Jump to content

wyrm

Members
  • Content Count

    94
  • Joined

  • Last visited

About wyrm

  • Rank
    Brave Squire
  • Birthday 04/19/1916

Profile Information

  • Gender
    Male
  • Location:
    Lurking the Akashic Records
  • Coding
    Computer Science student
    Astronomy
    Physics
    Blacksmithing and forge lover
    Countryballs
    RPG
    And warspear aswell

Game server

  • EU-Emerald

Recent Profile Visitors

710 profile views
  1. wyrm

    Alliances

    I would not make sense right now, there's basically no direct interaction between guilds whatsoever, so why alliances? Maybe with the upcoming castle thing, but yet...
  2. Not the same, rogue's one gives way more dodge
  3. Another ranger hate post... Here I go again... 1 & 3, trap and scatter shot = Pretty straightforward, they are good skills that got outdated. Both of them are used to set up strategies to hit-run fight style, but now most chars can brute force through it. Just look a barb resisting everything and jumping at you. 2, blessing = This skill is fine, 1 once 10? 5/5 I would say it is at least 1/3 of time, I played with ranger my whole playtime, like 3 years or so, with some luck you can pull out a completely "doubled" combo. The main problem with the skill is that its luc
  4. Oh you are getting better doing this dude. But with so many skills and some with such high cd, it should be cool if we had a skill bar similar to wow
  5. Kinda hard to do more customization with such small pixelated character, but would be cool anyway. You mean like runescape's system? Yeah I agree, it would be awesome. Maybe for high lvl chars Must have, 100% agreed
  6. Agreed, a collecting system would be cool. I have suggested a collecting system within my Alchemy System suggestion, check it out. We already have tons of collectable trash items from quests that are 90% useless that could be used as collectables for crafting.
  7. I think it is healthy for the game to have such things, most of games today have it, and the announcement in chat when someone gets one make it even better, the game needs to have those "impossible objectives". The problem is that we don't have much in between, and even its hard to get. And after arena set getting f*cked for pve, casual players are in a even worst situation. But I cant see a good way to solve it, I remember playing guild war's, I got a very good set and cool weapons at lvl80, it was pretty easy to get after some days of farming, but the game has so much more t
  8. Straight forward increasing the drop rate would or don't fix much or just break the game economy. We need to keep those very rare gear rare as they are now, and increase the number of unique itens. The amount of sets today in game is very small. Buy I don't really think we will get anything from aigrind
  9. Dont really like the equipment fusion thing, but the runes and crystals are a great idea. Fusing incomplete runes to get better ones, just great. But incomplete runes are kinda easy to obtain, so maybe 10 incomplete runes = 1 complete rune. Or even using a catalyst or something. Great idea anyway
  10. I've not played that many mmos, but I have never seen free quest teleport, actually i've only see the inverse, those games want you to walk alot. But easier teleports, like runescape's or guild wars' ones would be a great addtion, like carriages that you pay gold and will take you to the main cities. But we need to be careful and not mess up with lots of game mechanics, we spent half of our time walking, free quest tps would make players progress too fast, the game's world is not that big if we cut off walking, if we mess up with it aigrind will lose money and "be ANGERY".
  11. wyrm

    Mounts

    Suggested a million times, 99% chance of not happening
  12. Take a look on my topic, this stat will give players a fast decaying "stun reduction" stat that will make following stuns less effective, caped at a 64% reduction, it will not break stun combos, but will not allow players to be perma stuned for an entire fight. Just check the topic, everything is explained there. And such skills curves like this in the game are not health, "oh he can almost perma stun someone a entire fight, but he learned it and its hard so its fair", dont work that way.
  13. I remember when I went against a barb, I though "gonna set up traps and atk from distance", then he resisted the trap and jump on me on almost my normal atk range, then stun chain, wyrm is dead. I'm not a good pvp players but damn, he simply brute force against all my strategy. But well, your suggestions are a bit op. Pointing shot, idk, i kinda like this skill, but seems kinda clunky and needs polishing. But idk how. Seems ugly af. For bitterness, the concept is awesome, but well, its too weak, useless if you're alone. I would say to increase speed AND give it more damag
×
×
  • Create New...