you want this skill to be even better?
  5. i can't say is always like this but saw a warlock use "life exhaust" on BD and for each of the 3 hits, warlock took back 595 damage. so i can guess the damage was around 700 since warlock physical defense should be around 20%. only time will tell if this skill actually works 100%. but 3 in a row is actually a lot of "luck" for it to not be 100%. skill duration seemed like 8 seconds but i didnt really count, so i cant confirm this.
  6. what about bd counter attack, to each and every hit bd takes while this skill is active, it damages the enemy with nearly 600 damage. any opinions on this skill?
  7. there is some topics about this already. but yea, mc/forsaken faction became a lot weaker than elf/chosen faction, so people are quitting the mc/forsaken side.
  8. dk death call and barb first expert skill also don't agroo. so i guess all 3 of them were never supposed to.
  9. he is a noob. amps +10, but still dont know sh*t about the class.
  10. ofc you can beat a dk, unless you are clueless on how to play a ranger. n let me tell you, ranger is pretty easy to play.
  11. you are complaing about rangers, like LOL. go learn a thing or two before you say anything.
  12. climbing up? dk? just by this is pretty obvious you have no idea what you talking about.
  13. dk new skill sounds like an exhalation of darkness 2.0, how good or bad it is, we are yet to see. (personnal opinion: not too excited about it). about the heals...hm yea, don't even know what to say.
  14. ok, thnks for answer. but i was hoping for no time limit, is an expert skill after all.
  15. "Death Kinght "Blow of the Silence". Death knight enchanting his weapon and his next attack will make some additional magical damage and disarm the enemy (he won't be able to use skills for a while)." does blow of the silence have a time limit to use it? like, cast the skill to enchant weapon and have around 3 seconds to hit the enemy or the disarm enchant effect disappears. (this is what happens to exhalation skill of dk)
  16. seriously, what is up with making this skill op as hell? ~1k heal for each ~0.5s is ridiculous and this thing even does critical heal.
  17. what about 2h weapons? staffs? bow? idea fail?
  18. is impossible to kill elf party when they have druids, it is just impossible. nearly 0 hp go back up to full hp in literally a blink of an eye. and that thing have only 20 seconds cooldown. this is far better than shaman ancestor's hand, yet the cooldown is half the time. who is making these kind of decisions?
  19. thats a bug bro. this belongs in support rather than suggestions
  20. then let me quote myself: so taking in consideration that these changes actually weakened dk in a relative way, cause these 4 classes got an increase in their damage as dk stayed the same. isn't dual wielding dk just balancing back these previous changes? at least that's how i see it. personally i would prefer no axes for rogues and bds, no spears for paladins and barbs...but i don't see that being undone. and this is my reason for supporting the dual wield on dk.
  21. actually, russian forum have a topic about this same subject on necromancer section. http://forum.warspear-online.com/index.php?topic=114500.0
  22. tamoae

    MCoin popups

    if i can say so, a confirmation screen after the player click to buy something would be enough. just don't make the "confirmation button" stay exactly where the "buy button" is. the "buy button" suddenly appearing where the "menu button" is at is what causes most of the problems on this subject.
  23. then is up to devs to make it work properly, cause that option should be enough for this. a confirmation button would be nice too. In my opinion, this "one mistaken click is enough to buy things" with real money spent in game can be considered scam, specially if it came from a random pop up out of nowhere.
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