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wolfdragon99

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  1. Like
    wolfdragon99 reacted to Baphomet in Necromancer: skills and talents Information   
    Forgot to mention the time the effect lasts for
  2. Thanks
    wolfdragon99 reacted to Warspear Online in Necromancer: skills and talents Information   
    Class Passive Skills
     
     Devotion: Increases maximum health by 2%, and physical and magical strength by 4% for all characters of the selected faction.
     
     
    Basic Skills
     
     Poison Spittle: An attack that deals magical damage to the enemy in the amount of P units and D% of the character's magical power. If the opponent is under the effect of the "Death stare" skill, the negative "Poisoning" effect is also applied to them for 6 sec. The effect deals magical damage of A units and N% of the character's magical power every 2 sec.
     
     
     Deathly Eye: Applies Death Stare to the enemy for T sec., reducing their Maximum Health from 5% to H%. The effect scales with the difference between character’s and target’s Maximum Health.
     
     
     Nightmares: Applies Sleep to the enemy for T sec. While affected, the target cannot move, attack, and use skills, and avoids incoming damage for H% of their Maximum Health. Non-zero damage will dispel the effect.
     
     
     Bone Shield: Surrounds the character or ally with a shield for T sec. which absorbs incoming damage for P points and M% of character’s Magical Power.
     
     
     Ancient Seal: Restores the health of a character or ally in the amount of P units and D% of the character's magical power.
     
     
    Expert skills
     
     Fateful Connection: Deals the "Fatal connection" debuff all opponents in the specified area for T sec. The effect deals P% damage received by any of the hit targets. Maximum number of player targets is Y, the limit on the number of monster targets is X.
     
     
     Poisonous Shield: Deals the "Poisonous shield" buff to a character or group member for 12 sec. Poisonous shield deals magical damage in the amount of P% of the character's magical power to all enemies within a radius of 1 yard every 2 sec. If the target is under the influence of the "Dark forces" skill, then their health will also be restored in the amount of D% of the damage inflicted. Maximum number of player targets is Y, the limit on the number of monster targets is X.
     
     
     Infection: Applies the "Infection" debuff to the opponent for T sec. The effect increases all incoming damage to the target by P%. Upon expiration, the effect deals magical damage in the amount of D% of the character's magical power to all targets within a radius of 2 yards. The effect with a chance of A% is also dealt to targets that are under the effect of the "Fateful connection" skill. Maximum number of player targets is Y, the limit on the number of monster targets is X.
     
     
     Panic: Applies Panic to all enemies within 2 yards around the character for T sec. While affected, the targets wander around and cannot attack or use skills. Auto-attacks and instant skills have a P% chance to dispel the effect. 
     
     
     Mental Pit: Applies the "Mental pit" debuff to the opponent for T sec. The effect reduces physical and magical power by P% and the "Skills cooldown" parameter by D%.
     
     Acid Rain: Spawns an Acid Rainstorm in the area for T sec., striking enemies inside with magical damage for P% of character's Magical Power every 1 sec. Additionally applies Poisoning to affected targets for 3 sec. once the Rainstorm expires, dealing magical damage for D% of character's Magical Power every 0.8 sec. Cannot affect more than Y players and X monsters.
     
     
     Dark Power: Increases the physical and magical power of the character and their group members at the same location by P% while the skill is active.
     
     
     The Gift of Rebirth: Instantly resurrects a member of the party within S yards of the character, and transports him to the character.
     
     
     Dead Soldier: Raises a Totem in the area for T sec. Every 5 sec., the Totem summons Skeletons within 3 yards for N sec. that deal magical damage. With a Critical Hit chance, the Totem will also summon Skeleton Warriors that deal massive magical damage. The Totem summons a skeleton for each dead monster or player within range.
     
     
     
    Talents
    Small class talents
     
     Bone Shield  +: Increases the power of the skill from the magical power of the character by 10%.
     Deathly Eye +: Increases the maximum effect strength from the skill that reduces the enemy's health by 1 \ 1.5 \ 2%.
     
     Fateful Connection +: Increases power of a skill effect by 2%.
     Panic! +: Increases the duration of the skill effect by 0.3 / 0.6 / 1 sec.
     
    Key class talents
     
     Bone Mastery: When a character or ally affected by the Bone Shield skill receives damage that exceeds the protection value of the shield, the damage is completely ignored and the shield is left with 1 unit of Durability. This works 1 time while the skill is active.
     
     Pestilence: Infection additionally applies Slowdown to the enemy for 8 sec., reducing their movement speed by 25%. The enemy affected by Fateful Connection has a 15% higher chance to receive the effect.
     Purification by the Filth: The effect of the "Poisonous Shield" skill additionally removes 1 of the debuff from the target every 4 sec.
     Echoes of Horror: Applies Panic to the enemy who drops character’s health below 30%, and nearby enemies within 2 yards around the character. The effect scales with the Panic level.
     
     
      Branch “Breathless patronage”
     
     Branch “Life after death”
     
     Branch “Frozen heart”
     
  3. Thanks
    wolfdragon99 reacted to LeeLoo in [2023.07.31] The “Wheel of Time” week event, the 500th anniversary Guild Tournament and Holiday Weekly Ratings Tournament!   
    Brave warriors!
     
    The last month of summer promises exciting adventures in the lands of Arinar, as every hero will have a chance to come face to face with events from the glorious past of our world and receive coveted rewards! Moreover, this week prepares two extraordinary tournaments for you!
    legendary costumes "Bonewinged Guard Costume", "Beholder's Costume" and "Demonologist's Costume" were added to all Dungeons of heroic and mythic difficulty levels (drop chance increases with level and difficulty of a dungeon); the rarest classless books "Enhanced Skills Cooldown", "Enhanced Penetration" and “Enhanced Attack Speed” were added to all Dungeons of mythic difficulty level (drop chance increases with level of the dungeon); 2 guaranteed rewards for completing any Dungeon of easy, normal, high and heroic difficulty levels; 3 guaranteed rewards for completing any Dungeon of mythic difficulty levels; x3 Guild points for completing all Dungeons. Event time: 31.07 13:00 CEST - 07.08 12:00 CEST
     
    Don’t miss 25 prize places in the Guild Tournament (counts towards the “Non-fading Glory” achievement) await you:
    Places 1-3: x3 Crimson Corundums for winning the Guild Tournament and all Guild members will receive a Gold Coffer
    Places 4-10: all Guild members will receive Crimson Corundums and a Silver Coffer
    Places 11-25: all Guild members will receive Crimson Corundums and a Bronze Coffer
     
    Tournament time: 31.07 13:00 CEST - 07.08 12:00 CEST
     
    Don’t forget about 50 prize places in the Holiday Weekly Ratings Tournament in the category “Guild Points” with incredible rewards:
    1st place: exclusive costume "Dictator's Blue Coat", book "Enhanced Accuracy" and 100 Caches of the 15th Anniversary
    2nd place: book "Enhanced Accuracy" and 50 Caches of the 15th Anniversary
    3rd place: book "Enhanced Accuracy" and 25 Caches of the 15th Anniversary
    4th-10th places: 20 Caches of the 15th Anniversary
    11th-20th places: 10 Caches of the 15th Anniversary
    21st-50th places: 5 Caches of the 15th Anniversary
     
    Tournament time: 31.07 00:00 CEST - 07.08 00:00 CEST
     
    See you in the game!
    AIGRIND
  4. Thanks
    wolfdragon99 reacted to Venk in All the Halloween Event Quests and How to do them   
    Quests Summary:

    Conclusion:
     
  5. Like
    wolfdragon99 reacted to SaltyCoffe in About New Island near in Iselnort( Nadir)   
    If they make new skills they should start lowering their prices as it would help a lot, especially new players.
  6. Thanks
    wolfdragon99 reacted to Lazylion in Guild Lvl & Skill Upgrade Requirements & Cost   
    Here is some information about requirements and cost of Leveling your guild and some additional information. By help from @Sergohero Guide on russian forum i took my time to translate it for the English community, Enjoy!
     
     
    1) Boosting guild levels:
     
    Level 1 - Not required;  Price- 30.000 gold;  1 Unity Signs.                     

    Level 2 - 70.000 Guild Points;  Price- 80.000 gold;  30 Unity Signs. 

    Level 3 - 500.000  Guild Points;  Price- 150.000 gold;  60 Unity Signs.
     
    Level 4 - 2.500.000 Guild Points;  Price- 300.000 gold;  100 Unity Signs.
     
    Level 5 - 5.500.000  Guild Points;  Price- 550.000 gold;  200 Unity Signs. 

    Level 6 - 8.000.000 Guild Points;  Price- 900.000 gold;  300 Unity Signs.  
     
    Level 7 - 12.000.000 Guild Points;  Price- 1.400.000 gold;  450 Unity Signs.
     
    Level 8 - 17.000.000 Guild Points;  Price- 2.000.000 gold;  600 Unity Signs.
     
    Level 9 - 25.000.000 Guild Points;  Price - 2.900.000 gold;  800 Unity Signs.
     
    Level 10 - 35.000.000 Guild Points;  Price - 4.000.000 gold;  1000 Unity Signs.
     
    Level 11 - 50.000.000 Guild Points;  Price - 5.000.000  gold;  1250 Unity Signs.
     
    Level 12 - 70.000.000 Guild Points;  Price - 6.000.000 gold;  1500 Unity Signs.
     
     
    2) Passive Guild Skills:
     

     
    Passive Level 1 - Guild Physical Defense
    Description: Increases the physical defense of all guild members.
    Effect: 5% - 10% - 15% to physical protection
    Price per level - 7000 Guild Points; 4500 gold; 8 Unity Signs
    Price in total - 21000 Guild Points; 13500 gold; 24 Unity Signs
     
     

     
    Passive Level 2 - Guild Magic Defense
    Description: Increases the magic defense of all guild members.
    Effect: 5% - 10% - 15% Magic Defense
    Price - 14300 Guild Points; 12000 gold; 18 Unity Signs
    Price in total - 42900 Guild Points; 36000  gold; 54 Unity Signs
     
     

     
    Passive Level 3 - Guild Health
    Description:  Increases the maximum health of all guild members.
    Effect:  3% - 6% - 9% to maximum health
    Price per level  - 132.600 Guild Points; 26100 gold; 42 Unity Signs
    Price in total  - 397.800 Guild Points; 78300 gold; 126 Unity Signs
     
     

     
    Level 4 Passive - Guild Energy
    Description:  Increases the maximum energy of all guild members.
    Effect:  5% - 10% - 15% to maximum energy
    Price per level - 420.000 Guild Points; 49650 gold; 65 Unity Signs
    Price in total - 1.260.000 Guild Points; 148.950 gold; 195 Unity Signs
     
     

     
    Level 5 Passive - Guild Health Regeneration
    Description:  Increases the health regeneration of all guild members.
    Effect:  10% - 20% - 30% health regen
    Price per level - 825.000 Guild Points; 85950 gold; 105 Unity Signs
    Price in total - 2.475.000 Guild Points; 257.850 gold; 315 Unity Signs
     
     

     
    Level 6 Passive - Guild Energy Regeneration
    Description:  Increases the energy regeneration of all guild members.
    Effect:  10% - 20% - 30% to energy regeneration
    Price per level - 1.200.000 Guild Points; 138.450 gold; 160  Unity Signs
    Price in total - 3.600.000 Guild Points; 415.350 gold; 480  Unity Signs
     
     

     
    Level 7 Passive - Guild`s Power
    Description:  Increases the physical and magical power of all guild members.
    Effect:  3% - 5% - 10% to physical and magical power
    Price per level - 1.800.000 Guild Points; 211.650 gold; 225 Unity Signs
    Price in total  - 5.400.000 Guild Points; 634.950 gold; 675 Unity Signs
     
     

     
    Level 8 Passive  - Guild`s Might
    Description:  Increases critical strike chance and penetration power of all guild members.
    Effect:  2% - 4% - 6% Critical Strike and Penetration
    Price  per level - 2.700.000 Guild Points; 309.600 gold; 305 Unity Signs
    Price in total - 8.100.000 Guild Points; 928.800 gold; 915 Unity Signs
     
     

     
    Level 9 Passive  -  Guild`s Valor
    Description:  Increases the critical damage of all guild members.
    Effect:  10% - 15% - 20% Critical Damage
    Price - 2.678.500 Guild Points; 437.400 gold; 395 Unity Signs
    Price - 8.035.500 Guild Points; 1.312.200 gold; 1185 Unity Signs
     
     

     
    Level 10 Passive  -  Guild Superiority
    Description:  Increases the attack speed and Cooldown speed of all guild members.
    Effect:  5% - 10% - 15% attack speed and skill cooldown
    Price per level  - 3.785.300  Guild Points; 600.000  gold;  500 Unity Signs
    Price in total  - 11.355.900  Guild Points; 1.800.000  gold;  1500 Unity Signs
     
     

     
    Level 11 Passive  -  Guild Accuracy
    Description:  Increases the accuracy of all guild members.
    Effect:  3% - 5% - 7% Accuracy
    Price  - 4.500.000  Guild Points; 750.000  gold;  600 Unity Signs
    Price  - 13.500.000  Guild Points; 2.250.000  gold;  1800 Unity Signs
     
     

     
    Level 12 Passive  -  Guild Indestructibility
    Description:  Increases the solidity and resistance of all guild members.
    Effect:  2% - 4% - 6% to solidity and resistance
    Price per level  - 5.500.000  Guild Points; 1.000.000  gold;  700 Unity Signs
    Price in total  - 16.500.000  Guild Points; 3.000.000  gold;  2100 Unity Signs
     
     
    2) Active Guild Skills:
     

     
    Active Ability Level 1  -  Guild Experience
    Description:  Increases the amount of experience received by all members of the guild. 
    Effect:  15% - 30% - 45% to experience gained
    Duration:  2 hours
    Cooldown Time:  2 hours
    Price per level  - 10.000  Guild Points; 10.000  gold;  10 Unity Signs
    Price in total  - 30.000  Guild Points; 30.000  gold;  30 Unity Signs
    Usage Cost in Guild Points:
     
     

     
    Active Ability Level 2  - Guild Fame
    Description:  Increases the amount of arena points received by all guild members. 
    Effect:  10% - 20% - 30% Arena Points gained
    Duration:  1  hour
    Cooldown Time:  1  hour
    Price per level  - 20.000  Guild Points; 20.000  gold;  15 Unity Signs
    Price in total  - 60.000  Guild Points; 60.000  gold;  45 Unity Signs
    Usage Cost in Guild Points:
     
     

     
    Active Ability Level 3  -  Guild Invisibility
    Description:  Makes all guild members in the location invisible to enemies. 
    Duration:  10 - 20 - 30  seconds 
    Cooldown Time:  30  minutes
    Price per level  - 150.000  Guild Points; 35.000  gold;  20 Unity Signs
    Price in total  - 450.000  Guild Points; 105.000  gold;  60 Unity Signs
    Usage Cost in Guild Points:
     
     

     
    Active Ability Level 4  -  Guild Blessing
    Description:  Makes all guild members located in the location invulnerable to enemies. Guild members cannot be attacked, but they also cannot attack. 
    Duration:  5 - 12 - 25 seconds
    Cooldown Time:  30  minutes
    Price per level  - 500.000  Guild Points; 70.000  gold;  35 Unity Signs
    Price in total  - 1.500.000  Guild Points; 210.000  gold;  105 Unity Signs
    Usage Cost in Guild Points:
     
     

     
    Active Ability Level 5  -  Guild Rejuvenation
    Description:  Instantly restores some of the health and energy and increases the maximum health and energy of all guild members located at the location. 
    Heal Effect:  40% - 70% - 100% Health Regenerated Buff
    Effect:  10% - 15% - 20% to Max Health and Energy
    Duration:  5  minutes
    Cooldown Time:  10  minutes
    Price per level  - 400.000  Guild Points; 100.000  gold;  70 Unity Signs
    Price in total  - 1.200.000  Guild Points; 300.000  gold;  210 Unity Signs
    Usage Cost in Guild Points:
     
     

     
    Active Ability Level 6  -  Guild`s Patronage
    Description:  Imposes a shield on all members of the guild located at the location. 
    Shield Size:  1000 - 2000 - 3000  Damage  
    Duration:  3  minutes 
    Cooldown Time:  15  minutes
    Price per level  - 750.000  Guild Points; 300.000  gold;  100 Unity Signs
    Price in total  - 2.250.000  Guild Points; 900.000  gold;  300 Unity Signs
    Usage Cost in Guild Points:
     
     

     
    Active Ability Level 7  -  Guild Totem
    Description:  Summons a guild totem at a location. It increases the regeneration of health and energy of all guild members located at the location, and deals magic damage to all enemies within a radius of the totem. 
    Regeneration Effect:  50% - 100% - 150% Health and Energy Regeneration
    Damage Area:  3 - 5 - 7  yard(s)
    Duration:  60  seconds 
    Cooldown Time:  10  minutes
    Price per level  - 750.000  Guild Points; 400.000  gold;  150 Unity Signs
    Price in total  - 2.250.000  Guild Points; 1.200.000  gold;  450 Unity Signs
    Usage Cost in Guild Points:
     
     

     
    Active Ability Level 8  -  Resurrection
    Description: Resurrects a certain number of guild members at the location. 
    Effect:  10 - 20 - 30  characters  
    Cooldown Time:  1  hour
    Price per level  - 750.000  Guild Points; 400.000  gold;  200  Unity Signs
    Price in total  - 2.250.000  Guild Points; 1.200.000  gold;  600 Unity Signs
    Usage Cost in Guild Points:
     
     

     
    Active Ability Level 9  -  Guild Fury
    Description: Places a buff on all guild members that restores a certain amount of health from the maximum when killing an enemy. 
    Healing Effect:  10% - 20% - 30% health over 6 seconds
    Duration:  30  minutes
    Cooldown Time:  1  hour
    Price per level  - 1.000.000  Guild Points; 500.000  gold;  270 Unity Signs
    Price in total  - 3.000.000  Guild Points; 1.500.000  gold;  810 Unity Signs
    Usage Cost in Guild Points:
     
     

     
    Active Ability Level 10  -  Guild Unity
    Description:  Teleports a number of guild members level 18 and above to the player who used the skill.
    Effect:  20 - 40 - 60 characters  
    Cooldown Time:  90 - 60 - 30  minutes
    Price per level  - 1.250.000  Guild Points; 800.000  gold;  335 Unity Signs
    Price in total  - 3.750.000  Guild Points; 2.400.000  gold;  1005 Unity Signs
    Usage Cost in Guild Points:
     
     

     
    Level 11 Active Ability  -  Guilds Magic Orb
    Description:  Summons a magic orb. The orb increases the physical and magical defense of all guild members and reducing the value of physical and magical strength for all opponents in a certain radius, the reduction effect decays by 1% every 2 sec.
    Buff effect:  15% - 30% - 45% to physical and magic protection
    Debuff effect:  50% - 65% - 80% reduction of physical and magic Strength
    Duration:  60  seconds
    Range:   3 - 4 - 5 yards
    Cooldown Time:  30  minutes
    Price per level  - 1.250.000  Guild Points; 800.000  gold;  420 Unity Signs
    Price in total  - 3.750.000  Guild Points; 2.400.000  gold;  1260 Unity Signs
    Usage Cost in Guild Points:
     
     

     
    Active Ability Level 12  -  Guardian of the Guild
    Description:  Summons a guild guard to the player who used the skill. The guard increases the physical and magical strength of all guild members located in the location with him, and inflicts massive magic damage to random enemies in the location. 
    Buff effect:  10% - 15% - 20% to physical and magical power
    Duration:  5  minutes
    Cooldown time:  30 minutes
    Price per level  - 1.500.000  Guild Points; 1.000.000  gold;  500 Unity Signs
    Price in total  - 4.500.000  Guild Points; 3.000.000  gold;  1500 Unity Signs
    Usage Cost in Guild Points:
     
     
    3) Might of the Guild Events:
     
    Every year around Feburary and August you will have a possibility to level your Guild & Skills for half the cost. The event last for 1 week only and you have the chance to use the discounts below:
     
    50% discount on leveling up a Guild from 1 to 12 levels (less Guild Points and gold needed); 50% discount on learning all passive Guild skills for all levels (less Guild Points and gold needed); 50% discount on learning all active Guild skills for all levels (less Guild Points and gold needed); 50% discount on renaming a Guild; 50%-60% discount on Unity Signs in Miracle Coin shop;  
     
     
  7. Thanks
    wolfdragon99 reacted to lisaluv in Shortforms in game   
    Kill Stealing. When one player attacks the same creature as another player and receives the reward for the kill instead of the person who originated combat. Newer games have mechanisms for discouraging this behavior.
     
    LD
    Link dead – when a player is disconnected from the game, usually caused by lag or a faulty internet connection.
     
    Leet
    Slang for “elite” Ex: ‘I’m leet’
     
    LFG
    “looking for group” Used in a sentence; “Lvl 20 mage LFG!”
     
    LFM
    “looking for more”, i.e., after a group has been formed and more members are needed.
     
    LFT
    “looking for team”
     
    LMAO
    "laugh(ing) my ass off”
     
    LOM
    ‘Low on Mana.’ Usually said by casters to inform the rest of the group that they are running low on mana and should not expect heavy healing or offensive spells.
     
    LoS
    Line of sight. A requirement of most ranged abilities,  the view of the target must not be obstructed by any fixed obstacle such as a wall.
     
    Loot
    Currency or items that are dropped by a mob when it’s defeated.
     
    Medding
    Resting in order to gain back mana in EQ was called Meditating. This is the commonly used abbreviation, also shortened to Med, as in, “Don’t pull yet, I need to med.”
     
    Mez
    Short for mesmerize. A short-hand for a collection of abilities that temporarily stun or immobilize enemies. Falls into the more general category known as crowd control.
     
    Min-Maxing
    When players attempt to create their characters as powerful as they can be by crunching statistics, planning their future routes, and any other methods in order to make their characters the statistically best character possible. Optimization.
     
    MMORPG
    Massively-Multiplayer Online Role-Playing Game
     
    Mob
    An AI controlled monster. ‘Mob’ originally comes from the MUD era, where it was short for ‘mobile’, to differentiate monsters that would patrol a set of rooms as opposed to monsters which would stay in one place until killed.
     
    Mod
    Abbreviation of modification. Used as both a verb and a noun. As a noun, refers to add-ons by 3rd party programmers designed to augment the game (e.g., the self-cast mod). As a verb, refers to the act of performing this modification (e.g., he’s modding the interface).
     
    MOO
    MUD Object Oriented. Users in MOOs are able to create their own content – both static and dynamic objects.
     
    MT
    "mistell”. Mistells occur frequently because of typing in the wrong name before sending a message. Also because of auto-reply features.
     
    Mule
    In many games, due to long travel times or inventory limits, it is helpful to create a character explicitly for the purpose of being able to check auction houses or store extra items. These characters are seldom actually played and are referred to as mules.
     
    Nerf
    To reduce the power of an ability, item, player, or action. Usually this is a term applied when a power or ability is reduced because it is perceived to be too powerful. Mostly used in the past tense, for example – “I can’t believe they nerfed rogues again, now I can’t kill anything!”
     
    Newbie
    A new player to a particular game. Newbie is usually the nicer version of noob or nub.
     
    Noob
    The pejorative form of newbie.
     
    NP
    "no problem”
     
    NPC
    Non-player character ie. a character controlled by the A.I
     
    Nuke
    A spell type that deals the highest damage.
     
    OMG
    “oh my god” Used in exclamation or to convey surprise.
     
    OMW
    "on my way”
     
    OOM
    "out of mana” Said by casters who’s mana supply is depleted.
     
    Pat
    Short for patrol, a term used for mobs that have a set wandering path. In a dungeon, people will usually say “Wait for the pat” or “Watch the pat”.
     
    PB
    Point blank. Used to refer to a class of spells that originates in a radius around the caster. Typically, these spells are dangerous to the caster because they require proximity to the enemy. Specific spells are typically concatenated with the ability, i.e. pbae mez, pbae stun.
     
    PC
    Player Character.
     
    PK
    Player Killing.
     
    PKer
    Player Killer – a person who primarily plays to kill other players.
     
    Port
    Short for teleport. Used as a noun and a verb.
     
    Power LevelWhen a higher level player tries to help a lower level player level faster. Most games have mechanisms that prevent power leveling.
     
    PuG
    Pick up Group – a group assembled on the spot for a quest, a PvP battle, or an instance raid.
     
    Pull
    A standard hunting strategy where a player lures a single or a group of mobs to the group so that the group can hunt from a safe area instead of hunting in areas where new mobs may spawn.
     
    PvE
    Player vs. Environment. Environment stands for all monsters (mobs) in the game world.
     
    PvP
    Player vs. Player combat like 1vs1, 2vs2, 3vs3, 5vs5 etc. Many people confuse the meaning of gank in a pvp.
     
    Raid
    A more substantial engagement involving a large organized group of players typically set in a dungeon and involving difficult bosses.
     
    Regen
    Short for regeneration of health, mana, or other attributes. Also a common healing spell.
     
    ROFL
    "rolling on floor laughing” Usually said in response to a joke or funny situation. “ROFL he got killed by a lowbie!”
     
    RogueA common class archetype that relies on speed and stealth over brute force or spells. Variants of this class are found in all genres but in slightly different names such as; thief, agent, or assassin.
     
    Root
    Can refer to a class of abilities as well as its effect. A root spell immobilizes a target. The target is then said to be rooted. Early versions of these abilities involved references to plants, hence “root”.
     
    RvR
    Realm vs. Realm. A type of player vs player combat that involves large numbers of players who belong to different factions or realms.
     
    Solo
    The act of playing alone, hunting mobs or players (pvp) by yourself.
     
    Spawn
    Mobs typically appear (spawn) on a given schedule. This is both a verb and noun.
     
    Stun
    A typical form of crowd control that immobilizes an enemy. Skills, spells, and other abilities may have the power to stun.
     
    Tank
    As a noun, refers to character classes that can take a lot of damage. As a verb, refers to the act of drawing aggro from mobs before other team members strike with their abilities.
     
    Twink
    As a verb, the act of giving currency or valuable items to a newbie. As a noun, refers to a character that is twinked. In many games, twinked characters are visually marked by their level-inappropriate gear. (like a lvl 6, 10, 14, 18, 20 arena character)
     
    Uber
    Slang form of super from the German word. Ex: “Dude this sword is UBER!”
     
    WB
    "welcome back”
     
    Wipe
    To “wipe” means for the entire group whether party or raid to all die. However, party or raid can only continue if there is a class that can resurrect oneself, thereby avoiding the time consumed from running back from the the graveyard and regrouping at the beginning of the instance.
     
    WOOT
    Synonymous with “hooray” or “way to go”.
     
    WTB
    "want to buy”
     
    WTGAbbreviation of ‘way to go.’ Meant to provide encouragement but often used in sarcasm. Example: “I just died again to this boss!” “WTG, nub!”
     
    Xp
    Short for experience points. Often earned by killing monsters, completing quests, or other achievements. When enough xp is acquired, players often level up or become stronger.
     
    Zerg
    A combat strategy where a large group of players rush in at the target. Seen as a simple-minded strategy that requires no skill.
     
    Zone
    In games where different areas of the world are parceled out for loading reasons, different areas are referred to.
     
     
     
    Well, i hope thos may help some people on their way for understanding those terms whenever a player use this in messages or shows in action  :give_rose:
     
    If any questions, i would like to hear any question :)
  8. Thanks
    wolfdragon99 reacted to lisaluv in Shortforms in game   
    AE:
    Area Effect. Used to refer to area-effect spells or abilities. E.g. fireball, smoke grenade (gouge for rogues in Warspear)
     
    AFK:
    Away from keyboard
     
    AGRO:
    As a verb, it refers to a hostile mob that has noticed a player and is actively trying to attack that player. As a noun, it refers to the amount of “hostility” the player has generated on the mob. In typical combat strategy, the fighter tries to take as much aggro as possible away from weaker players such as healers and mages.
     
    ALT:
    Short for “alternate”. It refers to the alternate character a player has from their main character. This is not a stable category as sometimes alts can out level mains and sometimes mains become moth-balled.
     
    AOE:
    Same as AE. Area of Effect.
     
    Attribute:
    E.g. Strength, Constitution, Dexterity, Intelligence, etc.
     
    Bind
    In certain MMOs, characters are teleported back to a safe spot when they die. This spot is predetermined by the user. The act of determining the safe spot requires an explicit action by the user. That action is known as a bind. The spot is typically referred to as a bind spot.
     
    BoE
    Short for “bind on equip” –  This term refers to items that become soulbound to the player after they have been equipped. In other words, the item can be traded as long as no one equips it.
     
    BoP
    Short for “bind on pickup” – This term refers to items that become soulbound to the player after it has been picked up from a monster. In other words, the item cannot be traded once a player picks it up. BoP items commonly cause looting conflicts and disputes during game-play.
     
    BRB
    "be right back”
     
    Bot
    Generally illegal and discouraged form of gameplay, where actions of a character can be automated to perform actions repeatedly in order to gain experience and level without actual user intervention. This practice is continually monitored by GMs and will cause suspension of service if one is suspected of botting.
     
    BRT
    "be right there”
     
    BTW
    "by the way”
     
    Buff
    Temporary boost to character attribute or combat ability
     
    Camp(ing)
    The act of waiting in an area to hunt a specific mob or player.
     
    Class
    Professional archetypes. These would be warrior, healer, rogue and mage. The most typical class types are: close-range damage, ranged damage, healing, crowd control, support.
     
    Cleric
    Typical healing class in fantasy games.
     
    Corpse
    In certain MMOs, a corpse appears where the player died. Sometimes all the player’s items and money are left on the corpse and the player is teleported back to their bind spot. Corpses typically will decay after a certain time proportional the character’s level.
     
    Corpse Run
    The act of retrieving your corpse after you have died. This is typically a dangerous thing because people tend to die in dangerous places rather than safe places.
     
    Crafting
    A general category of skills that allows players to manufacture objects from raw resources
     
    Crit
    "To crit” refers to landing a critical hit either with melee or spells. Effective damage is usually increased from a base of 150% to upwards of 250% with extra talents/skills/buffs.
     
    Crowd Control
    Refers to a set of spells / abilities that temporarily paralyze or stun other mobs or players. Crowd control is an important group support ability when fighting multiple mobs or players.
     
    DD
    Direct Damage. Used to refer to a class of spells and abilities that allow players to damage enemies from a distance. The firebolt is the archetypal DD.
     
    Debuff
    The opposite of a buff. An offensive spell cast on enemies that weakens an attribute or combat ability.
     
    Dex
    An important stat for rogues and archers. Dex usually relates to attack speed, dodge rate, and/or defense.
     
    Dirt Nap
    Slang for dead. Most corpses lie on the ground when killed.
     
    DoT
    Damage over time. Refers to a class of spells that deals damage over a period of time. These spells typically do more damage than DD spells overall.
     
    DPS
    Damage per second. Used when figuring out weapon speed and damage.
     
    Druid
    Hybrid class in D&D style games – part healer, part support, part fighter.
     
    Eating Grass
    Vernacular for dead. Most players lie on the ground face down when killed.
     
    Epic(s)
    A class of items or equipment that are very powerful and difficult to acquire. Usually found in the hardest dungeons and have the lowest probability to drop.
     
    Experience (XP)
    A quantity gained when completing tasks/quests, killing mobs, or discovering new locations in games. Characters  level up when they gain enough experience points.
     
    Farm(ing)
    The act of accumulating currency or items by constantly killing a mob or repeatedly performing a series of actions.
     
    FTL
    Acronym meaning ‘for the lose’. Similar to FTW but refers to a failture. For example, ‘afk FTL : ( ‘ meaning the player’s afk status caused him or her to lose.
     
    Gank
    (important to understand from all players of warspear!)
    Verb. To be ganked is a term referring to one player being overwhelmed and killed by a large group. Can be either by a group of other players doing player-kill or a group of NPC monsters. Used in a sentence, “I got ganked yesterday in Fel.” Typically has the connotation that the other people had an unfair advantage (in number or level) Gank is with a group vs 1.
     
    GM
    Game Master. GM’s are characters in an MMORPG who are used by employees of the game’s creator company. They monitor the actions of the game world and answer the questions and complaints of the players. They have absolute control and power within the game. If the crime (breaking a law of the game, not the real world) committed is serious enough, they could even expel players permanently from the game.
     
    Griefer
    Title for a player who enjoys inflicting pain upon other players needlessly. If you kill newbies in a PvP game when you are level 22, from the victimization beyond the pure joy of knowing you have given the player “grief.” Though griefers are almost always PKers, PKers are not necessarily griefers.
     
    Guilds
    Semi-permanent player groups. In typical games, players must use a substantial amount of capital to start the guild.
     
    GTG
    “good to go” and “got to go” – can be confusing when context is unclear
     
    Heal
    A spell or skill that restores the health of the target. Could also be a call for help. If a player yells ‘heal me’ or even ‘heal!’ it means they are about to die unless another player restores their health.
     
    Health (HP)
    A common attribute, also called hit points or HP, that signifies the character’s life. Usually when health runs out, a player dies.
     
    IMHO
    Simply means ‘in my humble opinion.’
     
    INC
    Abbreviation for ‘incoming’. When a player pulls for a group, he will use this as warning that a mob or player(s) is incoming.
     
    IRL
    Stands for ‘in real life.’
     
    Instance
    A copy of a particular dungeon for a group of players. Instanced dungeons are parallel worlds which let different groups of players explore the same dungeon in separate groups. (like astral labyrinth)
     
    JK
    Short for ‘just kidding.’ Popular in most online chat environments including MMORPGs.
     
    K / KK / Kay
    All variants have the same meaning: okay. Used to confirm a statement made by another player. Example: “Can I have this loot? K.”
     
    Kite
    To lure a mob or player around while attacking or allowing allies to attack. A player usually draws aggro by casting a mobility reduction spell on the target. The monster tries to follow the target but cannot catch up, leaving it open to attacks or the effects of DoT (damage over time) spells.
     
    KoS
    Acronym for “Kill on Sight”. Usually refers to characters who are disliked by a particular faction. E.g., “I killed too many guards, now I’m KoS in town!”
     
    - 1/2
  9. Thanks
    wolfdragon99 reacted to Hazelnut in Shortforms in game   
    Here are some more:
    Char : Character
    Eu : Europe
    Wpn : Weapon
    ss : screenshot / scatter shot
    s/t : sell or trade
    Qst : Quest
    gs : Garr Shag
    gg : Granite Guard
    aa : Animated Armor
    ms or mshop : miracle shop
    Dc : Disconnect
    KW : Killing Whisper
    bg : Berengar Guards
    Np : No problem
    Dq : Daily quest
    Amp : Amplify
  10. Thanks
    wolfdragon99 reacted to Hazelnut in Shortforms in game   
    Kota : Kotaravva
    Ty : Thank you
    pm : Private message
    wc : welcome
    Wtb : well-tried blade/baton/bow
    GT : Guiding Thread
    DD : Divine Defence
    VS : Violent Storm
    Accu : Accuracy
    Atk : Attack
    Pene : Penetration
    Crit : Critical
    Def : Defence
    Acc : Account
    tchat : trade chat
    Ham : hamstring
    Inv : Invite
    pt : party
    Tc : take care
    xbow/cbow : cross bow
    Those are shortforms what i knew...
    PS : for addition of your list, dieinpiece
  11. Haha
    wolfdragon99 reacted to Dieinpeace in Shortforms in game   
    Sure that the second link helps me/new players?^^ it lend me to a sex site 0.o
  12. Thanks
    wolfdragon99 reacted to Dieinpeace in Shortforms in game   
    T1-5    Town 1-5
    AFK      Away From Keyboard
    Brb      Be right back
    Gtg      Gotta go
    WC        World Chat
    Barb    Barbarian
    Dru        Druid
    Lock      Warlock
    DK          Death knight
    Pala      Paladin
    Necro    Necromancer
    CL          Chainless League
    Genie    Genie of bloody fire
    Lake      Lake Elemental
    WH        Warehouse
    SH          Secondhand Dealer
    Daily      Daily Quest ( Blue Quests)
    Lab        Labyrinth
     
    Easy
    Normal  } Tower
    Hard
    LMFAO  Laugh My ♥♥♥♥ing Ass Off
    LMAO    Laugh My Ass Off
    PVP        Player Versus Player
    BR          Brazil
    Sign        Sign of Imperishability
    KW          Killing Whisper (Armor)
    SD          Sudden Doom (Powerfull Lvl 18 Weapons)
    Map 2    Irselnort
    Mc          Mountain Clans (Faction)
    Mcs        Miracle Coins
    CC          Crimson Corundum
    AP            Arena Points
    GP            Guild Points
     
    I dont know all Shortforms in game. So pls post the shortforms you know and i forgot. :-)
  13. Like
    wolfdragon99 reacted to Jcbref in Heroic armor sets and where to find them (Jcbreff, Eu-Emerald)   
    time for submitting to contest had ended so i dont dare change it now, i will change it once judges announce winners and these become regular guides
  14. Like
    wolfdragon99 reacted to lallouss in Heroic armor sets and where to find them (Jcbreff, Eu-Emerald)   
    awesome awesome!! i would suggest add 1 tiny thing as i remember when i was newbie back than 8 years ago i didnt know how the bonus set works, i thought i would get the bonus x2 1st and x2 2nd, maybe you can explain it in few pictures so newbie players understand how heroic set armors mechanics work 
  15. Like
    wolfdragon99 reacted to Leinra in Heroic armor sets and where to find them (Jcbreff, Eu-Emerald)   
    Can i ask you to also check my guide? And also suggest if i missed something. Thanks 🙂
  16. Like
    wolfdragon99 reacted to lore in Heroic armor sets and where to find them (Jcbreff, Eu-Emerald)   
    i think it would be nicer if there is an small intro along an why u might want the said armors
  17. Thanks
    wolfdragon99 reacted to Jcbref in Heroic armor sets and where to find them (Jcbreff, Eu-Emerald)   
    because i originally wanted to include sets of greatness and snowy gear I have taken over 600 screenshots and organized them and then made collages of 4 from them but it would have been way too much work and they are basically same gear with slightly lower and higher stats
  18. Like
    wolfdragon99 reacted to Jcbref in Heroic armor sets and where to find them (Jcbreff, Eu-Emerald)   
    This list included every set except arena sets of greatness because they are available in shops and armor sets from snowy boundaries because they just drop from dungeon corresponding or -2 level and there are way too many sets of both 
     
    Level 15 sets 2 pieces from Berengar guards bosses and 2 pieces purchasable from Nadir Sard’s Lenar the Virtu Trader
     
     
    Level 18 sets from dungeon Berengar tower: normal difficulty, and as a rare drop from Astral labyrinth bosses: Medusa, Echidina, Blazing Anax and Oko-Shaar
     
     
    level 20 sets 2 pieces from dungeon Berengar Tower: Mythical difficulty and 2 pieces from guild merchants in exchange for crimson corundums
     
     
    level 20 sets from Nadir Sard’s dungeon: Champions Colosseum, easy difficulty
     
     
    level 22 sets from Nadir Sard’s dungeon: Champions Colosseum, normal difficulty
     
     
    level 24 sets from Nadir Sard’s dungeon: Champions Colosseum, hard difficulty
     
     
    level 26 sets from Nadir Sard’s dungeon: Champions Colosseum, heroic difficulty
     
     
    level 28 sets from Nadir Sard’s dungeon: Champions Colosseum, mythical difficulty
     

     
    level 21 sets from dungeon Kronus’ Belly
     
     
    Level 20 sets from mythical difficulty of the dungeon: Rotting Garden
     
     
    Level 22 sets from mythical difficulty of the dungeon: Termitary
     
     
    Level 24 gear from Mythical difficulty of dungeon: Tree of Seasons
     
     
    level 26 gear from Mythical difficulty of the dungeon: Tower of Technopolis
     
     
    level 28 sets from mythical difficulty of the dungeon: Lair of the Sea Tramps
     
     
    level 32 sets from dungeon Mermen sanctuary
     
     
  19. Like
    wolfdragon99 reacted to Rick Chico Mabuti in About New Island near in Iselnort( Nadir)   
    They might add  level 36(+4) to the max level of the heroes?
     
    Because if they not add difficulty in new Island it might not good?
  20. Like
    wolfdragon99 reacted to Jaan in Knowledge Guide - Jaan, Eu-Emerald   
    Knowledge Guide

    Collecting Knowledge seems hard for some people, in this guide I'm trying to show you how I have done my Legendary achievement, the easiest way how to finish Knowledge talents, how to get Knowledge the fastest, how much Knowledge you can get in a single day and way more.
     
    First of all, What is Knowledge?
     
    Knowledge is a ressource you need to level up the Class Talent. Each class is divided into a category, for example, there are 4 Categories. Each Category has their own Special Talents:
     
     Damage Dealing
    -Blade-Dancer, Ranger, Seeker, Mage, Hunter, Rogue, Chieftain & Warlock
     
    Tanking
    -Warden, Barbarian, Paladin & Deathknight
     
    Hybrids
     Templar & Charmer
     
    Healing
    Druid, Shaman, Priest & Necromancer
     
     Class Talentes are splitten into 3 different Sections. ( Offensive, Defensive and Auxiliary)
     
    Offensive:
     
    Defensive
     
    Auxiliary
     
    Since we spoke about the talents, lets speak about, what you need to do to get Knowledge, how to gain Knowledge & where to get Knowledge.
     
    You can get Knowledge from :
    - Dungeon (900 limit daily)
    - Dynamics in Underwater Map                                                                                           
    - Raid Bosses 
    - Quests (900 Limit daily)
    - Guild Events
    - Daily Login Awards
    - Battlepass
     
    Dungeons:
     
    You can get Knowledge from dungeons. The higher the difficulty of the dg, the more Knowledge you get. 
    In my opinion the easiest and fastest way to get Knowledge in dg is Easy Tree. The Dungeon is located at Marakosh(t3).
    The dg takes 2 minutes solo as damager, in a party of 3 people, it  takes less than 90 seconds to finish this dg.
    8 runs needed to finish the daily limit of Knowledge in Easy tree. That way, it will only take you around 10mins to finish the daily dg.
     
    - Easy         120 Knowledge  each run.
    - Normal    135 Knowledge  each run.
    - Hard        150 Knowledge  each run.
    - Heroic      165 Knowledge each run.
    - Mythical   180 Knowledge each run. 
     

     
    Dynamics in Underwater map:
     
    There are 6 dynamics daily, every single one of them gives Knowledge. The upper ones are easier than the down ones.
    You are only able to do them if they are activated. How to activate them? How to finish the dynamics? Dynamics 1-4 has no cooldown to activate. Dynamic 5-6 do have a cooldown of 3h. Once it's activated, you got 90 minutes to finish the dynamic.
    You can receive 450 Knowledge daily from Dynamic.
     
     
    - 1.  Blowfish Monster.   Reward 75 Knowledge 
          - Kill 6 Elite Mobs at the upper part to activate this dynamic.
          - Kill 20 Horros of the Deep.
          - Kill Blowfish Melanodon.
    - 2.   Infamy of the White Sharks. Reward 75 Knowledge
          - Kill 5 Pirate Baits to activate this Dynamic. 
          - Kill 15 Pirates
          - Kill Captain Thomas the White Shark. (300k Boss)
    - 3.  Will of the Swashbuckler of the deep. Reward 75 Knowledge
          - Kill 12 Sea Baits in down part of Underwater Section to activate this Dynamic.
          - Kill 15 Gladiators
          - Kill Arsinus the Swachbuckler of the Deep.
    - 4. Oath of the Crimson Waters . Reward 75 Knowledge.
         - Kill 10 Elite mobs in bottom row to activate this Dynamic.
         - Kill 20 Crused Octopus.
         - Kill Mytion Purplewater.
    - 5. Airless Frigate.  Reward: 75 Knowledge. 
        - Kill the Diver in the location to activate the event. 
        - Kill 10 Coral Nauplius.
        - Collect Cage with small fish at the barrels near the mobs.
        - Place the bait.
        - Enter the Lower Deck, Touch the shark and swim to the Ruby.
    - 6. Merchant's Treasures. Reward 75 Knowledge
        - Kill the Diver in the location to activate the event.
        - Kill 10 Creepy Ampullaria.
        - Kill Crustacean Mutant
        - Collect Faceless’ Amulet, Eastern Coin and Golden Turban. (Down left, up right and up left.)
     
        
      
     
     
     
     
     
     
     
     
     
    Raid Bosses:
     
    This is the hardest thing to keep track on. Every Raid Boss gives Knowledge.
    The Raid Bosses die pretty fast, so you have to be prepared to get to them in time.
    You don't have to attack the raid boss or do anything. You'll receive Knowledge just by standing there.
    Max Knowledge you can get from Ayvondil Raid Bosses are 400 daily.
     
    The Black Elm
    - Located at Marakosh/Anzu-iri (T3)
    - You will receive 100 Knowledge after it's dead.
     Engineer
    - Located at Pelion/Tom-Lugu (T4)
    - You will receive 100 Knowledge after it's dead.
     Captain Giant Octopus
    - Located at the Underwater Map, up from Doom Island.
    - You will receive 100 Knowledge after it's dead.
    Orcinus
    - Located at the Underwater Map, up from Lonely Island.
    - You will receive 100 Knowledge after it's dead.
      Event Raids
    - There are usually Event raids at Horror, Snow and Spring Event.
    - Each of them usually gives 60 Knowledge.
     
     
     
    Quests:
     
    Quests are the one of the easiest thing to get Knowledge from. Each town in Ayvondil gives different amount of Knowledge. The harder the town, the more Knowledge you get. For me, as mcoin user, the fastest way I finished quests was. Get Quest at Marakosh, (T3) Take the collecting quests and buy the items from the Miracle coins shop, after you've done that.. you only need to finish 5 more quests to gain the max Knowledge after that. Easiest way to finish Knowledge.. Finish Pelion (t4) quest.
     
    Kronus's Labyrinth/ Astral Labyrinth
    - 60 Knowledge each Quest
     
    Norlant Swamps
    - 60 Knowledge each Quest
     
    Maliat (T1)
    -  60 Knowledge each Quest
     
    Tlaskoe (T2)
    - 60 Knowledge each Quest
     
    Marakosh/Anzu-Iri (T3)
    - 70 Knowledge each Quest
     
    Pelion/Tom-Lugu (T4)
    - 70 Knowledge each Quest
     
    Albatross Harbor/Thunderbird Port (T5)
    - 80 Knowledge each Quest 
     
     
     
    Guild Events
     
    To be able to get Knowledge from Guild Events, you should try to join a higher level guild, the chances to get the max Knowledge daily is very high there. Being in a lower level guild, would make it more difficult to gain Knowledge, since higher level ones are more active. My guild has finished this event daily, So I was able to get 1400 Knowledge daily just from Events. (2x Music of Magic, Wild Hunt) 4 GP Events daily. How to do them?
     
    Wild Hunt
    - 12 Hours Cooldown, can be done twice a day.
    - You will receive 100 Knowledge after the event was completed, (200 Knowledge max a day)
    - Find Rottung in Castle's and kill it.
     
    Music of Magic
    - 12 Hours cooldown, can be done twice a day.
    - You will receive 100 Knowledge after the event was completed. (200 Knowledge max a day)
    - Kill Nocturna
     
    Filth's Dungeons (Maliat t1 Event)
    - 16 Hours cooldown, can be done twice a day. 
    - You will receive 100 Knowledge in the first stage, 150 Knowledge in second stage.
    - Creatures of the Gray Hollows (First Stage): Kill Hornets/Cavers 
    - Satraps Lair (Second Stage): Kill 8 Satraps (300k Bosses)
    - Max Knowledge each Event: 250 Knowledge
     
    Lord of the Depths (Tlaskoe T2 Event)
    - 16 Hours cooldown, can be done twice a day.
    - You will receive 100 Knowledge in the first stage, 150 Knowledge in the second stage.
    - Cave Predators (First Stage): Kill Ayotls and 2 Chupacabras. 
    - Pontifices Abode (Second Stage): kill 8 Pontifices (300k bosses). 
    - Max Knowledge: 250 Knowledge (500 if done twice a day)
     
    Grove of Black Elm (T3 Marakosh Event)
    - 16 Hours cooldown, can be done twice a day.
    - You will receive 100 Knowledge in the first stage, 150 Knowledge in the second stage.
    - Dangerous Plants (First Stage): Kill Faiding Flowers/Malefibloom
    - Putrid Lands (Second Stage): kill Mistress of the Swarm, Rotten-Bud Ashud, Five-mouthed Goose and Moon-Maned Shandon
    - Max Knowledge: 250 Knowledge (500 if done twice a day)
     
    Rusty Wastelands (T4 Pelion Event)
    - 16 Hours Cooldown, can be done twice a day.
    - You will receive 100 Knowledge in the first stage, 150 Knowledge in the second stage.
    - First stage: Kill 6-8 Baits. You don't need to kill different baits, even killing the same bait, will finish the Stage.
    - Second Stage: Kill 200k Bosses(Steam & Horse) and Petriks.
    - Max Knowledge: 250 Knowledge (500 if done twice a day)
     
    Special Event
    During the Spring Event, you can receive Knowledge from Magister Avaris(NPC). You must gain spring reputation to be able to buy Knowledge.
    You will receive 250 Knowledge for 400 Spring Reputation.
     
    Daily Log in Rewards:
     
    This Feature is pretty new. You have to log into the game to claim the awards daily. In 20 days, you can get 2000 Knowledge.
    Day 3:
    - 500 Knowledge
    Day 8:
    -500 Knowledge
    Day 13:
    -500 Knowledge
    Day 18:
    -500 Knowledge
     
    Battlepass
     
    In the Battlepass, you get the most Knowledge at once, you will get around 9500 Knowledge from the Battlepass if you buy it, if you don't buy the Battlepass, you will only get 4500 Knowledge. After reaching 850 Points in the Battlepass, you are able to receive a Knowledge buff "Great Knowledge" which increases your gained Knowledge by 20%.  In my Opinion, the "Great Knowledge" buff is very needed. You should try to get it shortly.

     
     
    However, the maximum Knowledge you can get in a day is 5050 Knowledge without the Battlepass buff. You need around 500k Knowledge to finish all talents. However, to finish talents in a fast and not stressful way, you should find a very active guild. If you want try to finish Knowledge talents on your own, it will take way longer to finish. 
     
    Thanks for your attention, I hope this will help some people.
     
    Jaan, Eu-Emerald

     
  21. Like
    wolfdragon99 reacted to LeeLoo in [2023.07.23] The 18th Season of activities “Eternal Traditions”!   
    Brave warriors!
     
    Since the Great Rift, not only the contours of Arinar have been rapidly changing but also the fearless heroes destined to play a leading role in the Alliance's confrontation… However, the traditions of warrior valor and an endless thirst for adventure remain unchanged! It's time once again to pay tribute to these traditions and participate in a new Season of activities, which is only a few hours away from starting! Daily and weekly missions selected according to the level of your character await you in the Activity Center. Just remember that at 00:00 CEST, daily missions change, and the progress of unfinished missions is reset. The same happens with weekly missions every Monday at 00:00 CEST. 
     
    What rewards await warriors in the new season? The list of combat trophies includes a special costume “Rave”, a magic skill “Star Guide”, unique minions, useful buffs, new collectible emoticons, summer hairstyles, signs of Imperishability, legendary elixirs of unity and experience, additional warehouse sections and other trophies, including the exclusive “Chest of Times”!
     
    In chests you can find:
     
    Books:
    Book "Second Chance" Book "Underground Speed" Book "Second Chance"
    Instantly resurrects the character's minion and applies the “Invincible” buff for 10 sec. once during the lifetime of the minion. The extra life will be displayed as an icon next to the minion's health/energy widget.
     
    Book "Underground Speed"
    Increases the character's movement speed in the selected dungeons by 10%.
     
    Costumes:
    Bloody Judge Gullinbursti Serpent Buffon Count Onofre Defiler Decorative Skins of the Eternal Forest and Cursed Lands;
     
    as well as: 
    great elixirs of gladiator, unity, and experience special battle scrolls powerful potions precious bars “Star Guide” skill
    The mythical symbol of inner peace and caution will allow you to explore the expanses of Arinar with unique grace, elegance, and speed. The skill cannot be used during guild events, castle capture, arena battles, and underwater territory locations. The skill is available until the end of the season.
     
    Knowledge Bank
    Starting from the 18th Season of activities, completing daily and weekly missions will replenish your personal Knowledge Bank, which you can access after the end of the Season if you have the Battle Pass. For every earned point, Knowledge points will be added to your Bank, and the maximum amount of Knowledge you can accumulate in the Bank is 10,000 points. You can track the filling of your Knowledge Bank in the Activity Center!
     
    Do you want to get the maximum rewards for completing the missions of the Season of Activity? Then pay attention to the benefits of the Battle Pass, including an additional line of unique rewards! In addition, Battle Pass holders receive:
    additional slots with daily and weekly missions; an additional cell with a reward upon completion of all levels; personal warehouse and guild warehouse from the quick access menu; the possibility of a free hairstyle change at a personal hairdresser. After completing all levels of the Season of Activities, an additional slot with a reward will open for owners of the Battle Pass! Get an exclusive “Chest of Times” for every 40 points earned an unlimited number of times until the end of the season!  
     
    And don't forget about the opportunity to give the Battle Pass to any player from 6 level of character as part of your Alliance and game server! You can do it right from the Activity Season menu!
     
    The season starts on July 24, 00:00 CEST and lasts until August 28, 00:00 CEST. 
     
    Go ahead, for battle trophies!
    AIGRIND
  22. Haha
    wolfdragon99 got a reaction from Zensoku in video of test server !   
    Honestly I was just a little confused watching this even with the 3 vs 1 being the most straight forward part, I was expecting an inside peak with maybe gameplay differences or what people thought so far about them so far.
  23. Like
    wolfdragon99 got a reaction from Drakoslayd in T6 dessert   
    It would be interesting to see what they come up with if they more experts
  24. Like
    wolfdragon99 reacted to Drakoslayd in T6 dessert   
    I got away just fine with very miminal buffs of the T5 Avylondil talents. 
     
    I do hope to get the class talents though. 
     
    And please I do hope we get more experts 
  25. Like
    wolfdragon99 reacted to Drakoslayd in How much it cost to max talent branches?   
    As far as I am [not yet to expert skill buffs for Deathknight] about 2500~ knowledg and 3000~ gold per skill at 1/3
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