Administrators Warspear Online 153 Posted February 15, 2023 Administrators Share Posted February 15, 2023 Class Passive Skills Mountains' Power: Increases maximum health by 4%, and physical and magical strength by 2% for all characters of the selected faction. Спойлер Bow: Grants use of bows. Crossbows: Grants use of crossbows. Lightweight Armor: Grants use of Light Armor. Basic Skills Fatal Shot: An attack that deals physical damage in the amount of D units and P% of the character's physical power to the opponent. Спойлер Skill level 1 2 3 4 5 D 20 40 60 80 100 P% 100% 103% 106% 109% 112% Energy expense 12 13 14 15 16 Cooldown 8 Usage range 5 yards Dodge Parry Block Resistance Critical hit Stun yes no yes no yes yes Stunning Shot: Applies the "Stun" debuff to the opponent for T sec. The effect does not allow you to move, attack, or use skills. Спойлер Skill level 1 2 3 4 5 T 2 2.5 3 3.5 4 Energy expense 12 14 16 18 20 Cooldown 15 Usage range 4 yards Dodge Parry Block Resistance Critical hit Stun no no no yes no no Poisoned Arrow: Shot that applies the Poisoning debuff to the enemy for 12 sec. The opponent takes physical damage in the amount of P% of the character's physical strength every 3 sec. Multiple effects can be applied to the same opponent. Спойлер Skill level 1 2 3 4 5 P% 33% 45% 50% 62% 70% Energy expense 14 16 18 20 22 Cooldown 15 Usage range 5 yards Dodge Parry Block Resistance Critical hit Stun yes no yes no yes no Hunter's Agility: Increases the character’s Dodge parameter for D% for 10 sec. Спойлер Skill level 1 2 3 4 5 D% 10% 14% 18% 22% 26% Energy expense 15 16 17 18 19 Cooldown 30 Combat Stance: Increases the "Critical hit" parameter by C% and the physical strength - by P% for the character for the duration of the skill. Permanent skill. Спойлер Skill level 1 2 3 4 5 C% 3% 5% 7% 9% 12% P% 5% 7% 10% 12.5% 15% Energy expense 18 20 22 24 28 Reduced energy regeneration 10 12 14 17 19 Cooldown 8 Expert skills Poisonous Saber: Deals the "Poisoning" and "Acid tread" debuffs to the enemy and to all targets within the radius of 2 yards around the target for 12 sec. The "Poisoning" effect deals physical damage in the amount of P% of the character's physical strength every 3 sec. The "Acid tread" effect reduces movement speed by S%. The maximum number of player targets is Y, the limit on the number of monster targets is X. Спойлер Skill level 1 2 3 4 P% 35% 40% 45% 55% S% 20% 30% 40% 50% Y 3 4 5 6 X 8 10 12 14 Energy expense 22 24 26 28 Cooldown 20 Usage range 5 yards Dodge Parry Block Resistance Critical hit Stun damage yes effect no no damage yes effect no damage no effect yes yes no Sapping Shot: An attack that deals physical damage to the enemy in the amount of P% of the character's physical strength and deals the "Stun" debuff to the enemy for T sec. The effect reduces physical and magical power by D%. Спойлер Skill level 1 2 3 4 P% 135% 145% 160% 180% T 8 9 10 11 D% 15% 20% 25% 30% Energy expense 18 20 22 24 Cooldown 21 Usage range 5 yards Dodge Parry Block Resistance Critical hit Stun damage yes effect no no damage yes effect no damage no effect yes yes yes Mountain Instincts: Increases "Attack Speed" by S% and "Penetration" - by P% for the character for T sec. Спойлер Skill level 1 2 3 4 S% 10% 12% 15% 18% P% 4% 5% 6% 8% T 24 26 28 30 Energy expense 16 18 20 22 Cooldown 25 Arrow of Silence: Applies the "Mute helplessness" debuff to the opponent for T sec. The effect blocks the ability to use the skill and reduces the "Attack speed" parameter by S%. Спойлер Skill level 1 2 3 4 T 2.5 4 5.5 7 S% 20% 25% 30% 40% Energy expense 24 26 28 30 Cooldown 16 Usage range 4 yards Dodge Parry Block Resistance Critical hit Stun no no no yes no no Arrow of Confusion: Deals the "Fear" debuff to the target and all enemies within the radius of 1 yards from the target for T sec. The effect prohibits the use of skills and attacks, and it forces you to move chaotically around the battlefield. Damage from auto-attack or skill causing instant damage with C% chance can interrupt the effect. Maximum number of player targets is Y, there is no limit on the number of monster targets. Спойлер Skill level 1 2 3 4 T 1.5 2.5 3.5 4 C% 30% 25% 20% 15% Y 3 4 5 6 Energy expense 16 18 20 22 Cooldown 18 Usage range 4 yards Dodge Parry Block Resistance Critical hit Stun no no no yes no no Hunter’s Mark: Applies Hunter’s Mark to the enemy and Alert Hunter to the character for T sec. following any auto-attack or instant skill damage. Alert Hunter increases damage dealt to any targets affected by Hunter’s Mark by D%. The effect stacks up to 5 times. Спойлер Skill level 1 2 3 4 T 10 14 18 20 D% 2% 3% 4% 5% Pathfinder’s Arrow: An attack that deals physical damage to the target and all opponents one after the other in the amount of P% of the physical strength of the character within a few yards of the target. Each subsequent target takes 10% less damage from the skill. Maximum number of player targets is Y, the limit on the number of monster targets is X. Спойлер Skill level 1 2 3 4 P% 125% 130% 140% 155% Y 3 4 5 6 X 8 10 12 14 Energy expense 20 22 24 26 Cooldown 22 Usage range 5 yards Dodge Parry Block Resistance Critical hit Stun yes no yes no yes yes Blessing of the Mountains: As long as character's health is above H% of Maximum Health, all incoming attacks are rolled twice for dodge and only count the best result. Спойлер Skill level 1 2 3 4 H% 90% 80% 70% 60% Forester's Trap: Places a trap that is invisible to opponents in the specified area for T sec. The trap deals physical damage in the amount of P% of the character's physical strength to all enemies within one yard of the trap and deals the "Stun" effect to them for S sec. The effect does not allow to move, attack or use skills. Maximum number of player targets is Y, the limit on the number of monster targets is X. Спойлер Skill level 1 2 3 4 T 10 15 20 25 P% 60% 65% 70% 80% S 2 2.5 3 3.5 Y 3 4 5 6 X 8 10 12 14 Energy expense 22 24 26 28 Cooldown 10 Usage range 2 yards Dodge Parry Block Resistance Critical hit Stun damage yes effect no no damage yes effect no damage no effect yes yes no Talents Small class talents Hunter's Agility +: Increases power of a skill effect by 3%. Combat Stance +: Increases the power of the effect from the skill that increases the character’s Critical Hit parameter by 1% / 1.5% / 2%. Poisonous Saber +: Increases the power of the skill from the physical strength of the character by 1.5%. Arrow of Confusion +: Increases the duration of the skill effect by 0.3 / 0.6 / 1 sec. Key class talents Cobra Bite: The "Poisoned arrow" skill also deals the "Snake pack" effect to the enemy and to all targets within a radius of 1 yards for 12 sec. with a chance equal to the value of the "Critical strike" parameter. The effect deals physical damage in the amount of 20% of the character's physical strength every 3 sec. Maximum number of player targets is 4, the limit on the number of monster targets is 14. Streamlined Shot: The "Pathfinder Arrow" skill cannot be blocked or dodged. Agility: Reduces the health threshold to trigger Bless of the Mountains by 10%, and cooldown for Hunter’s Agility by 1 sec. (once per 2 sec.) for each dodged attack. Poisoned Tip: While the "Mountain Instincts" skill is in effect, successful auto attacks of a character can apply the "Poisoning" effect to the enemy for 9 sec. with a chance of 30%. The effect deals periodic damage of 33% of the character's physical strength every 3 sec. The effect is triggered no more than once every 4 sec. Branch “Skillful Shooting” Спойлер There is no hiding from the attacks of Hunters of the “Skillful Shooting” branch - they always reach the target. Even the strongest armor will be broken, because with each new attack, the Hunter hits the most vulnerable places more accurately. Lesser talents Combat Stance+ Increases the effect of a skill that increases a character's physical strength by 0.5 \ 1 \ 1.5%. Mountain Instincts+ Increases the effect of a skill that increases a character's “Attack Speed” by 2%. Hunters Mark+ Increases skill effect power by 0.5%. Hunter's Agility+ Increases the duration of the skill's effect by 0.5 \ 1 \ 1.5 sec. Key class talents Sniper training Hunter’s Mark now applies the debuff to the enemy and the buff to the character once for each auto-attack, and the buff twice for each critical auto-attack. Alert Hunter will only increase damage dealt with auto-attacks. The buff stacks up to 8 times. Absolute Accuracy Prevents enemies from dodging character's auto-attacks. Each successful auto-attack applies Battle Fury to the character for 12 sec. While affected by the buff, the character deals 50% higher damage with every 3 auto-attack which ignores Physical and Magical Defense, dispelling the buff. The buff also dispels on use of Fatal Shot, Poisoned Arrow, Poisonous Saber, Sapping Shot, Pathfinder’s Arrow or Forester's Trap. Branch “Self-propelled Artillery” Спойлер The improved design of ranged weapons allows Hunters of the “Self-Propelled artillery” branch to continuously bombard enemies with powerful attacks, without letting them take a breath. Lesser talents Fatal Shot+ Increases skill power gain from character's physical damage by 2 \ 4 \ 6%. Pathfinder's Arrow+ Increases skill power gain from character's physical damage by 8%. Poisoned Arrow+ Increases skill power gain from character's physical damage by 1 \ 2 \ 3%. Blessing of the Mountains+ Reduces the health threshold to trigger the buff by 4%. Key class talents Double Profit Increases the strength of the “Sapping Shot” skill based on the character's physical strength by the value of the “Skill Cooldown” parameter. Endless Salvo Increases “Skill Cooldown” parameter by 6% for each skill on cooldown. Branch “Spirit of ancestors” Спойлер For their long-standing adherence to the traditions of the ancient ancestors of the Mountain clans, warriors are rewarded with wisdom. Hunters of the "Spirit of ancestors" branch are capable of using ritual magic that purifies their body and suppresses the will to live in their enemies. Lesser talents Stunning Shot+ Increases the duration of the skill's effect by 0.5 sec. Sapping Shot+ Increases skill power gain from character's physical damage by 3 \ 6 \ 9%. Arrow of Silence+ Increases the duration of the skill's effect by 0.7 sec. Blessing of the Mountains+ Increases skill strength gain from character's physical damage by 1 \ 2 \ 3%. Key class talents Suppression Increases the duration of all debuffs, including DOT-effects, from character skills by 25% when used on an enemy under the effect of “Arrow of Silence”. Self-cleaning Dispels 1 debuffs once per 4 sec. for each dodged attack with a 25% chance. As long as the character's health is below 50%, control effects will dispel first. Quote Link to comment Share on other sites More sharing options...
Abi 88 Posted November 17, 2023 Share Posted November 17, 2023 On 2/15/2023 at 5:15 PM, Warspear Online said: Double Profit Increases the strength of the “Sapping Shot” skill based on the character's physical strength by the value of the “Skill Cooldown” parameter @Nolan @Dr Strange can someone explain how is this skill damage calculated with the talent ? and if the player cooldown goes over 100% does the damage scale with it or is it limited to 100% Quote Link to comment Share on other sites More sharing options...
Salazam 476 Posted November 17, 2023 Share Posted November 17, 2023 12 minutes ago, Abi disse: @Nolan @Dr Strange can someone explain how is this skill damage calculated with the talent ? and if the player cooldown goes over 100% does the damage scale with it or is it limited to 100% you can have up to 200% cooldown of skills So, 200% bônus dmg Quote Link to comment Share on other sites More sharing options...
Abi 88 Posted November 17, 2023 Share Posted November 17, 2023 25 minutes ago, Salazam said: 37 minutes ago, Abi said: @Nolan @Dr Strange can someone explain how is this skill damage calculated with the talent ? and if the player cooldown goes over 100% does the damage scale with it or is it limited to 100% you can have up to 200% cooldown of skills So, 200% bônus dmg i understand how the increased damage is calculated my question is how is it calculated with the original damage the skill does the skill does 180% damage of the player physical damage, however with the talent is the amount of cooldown is added to the 180% or calculated separately then added and if so then what's the formula Quote Link to comment Share on other sites More sharing options...
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