REAPER 110 Posted December 27, 2012 Share Posted December 27, 2012 The sudden doom weapons are the most powerful on this game. I think they should have a passive skill that is not affected by dodge or block and has the ability to slow the opents dps and movement speed. (something like poison or mini stun) Any other ideas? Quote Link to comment Share on other sites More sharing options...
MR X 2 Posted December 27, 2012 Share Posted December 27, 2012 Passive skill for melee class is better. Quote Link to comment Share on other sites More sharing options...
REAPER 110 Posted December 27, 2012 Author Share Posted December 27, 2012 Passive skill for melee class is better. and what about the ranged classes? Quote Link to comment Share on other sites More sharing options...
Kimimaro100 0 Posted December 27, 2012 Share Posted December 27, 2012 hmm you mean some skill on the weapons? example Name of Weapon: Staff Name of Skill: Spell of Evasion Effect: Adds 4% dodge Name of Weapon: Staff Name of Skill: Spell of Deadliness Effect: Adds 4% Critical Name of Weapon: Staff Name of Skill: Spell of Accuracy Effect: Adds 4% Accuracy Name of Weapon: Staff Name of Skill: Spell of Astral Effect: Adds 30 points astral Name of Weapon: Staff Name of Skill: Spell of Moon Effect: Adds 30 points moon Name of Weapon: Staff Name of Skill: Spell of Sun Effect: Adds 30 points sun Name of Weapon: Staff Name of Skill: Spell of Darkness Effect: Adds 30 points darkness Name of Weapon: Staff Name of Skill: Spell of Poison Effect: gives poison damage for 7 sec Name of Weapon: Staff Name of Skill: Spell of Confusion Effect: Makes the enemy run in random location for 5sec Name of Weapon: Staff Name of Skill: Spell of Bleeding Effect: Makes the enemy bleed for 5 sec those are only example , you can add idea for other weapons.. In mmorpg when we said Passive it means non-active skill which only added bonus to your stats or give some negative effects to your enemy, correct me if I am wrong... Btw I support your idea :good: Quote Link to comment Share on other sites More sharing options...
REAPER 110 Posted December 27, 2012 Author Share Posted December 27, 2012 yes something like that. same mechanics for sword, dagger, twohanded sword, axe, twohanded axe, mace, twohanded mace, spear, bow and crossbow. but no way "Name of of Weapon Staff: Name ofl Skill: Spell of Confusion Effect:Makes the enemy run in random location for 5sec" it would realy ruin the game. imagine everyone run like chicken in war... xD Quote Link to comment Share on other sites More sharing options...
Azebu 92 Posted December 27, 2012 Share Posted December 27, 2012 My idea is adding skill points to them, and that increases damage with auto-attacks. Or make them active skills which then give extra damage Quote Link to comment Share on other sites More sharing options...
Shitzo 37 Posted December 27, 2012 Share Posted December 27, 2012 Maybe add a proc on them? Has a x% chance to deal x% of total damage on enemy has a 5 seconds cooldown procs on normal attacks only. Quote Link to comment Share on other sites More sharing options...
REAPER 110 Posted December 27, 2012 Author Share Posted December 27, 2012 add skill points on the weapons? how could that work? the skill should be passive (allways active) so it will not affect by opents block/dodge %. and sange you suggest to add one more critical? or a chance to do bonus dmg? Quote Link to comment Share on other sites More sharing options...
Shitzo 37 Posted December 27, 2012 Share Posted December 27, 2012 and sange you suggest to add one more critical? No, I suggested to add a Proc.If you don't know what Proc means then read this: http://www.wowwiki.com/Proc It's something like an extra attack you get that happens randomly each time you attack. For example, I am using Rondels of sudden doom, I have a 50% chance to deal a special Fire attack to the enemy which will deal 30% of my maximum attack and it has a 5 second cooldown. It's the same thing like Ranger's blessing except lower damage, or ever more definable, DK's Exahalation except it has no stun and it will happen randomly and it's cooldown is 5 seconds and ofcourse it only happens if you are using a Sudden Doom weapon. Quote Link to comment Share on other sites More sharing options...
REAPER 110 Posted December 27, 2012 Author Share Posted December 27, 2012 so bonus attack.... Quote Link to comment Share on other sites More sharing options...
Kaworu 0 Posted December 27, 2012 Share Posted December 27, 2012 I like the idea of passive skills, though I think I would rather see it linked to the character and not the weapon itself, perhaps we will see something like this when class specialization is re-introduced. Quote Link to comment Share on other sites More sharing options...
Grimoire 1 Posted December 27, 2012 Share Posted December 27, 2012 Maybe dooms aint the best weapons yet, i bet there's more to come, just wait. Quote Link to comment Share on other sites More sharing options...
REAPER 110 Posted December 27, 2012 Author Share Posted December 27, 2012 yeah that would be good too. to pick a passive skill for your character. Quote Link to comment Share on other sites More sharing options...
Gabraunth 0 Posted January 6, 2013 Share Posted January 6, 2013 Maybe like a "counterattack" passive skill. Every weapon gets a 1%-5% chance to counterattack after they dodge or parry. And the counterattack hit % is equivalent to that dodge or parry. So if your parry is at 20%, then your counterattack will hit at 20% of your attack, and same for dodge %. Quote Link to comment Share on other sites More sharing options...
Blueborn 21 Posted January 6, 2013 Share Posted January 6, 2013 Maybe dooms aint the best weapons yet, i bet there's more to come, just wait. Agree'd. You have to expect yet higher lvl weapons to be introduced sooner or later. Just maybe the next weapon to come would be a cheap imitation of doom. Then some form of lvl19 and 20. Its all possible. Quote Link to comment Share on other sites More sharing options...
Darksoul II 0 Posted January 7, 2013 Share Posted January 7, 2013 Maybe dooms aint the best weapons yet, i bet there's more to come, just wait. definteily, admins once said in forums they were planning to increase lvl cap to 50 in the future. so yeah, expect more items to be released :good: Quote Link to comment Share on other sites More sharing options...
yasirnoor21 0 Posted January 7, 2013 Share Posted January 7, 2013 how about nake somethink like an ultimate attack and it has it own bar like the MP bar when full you can use it and lets say it has 800 points if you recieve a dmg 10% of it will encrease your ultimate skill bar if u deal dmg 5% of it will encrease your ultimate skill bar if u use mana for skills 10% of the mana used encrease your ultimate skill bar so when you skill bar full (reachs the 800) you can use your wep ultimate skill for examble heal all party,massive dmg to all enemies attacking you,so tough.shield for like 30second idk somethink like that it will really adds potentioal to the game in my opnian :yahoo: Quote Link to comment Share on other sites More sharing options...
tanah 0 Posted January 17, 2013 Share Posted January 17, 2013 how about nake somethink like an ultimate attack and it has it own bar like the MP bar when full you can use it and lets say it has 800 points if you recieve a dmg 10% of it will encrease your ultimate skill bar if u deal dmg 5% of it will encrease your ultimate skill bar if u use mana for skills 10% of the mana used encrease your ultimate skill bar so when you skill bar full (reachs the 800) you can use your wep ultimate skill for examble heal all party,massive dmg to all enemies attacking you,so tough.shield for like 30second idk somethink like that it will really adds potentioal to the game in my opnian :yahoo: wow i hv same idea like u mine is still about BD, only can use ultimate skill after couple atk n lost HP, but idk, what do u think dev? :D from abys to doom, from doom to ...... ??? mystery :clapping: Quote Link to comment Share on other sites More sharing options...
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