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Beowullf

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  1. Sad
    Beowullf got a reaction from Renato Sousa in [2021.12.13] Обновление Warspear Online 10.2. Анонс. Часть первая   
    @Holmes What is the purpose of nerfing 6 paladin skills? I agree the shield was strong, but it heals nerf, damage and defense, after all what do you want the paladins to do? Stay excluded how will you be now? It doesn't heal and does no damage and will still suffer to tank something because it needs more amplification than Warden. In short, the paladin will be sidelined because not even the tank will do well, and the Warden will take care of that as he is better at tanking. It doesn't make sense to make the totem do 200-300 damage, as a player can get 10k Defense and Health with 50% resilience. Simply Paladin will not kill anyone and will only die for any other class. Congratulations, destroyed the paladin, it would be easier to delete the class by preventing them from doing what they did.
     
    @Holmes The paladin class is below any other and all tank classes. Because it doesn't have 1/3 of the damage that Brb or Dk has, it doesn't heal like before or significantly anymore and it's very low in the sense of tanking, it now needs to have a high amplification to be able to do something, and warden with half is better. In PvP what to say, how will you kill someone with 10k health and defense and 50% resilience with the main damage is 200-300 which is the standard, impossible. It simply has no damage, no healing and no tanka, I see that the paladin class is only going to drop a lot now as it doesn't do anything else significantly.
  2. Wow
    Beowullf got a reaction from Nerzhul in [2021.12.13] Обновление Warspear Online 10.2. Анонс. Часть первая   
    @Holmes What is the purpose of nerfing 6 paladin skills? I agree the shield was strong, but it heals nerf, damage and defense, after all what do you want the paladins to do? Stay excluded how will you be now? It doesn't heal and does no damage and will still suffer to tank something because it needs more amplification than Warden. In short, the paladin will be sidelined because not even the tank will do well, and the Warden will take care of that as he is better at tanking. It doesn't make sense to make the totem do 200-300 damage, as a player can get 10k Defense and Health with 50% resilience. Simply Paladin will not kill anyone and will only die for any other class. Congratulations, destroyed the paladin, it would be easier to delete the class by preventing them from doing what they did.
     
    @Holmes The paladin class is below any other and all tank classes. Because it doesn't have 1/3 of the damage that Brb or Dk has, it doesn't heal like before or significantly anymore and it's very low in the sense of tanking, it now needs to have a high amplification to be able to do something, and warden with half is better. In PvP what to say, how will you kill someone with 10k health and defense and 50% resilience with the main damage is 200-300 which is the standard, impossible. It simply has no damage, no healing and no tanka, I see that the paladin class is only going to drop a lot now as it doesn't do anything else significantly.
  3. Like
    Beowullf got a reaction from King Death in Healing Totem: opinions and suggestions.   
    Always the same thing, the argument of all of you is nothing but repeated, as you have but nothing to say. 
    Ancestors are filled with various classes and not just one as your miserable little brain thinks, druid has stunning 1: 1 ohh you didn't know right? Do you think it would arrest them all at once ... 
    The druid's healing is also one by one not in the area, healing all and constantly at once, also did not know right? I understand 
    Paladin has stamina but of course it's a tank class, he didn't know, did he? It makes sense.
    Healing a paladin, it is to laugh, you simply think that the elven classes have the same quits of debuffs and healing skills in the area constantly, that not even when the user dies they end up. Only the shaman was presented with this only 
    Templar friend is not going to come and throw everyone away and more than anyone you know that, but they like to keep talking about it. Passing ineffective things that would have no lesser effect, and you know why? It has already been done. Before saying anything try to know.
    Who is reputed to always search for ease is the legion faction and I will remember only one to prove it, when they were using the skill of the dark knight to win without even having a confrontation, you always look for ease and as you defended the last time so as not to lose the facility, you will defend in the same way.
     
     
  4. Like
    Beowullf got a reaction from King Death in Healing Totem: opinions and suggestions.   
    In short, it was for him to continue ignoring the disadvantages in favor of MC as it was already done.
    Not magically, Shaman was always strong, but with the addition of a class as chief, the combo was extremely appealing. And whether you like it or not, it's the truth Guild globe is useless in front of chief.
    In the part of the magician to have a greater damage than the other classes but not abnormal as a chief, you hit him after all he is damage, but paladin have a high damage and in area still, that was a joke of very bad taste because the paladins is one of the classes that has the most damage low, and in an area there that becomes insignificant.
    Wizards, blade dancer and unstoppable priest? Where did you get that from? Much less the unstoppable redemption? 
    Well come on, Blade dance and wizards die very easily as they stay in the front line and bd most of the time dies without even making an attack (because of the various stun), mage still lasts a little longer but cannot kill anyone because of the excessive regeneration of the totem poles. Redemption heals only once and only 7 people and has a giant cooldown for a skill that is only used once.
    Druid and paladins support exceptional? Come on again, Druid has many healings but he cannot use even half in GvG, because if he gets too close to the fight area he is focused and dies it is not like a shaman who releases a totem leaves the area or even dies but the totem remains in the area healing. Paladino basically has only my dear shield and in the middle of a GvG fight it evaporates like water and also has a huge cooldown.
    Isn't the totem area large? What is it that you consider great then? 😐 
    Buffs in area and vampirism that legion also has or is available too, in short it doesn’t change anything they still have the advantage.
    Do you even know how vampirism works? If you don't know, I will tell you: vampirism heals based on the attack it gives the enemy, and most use PvP item that decreases the damage received it will not heal 200 per attack, with the totem healing (easily) 1100 who is within the totem’s action area, which is not at all small.
    And by itself the classes of the legion already have an absurd resistance that was in combination with so much healing that made it stay that way, an example of this is the chief who has damage, defense and healing and with one more heal strong external like the totem pole, it is surreal and uneven.
    Cacique has to be said yes and a lot, because it is the only class that has high resistance, damage and healing. Not to mention that it is also the only class that the guild globe skill does not work because it is mixed and catches 800 of both with extreme ease, paladin or templar does not even come close to having the same amount of damage both physical and magical and also cause damage similar to chief. Literally the chief steps on them. 
    It wouldn't be ugly at all, but it would show that they are visualizing and following the game, because a single class is unbeatable that way, which spoils the company's image, as I said: no other class can tank damage and heal beyond the chief, and is also the only class that in addition to doing all of this is immune to the GUILDA globe ability, where is this fair or correct? Only in your fairy tales.
  5. Haha
    Beowullf reacted to Strongtank in Healing Totem: opinions and suggestions.   
    I would like to make a video
    I wanted to include
    7 shamans
    To have 7 healing totems
    And make 12 mages fight with me like in a GvG
    Using jump and shrapnel each
    You are shamans
    Come give me that strength
    Show that the shaman is not what the elves are saying
  6. Speechless
    Beowullf got a reaction from King Death in Healing Totem: opinions and suggestions.   
    The funny thing is your hypocrisy Legion, because now you are crucifying him for asking the elves for nerfs in the time he PLAYED MC, but I remember that you all supported him, you were always there side of him when he saw something unfair and I went after a correction, you are just hypocrites, judge, judge now. But before, she reaped the fruits and fought with him.
    It's funny, "pepper in the eyes of others is refreshment"
  7. Speechless
    Beowullf got a reaction from King Death in Healing Totem: opinions and suggestions.   
    First that shaman has changed and is changing a lot, I can tell you several changes from nerf to buffs, and one thing that is certain as long as the game is evolving the shaman will always be evolving, while new teams are being added the shaman will always be evolving, because if you don't know shaman it's based on cooldown and so much so that today it is common for fire and healing totems that it is normal to have 20 seconds of cooldown, the ability itself is 40 seconds but because of the increasing increase in cooldown in the game just dropped over the years reaching 20s which is the time.
    The totem has 20s of cooldown and stays in the selected area for about 8-10s this means that you have a time without using the skill of only 10 seconds, and that for a large skill, a constant area cure, and not to mention the totem weakness because his cooldown is so minimal that simply the time he is active in the selected area is the same time as the cooldown of the skill itself, can be used again as soon as time runs out and it decreases (critical, penetration and precision), and I highlight that in the last "reformulations" the accuracy can be negated by staying below 0. So we have extremely potent cures, extremely powerful debuffs, and a class that in addition to having a huge self defense and resistance has extremely strong mixed damage, and is the only class that is not affected by the globe because easily picks up 800 magic and physics.
    And as I already know that he will say that the paladin is equal and bla, bla, bla. I will already say no! A paladin either has physical damage or he has a magician, Paladins are not so lucky to take the same amount in both, let alone do massive damage.
  8. Speechless
    Beowullf got a reaction from King Death in Healing Totem: opinions and suggestions.   
    First that Ancestry in organization requirement is on an equal footing with them
    According to the requirement for players with arena item, magnitude +10 to Ancestors is superior because they have fewer members with arena item and some are starting to get PvP item. 
    Third, staying in a single location just using skills sequentially over and over again is nothing extremely clever or surreal, the ancestors' strategy to surround the enemy and attack from all sides is much more interestingbecause standing still using skills any guild can do, but with this resistance only the legion can, because only they have this constant cure in an absurd area.
    Not my dear, before the redemption nerf it was not even possible to cure or remove all debuff, and now with a limit of 7 players literally dropped to 0 the chances. Plus the "cure" in the area of the priest it is very few and only once with a giant reload, while the legion does not, the skill remains active for several seconds and when it is over there is little time to wait and you can use it again, and there’s another one you don’t even have to wait for as soon as the skill runs out you can use it again.
    So my dear, it is not that one guild is stronger or more organized than the other, but that the totem combo is very unbeatable.
    They went in search of readjustment but only gave victory to another faction without even having to fight, they should do a really effective readjustment. 
    And do not leave one side without weapons and give all weapons to the other side, as they did in the last "readjustment".
     
  9. Wow
    Beowullf got a reaction from Khrone in Healing Totem: opinions and suggestions.   
    Never was! 
    Mage was extremely good and "easy" on the Pve requirement and not so easy because the person had to know the exact time to hit the boss for the shield to activate.
    In PvP it was completely crushed, if it wasn't in a large amount it would be useless and it was still difficult because it is not stunned and has an immense facility of receiving control effect.
    "But what about the shield and ennoblement" you might be asking,
    But let's start with the shield, it was so easy to take the wizard's shield and leave it unprotected that with just one rune the shield was no longer effective. 
    Ennoblement is the same as other control resistance skills, it needs to be free and loose to be able to use and only lasts for 4-5s at most, it is not the same as the brb you use and is active for 300 years. 
  10. Wow
    Beowullf reacted to King Death in Healing Totem: opinions and suggestions.   
    Great argument, sentries need 3 classes together to do half of what only a single class does on the legion side ... Congratulations, you are blind and hypocritical!
  11. Wow
    Beowullf got a reaction from Dono da verdade in Healing Totem: opinions and suggestions.   
    Never was! 
    Mage was extremely good and "easy" on the Pve requirement and not so easy because the person had to know the exact time to hit the boss for the shield to activate.
    In PvP it was completely crushed, if it wasn't in a large amount it would be useless and it was still difficult because it is not stunned and has an immense facility of receiving control effect.
    "But what about the shield and ennoblement" you might be asking,
    But let's start with the shield, it was so easy to take the wizard's shield and leave it unprotected that with just one rune the shield was no longer effective. 
    Ennoblement is the same as other control resistance skills, it needs to be free and loose to be able to use and only lasts for 4-5s at most, it is not the same as the brb you use and is active for 300 years. 
  12. Haha
    Beowullf got a reaction from Khrone in Healing Totem: opinions and suggestions.   
    This combination he made will serve nothing more than dying and serving as a dummy.
    For it was just a failed attempt to try to equate the paladin with the chief.
  13. Like
    Beowullf got a reaction from Khrone in Healing Totem: opinions and suggestions.   
    But the question remains: why didn't you criticize him before? because when he was doing this you just sat and applauded until you defended him, but now you are using to attack him, it’s just hypocrisy. "As long as he's fighting for me, that's fine, then we'll use that against him, even if it brought us advantages." But this has nothing to do with the topic, the love disagreements that you have with Valhala are better to open another topic for you to stay there.
  14. Like
    Beowullf got a reaction from Khrone in Healing Totem: opinions and suggestions.   
    https://wsdb.xyz/calc/pt/300947 
    Do you really want to compare? A paladin +10 takes 600 with difficulty, a chief takes 600 easily and it doesn't even have to be +10, being +10 he gets 800 or more.
    And of course we’ll have to say that a paladin doesn’t even have half the damage of a chieftain.
  15. Like
    Beowullf got a reaction from triggeredAF in Healing Totem: opinions and suggestions.   
    https://wsdb.xyz/calc/pt/300947 
    Do you really want to compare? A paladin +10 takes 600 with difficulty, a chief takes 600 easily and it doesn't even have to be +10, being +10 he gets 800 or more.
    And of course we’ll have to say that a paladin doesn’t even have half the damage of a chieftain.
  16. Like
    Beowullf got a reaction from triggeredAF in Healing Totem: opinions and suggestions.   
    But the question remains: why didn't you criticize him before? because when he was doing this you just sat and applauded until you defended him, but now you are using to attack him, it’s just hypocrisy. "As long as he's fighting for me, that's fine, then we'll use that against him, even if it brought us advantages." But this has nothing to do with the topic, the love disagreements that you have with Valhala are better to open another topic for you to stay there.
  17. Thanks
    Beowullf got a reaction from Sigma in Totem do Xamã   
    Não tem uma habilidade no lado elfo que sozinha ou em grande escala cure em área constantemente, e que mesmo o usuário morrendo ela ainda fique curando por uma grande parte de tempo, e ainda tendo uma pequena taxa de recarga no caso do totem fraqueza inexistente. 
    No cacique não estou olhando apenas um lado e sim ao todo e o cacique com apenas uma build tá conseguindo curar e dar dano, coisa que você mesmo disse que não é possível mas está acontecendo e se está acontecendo não está correto certo? 
    Pois o cacique tem um grande poder de recuperação de vida (sem item vamp como mago e outras classes), tem uma grande resistência se equiparando a um tank e uma quantidade de dano imensa, e o mais comum é ver isso, e mais uma coisa não tem como nem falar "cacique físico ou cacique mágico" porque chega a ser piada pois cacique pega facilmente uma quantidade de dano de ambos, e isso é até pauta para um globo de guilda que não está servindo de nada para os caciques, pois o globo inverte o dano, mas um cacique pega facilmente 800 de dano mágico e físico, tornando o globo inútil.
    E refaço a pergunta, se você disse que não era para acontecer isso mas está acontecendo!
    Então tem algo de errado, não acha? 
    E acho cômico você falar que shaman sofre ou sofria em todo requisito PvE, pois gosto muito da classe e joguei com ela desde 2013 e sempre conseguia fazer muitas missões sozinho! 
    Pois consegue pegar vida altíssima com sua passiva e New skill, consegue aumentar defesa, e tem cura, dano e debuff e buff muitos bons upados sendo até apelões, e shaman era ignorado em Dungeon por ter cura de mais e nenhum buff como crítico ou velocidade mas no último buff que levou isso subiu pra 10 pois as skill mudaram e ele ganhou muitos buff em grupo.
    O fato de shaman não ir Dungeons nunca foi cura, a cura do shaman esta muito alta isso sim! E em grupo nem se fala. 
    E está completamente enganado, templário simplesmente não tem nada pra fazer em uma Dungeon pois as habilidades dele são todas focadas para o PvP, ele não é completo como cacique, e ia esquecendo o cacique não tem atordoar mas tem 300 mil sangramentos e uma resistência a efeitos de controle que ganha de qualquer outra.
  18. Like
    Beowullf got a reaction from oninone98 in [2021.03.11] Warspear Online Update 9.3: Preview. Part I   
    Good! they ended up with the priest. 
    Why don't you delete the class completely? 
    Various makeovers and buffs for Mc's and only nerf for elves.
    Too unfair game, deserves to go bankrupt. 
    As some SHAMAN skills have improved, they should be fair and remodel some too! Because a skill to heal in a constantly high amount and have a short cooldown is rough 
    Not to mention the weakness totem where SHAMAN can constantly use without stopping, as the skill's reload time is the same amount of time that the totem is active in battle, totally unfair.
     
  19. Wow
    Beowullf reacted to Dono da verdade in [2021.03.11] Warspear Online Update 9.3: Preview. Part I   
    Xamã
     
     
     
    Quero me pronunciar sobre 2 skills da classe Xamã: 
     
    -Totem de cura: uma skill que consegue curar praticamente 1.500 por segundo, juntando os buffs e poção do castelo que aumentam a cura mais a skill do castelo juntamente com a relíquia e card de dano, se consegue obter uma cura em área por segundo obtendo um volume de cura altíssima. 
     
       Cada totem dura no mínimo 12 segundos,e a cada 1 segundo ele vai curar 1.500 em menos de 12 segundos ,vai se obter 18k de cura em área. Esse totem era pra ser um auxílio para a classe Xamã,mas com o passar do tempo e com a evolução do jogo essa skill ficou desbalanceada, pois hoje em dia existem muitos equipamentos,buffs e armas que fazem a skill se tornar um pouco fora do comum.Hoje em dia a força dos jogadores está maior do que 2 a 3 anos atrás. A cura do totem tinha que ser menos do que 500,pois essa skill é um auxílio para o xamã e não ser melhor do que a própria cura principal da classe.
     
     
     
    -Totem da fraqueza: Acho um absurdo um totem que tira 25% do parâmetro de precisão,acerto crítico e penetração durar 14 segundos e com uma recarga baixa de 10 segundos, e ainda ter o máximo de alvos de 6 jogadores e para monstros ilimitado. 
     
             Me falem: qual é a outra skill no servidor,que por 14 segundos consegue tirar 25% de precisão por tanto tempo assim? E ainda não tem nenhuma skill que com consiga remover esse efeito negativo.
     
             Como que uma redenção não consegue tirar um efeito negativo do totem? Uma redenção não consegue remover o efeito negativo do totem na área ,mesmo que a função da redenção seja retirar qualquer efeito negativo. 
     
              Se for ver hoje em dia, a maioria dos jogadores que jogam em pvp, conseguem obter somente 20% de precisão com o set completo de PvP, e durante PvPs arena e gvg essa skill tem um efeito negativo em grande escala tornando o combate injusto e inutilizando as skills dos oponentes de uma forma geral.
     
    Exemplos: Como que classes como BD,magos,Cacique, Bárbaro, e PRIEST conseguem tirar qualquer stun em área e outro tipo de efeito negativo em área de Bruxo,cacique,Necro,mago e paladino mas quando pegam um xamã não conseguem quebrar nenhum efeito negativo dos totens .
     
           Sem lógica como essa skill não consegue ser quebrada por próprias habilidades que seriam para removê-las.
     
           Remodelar a porcentagem de precisão retirada pelo totem em no mínimo 10%,para que seja justo para todos.
  20. Wow
    Beowullf reacted to Dono da verdade in Mudança de mecânica no cacique   
    Estou aqui para demonstrar minha indignação, onde a classe cacique consegue fazer qualquer coisa no jogo sozinho. 
    Vi um vídeo no YouTube onde um cacique consegue fazer a torre Tecnopolis sozinho e qualquer outra torre solo. Aparentemente não estava usando nenhum buff, poções de hp ou lacaio para conseguir esse feito. Como uma classe consegue atingir 1.200 de dano tanto físico como mágico sem dificuldade nenhuma, obtendo um dano bruto até maior do que o próprio ranger e Hunter? Uma classe que consegue ter uma cura instantânea de até 2k sem precisar clicar em sí próprio, habilidades de dano em área da classe totalmente desbalanceada pois se uma classe tem 1.200 de dano mágico vai conseguir ter um efeito grandioso em qualquer tipo de torre sem nenhum tipo de dificuldade.
    Se comparar o cacique com outras classes mágicas, ele consegue obter um dano muito maior do que qualquer outra classe híbrida, além da quantidade de buffs e atributos adquiridos com menos de 2 habilidades. Uma classe que consegue tankar praticamente qualquer coisa do jogo, utilizando uma habilidade que praticamente quase a metade do dano do jogo.
             Acho injusto uma classe conseguir fazer isso tudo sozinho já que outras classes que faziam o mesmo que as habilidades foram remodeladas (até injustamente em alguns aspectos).
             Eu gosto muito do trabalho da empresa, mas acho que estudar melhor para essa classe nova para que não tenha um grande efeito negativo no futuro para a comunidade do Warspear.
     
     
     
     
     
  21. Like
    Beowullf got a reaction from Arthas in Eventos Guilda vs Guilda   
    Gostaria de deixar uma ideia para que os eventos guilda vs guilda fosse apartir de 19:30 igual ao horário do GvG mermem, pois muitos membros das guildas trabalham e 18:30 ainda estão saindo de seus trabalhos, e acaba prejudicando muito a guilda e os players, não seria e não é justo tirar eles porque estão trabalhando, espero que o horário do GvG de primavera seja apartir desse horário de 19:30 adiante. 
    😁
  22. Like
    Beowullf got a reaction from quenster in Guilda vs Guilda   
    Ultimamente tá tendo eventos Guilda vs Guilda que eram para ser extremamente bons, mas por causa da atitude de anti jogo dos próprios jogadores (ou pelo menos alguns) fica totalmente chato, e gostaria de pedir para que pensem mais sobre os GvG (Guilda vs Guilda) do próximo evento. 
    Pois sempre tão achando formas ou de ficarem correndo pelo mapa todo (😂😂😂😂)
    Ou a pior agora, estão usando Guildas que estão paradas, algumas não tem nem se quer players, outras tem apenas membros que estão usufruindo dos bufs mas se quer pisam na área do GvG, e estão usando estás guildas paradas para ter um meio de vantagem que é para não pegar uma Guilda que consiga lutar contra eles, e estes mesmo cair com uma guilda mais fraca. 
    Isso torna o jogo chato, um evento como GvG que era para ser um dos melhores se torna chato e sem ânimo, e as guildas que caiem com as que estão paradas não tem se quer uma batalha, como está acontecendo nesse evento natal.
    Peço que criem uma forma que façam todos lutarem, que corram atrás, que procurem ir atrás das guildas para lutar com elas e não ficar usando desses anti jogo. 
    Na minha opinião o esquema de GvG do ano passado Halloween, Natal, Primavera foram muitos melhores, pois tinham os bosses que davam muito pontos, e as guildas tinham que ir atrás deles e lutar entre si para poder ter a chance de usufruir da Tower grátis.
    Pois hoje em dia está se baseando nisso os GvG sendo do natal e mermen, Guilda (A) usa Guildas desativadas para pegar a guilda (B), está que pode chegar a ter uma batalha competitiva com a guilda (A), fazendo assim com que a guilda (A) pegue guildas mais fracas, pois a guilda (B) vai estar presa com uma guilda desativada e que não oferece nenhuma batalha ou resistência para tentar ganhar, já a guilda (A) vai ganhar mais facilmente.
    Sei que iram pensar em algo, até logo.
  23. Wow
    Beowullf got a reaction from Sigma in Sugestão de Melhoria para os Bruxos   
    Templário não chega nem aos pés de Lock, é mais viável comparar ele com charmer e mesmo assim qual escudo templário tem? Tem uma skill de cura apenas e os stun do templário são uns dos mais fáceis de ser evitado.
    Então você disse que tem set PvP mas este é o amp? Pq ser +5 ou 7 e querer aguentar ataque de um bd +10 é cômico, é o mesmo que um ranger querer aguentar um brb +10 mas vai ver tem o set +5 e no seco.
    Lembro que Lock já foi um Deus em comparação a um bd, chegando a matar até com staff lvl 1-3 e sem deixar o bd chegar nem perto e sem ao menos ter uma parte PvP, agora isso mudou bd tá forte por enquanto pq tudo é temporário, mas não faz Lock ser totalmente inútil pq um Lock bem montado e com amp dá pra bater de frente sim, e claro que tem que gastar tem que saber jogar ou você acha que é certo uma classe ganhar de outra onde teve investimento grande, e essa ser +5,6 ou até 7? 
    Se a pessoa quer bater de frente com outra pessoa, mas sabe que ela está em outro nível nada mais justo do que essa se esforçar para montar um char bom e usufruir com toda jogabilidade a classe. 
    Eu concordo em reformular a skill para que quando usado em um inimigo uma certa porcentagem do dano que o mesmo der volte para ele, mas dar um escudo semelhante ao do pala, mago, bd não tem nem sentido, visto que pala e bd foram e são feitos em primeira instância pra ser tanks, e mago é um dano mágico (perto e média) distância precisa estar no meio da batalha para seus ataques poder valer, sendo assim recebe uma quantidade de dano muito maior por estar no meio da batalha, e Lock não necessita disso é uma mecânica completamente diferente pois é uma classe (longa distância) e seus stuns em área é para isso retardar ou parar de vez seus inimigos.
    Qual sentido tem dar um escudo para uma classe que é difícil chegar perto? Apenas para o 1x1? 
    Seria a mesma coisa de dar um atordoar em área do mesmo nível das do Lock pro mago, totalmente sem sentido! 
    Pois uma classe que é de curta-media distância ter skills de retardar ou parar completamente não faz sentido já que ela vai tá no meio da batalha, mas tem que dar apenas porque no x1 mago leva sacode de Hunter, Charmer, Dk, Brb, Lock Rogue, Druida, Bd, Pala...
    E como sei que vai falar do enobrecimento, a skill funciona por 4s e ambos estando no mesmo nível de força sobrevive, se não está no mesmo nível não tem nem porque ir x1.
    Todas as classes precisam de investimento para serem fortes.
  24. Haha
    Beowullf got a reaction from drhand in [2020.05.23] Warspear Online 8.4: Underwater adventures. Preview   
    Benefiting the sentinels? Read again friend, the legion faction has received several totally unfair group control skills, it will be very difficult in guild vs guild battles, and especially in wars.
    More than it already is, because it is totally difficult with that much of stun in the area and they only increase it by giving more skill in the area for the legion, too rough.
  25. Haha
    Beowullf got a reaction from drhand in [2020.05.23] Warspear Online 8.4: Underwater adventures. Preview   
    You must be crazy! There is no other reason.
    They filled the legion faction with stunning stun skills and even gave a necromancer a minion.
    In the meantime, what do sentinels receive? Abilities totally useless, let's start with the wizard's ability: A skill that allows you to take buffs from the enemy, but how will I at least use this ability if I'm fighting an enemy that most of the skills control? You just filled the legion with area control skills and forgot the sentries, what do we do with skills that increase our attributes against control skills?
    Totally unfair "are giving the legion swords and sentry sticks," how do you want there to be a fair battle? Where sentries gain ability to increase attributes and legions gain various control skills that prevent sentries from using any ability, they are totally crazy and unfair!
    With each update that arrives I see that the goal of the Aigrind team is to fill the legion with control skills to make a side totally appealing, more than this already!
    Because there is no class in the sentries that compares with those of the legion in the requirement (area control), there is nothing to do with the skill that increases: life, block, penetration, or whatever, because simply everyone will be unable to use skills .
    BECAUSE EVERYONE IN THE LEGION HAS THE ABILITY TO CONTROL EFFECT IN THE AREA, totally useless this update for the sentinels only strengthened one faction, the legion.
    Completely disappointed with this long-awaited update, but that strengthened only one side, and it will be very difficult for sentries to win something like guild battle against guild, war.
    This new event the legion will have full advantage, full of group control, disappointed with the skills update.
     
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