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Found 7 results

  1. What the point of switcheroo?

    I personally don't have a warden but I've seen this skill being utilized a couple of times in pve. So I've seen that it makes hero and opponent switch places and after that,warden's walking speed greatly deteriorates for a short time. So I'd like to know,what exactly it changes? Does it give a debuff to enemy too? I'd like some explanation. Thank you in advance
  2. Paladin Or Warden?

    Hi, I Need U Opinion About Best Tank At Elf Paladin Or Warden Chose One I Need Recommend
  3. Страж RIP (warden rip)

    Тема навеяна анонсом, предлагаю оставлять тут цветы и произносить надгробные речи в память о страже, лично мое мнение, штраф на урон убьет всех не +9 +10 стражей т.к. соло пофармить можно будет токо с оромной точкой, с больших боссов пачки и сам босс будут срываться изза недостатка агра, а просадка в демаге в инстах у самого не демажного перса, заставит воротить нос и не брать в пати. Отдельное слово хочу сказать про экспертки, их механика приводит в недоумение. 1) вместо сближения дали замену с врагом с ЗАМЕДЛОМ СТРАЖУ, ну гг парни тут нечего комментить, посмотрим точные цифры. 2) баф с забором урона на себя, ну наверн неплохая штука на арене 2на2, поделиться толстотой с напом, однако я не испытываю оптимистических настроений некоторых игроков по поводу этого навыка в пве, поскольку важнейшая деталь это недостаток очков на скилл, ну и ждем цифр, судя по последним обновам должно быть чтото типо 4-8-12-16%, ну крч вы поняли, чтобы был как у всех классов скилл который как бы и есть и которого как бы и нет. П.с. хотел бы поздравить вайталекса и кококомпанию, общими усилиями которых стража загнобили, а имб гор апнули до божественных высот.
  4. WARDEN'lara nerf gelsin

    Arkadaşlar bu yeni sınıflardan olan warden inanılmaz derecede mcs'ı zorluyor. Dün Ayvondil T4 yukarısında 3 grup mcsyle yalnız başına savaştı. Üstelik bu kadar kalabalık olmamıza rağmen sadece 2 life scroll kullanarak bizim partimizin tamamını mundar etti. Bu sırada bird hunt'ta bulunmamızdan mütevellit her taraf elf kaynadı. Sonrasında 3 kişiden oluşan partisiyle engineer kesti. Galiba sınırsız scroll ve pot kullanma gibi bir de zenginliği var. Anlayacağınız burnumuzdan getirdi. İsmi Critmebtch. Wardenlara nerf lütfen gelsin. Sanki elfler çok güçsüzmüş gibi gm'ler onlara yardımda bulunuyor. Quest yapamaz hale geldik
  5. Should you play warden?

  6. Hi, I'm a paladin with an attack dmg of 600+ and 200+ magic with 40%+ ferocity, 8k defence and 15% resilience. It just bothers me that a level 20 shield charmer, 200+ magic atk, no ferocity, no resilience, 3k def just raped me. :D It's like another DK but now, with a free minion. As you can see, just by simply looking at charmer's skills, it also have a 'Full Stun Cycle'. And I just witnessed that yesterday when that lvl 20 was pvping almost every one even lvl 28s on pvpcave. 1 stun on basic skill, 1 petrify expert, 1 stun buff that needs 5x atk stacks expert and 1 stun expert. That's 3 stuns and 1 petrify that the charmer cycled leaving all its enemies just standing there waiting to die slowly (coz he was just lvl 20 with no decent gears lol). And yeah, I died 2x from the 'Stun cycle' considering the fact that I can't even cast my Fetters of Justice ( 1 click aoe paladin stun that doesn't need a target coz u just click it). I mean even FOJ can't be casted? Where is the balance there? So if I am questing and I encountered a charmer, better just run coz there is no escape if you get caught with a single stun. Hope you guys look into this matter, coz that was just a level 20 charmer with basic gears. What more when they become pro? This is a game with a lot of features and u can't just simply ignore the fact that some classes outplay others because they are meant for other roles. So does that mean that me, as a paladin can never play pvp against forsaken classes coz I'm a tank support more suitable in doing party-based gameplay? So I can't enjoy the fun of challenging forsaken classes coz, yeah, even a lvl 20 +1 warlock can just simply rape me and I can't touch them. That is like a big wtf, years of playing and a noob +1 just plays you because they are meant to you and you are meant to do other purpose. Playing Ws as a paladin but can't enjoy some features coz u are not meant to be for that. So I can just play dungeons, questing nothing else. :D 2nd is the warden. Only 1 thing, the expert skill that continually consumes energy and gives stone skin buff. 600+ dmg, 40%+ ferocity hitting a 4k def, 0 resilience warden 200+? So what more when they use full arena armors and amps? I'm just gonna tickle them and laugh together coz +10 level 25 arena wep and shield , 46% fero and can't even properly dmg a block-healing warden. :D That's all, devs. Please look into this matter. :)
  7. So... Two more Experts

    Hey there! So I've been playing Warden since the release and now I'm at lvl22, and I think it was enough to figure out what it needed as the two remaining expert skills from my own point of view, might as well brainstorm some ideas, maybe it'd help to inspire devs in a way or another to create the new skills (If not done yet). First I'm gonna start with giving a general opinion about the class and its possible roles and aspects in the game. First of all, Warden is tanky af. According to the green bar that appears at the beginning of the process of making a new character, it has a full defensive capability, which by the way exceeds Barbarians and Deathknights, the only thing is that it has lower damage, single target and AoE control, and movement skills. With that much tankiness, it can tank 1v1 very efficiently and better than any other class, but I don't think it has a big role in group play, because it lacks the AoE control, further more, the lack of movement skills (Jump/Rush) and ranged disables, it could be kited forever and ever. And in dungeons, it deals way too low damage to be as useful as other elf tanks. Anyways, let's not make this topic too long as usual. In my opinion, Warden doesn't need any more defensive skills, it should rather have some more damage or AoE control to be viable in its alliance. Here are my ideas: **Numbers in all skill suggestions are subject to change of course** 1- Repulsive Jump (Active) : The warden rush-jumps to a certain place creating with his heaviness a strong earthquake pushing away surrounding enemies and locking their movement for a certain amount of time, enemies will still be able to use skills and attack. (The effect is similar to Mage's Illusory Chains) Cooldown: 20 seconds. Jump range: 4 yards. Push radius: 3x3 around the Warden. Knock-back distance and lock duration depend on skill level: 1 yard - 1 sec, 2 yards - 2 seconds, 3 yards - 3 seconds, 3 yards - 4.5 seconds. 2- Survival Rage (Active) : Warden enchants his weapon for some time increasing his physical attack and critical hit and increases the chance to deal a stun with each attack (The stun stat). Buff duration and amount increase with studying the skill. Cooldown: 45 seconds. Buff duration: 5/7/10/14 seconds. Buff percentage: +2% > +4% > +6% > +8% to physical damage, critical hit chance, and +2% > +3% > +4% > +5% to stun chance. 3- Deadly Path (Active) : The Warden casts an aura on himself, increasing his movement speed and periodically damaging surrounding enemies around the Warden. While the skill is active, warden's defense is decreased. The skill's duration increase with skill development, and the damage depends on the character's physical damage and skill's level. Cooldown: 25 seconds Buff duration: 2/4/6/8 seconds Damage: 5% > 9% > 13% > 17% of the character's physical damage. Warden's Defense is deceased by: 5% > 7% > 9% > 10% That's it.. Thoughts? Ideas?
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