Ogull 421 Posted August 29, 2017 Share Posted August 29, 2017 (edited) Hello! Welcome to part 3 of ideas for skills Part 2 is here down here all the skills are intended as expert skills Watching Eye - Active this skill will reveal all invisible enemy's around the character and slow them for some time Skill Development State level 1 - reveal enemy 2 yard away from character and slow for 10% for 3 seconds, 30 second cooldown level 2 - reveal enemy 3 yard away from character and slow for 15% for 4 seconds, 30 second cooldown level 3 - reveal enemy 4 yard away from character and slow for 20% for 5 seconds, 30 second cooldown level 4 - reveal enemy 5 yard away from character and slow for 25% for 6 seconds, 30 second cooldown Information about the skill -there is nothing here to say except damn ink users! Sword Mastery - Passive each time the player do a successful attack a buff add to the player after 4 buffs the player will get bonus to physical damage and life steal for the next 4 attacks, if the skill is developed past 3 then attack wont miss! Skill Development State level 1 - 30 bonus damage and 5% life steal, last 7 seconds level 2 - 50 bonus damage and 10% life steal, last 8 seconds level 3 - 70 bonus damage and 15% life steal, last 9 seconds level 4 - 90 bonus damage and 20% life steal, last 10 seconds, attack wont miss Information about the skill -If the player fail to do a successful attack then the buffs will reset -past level 3 the skill will have 100% hit accuracy meaning dodge, parry,block wont work on it, but skills like stone skin, and dark shield will! -if the player have 3 buff and on the fourth he missed then he need to do 4 attacks again so building accuracy for this skill is good - the skill add physical damage because its not intended for magic users - using skills will add a charge to its buffs Mana Shield - Active When activated will grant the character a shield that transform some of the incoming damage to the mana pool! Skill Development State level 1 - 1% of incoming damage will be transform to the mana pool, last 2 seconds, 60 second cooldown level 2 - 1.5% of incoming damage will be transform to the mana pool, last 3 seconds, 60 second cooldown level 3 - 2% of incoming damage will be transform to the mana pool, last 4 seconds, 60 second cooldown level 4 - 2.5% of incoming damage will be transform to the mana pool, last 5 seconds, 60 second cooldown Information about the skill -what i mean buy transforming to the mana pool is that some of the damage will become mana for you - the transform is so low because characters in warspear have high damage so 500 damage character will give you 20 mana a hit! Borrowed time - Passive when health get to a critical level push the character and the enemy away from each other and slow the enemy for sometime, meanwhile grant the character a shield that absorb some of the incoming damage Skill development State level 1 - 10% of health to activate, slow by 5%, shield absorb 5% of damage, last for 1 seconds, 120 second cooldown level 2 - 15% of health to activate, slow by 10%, shield absorb 10% of damage, last for 2 seconds, 100 second cooldown level 3 - 20% of health to activate, slow by 15%, shield absorb 15% of damage, last for 3 seconds, 80 second cooldown level 4 - 25% of health to activate, slow by 20%, shield absorb 20% of damage, last for 4 seconds, 60 second cooldown Information about the skill - the enemy that this skill need to work on, is the enemy that droped you to the critical level - this skill will not be activated by other skills - the effect on you and the enemy will start at the same time, and last for the same time Everlasting Fire - Active When activated the Character will get a fire shield that will burn enemy's around it for % of there health Skill development State level 1 - burn 2% of enemy's health every 5 seconds, last 25 seconds, 60 second cooldown level 2 - burn 3% of enemy's health every 5 seconds, last 30 seconds, 80 second cooldown level 3 - burn 4% of enemy's health every 5 seconds, last 35 seconds, 100 second cooldown level 4 - burn 5% of enemy's health every 5 seconds, last 40 seconds, 120 second cooldown Information about the skill - this skill will not burn depend of the max health, but on the currant health so if enemy health droped low, then the effect is not much - states like dodge..etc wont work, but dark shield and stone skin will reduce the damage Soul Swap - Active Swap the % health of your character and the enemy character Skill Development state level 1 - can be casted from 2 yards, cooldown 120 second level 2 - can be casted from 3 yards, cooldown 160 second level 3 - can be casted from 4 yards, cooldown 190 second level 4 - can be casted from 5 yards, cooldown 200 second Information about the skill - this skill will swap the current health value not the max by the % so if you are a rouge with health 1000/2000 then your health % is 50% and the character with this skill health is 1000/5000 then its 20% what happen is the 50% and the 20% will be swapped giving the casting character 2500/5000 and the rouge get the 20% of this health of 800/2000 - this skill can be also casted on allies for help Corruption - Active When casted on enemy, the enemy will lose control attacking the closest allies for sometime, while reducing its power Skill Development State level 1 - reduce power by 20%, last 3 seconds, 60 second cooldown level 2 - reduce power by 25%, last 4 seconds, 70 second cooldown level 3 - reduce power by 30%, last 5 seconds, 80 second cooldown level 4 - reduce power by 35%, last 6 seconds, 90 second cooldown Information about the skill - the character this skill casted on will lose all control over his character - if 2 characters have this effect on them by 2 casters then they will be considered allies and will not attack each other - the idea of reducing the enemy power is for balance, as he hit the enemy he will hit them will the reduced damage - if an enemy died by the corrupted character then the kill will be scored for you hope you like this crap i am posting, after all its for fun please tell me what you think about these over powered skills Edited August 29, 2017 by FakeUser wyrm 1 Quote Link to comment Share on other sites More sharing options...
wyrm 21 Posted August 29, 2017 Share Posted August 29, 2017 Oh you are getting better doing this dude. But with so many skills and some with such high cd, it should be cool if we had a skill bar similar to wow Ogull 1 Quote Link to comment Share on other sites More sharing options...
Ogull 421 Posted August 29, 2017 Author Share Posted August 29, 2017 (edited) 1 hour ago, wyrm said: Oh you are getting better doing this dude. But with so many skills and some with such high cd, it should be cool if we had a skill bar similar to wow well yeah it will be awesome here is how i think they should do it at level 30 maybe a new skill bar will open for more skills but the devs intended to not include more skill bars so that the players would think of combos and strategy instead of buying every skill and spamming all the ability's that why in the new update they added skills that work together like dk saturation and sharp shadow, rouge poison and jump etc Edited August 29, 2017 by FakeUser Quote Link to comment Share on other sites More sharing options...
TheCabbage 110 Posted August 30, 2017 Share Posted August 30, 2017 On 8/29/2017 at 8:40 AM, FakeUser said: Soul Swap - Active Swap the % health of your character and the enemy character Best way to commit suicide. But as a support skill this one looks cool. Ogull 1 Quote Link to comment Share on other sites More sharing options...
Fortuno 56 Posted September 29, 2017 Share Posted September 29, 2017 I think Soul Swap would be way too op. I think it would give the skill bearer possibility to solo very strong bosses. But still,nice suggestions anyway Quote Link to comment Share on other sites More sharing options...
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