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ShyJoshy

P2W model? Here is solution

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Hi there! I had alot of thinking about what is going on with Warspear, how payment model goes, and I'm shocked. As We all know, p2w in MMO's is kinda common thing and we can say same about Warspear. We love this game, it's best game in google play without of whole auto-combat crap. Not every MMO can be proud of fully working item-shop that players accept it more or less and I don't undestand it at all. But hey! It's better to have huge community than load wallet with few thousand of players? isn't? Yeah, it is.

  My first sugestion is make unbinding item's more attactive with not losing it's + by using this option. To make this idea real for f2p players is do Legendary quest which provide item called "soulbound cystal". This item will have possibility to unbind one item without losing it's +. How to get it? Not simple? Why? Because if it was simple, alot of items would run into merchant and destroy economy. To do this quest, you have to kill for exampe 5+ bosses around the world, chosed randomly by NPC but those mobs cannot have less than X hp. This also will make possibility to take team and farm bosses that we forgot about. Sounds fun, right? Hell yeah!

  My second idea is deleting timer in dungeons. It's brutally bad. New players or f2p players cannot enjoy event dungeons as p2w players. Why? Nobody wants to do one dungeon for 2 stamina right? right. So people looking for "good dps" and it discriminate low geared players. Aigrind would lose nothing by deleting this timer. People who wants buy stamina elixir will buy it, people who are f2p and cannot affort it will not buy it or buy it from other player. Bad things happens in dungeons, someone will die or got DC/lag and 2 stamina is for sure gone because everything has to be as fast as possible. It's stressful and making bad feeling about game when actually you lost unnecesary stamina. Without stressful and painful for low geared timer, dungeons gonna be more fun to do! Cool, right? :)

My next sugestion is deposit between characters. Would be uber cool to see chest that waiting for you in the middle of the town, to open it and see stuff from other characters on your account! There is nothing to tell more about that :)

My last sugestion is possibility to talk with enemy fraction in section /say. We all have at least one friend in MC's or Elf's and we miss to talk to without reloggin to other character. Would be cool if we meet them on battleground and say "Hi" before they will die from our hand ^^

 

I hope someone higher than moderators will see it because those idea's are quite fine and fair Aigrind won't lose anything and f2p player's will more enjoy this fantastic game :)

Edited by ShyJoshy

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The thing with Warspear is that it always looks totally p2w for newbies, me included back then. But the reality is that once you get your character to level max, and grind quests for some gold, it's not that bad. I've had friends here who played even a shorter period of time than me and made more gold etc. than me. Lately the developers made event dungeons quite enjoyable, and a pt of low amps can do them too, you just gotta know what you are doing.

As a f2p you just can't look at +10s and tell to yourself that that's what you need to reach in a few days, or to become rich in a few days. Just ignore that and keep on playing, it's not as hard as it looks.

Edited by Raezer

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16 hours ago, ShyJoshy said:

 

My first sugestion is make unbinding item's more attactive with not losing it's + by using this option. To make this idea real for f2p players is do Legendary quest which provide item called "soulbound cystal". This item will have possibility to unbind one item without losing it's +. How to get it? Not simple? Why? Because if it was simple, alot of items would run into merchant and destroy economy. To do this quest, you have to kill for exampe 5+ bosses around the world, chosed randomly by NPC but those mobs cannot have less than X hp. This also will make possibility to take team and farm bosses that we forgot about. Sounds fun, right? Hell yeah!

 

  My second idea is deleting timer in dungeons. It's brutally bad. New players or f2p players cannot enjoy event dungeons as p2w players. Why? Nobody wants to do one dungeon for 2 stamina right? right. So people looking for "good dps" and it discriminate low geared players. Aigrind would lose nothing by deleting this timer. People who wants buy stamina elixir will buy it, people who are f2p and cannot affort it will not buy it or buy it from other player. Bad things happens in dungeons, someone will die or got DC/lag and 2 stamina is for sure gone because everything has to be as fast as possible. It's stressful and making bad feeling about game when actually you lost unnecesary stamina. Without stressful and painful for low geared timer, dungeons gonna be more fun to do! Cool, right? :)

 

My next sugestion is deposit between characters. Would be uber cool to see chest that waiting for you in the middle of the town, to open it and see stuff from other characters on your account! There is nothing to tell more about that :)

 

Aigrind won't lose anything

1. Then all mcoiners would unbind all their +10 itema and get even more money

 

2. Then almost everyone could basically solo dg and teamplay would be ruined, also Aigrind and mcoiners would lose income

 

3. If you only could deposit non personal items then it would be okay

 

Aigrind would lose income

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4 hours ago, Jcbreff said:

"1. Then all mcoiners would unbind all their +10 itema and get even more money

 

2. Then almost everyone could basically solo dg and teamplay would be ruined, also Aigrind and mcoiners would lose income

 

3. If you only could deposit non personal items then it would be okay

 

Aigrind would lose income"

 

1. There can be an option to unbind only 3 items per character for example.

2. It won't be ruined. As long as loot from dungeon would have chance for better stuff in full 5 people team so eveybody will want to have full 5 team person, and If someone will go DC/quit PT in dungeon, drop chance will stay as it was before start dungeon.

3. :)

 

1 hour ago, kimkaa said:

Unbind all +10 items? Never since it takes more gold to amplify than you will ever get back from it.

Unbinding all items would be not good, max 3 items per character is fine I think ^^ :)

 

Edited by ShyJoshy

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On ‎2017‎-‎12‎-‎21 at 10:09 AM, Jcbreff said:

 

 

2. Then almost everyone could basically solo dg and teamplay would be ruined, also Aigrind and mcoiners would lose income

 

 

What? Solo dg? I think nobody want to do 30min-1h 1run in dg so it wouldn't ruin teamplay with partys it is much faster

Edited by Paritus

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