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Zurp

Lord of Knowledge
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Posts posted by Zurp

  1. 4 hours ago, Sai Chandra said:

    I hasten to inform you that cool down time is not equal to the duration of skill it stays active. Cool down = the duration of time in between two successive casting of same skill. 

    He is talking about the duration of the skill, not cool down, which both are 8 seconds at lvl1. Relics (or any stat) can not change the skill description it self. 

    image.png.987d632d70beadda6ebf3d49301d71f4.png

    The area circulated will be changed but the description wont.

     

    Druids lighting bolt with +2 yards relic for example

    image.png.aca8f981ad2975873897b718decf0740.png

  2. 9 hours ago, Dewor said:

    Hey, I think there is a bug with relics. I have a seeker and recently purchased a relic for a skill called disappearance (lvl1 - 8sec invisible and 15% boost to speed.) I have added a great relic of continous effect which should extend the duration by 40%, however, I still get the skill for 8 seconds.

    The relic doesn't change the skill description. Use the skill and count how long it lasts, works fine for me.

  3. 9 hours ago, 0gull said:

    that's not how it work unfortunately, i don't know how you calculated it, but just by observing  a 2 dagger wielder attack without calculation you would see that he hit much slower than every 0.68 seconds

     

    First hit is done at 4.16, 10th hit is at 11.01. Average delay between hits is 0.685 seconds. Download the video and check in editor if you don't believe me.

     

    9 hours ago, 0gull said:

    this is the easier way to calculate it

    N = (R * x + L * x)/1.5.

    R = Initial speed of the right weapon.

    L = Initial speed of the left weapon.

    x = Amount of attack speed in %.

     

    (1.7 * 0.7 + 1.7 * 0.7)/1.5 = 1.58

    Lets use your equation with 10% atk speed.

    (1.7 * 0.1 + 1.7 * 0.1)/1.5 = 0.2267

    Something doesn't add up. I possibly can't hit faster with less atk speed..

     

    9 hours ago, 0gull said:

    you would need to reduce the 0.3 from the base attack of the weapon as following

    1.7*0.3 = 0.51 < this would be reduced from the base attack speed

    thus 1.7 - 0.51 = 1.19, then we add the other weapon

    I don't know where you got that reducing part from. 

  4. 6 hours ago, 0gull said:

    so for daggers it would be like that (considering the rogue has max attack speed)

    ((1.7 * 0.7) + (1.7 * 0.7)) % 1.5 = 1.58

    You need to multiply with 0.3 (or 1-0.7) to get the correct delay between attacks. Daggers with max atk speed hit every 0.68 seconds.

  5. Just now, Hourai said:

    If we're making drops guild-wide why should the achievement stay limited to one party? The only incentive from raid bosses atm is the lucrative drops that go to usually one or two groups of people/friends who somehow manage to keep being the killing party every time. Achievements have made people beg that group of friends/people to get it themselves, so why not remove it altogether? Its an mmo after all, award everyone who participates in something such as a raid

    Yeah I agree. Would just be weird that you can finish mythical achievement by just standing in location.

  6. 15 minutes ago, Lyzoic said:

    can I bump this topic :c

    Quote

    Don’t miss your last chance to multiply your power and prepare for the truly unbelievable battles. The next L arena season, which will something entirely new prepared, will only be properly met by the most worthy of warriors that don’t spare any effort in striving for victory. 

    Maybe this is something like that

  7. 2 hours ago, Peony said:

    Widgets

     

    The active widgets of the party that were introduced to the game in one of the previous updates have been improved and changed. Now you can not only use them to impact available party members, but also see debuffs, effects with delayed damage, effects with healing over time, as well as damage-absorbing shields for each member. Be careful, the display of the effects is disabled by default in the settings!

    @Peony @Akasha @snorlax Any change to get addtional row or two for buffs? Two rows isn't enough to see them especially during events where you get multiple different ones.

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