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Posts
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Posts posted by Khrone
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5 hours ago, Ironlegend said:
when stuned the dk still has reserves and dark shield. stunned paladin is a dead paladin
Using this logic, when stunned the Paladin still has Inner Forces and Sacred Shield
5 hours ago, Ironlegend said:I expect a rebalance, from a full stun paladin like dk
Even more stun?
5 hours ago, Higgings said:You are considering Dark Shield as the best skill
When it's only useful for tanking groups of mobs
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On 2/17/2023 at 5:40 AM, Warspear Online said:
Isn't this description wrong?
First of all, Knight's Curse doesn't have a effect, Kiss of Death does
Let's consider the Knight's Curse skill is 4/4:
Knight's Curse: Applies the "Kiss of death" debuff to the opponent for 6 sec. When the effect expires, a cursed zone is formed near the enemy for 15 sec.
If we change "Knight's Curse" in the talent description by "Kiss of Death", we have:
6 + 12 = 18
Since the first "echo" of the talent is gonna appear after 3 seconds:
18 - 3 = 15
It matches the duration of the cursed fire zone without the talent
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16 minutes ago, Ironlegend said:
because dk and brb are far better in 1v1
Now you've got the point. While they are good in 1v1 situations, especially the Barbarian, the Paladin is better in mass PvP
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25 minutes ago, Ironlegend said:
Dk has no stun on aoe? 7 second area sioence
I said specifically stun, not control
No, DK doesn't have AoE Stun like Paladin, but he does have AoE control with Blow of Silence, that's two different things
Also, Feathers of Justice has 1 second less duration than Blow of Silence, but it also roots enemies to the ground
Besides that, even though both affect 6 enemies, you can also use relics on Feathers to affect 3 more, unlike Blow of Silence
And honestly, restricted movement and silence at the same time is almost a stun
25 minutes ago, Ironlegend said:do a ridiculous 1000 heal
Repellent Strike: If the enemy is under the "Sun Seal" effect, then the character additionally restores 15% of maximum health to himself.
Note: i had to manually insert the combo because the guide didn't include it.
Sharp Shadow: If the character is under the effect of the "Saturation" skill, 20% of their maximum health is also restored.
It's not that different.
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5 hours ago, Ironlegend said:
if dk even stunned keeps nullifying 430 dmg the whole time if it's a dk +10
Tell me which class isn't strong being +10
4 hours ago, Drakoslayd said:Deathknight is a damage tank. [Originally]
Then for some reason AIGRIND decided to make it support which a total of 0 people asked for
3 hours ago, Ironlegend said:of the same level and amp, impossible. Because the paladin would never leave the stun combo
Paladins and DKs have 2 stun skills and 1 silence skill, all of them with similar durations and cooldowns, except Paladins have an AoE Stun, while DK doesn't
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23 minutes ago, Drakoslayd said:
Fire Totem only affects 1 target [unless that changed recently]
That's why i didn't include it in the list
23 minutes ago, Drakoslayd said:And Sentinels are more focused on 1v1 than 1v many
Don't you mean Legion?
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On 5/9/2023 at 5:36 PM, Salazam said:
@Nolanobservando as informacoes ocultas da habilidade "Despertar da Fera" vi que nao esta escrito que a fera herda os parâmetros de defesa do jogador.
É algo implícito na habilidade mas não está escrito aqui, está certo isso?
On 2/22/2023 at 3:20 AM, Warspear Online said:Despertar da Fera: Evoca o Monstro Lunar para ajudar o personagem pela duração da habilidade. A vida-base do monstro é igual a H% da vida-base do personagem. As proteções física e mágica são iguais a P% das proteções física e mágica do personagem. O monstro tem força física básica, que aumenta em D% da força física do personagem e em A% da força mágica do personagem.
On 2/22/2023 at 3:20 AM, Warspear Online said:P% | 90% | 100% | 110% | 120% | 130%
Minha reclamação é de que ainda não adicionaram os ramos como no fórum internacional
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Is there any place where i can find portraits of the classes like these?
(The version without the flower, of course)
If not, i'd suggest AIGRIND to add them to the class guides that the company itself provides, like these:
Barbarian: skills ant talents Information
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Sentinels AoE to Enemies - 35
SpoilerSentinels AoE to Allies - 8
SpoilerLegion AoE to Enemies - 35
SpoilerLegion AoE to Allies - 3
So yeah, MCs do have 1 more AoE skill that affects enemies than Elves but have 5 less skills that affects allies
Doesn't seen like a fair trade to me
Also, Elves have 3 AoE healing skills (one of them being from a Damage Dealer class) while the MCs only have one
EDIT: I removed Dead Soldier from the list, so it's the same amount of AoE skills that affect enemies in both sides
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I know this is an old topic but i want to give my suggestion
It could work like Rogue's Poisonous Blades, were it deals the Poison debuff in the next attack and increases the damage of Elusive Jump and Trickiest Technique if the player has the buff
So it could be a buff that deals the Bleeding debuff in the next auto-attack or even instant damage skill of the Barbarian and increases the damage of Defeat if the Barbarian has the buff when casting it
- Drakoslayd and wolfdragon99
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20 hours ago, Ironlegend said:
tell me how to kill a full stun class, that now you no longer resist it? it's impossible to kill a wizard with this new talent
You say it like the talent ignores 100% of the Resistance lol
- Theweasel and Drakoslayd
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7 hours ago, Ironlegend said:
with this new talent that removes all resistance
It's just 25%
And it's not even like:
- Enemy has 50% Resistance stat
- Talent ignores 25%
- Enemy now has 25% Resistance
It's more like:
- Enemy has 50% Resist
- Talent ignores 50%
- Enemy now has 37.5%
7 hours ago, Ironlegend said:witch is a class nowadays that only those who have a chance to kill are bd, brb and bm
You forgot to mention the Mage and the Chieftain who also have Resistance skills and pretty much any class that can reach the Warlock before it can use any skill
7 hours ago, Ironlegend said:it still turns into a stone
The most useless Invencibility skill, compared to Templar's where you can still move or Beastmaster's where you also heal a bunch of allies and even increase your defense
Also, you can just wait for the skill effect to end and kill the Warlock, unlike the Templar who has a lot of defensive skills like Combat Support or even the fact that it can use Heavy Armor and Shield, or the Beastmaster who has a giant leopard to defend it
7 hours ago, Ironlegend said:it's impossible to kill this class that tanking more than healers
Only if the Warlock has a full PvP set and you are attacking it with a +1 PvE weapon
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7 hours ago, Occult said:
give the new chars one skill free (aura if you ask me bc it looks cool) when they reach 18 lvl .. so they can taste something better and want more of that good sht
True, it's so dumb that Expert Skills are still so expensive even though there are so many of them and the focus now is on Talents (that also cost money)
Especially when the 1st expert skill is the most important one but you don't even have places to farm on level 18 or before
You literally have to save all the money you get since the start of the game, that is, you can't even buy new equipments or things like that, which makes leveling in Iselnort harder, and still doesn't get the full amount to buy a expert skill
7 hours ago, Occult said:Give new chars stronger pets so they can do their quests without needing a players help at the first map
To be honest, from the 3 pets that they give in the start of the game, only the Tank one is useful
The Healer heals too little and the Damage Dealer's damage is too low
7 hours ago, Occult said:DELETE NORTLAND SWAMP
I wouldn't say "delete", just completely rework it, it's the worst map in the game
- Occult and Drakoslayd
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7 hours ago, Occult said:
I will suggest you guys make more and better quality(animated for example) ads for instagram and other very seen platforms like youtube
True, the last and probably the only ad i've ever watched followed that "cringe mobile ad that doesn't even match the game" trend
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Coitado do pet do Templário kkkk
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- It's a skill that every DK uses 100% of the time, no matter if it's a damage dealer or a tank
- The Death Knight isn't really a class that has problems with mana
- The damage of the DK comes more from raw physical/magical power stats (Aura of Hatred and Baptism of Darkness) than stats (except Accuracy, since pretty much any skill can miss), so losing Penetration on the rings to get Mana Regeneration wouldn't be that bad
- A skill with a similar duration and cooldown (Light Aura) from the class that is supposed to be the counterpart of the DK (Paladin) got reworked into a Active Permanent Skill*
- It's not like we don't use Relic of Continuous Effect on it anyways
- It would look cool
*Though i have to admit that we already have Saturation that got reworked as a permanent skill, so it would kind of create a unbalance with the Paladin with 1 permanent skill and the DK with 2, but still, the Rogue has 1 permanent skill and the Seeker has 2, so... not really a way to measure it
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Give us the option to delete characters totally
As a player who likes to test all classes and get bored easily, i'd like to have this option so i don't have dozens of characters in the delete list
Maybe it could even help the company by freeing up space in the servers
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From what i understand from the skill description, it doesn't increase the healing received by group members, it increases the healing caused by them, that's why it only affects skills
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They could make it like the old banner, less targets = more damage
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It's basically just like SaltyCoffe said. They could change the system to a way that could help players, but they won't because it's probably their highest money source
- SaltyCoffe and Occult
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1 hour ago, Axetricks said:
Basically an elf buff
After reading, i decided to find every shield skill in the Legion, and guess what? Only the Necromancer has one
While in the Sentinels, we have:
- Paladin
- Seeker
- Priest
- Templar
- Blade Dancer
- Druid
- Warden
So yeah, definitelly an elf buff
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5 hours ago, Shadowmon said:
30% is a lot. Free defense skill for bosses that spam cc.
Considering you can make it active 100% of the time...
Also, you can get 70% Resistance with the skill 4/4 and a full Resistance set
Then there are the talents than can increase it up to 100%
- wolfdragon99 and Shadowmon
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AoE MC
in Suggestions
Posted · Edited by Khrone
True, i don't really know why i added it as an AoE skill
Though it has an area which can activate the skill, the effect itself is single target, like Beastmaster's Forest Symbol or Shaman's Totem of Fire and to a certain extent, Charmer's Call