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PureSix

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  1. Speechless
    PureSix got a reaction from WantFairGame in [2021.10.15] Skill Rebalance. News   
    Let's start with the fact that the developers have established a good balance of classes, there are classes that are clearly stronger to climb into the current state, but you start to locate yourself, you start to reckon with the fact that there will be a balance of classes, the problem should be addressed prominently and differentiate the world pve and pvp, at the moment I feel,
    necromancer deserve buff in terms of pvp as well as deathknight a paladin to the subject its hard , when he is alone he is easy target, but if he got teammate it is practically impossible to kill him and his partner (mainly thanks to scared shield) druid is strong and, hard to kill and a lot of stuns that can make permanent stunned. warlock lost a lot of quality by introducing resistance, was stun based, lost one attribute, and now dont work always. charmer and bladedancer, ranger are still very strong, Chieftain is just a solid class, they are better at pvp better in pve, but also there are worst. I understand all want the class that he play was best, but I don't think so if it's main idea of balancing classes.
  2. Like
    PureSix got a reaction from Lwn in [2021.10.15] Skill Rebalance. News   
    Let's start with the fact that the developers have established a good balance of classes, there are classes that are clearly stronger to climb into the current state, but you start to locate yourself, you start to reckon with the fact that there will be a balance of classes, the problem should be addressed prominently and differentiate the world pve and pvp, at the moment I feel,
    necromancer deserve buff in terms of pvp as well as deathknight a paladin to the subject its hard , when he is alone he is easy target, but if he got teammate it is practically impossible to kill him and his partner (mainly thanks to scared shield) druid is strong and, hard to kill and a lot of stuns that can make permanent stunned. warlock lost a lot of quality by introducing resistance, was stun based, lost one attribute, and now dont work always. charmer and bladedancer, ranger are still very strong, Chieftain is just a solid class, they are better at pvp better in pve, but also there are worst. I understand all want the class that he play was best, but I don't think so if it's main idea of balancing classes.
  3. Like
    PureSix got a reaction from nilozero in [2021.10.15] Skill Rebalance. News   
    Let's start with the fact that the developers have established a good balance of classes, there are classes that are clearly stronger to climb into the current state, but you start to locate yourself, you start to reckon with the fact that there will be a balance of classes, the problem should be addressed prominently and differentiate the world pve and pvp, at the moment I feel,
    necromancer deserve buff in terms of pvp as well as deathknight a paladin to the subject its hard , when he is alone he is easy target, but if he got teammate it is practically impossible to kill him and his partner (mainly thanks to scared shield) druid is strong and, hard to kill and a lot of stuns that can make permanent stunned. warlock lost a lot of quality by introducing resistance, was stun based, lost one attribute, and now dont work always. charmer and bladedancer, ranger are still very strong, Chieftain is just a solid class, they are better at pvp better in pve, but also there are worst. I understand all want the class that he play was best, but I don't think so if it's main idea of balancing classes.
  4. Like
    PureSix got a reaction from Mczohan08 in [2021.10.15] Skill Rebalance. News   
    Let's start with the fact that the developers have established a good balance of classes, there are classes that are clearly stronger to climb into the current state, but you start to locate yourself, you start to reckon with the fact that there will be a balance of classes, the problem should be addressed prominently and differentiate the world pve and pvp, at the moment I feel,
    necromancer deserve buff in terms of pvp as well as deathknight a paladin to the subject its hard , when he is alone he is easy target, but if he got teammate it is practically impossible to kill him and his partner (mainly thanks to scared shield) druid is strong and, hard to kill and a lot of stuns that can make permanent stunned. warlock lost a lot of quality by introducing resistance, was stun based, lost one attribute, and now dont work always. charmer and bladedancer, ranger are still very strong, Chieftain is just a solid class, they are better at pvp better in pve, but also there are worst. I understand all want the class that he play was best, but I don't think so if it's main idea of balancing classes.
  5. Thanks
    PureSix got a reaction from Speedom in [2021.10.15] Skill Rebalance. News   
    Let's start with the fact that the developers have established a good balance of classes, there are classes that are clearly stronger to climb into the current state, but you start to locate yourself, you start to reckon with the fact that there will be a balance of classes, the problem should be addressed prominently and differentiate the world pve and pvp, at the moment I feel,
    necromancer deserve buff in terms of pvp as well as deathknight a paladin to the subject its hard , when he is alone he is easy target, but if he got teammate it is practically impossible to kill him and his partner (mainly thanks to scared shield) druid is strong and, hard to kill and a lot of stuns that can make permanent stunned. warlock lost a lot of quality by introducing resistance, was stun based, lost one attribute, and now dont work always. charmer and bladedancer, ranger are still very strong, Chieftain is just a solid class, they are better at pvp better in pve, but also there are worst. I understand all want the class that he play was best, but I don't think so if it's main idea of balancing classes.
  6. Thanks
    PureSix got a reaction from Higgings in [2021.10.15] Skill Rebalance. News   
    Let's start with the fact that the developers have established a good balance of classes, there are classes that are clearly stronger to climb into the current state, but you start to locate yourself, you start to reckon with the fact that there will be a balance of classes, the problem should be addressed prominently and differentiate the world pve and pvp, at the moment I feel,
    necromancer deserve buff in terms of pvp as well as deathknight a paladin to the subject its hard , when he is alone he is easy target, but if he got teammate it is practically impossible to kill him and his partner (mainly thanks to scared shield) druid is strong and, hard to kill and a lot of stuns that can make permanent stunned. warlock lost a lot of quality by introducing resistance, was stun based, lost one attribute, and now dont work always. charmer and bladedancer, ranger are still very strong, Chieftain is just a solid class, they are better at pvp better in pve, but also there are worst. I understand all want the class that he play was best, but I don't think so if it's main idea of balancing classes.
  7. Thanks
    PureSix got a reaction from Speedom in Warspear 10.0 Update: The Era of Knowledge. Announcement   
    Book from Orci raid will increase time of this buffs? for example rouge buff ? 
    additional skill points are a plus, the question of how much talents will cost, I am afraid that this is another player's money milker who, despite spending real cash, additionally have to spend a few hours a day on the game, the whole action is covered with a small convenience in the form of eq sets and improved trade, which should be introduced long ago. I am afraid that skill sets cannot be counted on, nor is there a balance of classes. waste of time and money.
  8. Wow
    PureSix got a reaction from Jcbref in A suggestion of useful or even necessary changes - Necromancer   
    This is the best way to use this skill  
  9. Like
    PureSix reacted to coldravens in [2021.03.11] Warspear Online Update 9.3: Preview. Part I   
    also death solder skill, all summons got buffed expect necros skeletons they need some love too
  10. Like
    PureSix reacted to necrotp1 in [2021.03.11] Warspear Online Update 9.3: Preview. Part I   
    Kkkkkkkk wow... You do you realize that what you saying is contradictory and proving other guys point right? Shaman+brb? Thats a specific combination and so sentinels have theirs too, bd+druid for example but ho look... Bd full resist full dmg and very good control +druid heal and heal and heal and heal and ho, here is a shield... that heals (5 heals if you didn't noticed ) and lots lots and lots of control. And by the way these 2 (and others) have a way to counter the "speed focused" builds (sap and bees both lower the attck speed of the opponent) its just that sentinels dont use them. And if you think I'm wrong just say it and I'll make 2 more combiantions without being same class that are very very good. About the dmg debuffs think again go research and you'll find that there is like wd.(lets not mention relics)
    And by the way ALL SENTINELS HAVE A DEFENSIVE SKILLS. (amd good ones at that)
  11. Haha
  12. Wow
    PureSix got a reaction from Higgings in [2021.03.11] Warspear Online Update 9.3: Preview. Part I   
    On the one hand, I understand that everyone wants his class to be the strongest, but sometimes it is impossible to read the 'arguments' of some players, how can you write about the ranger buff, shaman nerf, elves can do everything that the mc class is only much better, it's bd which is the best pvp class at the moment, you will hit him for 400 he you for 1000, ranger who oneshoots casters, now got stuns, one of the better aoe skills, also pointless to compare ranger to shaman or barb, compare ranger to hunter, compare, seeker to rouge, warden to dk, pala to barb, druid to shaman, mage to chieftain, the greater the variety of classes, the harder it is to balance it, you have to understand it, while the results where in 90% of cases the elves win speak for themselves, someone will write that this is why that there are more players on the elf side, and for good reason it is a consequence of the fact that the elf classes are much better for the most part, the firstborn map was the simplest map, there were many factors which encouraged to play on the elf side, now any change that can bring a better balance is evil elf according to the players, winning is fun but in an equal fight, it is not the fun to defeat someone weaker ...
    elfs have classes who deal more dmg, heal more, tank better.
  13. Like
    PureSix reacted to Speedom in [2021.03.11] Warspear Online Update 9.3: Preview. Part I   
    Welcome to every mana drain skills in the game where it relies on mana, regeneration, and specific gear with them attributes. 
    Pros: increases stats & cool aura effects
    Cons: drains mana overtime per 2 sec.
     
    Cough* Nerf BD
  14. Like
    PureSix reacted to Higgings in [2021.03.11] Warspear Online Update 9.3: Preview. Part I   
    No I'm not, if you enforce your point with the "my enemies have it hence everyone does". It's a one sided as well as biased point of view when asking for buffs/nerfs.
     
     
    Never said they were balanced. Especially BD. I'm saying that there are far more unbalanced classes out there, before Shamans. Read properly my sentences. And quit with the aggressivity. I won't repeat it further.
     
     
    It more likely seems you are not reading my comments tbh. You're not taking into account anything else but your reasons; that's synonym of closed mind. There's little I can do for your case, I'm afraid, if you refuse to actually put on the table good points. When you'll want a decent conversation, you'll know where to find me. Or I'll just pop out here myself, as I did earlier. 
     
     
    Read my sentence properly, again... I mentioned non-class items (hence anything OUTSIDE the character which buffs it, such as books, pots, scrolls etc.) because you enforced your points with Purifying Potions first... it's not the point of which item is more rare to obtain, but that they shouldn't be taken into account AT ALL when speaking of the strenght of a class. Thing you didn't write when you replied. 
     
  15. Wow
    PureSix reacted to Higgings in [2021.03.11] Warspear Online Update 9.3: Preview. Part I   
    So you say that a class is not balanced because of the existence of 3rd items which not everyone can access to... no comments for real.
     
     
    There you added more variables to the equation. This last thing, of the support skills reduced to 0% is a biased statement; I'm assuming you are still meaning Totem of Weakness being casted, hence one single counter class over several more which can't do the same as a Sham could do. Luckily for you, MC side is not made of Shamans only. Nonetheless, Numerical supporting skills are not the only arsenal Elf Side has got (see druids)
     
     
    1.Sap, Bladedancer's skill. 
    2. Druid's Swarm, which reduces the speed hence the DPS. 
    3.Warden's AoE aggro skill
     
    You should learn a bit more what your side is capable to do. No offence, but I'm reading an important lack of knowledge in this sense. 
     
     
    The fact is that you're too used to play broken classes. And now that some players figured out a way to counter them, you (in general) are going nuts. It's not normal for a bd to hit 1.3k dmg to a fully rewarded Deathknight. It's not normal for a Ranger to survive against 3 players with the simple use of Distortion of Life and some Life Steal equipment. (You are adding outside variables hence I'm doing the same. I wouldn't have considered books and such if you hadn't done that first).
     
     
    If you want, we can speak of Druid's perma stun cycle too huh.
     
     
    Not going to lie, I'm seriously wondering the same.
     
    Part 2 is the Spring Event news. Which will know about next week 🙂
  16. Like
    PureSix reacted to Higgings in [2021.03.11] Warspear Online Update 9.3: Preview. Part I   
    Paladins can totally ignore the damage in accordance to their HP ammount. Wardens can do the same, basically, with less effort than the mc side. Your point of our classes being able to debuff yours is quite irrelevant, if we consider that most of our classes can debuff only 1 character whereas yours are more AoE directed AND that most of your classes can resist those debuffs. Last day, as a result of a chit chat, we made a list of classes who can influence the result of a battle the most, between mc side and the elf side. The result was that only few classes (maybe 2 or 3? Can't remember) in the elf side haven't got an AoE Stun/Root/Sleep. 
     
     
    And you never wondered why, I suppose. 
     
     
    Another horribly wrong statement. Imma show you why.
     
    Our casters: 
     
    Charmer: Supporting skills - Yes (high)
    Necromancer: Supporting skills - yes (Low; damage buff only and a shield which heals combined to another skill)
    Shaman: Supporting skills - Yes (high)
    Warlock: Supporting skills - No (totally absent) 
     
    Elf Side Casters:
     
    Templar: Supporting skills - Yes (average)
    Priest: Supporting skills - Yes (high)
    Druid: Supporting skills - Yes (High)
    Mage: Supporting skills - Yes (Average: Ennoblement and Dragon eye, capable to be casted on Allies)
     
    So... are your casters less supportive than ours, again? And don't get me started on Tanks, because even there, should you failed on realizing, the situation of the mc side isn't better. 
  17. Wow
    PureSix reacted to Higgings in [2021.03.11] Warspear Online Update 9.3: Preview. Part I   
    Paladin, Warden.
     
     
    Rogue's damage output is no higher than the damage a Ranger with the same items can deal. Or even a Seeker with the same gears, with the only exception that Seekers lack of defensive skills. My definition of balancement in this game is "impossible"; "unachievable", and that's why you'll see me arguing of how futile comparing classes is, especially totally different ones. Ask yourself why on the majority of servers Elves were the winners of the Tower Games during the Christmas Event. (War alike event - forgot the name, apologies. Ice citadel if I remember correctly). Their skills are unique, more complete, a better version than the mc side ones. High crowd control from classes supposed to support and insane healing abilities from classes supposed to tank. And you tell me that my definition (which, I repeat, I had never given so far) of balance in this game is biased...
     
     P.S. I haven't mentioned the comparison between BD's damage and Rogue's for obvious reasons. 
  18. Wow
    PureSix reacted to Devzu in [2021.03.11] Warspear Online Update 9.3: Preview. Part I   
    long time needed buffs for shaman
  19. Like
    PureSix got a reaction from Higgings in [2021.03.11] Warspear Online Update 9.3: Preview. Part I   
    the changes take place gradually, I understand that everyone wants his class to be the strongest, but let's be realistic, we got a finger so let's not throw ourselves at once, the changes are going in the right direction, I'm happy for charmer changes and energy manipulation change (skill was useless). Replacements as much as possible, ps. please do not write anything about the ranger buff because the amount of damage it can deal is huge and it is one of the stronger characters, the new skill is also strong, let's not exaggerate. Gj devz 
  20. Sad
    PureSix reacted to Drakoslayd in The process of proceeding in the event of an intrusion into the account of third parties   
    Aigrind would really just say that you probably have your account details out to someone and now suffer the consequences
  21. Sad
    PureSix reacted to Jcbref in The process of proceeding in the event of an intrusion into the account of third parties   
    basically no because they just wont do it
  22. Like
    PureSix reacted to Mistakee in Necro buff suggestion   
    Hi there,
     
    I wanted to discuss today about necro their ranges on skills. I have a feeling necro's lack on PVP since the introducing of resist.
     
    I played priest and necro, but I have a strong feeling that the shield from priest is way stronger at 5/5 then necro his shield? is this something that could be looked upon?
     
    I noticed that in most of the fights vs these healing class that it is mostly one sided because of their longer range. There are also other classes like warlock who has a 4 yard fear I dont know if u can put the relic on it. My suggestion would be to make necro their range also 5 yards or maybe rework the nightmare sleep into a stun and keep it 4 yards?
     
    Necro: Nightmares - 4 yards Necro: Ancient seal (heal) - 4 yards Necro: Boneshield - 4 yard  
    Priest: Exhuasting burden- 5 yards  Priest: Armstice - 5 yard Druid: healing dew - 5 yards Druid: entangling roots - 5 yards Shaman: Blind - 5 yards Healing spirit - 5 yards Barb and charmer both have 5 yard stun with relic 7 yards.  
    btw, BD 16 secs resist and still killing my necro on 56% resi with 1400dmg+ ...
     
     
    Regards,
     
    Mistake
     
     
     
  23. Wow
    PureSix reacted to Higgings in [2020.12.24] Update Warspear Online 9.2: Architects' Competition. Release   
    If I may add something, I believe that this event is something more than a event. Let's analyse everything a bit deeper
     
    From what I see, in my opinion, I think devs wanted to rely on other counters to establish the activity of sides, how they are active (either quests, dungeons or bosses) and which faction prevails more in terms of Many vs Many scenarios. By judging the way this tour is reaching its end, it appears quite obvious to me the superiority of the elf faction (at least on EU). I'm glad they can see this, because this might give them an additional reason to buff the legion side a bit more this time, thing that I believe it has not been done since years now. 
     
    What I hope is that they might use these new (and public) statistics to improve the game for the sake of the so impossible-to-reach balance, at least in terms of Many vs Many scenario. 
  24. Haha
  25. Like
    PureSix reacted to Higgings in [2020.12.18] Update Warspear Online 9.2: Architects' Competition. Preview   
    Charmers and Locks I might agree. Rogues, not really yet. 
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