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Nehantist

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Everything posted by Nehantist

  1. I always imagined Warlocks using bow/xbow as a weapon. One of their skill is Arrow of Darkness. Yes, it'll be fun to see bows/xbows on both sides. But it'll be hard to implement. You can also easily disassemble these weapons and use the resources for crafting or simply sell the resources in the market.
  2. The spell Life Exhaust does three DoTs to the target enemy and also heals the warlock for the first and second instances. This means that the third instance doesn't heal but that is not so bad. Please, read the above again just to be clear. The problem with this spell is that it doesn't enable the heal when the target enemy dies because of the DoT. In other words, the heal is ignored if the DoT kills the target enemy. The easiest way to reproduce this bug is to cast the spell on a rabbit or bunny when your health is below 100%. Dear devs, please fix this because Life Exhaust is more potent than Devotion. Yes? Devotion can be improved by putting a percentage parameter/scale just like the rest of the racial skills. For example, -increase the character's energy regeneration by 10% -increase the character's Health regeneration by 10% -increase the character's Life Steal by 5% Thanking you
  3. Thank you dear snorla, roland and Aigrid for expanding the range of weapons usable by melee classes. Especially, for Death Knight and Paladin. People have laughed at me and even insulted me for buying Glaive of Sudden Doom for my Paladin (I spent only 5k). But the best part is, my suggestion being realised. Yours faithfully
  4. Thehangman - US Chaosgamer - US Greatkiss - US
  5. Sir. Snorlax and Sir. Roland please remove this thread as soon as possible and arrest me for confusing people. I'm concerned about our fellow warriors of Arinar because this thread will definitely affect their scope of literature. Thanking you
  6. If you read carefully, it is but an assumption made for the sake of argument. Anyway, I thank you for sharing a valid suggestion to this thread. It encouraged me to write again. Imagine: -Your Death Knight would benefit from using a one-handed mace because the magic power within the weapon will be complementary to Exhalation of Darkness, while also taking advantage of the shield. -Your Paladin would benefit from using a spear because the magic power within the weapon will be complementary to the Fetters of Justice plus Purifying technique, while also having a powerful Heavenly Light. Thanking you
  7. I agree with your suggestions because: Mini games would bring diversity (otherwise it contradicts with the theme of the game) Achievements would be a good feature because it's possible for everyone (except being lazy would just defeat the purpose of achievements) Collectables are a yes for me because they are just too cute (except if you are afraid of being called sissy) Hidden/Secret areas would be exciting and scary (otherwise Norlant Swamps are also unlocked at level 14) PvP 1x1 is a yes for me because it would bring diversity to the game (otherwise it defeats the purpose of PvE) Hope the Devs take suggestions from experienced and senior player, Blueborn ;)
  8. Thank you for your opinion/opinions ;) Actually this thread is for Death Knights and Paladins but if you ask me on Rogues and Rangers then I think Rogues should be allowed to equip rubber-gloves and toy-guns for Rangers (now is that even relevant). Someone please forgive me if I have offended anyone. Honestly, I abstain from playing these cool classes. I love therefore I want Death Knights and Paladins doing excellent Magic plus Physical Damage. Have you ever thought of crystals for swords/two-handed maces having Magic power? Have you ever thought how cool the Novice's Sacrificial Sword was when your Death Knight was just born? There are loads of questions but if you want to skip then do support my suggestion. Thanking you
  9. Dear Snorlax and Roland hope you understand ;) You just love Death Knights and Paladins as much as I do. In fact these two classes are diverse in nature. They often play with magic to cause wounds or mend wounds as the case may be. You also know that Death Knights are supposed to be unholy and Paladins to be holy in virtue. But Don't you want to be different from your fellow buddies and become powerful? Now, to become that someone you have to be a little selfish and true to yourself. Also, be loyal to your favourites ;) My suggestion is to add two new passive skills purchasable from the skill merchants of Death Knights and Paladins: Death Knight - One-handed Mace Paladin - Spears May Harad and Garahan approve of this suggestion ;) Thanking you
  10. You'll find in many other games that when your character is facing left, her weapon will be on the left hand but when you make her face the right the weapon will be on the right hand. Probably because the game uses mirror graphics/images/whatever. But in Warspear Online the game designers are better. For example, her shield will be on the left hand and sword on the right hand irrespective of the direction she is facing. This also applies to other weapons. Therefore, I think Warspear Online has done a great job regarding this aspect of equipping.
  11. Sir. we were doing this quest with a small party: 1 mage, 1 priest and 1 paladin. But my paladin died just when the boss was about to die. They have completed the quest. The problem with my paladin is that it has fulfilled the quest requirements according to the quest log but it cannot entre the boss' layer again. Is this possible? :sorry: Edit: Got it, anyway. Just had to abandon the quest and do it again.
  12. How do you make that--13 dark damage? :shok:
  13. No dear, Death Knight's threads first pulls and holds the target enemy at melee range. And it also increases damage of the Death Knight for a short time period. I also agree that the cool-down of this skill should be reduced to a minimum of 20 seconds. Thank you.
  14. Spidey sense? Never expect gankers or random attacks from any one. However, if this suggestion is implemented--what would you do when the icon appears? I think the end result remains the same--how well you play your class; how good a speed your internet connection is; etc. This is not absolute but my thoughts. Thank you.
  15. Nehantist

    music

    Avantasia, Edguy, Mr.Big, Harem Scarem, Anterior, and Bucket Head.
  16. Dark Shield is different. This skill has a percentage chance to ignore certain amounts of damage dealt towards you; either physical or magical damage as the case may be. Its effect lasts until a certain amount of time---the skill duration can be increased by 10 seconds for each skill point invested. hAt level 14---level 5 Dark Shield is actually perfect. Take care.
  17. Thank you, Sir. I accept the fact that a Death Knight cannot go solo against these units; I'm sure you wrote something based on experience. I'd like to make a scenario where everyone in the party is in action inside this Labyrinth. Now, what role can a Death Knight play here___either take the beating or do the beating. Defense is played with a shield plus a one-handed weapon but it lacks the damage output to attract attention while offense is played with a two-handed weapon which can do greater damage than the former but lacks the ability to block. Which is a better role to play in the long-term perspective? Thank you.
  18. Hello, Fellow Death Knights--I've been playing for a long time but not long ago my Death Knight attained level 18. Helg had sent me to Berengar and I was teleported to the gates of the Arstral Labyrinth after. I took three daily-quests from an old guy and his mate. Inside the Labyrinth I encountered new monsters which were very aggressive. Now, my dear I would like to know how you overcame all these monsters. Which weapon and armour is most applicable against these units--which minion would better sever in the given situation. Plus anything you would add to complete this topic. And tell me your story if any. Thank you
  19. Name: Reptile luxury skin Description: The concept of this costume is based on metallurgy. The Chainless League is ever ardent to dominate the market with their products. This time they are designing a triceratops (lizard/dinosaur) armor, which they intend to put up for sale at a high price. But to make it even more lavish they have applied a special formula for manufacturing it. Instead of using the standard inputs they are casting crimson corundum to craft the armor. The skin color is crimson and the torso, tail, and three horns are white in color. The product is as shown below:
  20. Nice costume :) Good luck :)
  21. Tobias Sammet's "Avantasia" is the only (power) metal band I listen to. Many good songs in every album. Take care.
  22. If this is possible then this very character will have fastest attack animation plus fastest damage dealt :rofl:
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