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Khrone

Guardian of Spear
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Posts posted by Khrone

  1. 1 hour ago, coldravens said:

    Necro skeleton totem is counting as a summon not AOE otherwise then we need to count charmer dogs as well

    True, i don't really know why i added it as an AoE skill

     

    Though it has an area which can activate the skill, the effect itself is single target, like Beastmaster's Forest Symbol or Shaman's Totem of Fire and to a certain extent, Charmer's Call

  2. 5 hours ago, Ironlegend said:

    when stuned the dk still has reserves and dark shield. stunned paladin is a dead paladin

    Using this logic, when stunned the Paladin still has Inner Forces and Sacred Shield

     

    5 hours ago, Ironlegend said:

    I expect a rebalance, from a full stun paladin like dk

    Even more stun? :facepalm11: 

     

    5 hours ago, Higgings said:

    You are considering Dark Shield as the best skill

    When it's only useful for tanking groups of mobs 

  3. On 2/17/2023 at 5:40 AM, Warspear Online said:

    эхо проклят ДК.png Damned Echo

    Increases the duration of the effect of “Knight's Curse” skill by 12 sec. Now, during the effect, near the enemy every 3 sec. creates a cursed area for 3 sec. When the “Kiss of Death” effect ends prematurely, a zone is formed near the enemy with the duration remaining from the effect.

    Isn't this description wrong?

     

    First of all, Knight's Curse doesn't have a effect, Kiss of Death does

     

    Let's consider the Knight's Curse skill is 4/4:

     

    image.png Knight's Curse: Applies the "Kiss of death" debuff to the opponent for sec. When the effect expires, a cursed zone is formed near the enemy for 15 sec.

     

    If we change "Knight's Curse" in the talent description by "Kiss of Death", we have:

     

    6 + 12 = 18

     

    Since the first "echo" of the talent is gonna appear after 3 seconds:

     

    18 - 3 = 15

     

    It matches the duration of the cursed fire zone without the talent

     

     

     

  4. 25 minutes ago, Ironlegend said:

    Dk has no stun on aoe? 7 second area sioence

    I said specifically stun, not control

     

    No, DK doesn't have AoE Stun like Paladin, but he does have AoE control with Blow of Silence, that's two different things

     

    Also, Feathers of Justice has 1 second less duration than Blow of Silence, but it also roots enemies to the ground

    Besides that, even though both affect 6 enemies, you can also use relics on Feathers to affect 3 more, unlike Blow of Silence

     

    And honestly, restricted movement and silence at the same time is almost a stun :yum1:

     

     

    25 minutes ago, Ironlegend said:

    do a ridiculous 1000 heal

     

    image.png Repellent Strike: If the enemy is under the "Sun Seal" effect, then the character additionally restores 15% of maximum health to himself. 

     

    Note: i had to manually insert the combo because the guide didn't include it.

     

     

    image.png Sharp Shadow: If the character is under the effect of the "Saturation" skill, 20% of their maximum health is also restored.

     

    It's not that different. 

  5. 5 hours ago, Ironlegend said:

    if dk even stunned keeps nullifying 430 dmg the whole time if it's a dk +10

    Tell me which class isn't strong being +10

     

    4 hours ago, Drakoslayd said:

    Deathknight is a damage tank. [Originally] 

    Then for some reason AIGRIND decided to make it support which a total of 0 people asked for :dumb1:

     

    3 hours ago, Ironlegend said:

    of the same level and amp, impossible. Because the paladin would never leave the stun combo

    Paladins and DKs have 2 stun skills and 1 silence skill, all of them with similar durations and cooldowns, except Paladins have an AoE Stun, while DK doesn't

  6. 23 minutes ago, Drakoslayd said:

    Fire Totem only affects 1 target [unless that changed recently] 

    That's why i didn't include it in the list

     

    23 minutes ago, Drakoslayd said:

    And Sentinels are more focused on 1v1 than 1v many

    Don't you mean Legion?

  7. On 5/9/2023 at 5:36 PM, Salazam said:

    @Nolanobservando as informacoes ocultas da habilidade "Despertar da Fera" vi que nao esta escrito que a fera herda os parâmetros de defesa do jogador. 

    É algo implícito na habilidade mas não está escrito aqui, está certo isso?

     

    On 2/22/2023 at 3:20 AM, Warspear Online said:

    image.png Despertar da Fera: Evoca o Monstro Lunar para ajudar o personagem pela duração da habilidade. A vida-base do monstro é igual a H% da vida-base do personagem. As proteções física e mágica são iguais a P% das proteções física e mágica do personagem. O monstro tem força física básica, que aumenta em D% da força física do personagem e em A% da força mágica do personagem. 

     

    On 2/22/2023 at 3:20 AM, Warspear Online said:

    P% | 90% | 100% | 110% | 120% | 130%

     

     

    Minha reclamação é de que ainda não adicionaram os ramos como no fórum internacional :pingo1cry:

  8. Sentinels AoE to Enemies - 35

    Spoiler

    paladin.png Paladin - 4

     

    image.png Fetters of Justice

     

    image.png Illumination

     

    image.png Harad's Banner

     

    image.png Harad's Call

     

     

     

    mage.png Mage - 6

     

    image.png Time Warp

     

    image.png Shattered Stone

     

    image.png Illusory Chains

     

    image.png Blazing Ground

     

    image.png Roaring Flame

     

    image.png Aura of Fire

     

     

     

    priest.png Priest - 3

     

    image.png Harad's Tears

     

    image.png Mystic Mark

     

    image.png Punishment of the Light

     

     

     

    finder.png Seeker - 2

     

    image.png Sun Nets

     

    image.png Attack Instinct

     

     

     

    hramovnik.png Templar - 5

     

    image.png Whirlwind of Repentance

     

    image.png Reverse Flow

     

    image.png Touch of Truth

     

    image.png Branded by the Sun

     

    image.png Onslaught

     

     

     

    blade.png Blade Dancer - 3

     

    image.png Vortex Blade

     

    image.png Rush

     

    image.png Sonic Boom

     

     

     

    ranger.png Ranger - 3

     

    icon_skill_explosive_trap.png Explosive Trap

     

    icon_skill_storm_of_arrows.png Hail of Arrows

     

    icon_exp_sk_v9_15.png Vengeful Shot

     

     

     

    druid.png Druid - 4

     

    image.png Forest Song

     

    image.png Tornado

     

    image.png Power of Water

     

    image.png Punitive Roots

     

     

     

    guard.png Warden - 3

     

    image.png Punishment

     

    image.png Guard's Fury

     

    image.png Powerful Lunge

     

     

     

    hunter.png Beastmaster - 3

     

    image.png Beast Awakening

     

    image.png Chain Lightning

     

    image.png Aura of the Forest

     

     

     

    Sentinels AoE to Allies - 8

    Spoiler

    paladin.png Paladin - 2

     

    image.png Light Aura

     

    image.png Light Defense

     

     

     

    priest.png Priest - 2

     

    image.png Valor Aura

     

    image.png Redemption

     

     

     

    hramovnik.png Templar - 1

     

    image.png Deity Statue

     

     

     

    druid.png Druid - 2

     

    image.png Secret Link

     

    image.png Invigorating Stream

     

     

     

    hunter.png Beastmaster - 1

     

    image.png Proximity to Nature

     

     

     

    Legion AoE to Enemies - 35

    Spoiler

    barbarian.png Barbarian - 4

     

    image.png Roar

     

    image.png Warcry

     

    image.png Defeat

     

    image.png Scream of Fury

     

     

     

    robber.png Rogue - 2

     

    image.png Gouge

     

    image.png Ricochet

     

     

     

    shaman.png Shaman - 2

     

    image.png Earthquake

     

    image.png Totem of Weakness

     

     

     

    hunter.png Hunter - 4

     

    image.png Poisonous Saber

     

    image.png Arrow of Confusion

     

    image.png Pathfinder’s Arrow

     

    image.png Forester's Trap

     

     

     

    chief.png Chieftain - 4

     

    icon_skill_8679_02.png Eagle's Eye

     

    icon_skill_8679_05.png Thrashing

     

    icon_skill_8679_07.png Curse of the Plague

     

    icon_skill_8679_08.png Swooping Army

     

     

     

    death knight.png Death Knight - 4

     

    image.png Death Call

     

    image.png Steel Hurricane

     

    image.png Blow of the Silence

     

    image.png Knight's Curse

     

     

     

    warlock.png Warlock - 3

     

    image.png Dark Circle

     

    image.png Pool of Darkness

     

    image.png Zone of Weakness

     

     

     

     

    necromancer.png Necromancer - 5

     

    image.png Fateful Connection

     

    image.png Poisonous Shield

     

    image.png Infection

     

    image.png Panic

     

    image.png Acid Rain

     

     

     

    caster.png Charmer - 3

     

    image.png Otherworldly Fire

     

    image.png Goading

     

    image.png Summoner Skill

     

     

     

    reaper.png Reaper - 4

     

    image.png Otherworldly Boost

     

    image.png Chains of the Underworld

     

    image.png Explosion of Chaos

     

    image.png Revenge

     

     

     

    Legion AoE to Allies - 3

    Spoiler

    shaman.png Shaman - 2

     

    image.png Energy Field

     

    image.png Healing Totem

     

     

     

    necromancer.png Necromancer - 1

     

    image.png Dark Power

     

     

     

    So yeah, MCs do have 1 more AoE skill that affects enemies than Elves but have 5 less skills that affects allies

    Doesn't seen like a fair trade to me :ThumbsDown:

     

     

    Also, Elves have 3 AoE healing skills (one of them being from a Damage Dealer class) while the MCs only have one :good:

     

    EDIT: I removed Dead Soldier from the list, so it's the same amount of AoE skills that affect enemies in both sides

  9. I know this is an old topic but i want to give my suggestion

     

    It could work like Rogue's Poisonous Blades, were it deals the Poison debuff in the next attack and increases the damage of Elusive Jump and Trickiest Technique if the player has the buff

     

    So it could be a buff that deals the Bleeding debuff in the next auto-attack or even instant damage skill of the Barbarian and increases the damage of Defeat if the Barbarian has the buff when casting it

  10. 7 hours ago, Ironlegend said:

    with this new talent that removes all resistance

    It's just 25% 

     

    And it's not even like:

    • Enemy has 50% Resistance stat
    • Talent ignores 25% 
    • Enemy now has 25% Resistance

     

    It's more like:

    • Enemy has 50% Resist
    • Talent ignores 50%
    • Enemy now has 37.5% 

     

     

    7 hours ago, Ironlegend said:

    witch is a class nowadays that only those who have a chance to kill are bd, brb and bm

    You forgot to mention the Mage and the Chieftain who also have Resistance skills and pretty much any class that can reach the Warlock before it can use any skill

     

    7 hours ago, Ironlegend said:

    it still turns into a stone

    The most useless Invencibility skill, compared to Templar's where you can still move or Beastmaster's where you also heal a bunch of allies and even increase your defense

     

    Also, you can just wait for the skill effect to end and kill the Warlock, unlike the Templar who has a lot of defensive skills like Combat Support or even the fact that it can use Heavy Armor and Shield, or the Beastmaster who has a giant leopard to defend it

     

    7 hours ago, Ironlegend said:

    it's impossible to kill this class that tanking more than healers

    Only if the Warlock has a full PvP set and you are attacking it with a +1 PvE weapon

  11. 7 hours ago, Occult said:

    give the new chars one skill free (aura if you ask me bc it looks cool)  when they reach 18 lvl .. so they can taste something better and want more of that good sht :s1hy:

    True, it's so dumb that Expert Skills are still so expensive even though there are so many of them and the focus now is on Talents (that also cost money)

     

    Especially when the 1st expert skill is the most important one but you don't even have places to farm on level 18 or before :pig1gy:

     

    You literally have to save all the money you get since the start of the game, that is, you can't even buy new equipments or things like that, which makes leveling in Iselnort harder, and still doesn't get the full amount to buy a expert skill

     

    7 hours ago, Occult said:

    Give new chars stronger pets so they can do their quests without needing a players help at the first map

    To be honest, from the 3 pets that they give in the start of the game, only the Tank one is useful

    The Healer heals too little and the Damage Dealer's damage is too low

     

    7 hours ago, Occult said:

    :sml_4:DELETE NORTLAND SWAMP:sml_4:

    I wouldn't say "delete", just completely rework it, it's the worst map in the game

     

  12. 7 hours ago, Occult said:

    I will suggest you guys make more and better quality(animated for example) ads for instagram and other very seen platforms like youtube

    True, the last and probably the only ad i've ever watched followed that "cringe mobile ad that doesn't even match the game" trend

    1. It's a skill that every DK uses 100% of the time, no matter if it's a damage dealer or a tank
    2. The Death Knight isn't really a class that has problems with mana
    3. The damage of the DK comes more from raw physical/magical power stats (Aura of Hatred and Baptism of Darkness) than stats (except Accuracy, since pretty much any skill can miss), so losing Penetration on the rings to get Mana Regeneration wouldn't be that bad
    4. A skill with a similar duration and cooldown (Light Aura) from the class that is supposed to be the counterpart of the DK (Paladin) got reworked into a Active Permanent Skill*
    5. It's not like we don't use Relic of Continuous Effect on it anyways
    6. It would look cool 

     

    *Though i have to admit that we already have Saturation that got reworked as a permanent skill, so it would kind of create a unbalance with the Paladin with 1 permanent skill and the DK with 2, but still, the Rogue has 1 permanent skill and the Seeker has 2, so... not really a way to measure it

  13. Give us the option to delete characters totally

     

    As a player who likes to test all classes and get bored easily, i'd like to have this option so i don't have dozens of characters in the delete list :blush:

     

    Maybe it could even help the company by freeing up space in the servers

  14. 1 hour ago, Axetricks said:

    Basically an elf buff

    After reading, i decided to find every shield skill in the Legion, and guess what? Only the Necromancer has one

     

    While in the Sentinels, we have:

    1. Paladin
    2. Seeker
    3. Priest
    4. Templar
    5. Blade Dancer
    6. Druid 
    7. Warden

     

    So yeah, definitelly an elf buff

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