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Kyrai

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Everything posted by Kyrai

  1. I think Is not necessary know it, if we are still going get drop common resources In others games they don't show parameters but the chance drop is higher could be nice if developers update the old drop system to stop this dilemma
  2. Druid isn't good healer, shaman (1 Heal+AoE heal), charmer (1 Heal + 2 summon heal), necro (2 decent healing skills) and are more better in heal than druids. Druid is better support cause never die for spam stuns and patronage They still can with good equipment like CD bonuses 🤨, why x2 pene staff without CD, if already haves penetration skill bonus...
  3. Yes, it may be more interesting, but it's not like they're thinking about creating more activity to get the equipment. it will remain the same method more opaque easily if they have the 200k and implement this temporarily they continue to be saved until they make it available in the store ( - activity) and it will be a problem for those new arena players who are getting greatness points to get the level 30, because +10 Greatness are going block arena in all modes, so is a barrier for those pve people. ( - participation) Many people who will give up, because that causes competitions, and only one group will sue, depending on the type of server, an easy example you saw with the spring bosses, which was a total fail with the charmers. The idea is that there is availability for everyone because that causes people to keep playing the game. It's okay to create competition but it's better when many get involved and not just a few, that makes it boring, and that's why we're like this today. So if the competition system has not been functional and fruitful for trying to keep people active, then why keep increasing it? That's why I think they should create more methods that are available to everyone to create more activity if that's what they actually want. Because really I have a lot of criticism regarding the game, and I have seen some very good post of suggestions that have ignored them, and they are posts that could create the most active game regarding playing for fun and not for obligation. Those of us who play warspear always have that we like the game, but there is also the problem that there are still systems and mechanics that prevent us from playing it to its fullest. I mean progress normally like in other games that are also p2w Thank you but... Im a kitty =TωT)'=
  4. Total disagreement is to finish the pvp mode, it's too many competition people, and I say this for 3 main reasons. 1) The imbalance, it is my first point, not all classes are balanced for PvP combat, there are always some that predominate over others and those players who use weak classes will find it difficult to enter those ranks. 2) The time invested, many already knew that new arena equipment was coming since the first items came out in horror 2021, so many people already have their pockets full to buy the new arena items. 3) A hierarchy system, because there are people more powerful than the others, the suggestion forces those who cannot enter the first 3 ranks to obtain the new items, when it is assumed that those who have been saving should progress to be able to be up to those who are already greatness. In addition, those who are already greatness may also not be able to obtain the items due to the high competition. 4) most important, I want my charmer greatness :'3 for kill wardens like @El Pengu😝🖤 Yes is a valid reason but this suggest system is worst, forces many to stop arena, nobody wants demand and lose $$$ for lose tickets and no get oportunity to get new equipments so the suggestion doesn't upgrade the activity of pvp mode
  5. Guys I think I have a virus.. Ok virus gone Download now Cheshire Cat Antivirus v1.9.9
  6. The lost brother of cheshire cat welcome back to the Warspear family Hmm... Ok... I think you need take a shower first uwu
  7. In my server EU people builds charmers dmg because for support isnt good, nerfed stuns, and buffs so they prefer spam dogs and select enemy for AoE and clean others
  8. wait wait wait... entire pt? they can vs 2 or 3 but not entire pt xD charmer need more supporting developers are converting the class into dmg
  9. this is a topic based in screenshots, gifs or videos, that serve as proof that the elves are absurdly benefited, in pvps Anyway I'm really tired of the same situation so I'll leave the game, due to unfair gameplay reasons. but I will continue to be active in the forum, because I like it Name Screenshot: Lvl 28: 1 Paladin + 2 Templars and lvl 32 Paladin in Crucible Mode Strategy used: High CD for Shields, Fetters, Vortex, Healings, Mantras always the same to be untouchables. it's really annoying
  10. I didn't understand anything, it sounds good, but if you explain it better, the seekers already have a passive, and what would be the benefit? I hope it's not like the wizard's shield.
  11. A lot of elf characters have full area stun they just win from that, a lot of elf characters have shields so why does paladin or priest need support with it? it is unnecessary Our Unique stun aoe is Warlock, and he needs support all, but nobody wants to be a warlock because it is paper, and they ended up giving them a templar, because the developers think elves are weak in area stun, Paladin Mage Bd skills are useless? Our unique shield character is Necromancer, and you don't see many
  12. I love your art and scenarios
  13. agree, rogues and seekers always get permastun, the worst of all how make dmg on them if our stuns are not 100% chance? and ugly summon water is annoying
  14. @God Emerald First Secondst and Thirdst NONONONONONONO okey thank you
  15. Penetration + attack strength would be good, it would also be the first char of mc with attack strength skill. and already chieftain have penetration in passive skill Clan's Help
  16. Ok Are you sure about that? my charmer still does a lot of damage In addition, I have not found 100% accurate guides that say the exact damage of the dogs, so there is very little information to defend. And then there are 3 theories: 1) It could be that probably when they launched spring it affected a command of the destructible objects towards the summons. I mean the error of ALL SUMMONS not only those of the charmer. It is the most certain theory that I can give you 2) Perhaps it may be true that it was just the charmer but if it had been the post would have been more detailed, and it clearly says all the summons so it could be discarded 3) I don't think it's been 2 years living like this, anyway the charmer is still lethal in ferocity pvp damage. The error may have also arisen when they added the new skills of the class or when there were balances, so involving 2 years is discarded. Why don't they have great capacity? if they didn't have it, this game wouldn't exist, or maybe it would be a failed project. And to defend the developers of the game, in this case, studying programming is not an easy thing, it takes years of study and effort. They have a great game that can get a lot of potential, no game can be compared to this one, there are better games in terms of graphics, but this one manages to exploit mechanics, costumes, themes, stories, characters. And of all the pixel art MMORPGs, this is the best I've played, but if you have to keep fixing it Try found a charmer guide 100% info in the topics If you like mathematics you can create a formula that says the exact damage of the dogs, you could help many to know how much they would hit by amplifying, because I have not found official or any information about it. Many previously used a CD build to summon many summons dogs/birds and stuns, there were few that used a full penetration build. With the last balance everyone decided to go full penetration, and it always happens, when players exploit something that harms many, they end up being nerfed. Before on my server there were not many charmers, now many want to be for using damage summons when the class should be group support (in this I have always considered it a failure as a class, if it is support it should be a lot of stun like the templar but they ended up nerfing it), and much more that there is rage armor, because of the good stats it has in pve, and in pvp the relic is overrated Friend, you couldn't overcome the damage using damage classes, those who used damage characters received stuns and CD debuffs and others, that hurts them too much, meanwhile the dogs of the charmer class and summons were not affected by anything, does a dog have CD or attack speed? no, and they never get stuns for being summoned. In the case of my server, a group exploited the class to take the raid bosses, and nobody thought it was a bug in the game. Hmmm the classics old characters still getting nerf after long years, charmer is a new class and I not see problems for gives nerf or buff in them, like templars and chieftains who needs get balanced too. Like all characters yes :), and the charmer is a easy character to use, full summons, spam weakness, not haves combos skills, and with good strategy not waste many mana regen, so idk why complaint about dmg dogs. better complaint about why put a bird in a dog the summon doesn't attack This is stupid, sorry is that so, if you created a game would you test all the classes yourself? I wouldn't give you time to eat or sleep. for that a game development team is created, AIGRIND is a company and obviously they have their developers and work team for each test and release, they have to program, create costumes and pixelart, innovate new mechanics a lot of things, and even be aware of the forum and social networks, and we as consumers of the game evaluate how to improve the game or make suggestions, we also decide if we like the game or not, it is already a personal matter. The president of the company may not be testing all the classes, but he must be aware of many things. Also, as you say, you blame only 1 person and in reality there are many people who keep the game running until today. no problem, I know it's frustrating but I myself also feel frustrated by the same situation, because I noticed that they are focusing a lot on the new classes and they are forgetting other classes as happened with the warlock and necro, and now they are destroying the rogue and seeker directly and indirectly , because everyone wants to have skills that help them survive them, that weakens them too much because I involve too many classes of elves and now mcs, many have to resist, many remove essential debuffs to survive and it is an unnecessary waste of mana, many raise their precision, so not even with the stuns that I have kick and dodge can I trust myself, I will not extend this more I prefer to talk about it more in the future because I expect an update of arena lvl 32. MY LAST CONCLUSION - Fixed the error: Bug found, normal in any MMORPG game - Monsters summoned by skills: all summons (Dogs, Birds, Sand and Water Summons + Probably Dead soldiers )
  17. What's happening here? Why screenshoted me? @God Emerald explain me Alt + F4 works fine too
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