Kaleidoscope 142 Posted September 7, 2016 Share Posted September 7, 2016 I've had this in mind for quite some time now, the idea is to implent an action/skill priority setting into the game settings. What does it do? You'll have 3 tick boxes, "Crossing" "Use Skill" and "Attack". What's the point of those? You know how you have to click on multiple stuff when some player is standing in a crossing tile, well these options would allow you to interact with that person a lot faster, or not at all if required. Examples: Enemies that are crossing over and over are mostly uncatchable because of this, especially rogues. Healer situations where a person is at an crossing and is getting wrecked by mobs and won't get past the map. There are cases where the person dies because the healer spent a very important second or less clicking on the use skill button. By ticking the "Use Skill" priority, while having a skill picked no window appears when you want to use it on a person who is at an crossing, same with the other options which speak for themselves. To put it more simple, your character only pays attention to the option clicked. While this is nothing huge, it would most certainly make such situations easier to handle. Ofc, for those who would rather stick with how it currently works, they just wouldn't tick any of the options. Just a small suggestion, tell us if you'd want that or nah. Jzargo 1 Quote Link to comment Share on other sites More sharing options...
Urscrewed 142 Posted September 8, 2016 Share Posted September 8, 2016 This is the most awesome idea i have seen, countless times have i died in dungeon due to being unable to click the crossing fast enought, or healer having to spend precious time choosing cross or character when targetting heals. Sounds like a good idea, and going off on a tangent remember those op genies in christmas dungeon, implent a system where u could decide whether towalk there or attack them , ive seen various scared rangers with high atk speed going bare handed for fear of trying to move then getting rekt by that damn genie Quote Link to comment Share on other sites More sharing options...
Jzargo 256 Posted September 8, 2016 Share Posted September 8, 2016 Agree Basically my reaction everytime I want to heal someone in crossing Kaleidoscope 1 Quote Link to comment Share on other sites More sharing options...
ColdFootedMole 29 Posted September 10, 2016 Share Posted September 10, 2016 (edited) Omg i never realised until you explained that this was so necessary! Especially the healing while crossing part, always a careful juggle between Keeping tank alive and not being the last to cross Edited September 10, 2016 by ColdFootedMole Quote Link to comment Share on other sites More sharing options...
boiz 10 Posted September 11, 2016 Share Posted September 11, 2016 (edited) Agree but I'd like it to be an option that can be toggled on/off. There are some instances where I find that option box useful. ^^ Edited September 11, 2016 by boiz Quote Link to comment Share on other sites More sharing options...
Kaleidoscope 142 Posted September 11, 2016 Author Share Posted September 11, 2016 Agree but I'd like it to be an option that can be toggled on/off. There are some instances where I find that option box useful. ^^ Indeed I included that as well Quote Link to comment Share on other sites More sharing options...
Ninja 82 Posted September 11, 2016 Share Posted September 11, 2016 I would always remove box at cross Like for teleports, if I want cross I just deselect skill and click ColdFootedMole 1 Quote Link to comment Share on other sites More sharing options...
ColdFootedMole 29 Posted September 11, 2016 Share Posted September 11, 2016 I would always remove box at cross Like for teleports, if I want cross I just deselect skill and click i 100% agree. gm may actually add this as an option, it's simple enough Quote Link to comment Share on other sites More sharing options...
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