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Mewingdrip

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Mewingdrip last won the day on February 14 2018

Mewingdrip had the most liked content!

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About Mewingdrip

  • Rank
    Brave Squire
  • Birthday 06/20/1998

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  • Gender
    Male
  • Location:
    Mostly Caravan

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  • Realm
    EU-Emerald

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  1. Mewingdrip

    Steam hours

    So since I hit this somewhat magical number and actually got to take a screenshot of it I'll post it here with the following question: how many hours do you have? ๐Ÿ˜„
  2. There is chest and boots, helms never had dodge. You just have to check more carefully
  3. Maybe you didn't notice, but if you go to the awards dealer in ayv you will find out, to your surprize, that there are lv28 awards with dodge for rogue/hunter =O
  4. Just so you know, I'm playing this game for over 8 years, dare to say 9. I'm considered to be a "pro" rather than a typical "op" but noob player. Time passes the same for everyone, but not everyone knows how to use it in their advantage, and what all these years of playing warspear together with other MMOs taught me is how the mechanics of such a game work. If you'd have my barb (or anyone else who didn't main barb for a good amount of time) you wouldn't be able to beat half the players I usually do, simply because you're not used to how it's mechanics work. Same as if you'd give me an "op" ranger, I would most probably lose to noobs way weaker than me in matters of gears. And my "chargue+2 hits etc" won't kill any +10 druids, I have to fight and struggle through 2 of their stun cycles until I can kill such a druid, and God knows if I will even do it. One last thing that you are not really sure upon is defeat: it does not hit 2000 on +10 druids but more like 1300 something And chop hits to high because I put skill points into it, it is 5/5 and has the +12% dmg relic attached to it. a lv1 chop won't ever hit that much. Also my "chargue" doesn't hit a lot of dmg, it's rather insignificant, and since it's lv3/5 the stun duration is 2 sec and it has a 60% chance of stunning, most of the times I use charge only to get close to running casters, not to stun, I'm very aware beside lucky relic I don't have any real stuns. But WAIT A SECOND am I the only one who notices something? 1 barb switched from standard permastun build, gave up on an entire skill (shield strike), can't stun anymore, doesn't have as much def and fero as it used to, gave up completely on a stat (block) and you still find something to complain about? seriously, give it a damn break, go and make a blade dancer, they got +40% autoattack damage PASSIVELY (not even requiring activation or mana usage). What else do you want? Flowers? Go chew some off of the field in the back of your barn.
  5. You are daydreaming. My dmg is 1009 ONLINE, you took a screenshot while I was online then added to friends so you can take a screenshot later when I was offline. but this can be easily proven by anyone who inspects me anytime when I'm offline. I'd also like to mention that, using the latest warspear calculator online, at +10 with that spear I will have exactly 1105 dmg WHILE ONLINE, not "more than 1300". (which a bd even using swords can reach 1177+) One last thing that worths being mentioned is that while using a 2h weapon, barb can't use the one skill you're so afraid of: shield strike. I have no stuns, and while I hit 700/autoattack max to a +10 bd, he hits me 1200/autoattack easily. Also, am I the only one who remembers ela got banned from forum for trying to bypass a 2 week mute by creating a second account? My question is why is he still here? Update: I'm sorry, seems like I'm wrong this time, you're right, I indeed have 1009 dmg while offline, do you want to know why? Because it seems like you can inspect people and see their stats together with guild buffs as if they were online, so I have 1009 both offline AND online. At +10 I would still have 1105, not "more than 1300" Not sure if the inspect with guild buffs is a thing really, it may be a bug, so please a dev take a look into it
  6. Hope nobody will feel offended by it but this is stupid ๐Ÿ˜•
  7. that makes no sense, since we add cooldown as percents not points, like def once you have a certain% of something you can't have more or less than that specific % there is absolutly no sense in it having a diminishing effect
  8. I have a question, is Cooldown stat's mechanics going to be fixed after update? Because right now it's not working properly. As we can see here I have 0 cooldown, so the skill cooldown is at it's standard value: But once I add some cooldown (34.3% in this case), by performing REALLY simple maths (360*0.343=123.48 so 360-123.48=236.52 which should be the new cooldown) we can all notice that something weird happens: ??????????????????????????? Where is this value comming from? and I'd like to mention this happens for all skills, not just this one. Cooldown stat isn't working properly on any skill on any class. P.S.: I used 28 sized font so that the text would stand out between the screenshots.
  9. So bladedancer's era is back, isn't it? can't wait to see bds doing 1000+ dmg with an autoattack to +10 tanks ๐Ÿ˜„ Will be so fun *YAY* (no) NO WORDS
  10. Wait wait who said we're understanding? xD
  11. When will devs understand that some of us are addicted to this game and they should tell us exactly how long every maintenance will last? It's very cruel what's happening right now, we fall to their tricks like we were all dumb u.u I am in pain... And I bet I am not the only one ๐Ÿ˜ข
  12. Mewingdrip

    FUN DAMMIT

    Yea but I mean in-game, people already say I'm afk enough Did those last week, fked up +8 craft gloves lv26 back to +7 then broke their durability
  13. Mewingdrip

    FUN DAMMIT

    We all know a game like this gets boring from time to time. The question is simple: what do you do for fun?
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