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Fabr

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Posts posted by Fabr

  1. This was the strangest skill change update the game has ever had, I know that changing the damage absorption of shields to take defensive parameters into account is a good idea, but the shield durability values are so low that It seems to have gotten worse, at least for PVE. PVP has resilience that will greatly reduce player damage, so the change in shield will make a huge difference, but PVE doesn't have that.

    Example, healers have a shield that absorbs 120% of magic power, staff users usually get 1000 magic power, so the shield absorbs 1200 damage? this is extremely low even for mobs, unless you use it on a super buffed tank. Healers usually have low defense and the shield will barely absorb damage if he uses it on himself, I prefer the old version.

     

    And in addition, they changed some skills that were good the way they were to something completely different or with a weird effect. Like, Punitive Roots, which was used to immobilize several targets, has now become a self-defense skill based on luck, a very strange skill and out of place for a healer and support class. Illumination was a good AoE damage skill, now the damage is gone. Paladin's Prayer has now become a group buff that does damage, which is OK, but the old healing effect is gone forever. Block master used to be a healing skill, now it's a damage reduction skill, I know that Warden is a tank class but having an instant heal with each block is essentially better than a simple damage reduction, this seems like a big and unnecessary nerf . In general, I didn't like these changes.

  2. On 31/05/2023 at 06:35, lore disse:

    it is been clearly shown that people have a big interest in small scale pvp along with the 1v1 pvp which happens ofthen enough in 2v2 arena my nature to become an issue.
    and as you mentioned yourself the class gets diminishing returns when in group combat but it still shows one point.
    the class is not balanced.

    it is a smaller case of the case the warden had at its release and for a long time of being simply too tanky to reach the point of being straight up frustating having a rock on legs just annoying you as you are doing your stuff and even be a problem if you're relatively weak/squishy enough to let it happe, ofcourse this case is EXTREME as its finest.
    the problem is when looking at smaller scales  there ofthen these scenarios:
    1. the bladedancer manages to force a 1v1 aiganist their adevsary (either be last alive or isolate from battle) which leads to an almost 100% loss for most classes whatever is the power level of the combantants as long as it is around the same.
    2.1. multiple people manages to get down the bladedancer which may include related healers, which includes that there is a being capable of doing ingent damage at any moment and the ability to easly kill squishier classes (view the video) by just pushing up by himself, consider the fact that in small scale combat the healers are few if not only one and we see the problem
    2.2. "then what about the rogue" the rogue as itself its a relatively squshy class which relies on rngjesus and stealth to menage to get to the healer, nuke it and leave, which would be the same capability the bladedancer has, the problem is that the rogue has very little chance to live if any of the enemies (i know lifesteal is a thing but having it strong enough cuts off many of the possible battle encounters) are smart enough to have some way to bring in a good amount of accuracy and reliably hit the rogue (this includes it still has a semi high-end dodge build), which makes the odds of each class succeedig more likely to the bladedancer thanks to its ability to eat the damage to get in there and have more suvivability to go back, making the barb the only which can get a similar case if their weakness wasnt mainly born from the weakness to multiple attackers... (which is similar to bladedancer btw)

    as i did mention the barb has similar capabilites to the bladedance, then why there arent people coming in hordes to complain about barb?
    it has to sacrifice a good amount of their survivability in order to get the ingent damage the bladedancer gets, making them squishy enough to dont be a massive problem, especially in 1v1 due to their fights being more fair by being able to be countered and a certain skill which leads to immense 1v1 survivability being negated by... hitting fast and it cannot be much of a problem if the barb sacrifices their shield for the nuke strenght.

    so as a combination of things it makes the bladedancer both an extremely effective ganker similar to rogues and seekers in capability to do such but by having lower costs in general (and being tanky enough to tank some of the quick counters the victim may get, including crowd controll skills to escape).
    so the problem is the bladedancer's power is so onesided that it enters in a state where getting an encounter that feels fair almost impossible.

    therefore the class yes it needs their duelist capabilites to be mooved for ones that could be more effective in grounds that could dimish the negative effectiveness in mass combat, which i consider still fine.
    OR
    give the other classes skills to better handle these cases since as you can see, there was and there multiple people that have problems with the class and are extremely vocal about it

    Squishy classes die easily not only to bladedancer but also to any dmg class. I know everyone complains a lot about bd but the strong point of the class is precisely direct combat, making a video showing how your group support class like shaman dies easily for a dmg class doesn't make the class unbalanced, it's just how the game works . Instead of facing him 1v1 with a shaman, it should be better to use a barb, as he can withstand hits from the bd with his stone skin while attacking at full speed, and yet his weakness to multiple attackers is almost nonexistent in a 2v2 arena since there are only 2 players. Physical Chieftain can easily kill weaker classes even faster than BD, combine this with a barb rushing and stunning the target and you'll see how everything gets easier.

     

    If you look at the 1vs1 side, bd is really an unfair fight, unless you use a class that can counter it, but it's the same thing as a 1vs1 against a rogue, charmer, lock, pala, chieftain, druid , depending on your class you just can't win.

     

  3. Arena in this game doesn't make any sense, like, why do you need to buy a whole set of resiliency and ferocity equipment just to fight pvp? And why do these equipment cost arena points, wtf? How am I supposed to earn arena points if I don't have a pvp set and the other players that i fight already have? 

  4. 3 horas atrás, Duck disse:

    Yea, rogue has zero def and they nerfed dodge.

    If you look at other dmg classes.

    Bladedancer = Resistance + Shield + Parry [Lasts 20s 1/5]
    Seeker = Shield [Also recduces dmg] + talent that reduces dmg[Idk if this is true/ I did not fact check this one]
    Mage = Def buff + Passive shield
    Ranger = okay here, dodge is kinda same as rogue but they have way more dmg output from what I see [Even passive dodge is better than rogue]
    Im not sure what else is classified as dmg 

    vs

    Rogue = Dodge base 10 secs + Passive [ONLY LAST 5SECS at 3/4 with a CD of 7 secs]
    Hunter = 10secs base dodge + 12 sec expert skill dodge [TBH hunter's dodge is fine since it also has a talent]
    Chief = Okay, this char has heal and 40% dmg reduction. The only MC char with proper def if built right
    Warlock = Did not play this char, so no comment here/cdn-cgi/mirage/c967f80879184f17ff903a4bc737ac40b1891dc5f126c2d7ea6e40d865a999e6/1280/https://forum.warspear-online.com/uploads/emoticons/la1ugh.png
    Reaper = A skill that reduces dmg but hurts player afterwards from the dmg absorbed [Ik there is talent to remove it]

    My point?
    Why and why does Sentinels have shields, OP dmg reduction vs MC with little reduction OR our def skills have punishments? Another prime example is Barb berserk mode. Why does a tank need to be punished for 20% speed and pene? If I get punishment, at least make atk spd 40% and pene 30% so Ik I can take down someone with me before I die, instead of increasing my chances of dying faster.

    Probably the wrong place to voice my opinions, but this is what I have observed./cdn-cgi/mirage/c967f80879184f17ff903a4bc737ac40b1891dc5f126c2d7ea6e40d865a999e6/1280/https://forum.warspear-online.com/uploads/emoticons/hwc1atang.png

    20% penetration and speed is a lot if you look at what other classes get with their skills, but I don't think it would need punishment, but when you have a two-handed weapon, you get a 20% increase in damage, penetration and speed with talent, that's a lot with just one skill, in which case it would make sense to have punishment.

    Another thing is that it is very unnecessary for you to lose hp and receive more damage, it should be just one of the two, for example the rogue and seeker skills increased the critical hit and critical damage but the only punishment is that he received more damage, the brb takes more damage and decreases his hp.:hwca1tpain:

  5. 2 horas atrás, Riaur disse:

    do not count on any changes, the decision was made a long time ago, feedback from players does not matter, what matters here is not what the players can get but what the developer can get out of the players, therefore, when it comes to warspear, there is no development, schemes, events are embedded in the daily routine that has not changed for several years

    That's thanks to the players themselves.

    They do the same events every year, with the same old stuff, and the players are like - good enough, take my money. :thanks:

    Battle pass then? A new outfit with black colors + some other color, reason enough to buy the whole pass. They are using the costume for 1 month, until another pass arrives and does the same thing.

    Amplification and stamina, basic things like making the character stronger and making dugeons, has resulted based on chance, players spend money on things that are not even guaranteed to be worth the money spent. Get real, warspear players are all fools, mesmerized by false promises and cute pixelated 2D visuals.

    Balancing then, it's strategic, the end result is exactly like this: what will happen to players with the nerfed class? Either they'll wait a whole year for the next balance, or they'll simply switch classes.:grinning: The shamans who bought stun gear and stun crystals to abuse the lightning shield? They're going to sell the set and use what he had before. The expensive relics they had being exchanged for cheap and weak ones? They will buy others.:2Thumbs:

  6. 26 minutes ago, Santa Claus disse:

     

    160% dmg from basic skill .  Thats insane buff while other classes didnt got that much benefit. Huge buff. 

    Sap 15% more dmg reduction for slight increase in cd . Again buff

    Parry from buffed for x2 is also huge buff even with 10 sec more cd .

    Rush lets say its same bcs it got 100% stun chance with less duration . Seems fair since its aoe stun.

    Aoe skill for agro skill again insane buff and combined with sonic boom this and power of blades it will be like 200% dmg from this skill.

    Counter attack also buffed 

    Again huge buff

     

    Pene and xd for accu and dodge ? Again huge buff for bd.

    Finally seems like nerf but just look at duration it can be used perma . This skill will be used as additional 3% accu. If its even going to be used

    Oh finally only thing that bd ever needed.

    Heal! Now this char can finally do everything and its not like other chars heal this one gives 30% hp . Again one wonderful huge buff for bd.

    Oh now only control effect can be  ignored with resist . Yet another buff for this  weak char.

    And finally power of blades . Now it wont increase 30% atk strenght but it will increase 25% dmg with 2 axes. As i see this is yet another buff. Idk where are those ppl that say that bd got nerfed. If this is actually true and this char will be left like this there is no point to play arena as any other char other than bd. Thank you very much for this "balance"

    Feels like developers didnt had any buff left after using all they had on bd

    Bd does not have infinite skill points. If you level up the damage skills, there wouldn't be enough for sap and parry, nor for resist and shield, so your "op" build, rush 4/4 - power of blades 4/4 - resist 2/4, shield 4/ 4, no longer exists. In fact if bds want to take advantage of these buffs they will have to sacrifice the defensive skills, the buffs and stuns.

  7. 11 minutes ago, Sh0ckboner disse:

     

    It’s kind of sad saying BD was buffed and you get harassed over it. 

    Now to blatantly call someone dumb is uncalled for. 
    Bd was buffed a lot, stop defending it because you’re worried. If you think my post is wrong. Move on, no need to name call over a forum game. 

     

    The developers even said it was buffed. Move on. 

     

    Hope you have a good day too. 

    It was buffed AND nerfed.

  8. 3 horas atrás, Sh0ckboner disse:

    You are the only person on here that is saying BD is nerfed. Yes everyone is wrong but you. Read the post again are you absolutely nuts?

    The developer commentary even says it! 

    -Flash strike= increased damage 

    -They lost aggression skill and got another damage.

    -Counterattack now works more

    -Rush stuns 100%

    -Enlightenment now increases way better stats

    -Blades power now gives more buffs.

    -They can heal now 5% each auto hit

     

     

    I don’t know where you are seeing this, but it is obvious there is bias in your comments. Read through all theee comments, 99% of people that are talking about BD are saying it’s buffed including developers. 

     

    There is no argument on your end. 

     

    No need to get my eyes checked, i have common sense. 

     

    Have a good day. 
     

    Rush has reduced stun duration.

     

    Resistance now does not resist debuffs. Do you realize that you are now the only resist that does not resist debuffs? Even more that mcs are full of them, roar, kick in the back, arrow of silence (now reduces 40% of the attack speed), totem of weakness, thrashing, mental pit, are all debuffs that affect your attack and now there will be nothing of the what to do to avoid them. If you're too dumb to realize this is a nerf, don't say that other people's arguments are wrong just because you keep reading other people's posts.

    1 hora atrás, Invorial disse:

    they cant die with mermen

    and mermen was nerfed

  9. 3 horas atrás, Erchomage disse:

    For the sake of this "buff" that no one asked for, because DK was already an excellent controller, look what they did:

    /cdn-cgi/mirage/c967f80879184f17ff903a4bc737ac40b1891dc5f126c2d7ea6e40d865a999e6/1280/https://forum.warspear-online.com/uploads/monthly_2022_12/931795107_.png.a111269489a4f09d60764b292a24d3e2.png Threads of Darkness

    Reduced the range of the skill from 5 yards to 4 yards.
    /cdn-cgi/mirage/c967f80879184f17ff903a4bc737ac40b1891dc5f126c2d7ea6e40d865a999e6/1280/https://forum.warspear-online.com/uploads/monthly_2022_12/895081172_.png.830903e4d318c7b87b7775e71069b1d4.png Death Call

    The final magical damage of the skill has slightly decreased for for 8,5%
    /cdn-cgi/mirage/c967f80879184f17ff903a4bc737ac40b1891dc5f126c2d7ea6e40d865a999e6/1280/https://forum.warspear-online.com/uploads/monthly_2022_12/796319388_.png.758e948b6c1d1dbb619612f8540a79f5.png Steel Hurricane

    The final magical damage of the skill has slightly decreased for  for 13,5-17,6%
    /cdn-cgi/mirage/c967f80879184f17ff903a4bc737ac40b1891dc5f126c2d7ea6e40d865a999e6/1280/https://forum.warspear-online.com/uploads/monthly_2022_12/162772953_.png.4af2e6396ce364f668d8a0e8739c71fe.png Sharp Shadow

    The final magical damage of the skill has slightly decreased for 11,3-13,9%

    /cdn-cgi/mirage/c967f80879184f17ff903a4bc737ac40b1891dc5f126c2d7ea6e40d865a999e6/1280/https://forum.warspear-online.com/uploads/monthly_2022_12/2070276044_.png.30475e3f973d6de5bd71d07d886177cf.png Aura of Hatred
    The size of the increase in physical and magical power has been decreased: it was 5 \ 7 \ 10 \ 15%, now it is 5 \ 6 \ 8 \ 10%.

    The skill now increases the character's “Accuracy” parameter by 6 \ 8 \ 10 \ 12% - it is made for the class, that has three out of four damage expert skills that do not need Accuracy for dealing damage?
    /cdn-cgi/mirage/c967f80879184f17ff903a4bc737ac40b1891dc5f126c2d7ea6e40d865a999e6/1280/https://forum.warspear-online.com/uploads/monthly_2022_12/383517659_.png.9601fb214511406ee794cf9ffed06c50.png Knight's Curse 
    The final magical damage of the skill has slightly decreased for 37-39,8%, because due to the new time stamp one hit of Curse now has 0,66*(0,94*OCH), where OC - is Old Curse Hit.


    On the other hand, please have a one more look on the %-s mentioned before for slightly descrease as Devs it call, and significant increase % in only one skill that was "updated":

    /cdn-cgi/mirage/c967f80879184f17ff903a4bc737ac40b1891dc5f126c2d7ea6e40d865a999e6/1280/https://forum.warspear-online.com/uploads/monthly_2022_12/1972388108_.png.be6cf8dc73afaa19e1c8de580f539635.png Exhalation of Darkness
    The final magical damage of the skill has significantly increased for 7,1%

    So please don`t even tell anything for DK`s "buffs". It`s the only class was nerfed so much to compare with others, and the magic-DK sub-class now is officialy dead after the third Curse nerf in row.

    You can also check this topic on a Russian forum with the translator. Do you think that the topic from the same author with pinned Magic DK Guide can have near the same views as the Guide for only 4 days if DKs where buffed and happy with the Rebalance?

     

    Nobody asked? So who are the people who kept complaining that "elves have more aoe control than mcs" and "death knight lacks aoe stun and support compared to his counterpart, paladin"? Then when they answer the request, do you say that no one asked? Now he has aoe mute, and that's a buff, no matter y'all asking for it or not it's still a buff. Also, Dark Shield, blood protection were also things PLAYERS asked for. Now, if you didn't like the nerfs, you can complain all you want, they'll probably change something because otherwise they'll lose players and money. But asking to nerf other people's classes just to "catch up with yours" is pretty stupid.

  10. 7 horas atrás, ffffffffff disse:

    Every melee class got dmg increased but healers get nerf at healing skills? Plus every class is getting a free heal? Paladin, blade dancer, rogue,  warden, warlock, then what will be the role of healers on this game? If your "rebalances" continue like this few years later every class will be able to heal themselves, tank, stun, high dmg, so at the end what will be the purpuse of tanks? Healers? Stunners? Damagers? And this update elves clearly getting the most buff, from mc I only see good buff to warlocks, other mc classes just get nerf or fake buff for example dk just get blood protection can share to partner? Why dont rebalance some useless skills like u did on bd, give to dk 12% penetration or 20% speed or free resist like bd, we all mc players we are tired of every year waiting good rebalance and at the end all buff for elves.

    gooooooooooooood

    Did you even read the entire list of changes? or did you just read the classes of your dear faction?

    They nerfed several stuns and area control skills of the elf classes, all had reduced duration, the seeker mute literally no longer exists. Did they do this with the mc classes? No, on the contrary, they increased the duration of some and even added more, like the dk mute and the reaper's new stun.

    They took away bladedancer and mage attack speed, further nerfed the guard's block healing, changed the priest's 2 main pvp skills to much lower than the original version, nerfed the priest's area healing by putting a limit on the removed debuffs, nerfed ranger's dodge and accuracy again, and nerfed damage from templar and seeker again as well.

    Now you come to tell me that elves only get buffs?

  11. 49 minutes ago, Unkindled disse:

     

    No ferocity? I think you should look more closely. He is using a lvl29 arena staff, +10 btw. That's already 23.7% ferocity. +5% ferocity from the arena books.

     

    So that's 28.7% ferocity, and a +10 staff. That's the best you could ask for on a caster for damage.

    That is the problem. Dmg classes get ~1200 damage at 50% fero, along with other things like penetration and attack speed, you can't ask to nerf other classes because yours doesn't have enough damage.

  12. 12 horas atrás, Eduro disse:

    #Fabricacion yes yes, we already saw that you only want to justify a broken character to continue ruining the game

    Ruins the game where? 1x1?

     

    People complain about bd since it was put in the game, a class that doesn't offer anything relevant to pve, gvg, except in pvp, because of 2 stuns and a resistance because "3 resistance buffs is very difficult to remove alone ".

     

    And guess what? One of his only stuns was nerfed, resistance was nerfed and they took away bd's attack speed. I can't wait to see the bd with active resistance and taking all the debuffs like -45% accuracy, -35% damage, -40% attack speed, mental pit lowering my attack to almost nothing, and they just want even more nerfs because they hate bd because they can't win them in 1v1.

     

    Now if I said that rogue leaving 70% speed together with 60% dodge and still leaving negative precision is very unbalanced, or that chieftain who has resistance, damage reduction, very high damage, needs nerf, what would they say? "Is not the same thing"?

  13. 4 horas atrás, US Evil disse:

    Isnt see? 1BD kill 3players? Many BD doing this. Its normal. Very easy. If have 10book if have full greatness

     

    Resist mean all debuff need work. Other game all same. But Why update only warspear BD UHSR?(ultra hyper smart resist)
    Is fair?

    GM make new resist algorithm For BD. Resist on but only work to controll debuff..

     

    Really hard remove 3resist buff. When removed this will return on cd

     

     

    The guy in this thread is literally a shaman with no ferocity with a lvl 29 staff without buffs complaining that he can't break the BD's shield. Everyone complains about bd but they don't even have the same level as them, "a bd appeared in the random arena with 20 buffs and 8 books that killed 3 characters +8 in 3 hits please nerf".

  14. 39 minutes ago, MANIAC said:

    Well if u didnt know, reaper has a skill that garuntee crit and it hits twice,+ in demon form it gets a huge increase in skill dmg, and crit dmg+ ferocity wepons, this dmg can hit 4k-5k on even arena geared players, idk who ur char is but if this skill crits u, u will die 

    I know, I just meant that you lost when you met equally strong opponents

  15. 2 hours ago, Marchielo said:

    Foi gravado um dia anterior á postagem.
    Dia 03 Mês 11 Ano 2022
    Screenshot_7.png.237473e8690712dc4ed200054f242840.png

     

     

    Não haverá apenas um templário nas guildas inimigas, sempre terá mais de um que acabará fazendo o famoso "ping-pong" que te joga para cima e para baixo constantemente, além que um templário com alta porcentagem de recarga de habilidades praticamente irá sempre reutilizar outro fluxo quando (ou antes) que o primeiro jogado acabar, veja abaixo:

    Possui duração de 7 segundos com recarga de 12 ( arredondando 0.2s)
    Screenshot_8.png.dd1cb81761dfae38ea3a2fb02c7ac7a7.png  11,8 s De Recarga Com Apenas 34.8% De Recarga de Habilidades  Screenshot_9.png.d76bcaf186eb4e4529a32a61d12a22da.png

    E isto possuindo apenas uma baixa porcentagem de Recarga de habilidades, (apenas 34,8%) imagine um com guilda de nível 10 e com aproximadamente 80% de recarga, ele irá basicamente sempre renovar um fluxo antes que outro acabe.

    Um reajuste é realmente necessário para a habilidade. :advise:

    Bom se reajustarem para um stun longo como o do lock não vou reclamar, vai ficar muito melhor do que tá atualmente

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