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Invorial

Guardian of Spear
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Everything posted by Invorial

  1. at 4/4 instinct makes 50% and is still a lot of dmg, some seekers use it and it becomes broken, my friend with 2h sword +8 and +4 +5 equip can make all tech alone (easy, normal, hard and hero) and it is a skill that is with a buff and dealing autoattacks, not like most of skills that select target and make aoe, or put a mechanic in the zone like swooping army or fire of mage, is a bit bad because 1 -2 stuns and die easily. if it's trash anyway it increases damage even with other skills, like attack speed and penetration, new talent that really is a trash, yeah, it slow 50% healing skills and paramenter of life steal and too decreases 70% of maximum hp, but anyway increases 55% of damage and it's so much no bro, i have chieftain this skill is good at PvE, and good at PvP but only if have +8 +9 +10 just it, even seekers can stun more than chief and use stealh are easier for kill any class silent, except charmer
  2. Well developers, many people already told to you problems, i don't wanna be offensive but this is so bad now, many people was asking for rebalance, but you gived nerfs to all, but after buffed back elfs, in some servers the elves commands the zones, in US-Sapphire elfs lead the server, in BR-Tourmaline there is a balance but still being strongers elfs, in EU-Emerald the server is leadering elves, and guild with alliance in mc, left servers i don't know too much, but are the most that players use, I am really tired of this, problem isn't a multitude of players on Sentinnels side, the problem is what are you doing, Sentinnels have too many stronger skills being comparated with Legion: Sentinnels have instant damage even Legion have periodical damage, this makes a lot of problems, in pve the best damage is periodically and pvp is better instantly, right now in my server Sentinnels are winning the most of things, there's a fight from too long, new players can't get PvP set many pro players already have Greatness and an amplification of +8 +9 +10, many players with books and mermen items, and i will tell you this: Rogue vs Blade Dancer, always win Blade dancer, even with +6 +7 +8 could win vs rogue with +8 +9, because their shields, their heavy armor with mermen items, their resist and some stuns and damage reduction is so broken, and now look rogue, just damage and few dodge because was nerfed.... no shield, no resist, no reduction damage and light armor pfffff... Charmer vs Templar is balanced battle but templar have most damage burst and so many stuns even charmer can spawn dogs that can be easily killed by anyone +6 +7. Warden vs Barbarian all we know that before warden was the best tank ever seen, could tank any raid without dying but that's not the problem now, is nerfed and well is ok, the problem of this two classes is barbarian have a lot of damage because their berserker power, but their defensive skills got nerfed and want to buff it back with talents? isn't worth anyway, even warden now decreases a lot of damage and stun decent, they too got so much damage because their skill that increases autoattack for so much!!!!. Shaman vs Druid Is good battle i really don't will say so much about this, shaman is op damager too, something that couldnt be, is a healer class, even druid stun a lot even they got a nerf of cooldown before, but just was a cooldown reduction of 1-2 seconds, they keep making perma stun and when near to die can use in anytime barrier or patronage, they increases penetration too for any ally. Necromancer vs Priest Mmmm well.... Is not so much bad, but necromancer should have stuns that don't remove by touching, and it haves periodically damage so, easily destroyed their stun. Mage vs Warlock All we know that this classes are the best for kill themselves, the warlock has so many stuns and well, good damage by no using skill points on stuns, I saw so many videos on youtube of warlocks making a lot of stun but is so bad doing damage to enemy, even I saw on arena of my server, and mage have a good shield for pvp and so much damage and resist skill, it haves too increment defence too, so for what a lot of amplification? Mage vs Chieftain This is not good good, but let's see, chieftain is so similar to mage, resists, area damage, mana skills, much damage at first skill and area debuff movement so much similar between them, but, the only ones differences that I have expected are: mage ranged and chieftain melee; mage instant damage at strongers skills of area damage(so good for arena) and chieftain is perodically on area damage; and mage can get more penetration stat by their skill of mana, is on each skill used of the mage even chieftain need wait cooldown of skill for get 10%-25% of maximum mana, and no one cheiftain upgrade this skill. Seeker vs Rogue Seekers op for shield so much speed, penetration skill, autoattack skill, new talent broken too and well, rogue literally have nothing. Hunter vs Ranger Ranger have burst damage and instant so good, can hit any player wth 2 3 attacks and dead instantly, and with their enemies of same amplification could kill in 5-6 attacks and stun it good, blessing no got nerf, it got buff... Now what about of hunter? it haves periodically damage as many of Legion and isn't good on there, so low stun and well bad bad and bad. Paladin vs Death Knight this is broken too, let's say that Death Knight could make permanent stun, but defensive stats like: parry, block and dodge makes it useless, even paladin can heal itself a lot, can use shield, can use area stun and can support too much all allies. And well, so many more bad things that players don't like you should know for anything have a forum with a Suggestions channel, I am really tired of this, maybe this is the last post i publish asking for a rework, so I really hope that you don't make lose my time anymore I like so much this game, but Legion side can't be enjoy for players that really like those classes for mistakes maked from developers.... I NO WANT ANY MAKING COMMENTS HERE, I SEND THIS MESSAGE TO DEVELOPERS, NOT FOR PEOPLE TRYING TO SAY THAT I'AM WRONG, I MAKED MY POST OF WHAT PLAYERS THINK
  3. "In the Wastelands I had found a strange lightning creature, which was being hunted by the Pteriks... ...When I saw that it seemed strange to me, since the pteriks roam the Wastelands area in search of prey, not lightning creatures, however wait more and I entered fiercely to save the creature from the heartless Pteriks, it was a difficult fight because of its sharp teeth and its deafening scream,... ...but it was not a good match against my skills, after having saved that creature, it wanted to run away from me too , I quickly caught him with thrashing and he couldn't run away, I approached him friendly and he trusted me, I asked him: -What's your name little friend?- I saw that he could not speak, so I told him: -Well, apparently you don't have a name, so I'll call you "Ball Lightning"- since It had a sphere body at that time, and he didn't like the name so I said: -Then I'll call you "Lightning Spirit"- He quickly nodded so I knew he liked it. From that day that little creature began to grow, and accompanied me in every adventure and mission, even in wars, it was the guild's favorite pet, also this creature that was no longer a creature, had a special power, it could electrocute an enemy , and every morning I saw that he trained very hard to be able to specialize in more unique electrical skills he wanted to have one of being able to control even half of electrical stimulations the muscles of his opponents, to guarantee total control of them, and I know that he will soon achieve it." Hope you all liked my history
  4. Are you from EU-Emerald or are you making drama? didnt you know that in our server we make half and half of arena season win?, elf win 2x2 and 4x4 and mc win 3x3 and 5x5, what you will talk about?, when mc dmd 4x4 low times win vs elfs
  5. Oh Higgings, I don't know you a lot of time, but only seeing this makes me think very good of you
  6. lol, it removes all types of debuff, except the ones maked for the game, example: Globe and Guild Totem
  7. I like all the suggestion of the skills, but the Bestial Wrath not, many magical 2h chieftains like that skill for penetration
  8. Yes, too, but i think drop rate and amplification should be more lucky
  9. I know but anyway, for a freeplayer is really hard, in my case, i have 4 characters funtinally for make t3 and t4 quest, so i get gold there, but leveling up and leveling up is not good, imagine, we got arena lvl31, comes almahad and most surely is that AIGRIND will release arena armor for next year, so more spend is more hard yes true true, but is because the peopple that drops it sells very expensive, low rate drop and just can get in 8 hours of one week, i dont say is bad level up, but if level up, please release the items of max level.
  10. yes bro, but paladin is a character that makes a lot of support, if want minion skill, so make it become alone for you, not for all party, in arena paladin already is broken with shields and heals
  11. Dear Developers I really want you to see this, I started to play in march of 2020, and I am worried because I saw that in that time released T5 Ayvondil, and too there was lvl26 nadir and sea armors, now in some time of it, realeased myth nadir and you guys put items lvl28 even we was lvl32 characters, this year released lvl30 nadir and sea armors too, so I think here is a problem, why release low level armors even we have lvl32 characters? I don't know if this is for economy because miracle coin players buy to game for amplification, but this is happening now: Finally we get some lvl32 items and armors this year, we got craft items too lvl32, and next year will release new map "Almahad", so maybe most surely you will add max level, so, all the work you did this year releasing lvl32 items was bad? because in a half year aproximately we will get more level?, I just think that will add more levels, is very dumb release new map staying in the same level, but this is what worries me, when we get Almahad map, will need get vicious again for items, because need for survavility, like in sea map, and for freeplayers like me is very unfair, get gold in quest because is very hard, buy items very very expensives for us, amplify it, and in a half year we should get more gold for items? Guys all the time I have playing is for vicious, and is the one game that I like most, but as many people says, is very sadly that the game we like is converting a game for money guys, and sorry for saying this, but freeplayers need join good guild for become good players, and guild doesnt invite them for low amplification. I hope you have read my suggestion and things change for next year, keep working for make fun to people, because is the best of the game.
  12. I though on this suggestion before, but was lazy to say... xd, basically my idea was to upgrade the "cc npc" or make a new mechanic in the "guild storage npc", something like you said, you can go other section of the storage that can say "item seller" and heirs or leader can choose the item for sell, the price of the item and max limit that you can buy per day, and can be work with ranks, example: The heir choosed this configuration for the members: Newbie: 1 repair daily and 1 teleport scroll daily. Explorer: 1 repair daily, 3 teleport scroll daily, 2 stam daily and 50-100 tickets arena daily Heir: no limit Leader: no limit And how this is a section configured by the heirs or leader, they can put in sell items skins, pots, etc. Thanks for seeing my suggestion inside other suggestion!
  13. ehh bro, i like a few the ideas that you give, but really bro?, this suggestion is broken... look, the idea of the minion is a bit good, but giving buffs? paladin already very good, you want a skill for pve, and, paladin i see like a character support, more than tank, so, you want it become more buffer? and the idea of factions i dont think that it is good. Imagine that i say that charmer that can get a new skill that makes dogs heal character with each autoattack and attack, and if have bird, bird gives you and shield, so is unfair lol. But really make a good suggestion and I appreciate your ideas
  14. please increase rate drop permanently of dungeons, i have doing mermen dungeon a lot of time and never got armor, also in other dungeons, is unfair spend 1 stam for just common resources and pots.... even miracle coin players do many runs for good amplification, good items and a lot of stams.... And also like somebody told here up, increment max knowledge daily of quest and dg
  15. I invite you to check my guide of skills about charmer: All skills of charmers are very good, but if will be damager like the most ones, then use: Call 5/5 with relic "Icy Relic of Cruelty" Weakness 3/5 or 5/5 if have good defense Combat Healing 5/5 or 3/5 if have good defense In experts i recommend: Help of Chaos 4/4 Demonic Pact 4/4 Summoner Skill 4/4 And using talent skills points (2) you can make good use of them, depending on what you are, if damager, tanker or support, in my case I have Stone Curse 2/4, but want to use Otherwordly Blessing 3/4 for more hp and bock
  16. Thank you so much guys :) and have a good New Year 2022 with many good things.
  17. I don't have that, a dev or moderator may give me I think, I don't know about that xd
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