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Fortuno

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Everything posted by Fortuno

  1. Yey, lvl28 dungeons are probably gonna be impenetrable with mobs hitting over 400 and minibosses over 800. *sigh*
  2. That top 50 winning some imperials sounds more like a weak excuse. I mean... something is better than nothing but at the same time, the amount of imperials awarded for low places are so insignificant, that getting a single item your level takes 2life times and an accesory like amulet - 5 life times of saving. ( well.. actually 20 to 40months rougly. exaggeration is fun too)
  3. I'd certainly like the idea of dungeon difficulty. Because I dread when I think about going to lvl28dungeon of horror or snow. I'd rather maybe just save myself the embarrassment in front of the whole party, and not get pulverised by some hard hitting mobs and minibosses.
  4. Well.. They're right I suppose. Skill points could be put to better use
  5. I sure as hell hope this summon skill for druids is decent. Some say it's absolute trash, so I'm having doubts if I should get 40k for this.
  6. I don't really think that single damage could be reflected multiple times.
  7. Well then, this makes reflection not only useless but dangerous too.
  8. I usually avoid shamans because their healing totems make a single fight last for hours. But that's not why I'm posting this. This one thing has been arousing my curiosity - it's the "lightning shield" expert skill. It deals damage to the enemies who hit shaman with an element of chance while the shield is active. However I've noticed that having damage reflection above 0% in a fight against shaman is pretty much like having own knife stuck in the back. Attribute reflects damage and shield behaves as if enemy actually attacked shaman. Which means shield can strike if player either deals or receives damage and it's kind of weird to me. I'd like to know if this is some sort of "glitch/bug" or is this all natural?. Because if you ask me : Reflect is already a pretty useless attribute, but I never knew it could actually be harmful in it's own way. I'm curious to hear about your thoughts.
  9. I really don't understand the point of this. There is literally no way to satisfy the obnoxious players who will find any excuse to shout in the world chat. It's a win-Guess we call our enemy losers. It's a loss- Guess we call our own allegiance losers for being insubordinate little numskulls. The battle "buffs" are the main reason there are so many participants. It's a tool of motivation. So you yourself just boiled it down to numbers and if Legion/Mountain clan characters are less willing to participate, then I guess there's nothing really can be done about it. Anyways,I've said my speech
  10. I think this recent addition has murdered guild active skills. Effects are 10-20% stronger but the guild point cost is over 400% higher. I'm really not too much into these guild active skills anyway,just pointing it out
  11. I don't think accuracy would do any good. Bosses have a % chance to resist stuns and some debuffs like deathly eye for instance.
  12. Yeah,could be useful. Either try getting those 499coins or sell your item to an incredibly greedy npc merchant for a few gold coins,thus destroying it.
  13. True,they can deal huge bursts of damage in a short period of time,provided ranger has all necessary expert skills.
  14. I totally agree on this one.
  15. Just 25%? Woah... What a huge disappointment
  16. I thought video was relevant to the post until I saw a title.
  17. I don't know about you,but I find necromancers very hard to beat when they have the "Mental pit" expert skill upgraded. It punches a strong damage debuff (even stronger than sap and taunt). up to 44% judging from my calculations. And cooldown decrease which will make your skills charge incredibly slowly for the duration of the spell effect. So yea,fighting them is really hard to the point where you have to think of consequences of your misuse of skills. I mean... healing yourself during the mental pit skill will not only render your heal almost useless (a huge decrease),but most probably send the skill to an unforgiving pit of cooldown. (sure you can just probably control almost permanently if you have a good cd,which I don't lol)
  18. Well at least lower the amount of puzzles. Asking questions to myself "What on earth killed me this time?" isn't my kind of favorite activity.
  19. Warspear online holiday events have been a huge thing for quite some time. Issuing new equipment,temporary dungeons and so on. Holiday dungeons were altered over the years to give players another challenging experience while pursuing the final boss and his loot chest. Now instead of just fighting through hordes of monsters now you have to solve a few math quizzes,uncover the secrets of the universe and break into the NASA website before reaching final boss. Jokes aside,what is this? When player goes to dungeon,it expects guardians who it has to kill, not waste it's time and energy solving some meaningless puzzle. (That's me at least) What happened to simplicity? In the next few years are we gonna have to expect everything I jokingly mentioned above? Unique doesn't mean it's useful or fun. If you're reading this,thank you.
  20. I personally don't have a warden but I've seen this skill being utilized a couple of times in pve. So I've seen that it makes hero and opponent switch places and after that,warden's walking speed greatly deteriorates for a short time. So I'd like to know,what exactly it changes? Does it give a debuff to enemy too? I'd like some explanation. Thank you in advance
  21. And my fears were confirmed,dungeons (I can get actual rewards from) are too difficult. Well.... Not gonna expect anything different from upcoming events,I guess it's time to forget them and move on....
  22. So it says not everyone will be able to survive. Guess it will be beyond reach for +6weapon sporting riff-raff's like me.
  23. Well... 4lvl difference in seals is really appalling. 4levels -2skill points difference. or 3 if it's 16vs20. Fixes should be applied.
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