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Pecleb

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Everything posted by Pecleb

  1. Pecleb

    Next Event

    gears or runes? gears only in halloween runes soon i hope :p
  2. With expert skills hit's hard to make pvp fair... Lock and DK are OP in pvp, elves are OP at war, but arena is pretty balanced in my opinion. Think also that if lock fail stun u kill him in one armstring... And don't forget locks and dk full stun need sacrifice other skills that are better in pve. Btw it's fun to see bd complaining, it is still an excellent class even without counter :D But this time i agree: i have no problem with locks i think the class is mainly designed for pvp. Netherless i have to say i think DK OP, and just like BD got nerfed when was OP it would be fair to nerf DK as well. Too bad i was lvling up dk bcs OP but sincerely i don't understand why a class wich is already the hardest to kill in game can full stun you... In my opinion 3 skills are too strong: -dark shield. But it is the skill that makes dk unique leave it as it is there is no reason to nerf it -critical reserves. To give u an idea i met several lvl 20 dks in arena healing 4k in ONE reserves... like... wtf? Perhaps reducing the number of ticks would be good. But nerfing it too much will make it quite useless :/ -blow of the silence: I think this is the most unbalanced DK skill and strongly deserves a nerf... The silence effect is damn long, the skill remains on the weapon if parried or blocked, and it stays on it quite long, the CD is short and u can use it u are under root or armstring or fetter so ur ennemy cannot use it's skills even if he stuns u first... I suggest: -reduce max silence duration to 3-4 secs -make skill lost if parried or blocked -make last only duration of exhalation of darkness before u hit someone -Strongly buff dmg: like twice normal dmg, to make it useful like this it will still allow u to keep ur opponent stunned a while (this+sharp shadows+exhalation) but no cycle stun, and no 100% chance work
  3. XD yes the win pt was full +9/10 we had no chance. But we had litteraly no delay in demand and i guess it was bcs we fought. Usually when we don't we got veeryy long delay Yes i agree that losing shouldn't be awarded by rank! I have no experience of lvl 28 but at other lvls i see that most of the times season winners got 80-90% win. As long as they will give free ticks for lose pt they will find ppl (me sometimes... 1h lvl 18 5v5 lose=600 free ap) who want just ap and don't care about rank. Im 100% for ur last proposal i just think it will solve few things only: for me the efficient way to counter noob spam for rank is to remove pre-made pts, as u suggested it. But if u remove pre-made parties, there won't be win-lose anymore anyway. So except the need to be a really good fighter and not just to spam 10 times more than the others to win a season i don't think this change will have a big impact. Nethertheless since i don't see any drawbacks of this ranking system for the moment, but only good things, i support it for slightly the changes are!
  4. This is interesting. But i think spam is not all about win lose. Moreover with free tickets u'll always find ppl. I do it myself with my mage in 5v5 when i got nothing to do, but we don't even need win-lose: last time we fought 45 times in 1hour, without winning once: i think just the fact u fight and dmg-kill some of ur opponents make u considered not like a bot loser :/ Still i would like that ranking system to be implemented bcs with it u won't be able to win a season with 50% lose anymore. Only the best will win. This+remove pre made arena parties will be great. And i think devs will benefit it too since u'll need to be really high amped to win a season and the challenge will make ppl fight more and not just set everything with their friend. As i said before, i think a system to ease access to 5v5 should be added too. With all these changes im sure arena would be really more interesting
  5. Skyfire rings are very good for druid. get them if u can, enchant with hp, buy waterball or roots and keep 3/4 link u'll be excellent :D (@julie i think better have 3/4 link, i find 2/4 still quite slow, and i don't think any other skill would be worth putting the remaining point at lvl 20) i don't think there are really good relics for druid. -im not fond of salutary healing. well it is one of the best relic but it is 10 or 20% chance and is usefull only if ur tank is bad :/ -dmg relics like penetration are not necessary, druid isn't good at dmg. poison perhaps if u want -perhaps physical defense relic on barkskin can have some utility, but once again it is 10% chance relic and since barskin CD is long it won't help much. the only relics i think are usefull for druid are magic might or unprecedented health on healing dew, and life weakness on lighting is good against bosses and for pvp (but this was event relic) anyway concentrate on equip first, druid really isn't a relic class in my opinion.
  6. well life steal is not bad for druid, for no class it is, but it really isn't necessary. enchant cloak with solidity and amu+ring with health will help u be stronger with link and have more time to react if u take agro. And of course u will spare lots of gold. As for skills i would suggest roots or waterball. if u go dg roots are good bcs AoE dmg and slow mobs. Waterball deals more dmg but focus one target with few AoE dmg. The fact it reloads almost two times faster makes it quite nice. barrier is good: 500dmg blocked and healed. But i somehow don't like it this much bcs of the 40sec reload and bcs if u need to react and u have already link 3/4 both skills will have same efficiency, but link reloads way faster and the two sec delay between expert use is annoying. Stream could be good to. I don't really know how strong it is, but the fast CD, the fact it heals up a (very little) bit of mana, and the fact u just need to click it make me like this skill. So go for dmg skill if u think ur heal is ok, barrier or stream if u wanna focus heal. Skills i think u shouldn't take: -song: at 1/4 30% chance activate and low duration, u really can't rely on it -tornado: low dmg, roots are way better for AoE control or dmg, and waterball is better for focused AoE (and stun if use lightning)
  7. .... Maybe that's why u don't understand all we are saying
  8. don't wanna be any of these they are just too much depressing. Perhaps atm im quite a wlock cuz im working very hard and don't have much time for social life, but in one year it's over and i sincerely hope i'll come back to normal life! Pls change pala to a polyvalent friendly guy, who helps everybody and find his way through life :D the friendly support class of today that can join any pt to help for anything. That id like to be xd. Cuz for the moment if ur not a shaman or a necro...
  9. Really if the balance is what u say why not leave it as before if u need kill hundred of mobs to kill one ppl? Ur solution is to make ur proposal useless XD Moreover there will always be annoying ppl to steal bosses just for troll. Not only tanks will be able to steal with agro but everybody just by killing you The fact is that it will be exactly the same difficulty for a farmer to kill the stealer than the opposite. At the end only +10 ppl will be able to farm. And lol did you realize what u say? Stealers DO exist and are even frequent. Raezer doesn't think "evil", if someone wants to take ur boss why would he debate with you? Do you think you would have time to answer if so? Today u see quite often ppl come and direct steal ur boss i don't see any reason why they wouldn't just come and kill you. And even if ur "smart and nice". those guys usually aren't, most of the time don't know you and don't care... Moreover they could just stun you or reduce ur HP so the boss kills you, they don't lose points, and they farm boss. They win at everything.
  10. i don't like it. of course u will be able to kill farm stealer, but they could also kill you when u are farming
  11. -It is annoying not to be able to go arena with friends anymore. Having good team strat was nice. But i agree it will be more fun bcs those +10 pt are just arena farm and other don't even get a chance, some fo my partners often don't even fight -Im not sure adding rewards to 10 first will be good. Sure more ppl would be interested in arena fights, just like in guild tournaments, if there is more reward slots. But 5 could be a maximum, for now at least. Perhaps #1 get greatness and armor, #2 and #3 greatness, #4 and #5 contender, but not more than arena buff for rank 6-10. - i totally agree season is too long. u need max 2 weeks of spam to reach the rank u want, then nothing happens. 1 month would be way better. even 6 week is too long. But if u make seasons shorter+add rewards many ppl would get them. I personnaly prefer not to change rewards but make 1 month arena season -The 5v5 arena would be totally dead. Today it only works with pre-made arena pt with tickets of the one who want rank. Perhaps add more ap gain in 5v5 for ppl to get more interested in going 5v5 + disable all arena demand will help. Also could increase lvl range but with a system limiting the difference between the sum of the lvls of the 2 pts
  12. 1) Im impressed by the fact u thought about so many aspects of the things and tried to introduce all issues with different point of view. Very very clear post, u got really interesting points (i guess u thought about it quite a bit). Thank you for that 2)I will answer tomorrow im tired and with all points developped here i need some time to think XD
  13. 1 uf u want to equip a new relic, the old one of the same type will be removed (lost) 2 u can have as many copies of ur relics as u want. i have penet relic on teleport+stones on my mage. The only restriciton is 1empowering+1attack OR def max per skill 3)i thought about those OP combos as well. I tried with mass retribution on purifying (bcs it's cheap relic), to see if DoT dmg from fetter of justice applied to mobs hit when relic activated. It does not. so i think ur magic poison, life weakness, etc won't work. For blood devourer im not sure, since if u put penet u will do same dmg on all mobs hit by tears, perhaps blood devourer relic does quite the same and applies on overall dmg done by the skill. But for debuff relic im pretty sure the debuff only applies to primary target character if u use it with tears.
  14. i have heard those levers are used to lower boss dmg. but idk how much from. about those buffs idk. i think it's related to boss dmg as well. perhaps one lever=one less buff? anyway i think the boss is not the main problem in this dg. even with 1k dmg if u managed to get here it should be fine. Sry i can't help much i never did tp.
  15. portuguese is not far from french and that's what i understood too... "que eu acidentalmente vendi em t3 m4 npc" what does that mean? "that i accidentaly sold to npc t3 m4" isn't it? im just curious
  16. perhaps make compromise? the skill is very good, but the cd is very long. since barb can have 10s at 4/4 with fatser CD i think they could buff it a little but: -Don't increase the duration, more than 6sec would be too op i think. could easy kill smbdy during that time. -reload needs to be longer than warlock stone body. 20sec reload is way too fast for ennoblement. i think 30-35 sec would be nice, making it slightly better for support while not giving such and advantage in pvp. Anyway despite i really think the skill deserve a buff, i would not vote for it: the class is already really good like that. perhaps best class in pve, don't need be better in pvp. It's like for bd: some of their skills really don't change many things, but lol who could say bd need buff.
  17. Fact #158: that's bcs warspear is one of the most adictive games ever XD
  18. im not rich enough to build full solidity :D but i can show u that with same def u get same dmg with or without solidity, except for critical hits. Whereas with resilience u get less dmg from players. this is why arena players prefer enchant their arena gears with resilience than with def: for pvp it's only bonuses. Max solidity is 50% (more would mean u get less dmg from critical than standard attacks). Look in pictures from the game: alexwhite took a screenshot with max def and solidity. like 30-40 post before last one: 80% def and 50% solidity
  19. powerfull shot good for low lvl then i don't find it very useful. i go for pvp build bcs the dmg difference isn't important at high lvl for pvp ranger: 5/5 blessing, 5/5trap and 3/5 scatter ot 5/5 scatter and 3/5 trap for pve ranger: 5/5 blessing, 5/5powerful shot and whatever then. max dmg but other skills useless for pve
  20. BDs skills bug high dmg need fix down dmg u could nerf the dmg added from bd second weapon. there is no reson they have same dmg as rogue or range. suggestion
  21. i think magic event items should be improved, bcs they aren't better than standard ones. ppl mostly buy them bcs of life steal, or hp for ice queen. 15% is still balanced when full arena reward casters fight physical classes. But i agree this advantage for #2 is a problem. in my opinion event physical rings as well as arena #2 ones should be nerfed. like this bd would have less dmg. And rogue/range dmg could be improved bcs now except with mage i wonder what's the point in building a dmg class. I think about some changes like: -reduce by 40% physical dmg from event accessories -gives 10% buff to crossbow and bow dmg, and 80% added dmg from 2nd rogue weap, instead of 60% now, but leave 2nd bd weap at 60% -make magic ethereal craft get same bonuses as ice queen (6% rings, 7%amulet, and so idk for cloak since there is already standard bonus) and buff ice queen to 8% rings and 10% amulet for caster im pretty sure this will never happen..., but i think with these changes: -arena #1 reward would really be OP as they should. -there would be a point to get ice queen items since we will finally feel the differences with other items -physical and magical craft items would really give an advantage over event items. What i find fair looking at the number of ethereal u need to get them... -dmg classes would be more balanced. today u can take barb or bd instead of rogue/range in dgs and finish it in almost exactly same time. This is just a suggestion. I know that bd will be the nerfed class but... seriously they will still be very good and i think it will be the occasion to buff some of their skills a bit bcs now they have OP dmg and bcs of this OP dmg some expert skills are not very useful.
  22. Pecleb

    Arinar Grand Prix

    mage will win fair race i think, but everybody will try to kill him first in death race
  23. im 100% shield build for DK: u get or more def: very useful for darkshield, or op block, or a lot of regeneration for critical reserves moreover with 1h mace if u have dmg accessory u get more dps than wirth 2h so dmg difference is really low
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