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Gladiator

Legendary Mentor
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Everything posted by Gladiator

  1. Mailli cannot beat +10 BDs, with his +8/6 gears. Give him heal skill, guys. That's not fair... DK is not OP enough still with his cycled stuns, he needs heal skill.
  2. Gladiator

    Balance

    Oh, come on.. Shaman is the last class to complain now after your free HP AoE pot skill.
  3. Gladiator

    Balance

    Yeah.. And you guys, each update, make it worse and give them new OP skills. Ignoring all the complains against them.
  4. Gladiator

    Balance

    But, look at BDs. They have all the aspects of other classes, just need the heal to be an all-in-all class. I wonder how long will it take, till they get a healing skill. Oh, wait. They have heal.. full Life steal + OP damaging skills and weapons + OP def skills result a perfect self healer.
  5. Just don't close the topic so fast.
  6. Some people just don't appreciate having a PASSIVE skill.
  7. I understood your point. But it is still making a problem. Understanding it isn't enough, or it doesn't cancel the fact that this skill is sucking badly. It needs a change. I guess the are considering that it is saving the damage that the shield receives, but this number is imaginary, it wouldn't be dealt to us if the same amount of hits were inflected to us. I really hope they consider the actual damage being saved, not what it would be saved IF we had 0% def. And depending on it, they decide whether it needs fix or not.
  8. Why would it be counted like this? In this way, the damage that the shield absorbs is too little. Take a look again in my example to see why. ^ I mean, without the shield, we would receive 300 damage not 600 damage. Yes, the shield took 600 damage, but saved us from only 300 damage. Since we have def (50%).
  9. I've seen it.. It does, yeah. Strange.
  10. O. M. G. And they said Ranger was given shit skill. That's one of the best skill Rangers got so far.
  11. A butterfly with 2 big ass eyes, cool.
  12. Let's not compare healer to tanker shields, they might have different mechanics. Anyways, Snorlax said, that it is only reliable on the HP. So basically, def. shouldn't affect, whatever it was, and however. BD's Shield doesn't work that way though, they have fixed damage consumption at each level. From Sacred Shield's description, you understand that it should have a fixed amount of damage absorption. "Surrounds itself or its ally with a powerful barrier that absorbs a fixed amount of damage." I don't know why they made it dependent on HP in the first place. Though it is ok, but why would it have to do with def.? That's what making it worse. So according to the skill's logic, I better have lower def. to take more advantage of the skill. That doesn't make sense, does it? Even if we consider that the skill is not bugged. 700 average damage reduction at 4/4 is too low (considering 4k HP). New bosses, mobs, and even higher level players have now got way too much high damage, which would actually take the shield down with 2-3 seconds. I understand that the shield has 0 def., and if we receive 100 damage with 50% def. from a mob, that means that the shield receives 200 damage, I do understand that. So basically, that means, if it saves 3 hits, 600 damage would be saved. But, technically, without that shield we would receive 300 damage, that is what the shield actually saved, not 600. Right? 600 would it save if we had 0 def., like the shield. But I hope, anyway, that the skill doesn’t work like this. Because such damage consumption is so insignificant nowadays. And if you look at other tank skills for other classes, they have skills that easily take down 1000 damage or more, and some classes have more than 1 tanking skill that reduce the receiving damage. This is our only effective tanking skill, and more defense is worsening it. And on the top of that all, 40 seconds cd, that’s way too much. It should be lowered by at least 50% with such effectiveness. Come on, guys.. Don't you see it needs some fixing? I'd like to suggest some ideas to improve it: -Greatly reduce the cd. 40 seconds is too much. -Make it like BD's shield, fixed damage, and only leveling it up would change its absorption value.(That's what all expected from the description) -If you can, change its mechanisms to make the shield's defense equal to our defense, keeping the HP's effect on it as it is. That would actually help so much. A shield with 0 def. is making the absorption value too insignificant. I'll keep my shield 4/4, hoping you guys gonna fix it... Please consider one of those ideas, we would be grateful.. Thank you.
  13. > Pala's Sacred Shield doesn't save any sh*t even at 4/4, it blows with 1 or 2 hits, it barely takes 700 dmg. And then you gotta wait 40 seconds to re-use. Not useless? You call it survivability. > Illumination, I call it "the animation", doesn't work for 9/12 classes. And if used against a forsaken, it gives ~100-200 damage and that's all. Even in PvE, very few mobs that are "undead" type. Total trash.(At least useful in catching Rogues under Stealth) Btw, pala's Sun Seal give life steal for a single target only, unlike Dk, in which life steal is added to the Dk's stats. You wanna talk about Paladin's Heal? Well, if u wanna have a decent heal, you gotta sacrifice a lot of damage, and a whole skill "Shield Strike", since you'd need to use spear for max magic. Which is not the right choice. 50/50? I have a dk and it's Dark Shield, having it at 3/5, works 40%+ of the time. Awww, not to forget the stuns Dk got. Don't forget Dk and Barb even Bds, naturally, have higher HP than Paladin.
  14. There is no class, in which all of his skills serve for only 1 build. Speaking for survivability, Dk and Barb have a better survivability than Pala.
  15. Seems very op too, from what I've seen from other barb pvps.
  16. Not any more. At least, not more than Shaman.
  17. Our skill is bugged, just wait, hope it will get fixed asap. And also according to what I've heard from other bds, theirs is too.
  18. I believe Necro, along with Priests, is the most stable n balanced class now.
  19. Let's wait for the vid, shall we? Hope zeus won't take long.
  20. @R0land: I mean, it is obvious.. If defense doesn't matter, like you say, 35% of our hp would work for the shield in reducing the damage, right? But what I'm seeing is, 700-800 damage is being absorbed at 4/4 of the skill and my HP is 4.4k. Could you explain this? There must be another affecting factor.
  21. Why would we have different results? Or are we faking pictures? If so, then why did it change with your test? if you don't have a def parameter I mean, it wouldn't change at all. Please check again, and ty.
  22. Of course, it wouldn't make that much difference with such low defence change... try higher defence values, maybe? With low def change, of course low damage absorption change would result. And.. I believe, no one would go around with a 637 def, so his shield would absorb more damage, than if he would go out with 7k def.
  23. Also I've noticed something lately... Even when shield is on, sometimes we get damaged. I've tested with other players, a player hits me 480 damage, with shield he was hitting me 124 dmg, 2 hits of 124, then the shield breaks on the 3rd hit. So the damage absorption wasn't completely full
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