That scenario probably only works out for the people that then decide that they need to come on the forum to state they've been "hacked". The point is, the only equipment that really gets unbound is the stuff with value, which also means that the players holding the stock have an attachment to the game- meaning when push comes to shove they'll more than likely just buy mcoins. Why would the devs want to alter a system that starts people buying mcoins? Your idealistic approach is lovely, yet unrealistic