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Whitex

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Posts posted by Whitex

  1. 8 hours ago, Luiz Carlos said:

    Você não joga de paladino não é mesmo? Ahahahaha esse escudo tão esplêndido torna a classe dependente de terceiros coisa que um rog esquiva um bárbaro um mago e um dk fazem solo um pala não faz.. e se você toma um gank e está sozinho você gastou 3 pontos no escudo ATOA O CORRERO SERIA IMPLEMENTAR UMA MECANICA QUE SE O PALA USAR O ESCUDO EM UM ALIADO O ESCUDO FICA MAIS FRACO E SE USAR NELE AI SIM TEM 100% DO EFEITO ISSO JA BALANCEARIA A ARENA

     

    PvE - Exceto na DG Primavera você não faz (e nem deveria porque o jogo é em grupo) nenhuma outra solo.
    PvP - Não existe arena solo

    Resultado: o Pala sempre vai ter alguém pra jogar o escudo, e se não tiver, pq seu companheiro de time morreu, você não fez seu papel de pala direito, porque o papel do pala no jogo é proteger e ajudar os outros.

    A sua sugestão tornaria o paladino individualista, se você quer ser individualista existem outras classes mais indicadas para isso, você pode escolher jogar com elas.

  2. As @Gladiator already pointed out, I also think the issues to be solved are more in the macro instead of micro.

    I think this is more complex than it seems to be.

    A hunter walking faster as a seeker? NO WAY! Imagine a hunter walking faster as Seeker, both got the same place at same time, who has distance attack advantage? who has stun advantage?

    A warlock jumping as a mage? Almost the same example above, mages stun for less time than a warlock, mage has antistun skill, warlock jumps same place same time with mage who has advantage? 

    I can keep writing here all day, it's impossible to balance mobility giving similar skills to Legion because the classes on the two sides aren't similar.

    They are not opposed to each other. They are unique.

    The best way to give Legion mobility is creating different enviroment which mobility is something that can be countered in some way.

  3. 3 minutes ago, Luiz Carlos said:

    Paladino.... Uma classe esquecida brow 

    Eles não sabem a funcionalidade de um paladino em um RPG.. o único RPG onde rogue cura e paladino é uma classe frágil e dependente... #Reworkpaladinclass


    Paladino tem um escudo ridiculo de absurdo. Paladino bem montado tanka qualquer coisa e ainda buffa a pt toda (endgame overall já era melhor que warden... agora então).

    Abs

  4. 20 hours ago, Gladiator said:

    Blocking is part of the arena, and wasting the opponents time is how you win, you might not like it but I don't think removing time from the battles the solution, maybe enable players to leave the fight a bit earlier.

     

     

     

    Give UP Button or maybe dmg statues in every map. 

  5. Hello guys! First of all, let me introduce myself, for those who doesn't know me. 

    I'm Samba, a lvl 32 bladedancer, freeplayer for 3 years in a row (until this year) from BR-Tourmaline

    I play RPGs and MMOs since Diablo 1 / Ultima Online - 1998

    I rarely came out here to write something, but I always read topics from all over this Forum (from Russian part to International).

    Recently, in the game, I've been focusing on arena and trying to make my character one of the best of it's class for PvP, I really try
    to optimize and test stuff on the game to it's limits.

    I enjoy creating new possibilities and teaching other people how the game can be seen and played by different strategies and perspectives.

    As a player, i think there are a lot of things when we talk about PvP that are kinda unbalanced, (specially with Chosen classes, I think they are OP right now).

    My own class, the bladedancer is pretty overpowered on PvP battles. But I'm not here today to bring this to the table. Today I want to talk about the enviroment, the ARENAS.

    Note that all the solutions I'm bringing here are just ideas, and maybe they can't be implemented on the game engine, or they will loose financially in some way.
    But not only in the game, I think together we can think and find different ways to solve the same problem and everyone can win, players, devs and the company. 

    All that said let's go straight to the point.

    GENERAL

    Problems:

    a. Castle Pots and Scrolls

    I've already found some topics about this on the forum, but not listing all the pots and scrolls.
    Only some who really make arenas unbalanced which are Healing % pots and Def / Resist % scrolls
    wich I agree with @Gladiator, don't ban or ban all. But i'm on the side to take it all off.
     
    b. Level differences

    Maybe there is a topic here somewhere about this, but I didn't find it.
    The problem is people with 4 levels difference competing in the same arena ranking

    Example: If a lvl 32 player DMD arena 2vs2 with another  lvl 32 in his party,
    There is a 3rd guy lvl 29 DMDing with lvls 28. The problem here is they are going for the same ranking and not facing each other ever. 

    c. Multi Logging

    I saw a lot of topics about people complaining about that too.
    Recently in BR Tourmaline some people got banned for 14 days because of this bad (forbidden?) practice, but it took an effort from a lot
    of players to report them. And till we get to this point, they made their characters full arena doing this for a long time.
     
    d. Bots

    Fortunately, in BR we didn't face this kind of problem until now, And I hope it keeps this way.
    I saw a lot of players from other game servers complaining about this with meaningful and unquestionable proofs.

    e. Time & Blocking 

    I know a lot of people will argue with this point (that's because they've been playing in this scenario for a long time), but for me there's no point in blocking and beeing blocked on the arena.

    Did the dev team ever taught that no one wants to UNplay the game?

    IMO no one should take my FUN time, and that's what block is, just people taking time from each other instead of healthy fight for the prize in the end.

    f. Maps

    Some maps, specially on the 2vs2 arena make it possible to "weaker" (not always) players run all over the map and don't chase the fight.
    In my opinion, again, there's no point at this.

    g. Visual Bugs 

    Specially with skills used on the floor (Legion side have way more), but also with players hiting from the other side of the map
    or barbarians jumping thru map walls. 

    h. Rank System

    The AP Rank System is overrated, the ranking position should be measured with other formulas.


    Possible Solutions:

    a. Remove all Castle buffs from arena, let them be used where the name already says CASTLE , or where there is a GvG fight where they will not unbalance the battle so much.

    b. Make it not possible to go arena with players on a lower rank

    c. Inside the game, exclusive report system for Multi Logging

    d. Inside the game, exclusive report system for Bot using

    e. This can be more complex than the others, Personally, I would cut the arena battle time in half and insert renewable buff totems without the hp recharge (like in 5 vs 5). 

    f. Remove all maps that doesn't make the battle dynamic, and possible to run over and over non stop ad infinitum.

    g. I have no idea how to solve this.

    h. I have for this one. 

    1st: Count the number of Wins (like 5 vs 5) and daily or weekly Imperials of Greatness prizes, instead of monthly.

    2nd: 3 points for a win  - 1 point for a tie (consider any alive player, instead of equal number of players like 1 on 1. You can't (or choose not to) kill everyone? It's a tie) - 0 points for a loose (In the end... You made more points, congratulations you've won your prizes).

    SPECIFIC

    The Arena 3 vs 3 Random

    Problem:

    I don't know about other game servers but in BR server what happens is:

    Someone from Legion side logs in a Sentinels (the otherway around is also true) weak character
    to DMD the arena and the battle is rigged.

    Possible Solution:

    Redesign this arena or make it not random (of course, taking the GENERAL changes into account)

    +++

    I almost forgot!

    Please make a change equipment set BUTTON, it's really annoying change every single part when you go fight PvP and for people who have
    different sets of equipments for each situation

    This will bring more dynamics to the game. 

    ________________________________

    I expected that I could have been more straightforwarded possible. Sorry about any english errors, has been a while since I don't write, hope you guys don't mind.

    That's all for now,i hope everyone feel free to discuss this topic and argue with respect and kind.

    GL to all of us, but it's time to break this system and evolve to something that will be more enjoyable and fun to everyone.

    The arena like it is today, atleast for me is pretty bad and stressful.

    @lallouss
    @Gladiator
    @Reivenorik
    @Akasha@Peony@Higgings







     

  6. 2 hours ago, Higgings said:

     

    They take part to this because it is new. And in the case of the Spring Event, the last buff gave something very useful to go on with the storyline/reputation. 

     

    I'll repeat it again: war needs an update. 

    I agree, and also Raid Bosses, Elm, Engineer, Orcinus and Octopus should drop like Nocturna and Rottung, with a chest. 

     

    If a Raid Boss theoretically needs more than a single party, why doesnt everyone from the same guild cant get rewarded?

  7. On 6/2/2020 at 1:08 PM, SageofWarspear said:

    ??? 

    Remove rush resist because you already can have resist from the 3 resist stacks. Too much resistance given to bd otherwise.

    Already can pre buff resist stacks then rush = same thing.

     

    Attack force passive ? You mean power of Blades ? It's a fine skill and just auto hits just like seeker basic skill exacerbation thou 40% instead of 25%. Bd lack crit to deal really insane damage anyways. Bd need resist yes ... but not too much. Otherwise any non tank hero has slim to no chance to kill it 

    This New skill doesnt change the fact that a BD cant resist 6 stun in a row. Without Rush Resist a BD would never kill druids, warlocks and hunters. 

     

    Even with Rush and New skill sometimes still hard to get close in a 3x3 or 5x5 arena Battle. 

     

    You should play with It before ask for nerf something.

     

    Power of Blades is slightly unbalanced to me because makes bd dmg much higher than other classes like seeker and ranger

  8. On 5/28/2020 at 11:59 AM, SageofWarspear said:

     

    Remove rush resist and all should be fixed

    Rush resist was actually a fix because a bd could never get close to their enemies with 6 stun in a row. That would make bds exclusively PvE and useless specialy on GvG and Wars.

     

    If you want to cringe on something about BDs that should be the Attack Force passive skill

  9. 8 hours ago, Whitex said:

     

    A hotkey to save and change the entire set of equipment the character is using.

    Since the game have various types of weapons and armors (PvE with diff bonuses, PvE under water, PvP) and in a lot of situations we need to change it fast, it's pretty annoying to open the inventory and change one by one.

     

    Thanks for your time.

     

    @Reivenorik

    @Akasha

    @Oxygen

     

    @Higgings

    @Gladiator

     

    Please help me with that 

  10. Hey guys, I really like all the ideas about the skills, some of them need some refinement, but overall I tought the team is doing a good job.

     

    I know you guys should be really busy to fix everything as soon as possible, but I would share my toughts about what stuff I think need to be reviewed:

     

    1. Paladin Shield is too strong

     

    2. ALL Hunter's stun can only be countered by resist status.

    Full arena sets doesnt have this stat, maybe block/parry should work against one of these stuns or just have small chance to fail.

     

    3. Barbarians rush skill (wich seems work 100%) stun time is OP

     

    Let's try to fix old unbalanced stuff together with the New stuff, this will be much appreciated.

     

    Extra: 

     

    The UI changes are pretty awesome

    I just think you guys forgot one little thing:

     

    A hotkey to save and change the entire set of equipment the character is using.

    Since the game have various types of weapons and armors (PvE with diff bonuses, PvE under water, PvP) and in a lot of situations we need to change it fast, it's pretty annoying to open the inventory and change one by one.

     

    Thanks for your time.

     

    @Reivenorik

    @Akasha

    @Oxygen

  11. 11 minutes ago, Higgings said:

     

    What is not really fair is that you guys go and start killing a boss knowing that there is someone else before you, if you ask me. 

     

    :smoke:

    Maybe you don't understand, let me make it clear.

    EXAMPLE: 2 elven PTs are fighting for Elm, one of those PT is full mages (which have more dmg skills than any other class)  
    PT number 2 has 2 speed rangers (which depends on the skills activation (progressive dmg) ) 

    This is not balanced! If mages gave the 10% dmg at the start, even if the other PT is same level or higher amped equips they will loose

    I understand your point, but if someone is killing a boss before you, is up to you and your own ethic and moral.
    The consequences, in game, believe me, will happen for those "Trolls"

  12. 41 minutes ago, coldravens said:

    What about low dmg pt start to kill the boss, bring it to 40% hp and then some full +10 pt come and get the kill cuz they do more dmg, how is this fear to the low dmg pt witch probly are guys who are questors and try to improve.Thats totaly unfear to them to get rowed by much stronger players, not to mention it open new ways bored people to troll other players.

    About this... let's be real, Ragnarok MVPs formula was a good one, I don't know the exact function but it was something that considers DMG inflicted to BOSS (x2) + DMG took from BOSS (x1).  

    To me, personally, the way it is right now doesnt make any sense at all. Ex: Someone come and take 10% hp from 1kk (100k) monster, my PT came and take 900k and we don't get rewarded, not really fair huh?  

  13. 5 hours ago, Reivenorik said:

     

    The guild, which successfully completed both stages, receives the Tritons’ blessing, and with it, temporary access to the main treasury of the underwater kingdom - the dedicated dungeon “Sanctuary of Tritons”.

     

    Sanctuary of Tritons

     

    The final dungeon of the new sector, which has only one level of complexity, will become a real test of strength and courage. Besides the fact that only winners of the two stages of the guild event will have the opportunity to enter it, inside you should expect a not at all joyful reception.

     

    r2atkrZhLnQcT_63LWyc_AGoyattUQokJjlBP059

     

    This dungeon is fraught with a bunch of dangers that only the most courageous, persistent and resourceful warriors can overcome. Get ready to use the arsenal of your best qualities and use your characters at full capacity, because the reward will be worth any effort.

     

    As you already know, “Ship's Graveyard” will not let you be bored, because to all of the above you are expected by the most dangerous raid bosses, treasures of sunken ships, incredible rewards and much more.

     

    8h-oPCU3Gpx6O_Xs8Q1YXjAiA7BEzYsLfZBNGnGa

     

     

    😉

    YAAAAAAAAAAAAS!!!!!!

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