Jump to content

Chielo

Beacon of Joy
  • Posts

    112
  • Joined

  • Last visited

  • Days Won

    1

Chielo last won the day on November 4 2022

Chielo had the most liked content!

4 Followers

About Chielo

  • Birthday 07/02/1872

Profile Information

  • Gender
    Male
  • Location:
    Brasil

Game server

  • Game server
    BR-Tourmaline

Member Title

  • Unshakable

Recent Profile Visitors

4936 profile views

Chielo's Achievements

Lone Ranger I

Lone Ranger I (10/27)

  • Median Night 2025
  • World Creation 2024
  • Median Night 2024
  • Spring 2024
  • Loyal V

Recent Badges

157

Reputation

  1. First let's look at the books in their current state; Octopus - Orcinus - Well, with the arrival of the new guild raids, two new books have also been introduced with the attributes 'Tenacity' and 'Assistance', along with new equipment that will also provide these same attributes. Let's take a look at the percentage values of each new item and book below; Cloak and amulet: 4.5% each Rings: 3.7% x 2 Bracelets: 3.7% x 2 Total only on equipments: 23.8% Now the books, each one has the same as the other; both work the same way, only the attribute changes. One type of book provides 7.5% of the attribute for each 10% of HP lost, while the other type grants it with each skill used. Together, they provide a total of 15%. If you wish, you can see below how they work in more detail; If a player has both books and uses 4 pieces of equipment (2 bracelets and 2 rings), which is the most commonly seen setup, the total adds up to 29.8%, (without the main book of orcinus and octopus). And that's where the suggestion of reducing the percentage provided by the Octopus and Orcinus books comes in, instead of being based on magical defense, they would become a fixed percentage, like the Almahad Subjugation book which also has 3 books ( 1 of 15% and two of 7.5%) and equipments (3.6% each). Reducing both books by 15 to 25% would be ideal; with the arrival of the new books and equipment, it would still be possible to reach the maximum attribute limit. Currently, just one of them already reaches 50%, so having it alone makes the other two new ones unnecessary. It would be balanced to do this. Thank you for your attention! (this below doesn't come out even though it doesn't appear for me in the edit )
  2. Well, some may already know, but let's get straight to the point. Using massive amounts of artifacts in the same area is causing a bug that disconnects everyone from the location until the artifacts disappear (stopping the bug from working). Let's watch a video below to see it in action, then we'll proceed with the explanation. Bug Acontecendo.mp4 Anything strange? Notice the mouse cursor—when I select a specific pixel to use an artifact, others are activated first. First - Scarab Totem Second - Totem of Mardudin (Superimposed) There are probably many more, but since the visuals are identical, they are not easily noticeable. 1 - 2 - Already in the game, when trying to use one artifact on top of another, it is blocked—the game itself doesn't allow it. However, there is a way to do this, and the excessive use of this method is what's causing everyone in the location to disconnect. Let's see how it happens; 2025-03-31 23-33-30.mp4 The problem occurs when a large number of artifacts are used in a short space and at the same time by players. This overloads a single pixel (which should contain only one artifact) with multiple artifacts, causing everyone in the location to disconnect. Note: We are not the only ones affected. There are reports of castle defenses being completely rendered useless due to this bug, as defenders couldn't hold their ground because of the massive number of disconnections. Thank you for your attention!
  3. Было бы интересно добавить новые классы и больше контента, ориентированного на PvE (кроме талантов! Их улучшение занимает слишком много времени, это похоже на работу в игре, чтобы прокачивать новые таланты каждый год), Таланты так утомительно прокачивать.
  4. @Hedfuc @Holmes @snorlax @Dr Strange @LeeLoo BR - TOURMALINE
  5. Não quer uma habilidade, quer logo algo que faça tudo sozinho só de se jogar no chão. Como passiva ficaria ruim, particulamente você não teria controle de quem salvar, há situações que o alvo já não está em perigo e não é mais necessário, apenas que aumentem a absorção do escudo gerado da habilidade. Ela upada dura tempo o bastante para que você consiga usar em todo o grupo um a um, não é necessário isto. O dano do totem é alto, seria quebrado, isto é irreal. Extremamente forte, ficaria desbalanceado contra qualquer classe por que o xamã se cura e não morre, primeiro vai morrer quem tiver batendo, não viável. Quer curar mesmo stunado, seria forte demais, a habilidade já é aceitável do jeito que está atualmente. A habilidade já é bem forte, e com talento chega a 55% de redução (Mais que algumas classes tank), e com uma recarga considerável você consegue ter um bom tempo de recarga da habilidade. Para que pedidos tão absurdos assim
  6. O servidor de testes normal ou este fechado ?
  7. Well, maybe I'm a little late, but it takes both pve and pvp targets, the summons are still considered Pve, just look at the amount of silence it activated, a total of 7 And I'm using 3/4, only 5 targets according to the skill
  8. Thank you for your attention
  9. Acho que set 34 pvp só daqui 2 anos, talvez ano que vem venha o ap 33 e no proximo o set grandeza, nao vai vim de cara com a atualizaçao nao, só o tempo pra nos dizer
×
×
  • Create New...