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Some Tips for the Future


Suprememan

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A problem I see in the game after returning from a 6-year hiatus.

 

I'm no newb to the game but I have had a difficult time progressing and competing. This is also a big reason why the arena is boring and not competitive anymore. It's controlled by the overpowered and why we see "mc vs mc" or "elf vs elf" matches. 

 

Non-class books have taken over the game as the most wanted item to farm. Unfortunately, the most powerful books are dropped in raids. Raids are a gathering of parties with op gear and this includes "non-class books" How are new players supposed to acquire such items when raids are controlled by the overpowered parties who just keep getting stronger and leaving the rest behind significantly? 

 

My suggestion is as follows:

Besides the boss rewarding the killing party, make the completion of a raid drop a chest as they do in events with a slight chance to reward other players who also took part in the raid. To help from players not helping and going AFK in the area, there should be a damage and hero level requirement. This will increase activity during raids and help players progress fairly. 

 

How does this help the game? 

 

As you may know, once these books have been acquired by the overpowered rich, they tend to sell them in the black market outside the game. 

 

My suggestion: 

 

Make these books untradeable between players. Make an exclusive bookstore where NPC controls a bid system with in-game currency. The player pays a small fee of either mcoin or gold and the book goes on sale for the week starting on par with the weekly guild tournament. Once the book is put up for bid, it can't be canceled. You may decide to set a reserve option for the seller. If the player decides to post it early, others can see upcoming sales. For the 7 days the book is on sale, players can deposit their bid in gold and when they get outbid, they get a message to increase or withdraw their gold. Once the tournament ends, the winner receives a message to claim their prize.  This will also increase activity to farm and acquire in-game currency while giving some players a fair market. 

 

This may be moved to suggestions if need be... just my 2 cents.

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  • 3 weeks later...
On 4/28/2024 at 10:59 PM, Suprememan said:

A problem I see in the game after returning from a 6-year hiatus.

 

I'm no newb to the game but I have had a difficult time progressing and competing. This is also a big reason why the arena is boring and not competitive anymore. It's controlled by the overpowered and why we see "mc vs mc" or "elf vs elf" matches. 

 

Non-class books have taken over the game as the most wanted item to farm. Unfortunately, the most powerful books are dropped in raids. Raids are a gathering of parties with op gear and this includes "non-class books" How are new players supposed to acquire such items when raids are controlled by the overpowered parties who just keep getting stronger and leaving the rest behind significantly? 

 

My suggestion is as follows:

Besides the boss rewarding the killing party, make the completion of a raid drop a chest as they do in events with a slight chance to reward other players who also took part in the raid. To help from players not helping and going AFK in the area, there should be a damage and hero level requirement. This will increase activity during raids and help players progress fairly. 

 

How does this help the game? 

 

As you may know, once these books have been acquired by the overpowered rich, they tend to sell them in the black market outside the game. 

 

My suggestion: 

 

Make these books untradeable between players. Make an exclusive bookstore where NPC controls a bid system with in-game currency. The player pays a small fee of either mcoin or gold and the book goes on sale for the week starting on par with the weekly guild tournament. Once the book is put up for bid, it can't be canceled. You may decide to set a reserve option for the seller. If the player decides to post it early, others can see upcoming sales. For the 7 days the book is on sale, players can deposit their bid in gold and when they get outbid, they get a message to increase or withdraw their gold. Once the tournament ends, the winner receives a message to claim their prize.  This will also increase activity to farm and acquire in-game currency while giving some players a fair market. 

 

This may be moved to suggestions if need be... just my 2 cents.

Spot on my guy, I couldn’t agree more. I think devs just don’t care on how ppl do griffin in game, and kill any chance of competitive that the game can bring. Another thing is arenas, the stats are unbalanced, and allowing external buffs as war buff, castle buff, pots, scrolls, just make certain groups/classes inmortal, don’t make any sense, another thing that happened to me, was get stun by a barbarian for 20 seconds… 20 seconds stun what is that?

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On 4/28/2024 at 9:59 PM, Suprememan said:

This may be moved to suggestions if need be... just my 2 cents.

 

Wish granted.

 

And I really like the idea, for this is something the game has to do at a certain point. It's not an easy game, everybody knows it already, but alternatives to obtaining such items should exist. This one you describe looks like a fair compromise. 

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Posted (edited)

I don't understand why this always comes up about raids. They're meant to be competitive content, and the vast majority of non class books already come from places that everyone can access.

 

Not to mention raid books aren't even that big of a deal. Theres exactly 2 books from those that set you apart from everyone else and those are octo and orcinus ones. Those books by themselves are a problem, and they should be nerfed simply because they're just way way too large of an advantage from a single item. Auctioning them off to people who pay the most isn't going to fix the core issue those books have.

 

Rest of the books that come from raids really aren't that big of a deal. Like you can't seriously say that someone having 10% more def(which at +10 translates to like 2% dmg reduction) or 10% more crit dmg in PvE is somehow the reason people who don't have access to those can't compete in arena.

 

This is simply just wanting to remove basically the only thing in the game you can't have access to free of competition. It's dumb, why does every piece of content need a participation trophy? Especially when those books genuinely aren't even close to the most impactful ones (apart from octo and orci which, once again, are a problem by themselves and should be heavily reworked). Turning the last somewhat relevant competitive content into another afk/half afk world event is ridiculous. Theres already like 10 different things like that.

 

Also this "selling those books in the black market" - thing is just complete nonsense. 

Edited by vavavi
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