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Ask everyone about new knowledge


emmmmmm

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As is well known, a new knowledge system has existed for some time. Many players have already mastered the core knowledge. I have a question for everyone.

1、Do you feel the joy of playing games while acquiring knowledge?

2、Do you play games to gain knowledge, or do you gain knowledge by playing games?

3、Are your friends increasing or decreasing?

4、Is there an increase or decrease in MC players on your server?

5、Is there an increase or decrease in ELF players on your server?

6、If you were a new player and considering the diverse knowledge systems, would you choose to play this game?

7、If you quit the game and face complex knowledge systems, will you still come back?

8、Do you think this game has a future?

I hope everyone can have a simple discussion and chat.

Edited by emmmmmm
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1. Talent has given new goals to those who have already reached the endgame. Also, I think it is good because there is a means to make characters strong even for users who are not endgame

 

2. I gain knowledge by playing games, but some seem to have tried very hard to gain knowledge. It depends on the person.

 

3-5. This seems to be determined not only by knowledge but also by various factors. Talent at least called my friends.
 

6. I think I'll take a positive view of the F2p element.

 

7. Recently, game have been holding double and triple knowledge events, so I think it'll be okay if you join a good community and play dungeons with them.

 

8. I think there is a future, and I hope that the new map that will come out soon and the updated knowledge system will create good synergy and increase popularity

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As returning player I can understand where you are coming from since knowledge and talents is now relatively new to me.

 

While I find the knowledge costs to be reasonable,I wish they would do a permanent increase to the various daily knowledge caps as many of us can attest we can do multiple quests each day and exceed the cap quickly while still turning in quests in one example not to mention if we hoard quests to take advantage of xp pots.

 

My main issue that I have with the system overall is actually the gold cost if they halved at least the first tier coming up to the 3 combined skills you can choose from I think more players would feel better about the system especially since we now have the branch talents which I'm already looking forward to and anticipating the skill builds and tactics I would do with them.

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Daily Knowledge Caps: It seems like you're suggesting that the daily knowledge caps should be increased permanently to accommodate players who are more active and complete multiple quests each day. This could indeed be beneficial for players who engage with the game frequently and want to make the most of their playtime. Gold Costs: Your point about the gold costs for progressing through the talent system is well-taken. Lowering the gold costs, especially for the first tier and leading up to the choice of combined skills, could make the system more appealing and accessible to a wider range of players. This might help reduce frustration and make players more eager to engage with the talent system. And there's also a lot to be found by playing online casions, by the way I first go to sites like https://casinosanalyzer.com/online-casinos/fortunecoins.com to check information about the casino I'm interested in. Branch Talents: Your anticipation and excitement about the upcoming branch talents show your enthusiasm for the game's evolving mechanics. Planning out different skill builds and tactics can be a major aspect of the fun in such games, and it's great to see that you're already thinking ahead.

Edited by binecor
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As another example while doing quests on 1st map with a character knowledge for quests capped out roughly 1 and 1/2 towns/ camps worth of quests if not less, so newer players already have a disadvantage in that regard as well as I was on and off a lot in one day for this. 

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  • 2 months later...

In my gaming experience, the fusion of joy and knowledge acquisition has been an integral part of the journey. While playing games for the sheer enjoyment, I've found that the knowledge gained becomes a rewarding bonus. The ebb and flow of friends and fellow players on the server adds a social layer to this dynamic landscape. As a prospective player faced with diverse knowledge systems, the decision to dive into the game hinges on the intrigue these systems offer. Returning after a break depends on the game's ability to maintain that engaging blend of gameplay and knowledge exploration. The question of the game's future feels personal, shaped by the unique appeal it holds in seamlessly weaving together gaming and the joy of acquiring knowledge. Learn more here.

Edited by MartinaC7
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I have two things to say about this:

- I don't like knowledge system.
- I think that we who don't like the knowledge system, should stop playing the game.

warspear is what is, and people love it.

 

For me, knowledge system looks like a long road that i should walk over to get something that really had positive impact in the game. Walking on this road means do the same quests that i did before, over and over again. Before the knowledge system, daily quests was boring for me, after the system, those "quests" looks like a torture.

I have seen some people concern about how this system would impact new players, but should say: new players have 0 knowledge about the game, everything is new for them, so maybe knowledge don't look like a torture as is is for me.
When I was leveling up my first account above the 20 level, i was committed  to get the max reputation in the first two territories of Ayvondil completing all the daily quests, when i was leveling up my second account, get reputation to enter in the DG was boring, and get full reputation = torture, so i gave up.

In last years Aigrind implemented many system to try keep the "player base" login in. (When I was active in the game) We already had daily quests, weekly tournaments, and be in a guild (in BR server) means log in every day to complete dungeons.
Since guild castles, 5 territory of Ayvondil, Aigrind added more and more content to forces the players to login, before that i already think that the daily quests was terrible, now everything in this game looks terrible to me.

 

But after it all, i still here, scrolling the forum, watching youtube videos about the game, trying to find something to give motivation to play again. I tried play again many times, but the new systems really broke my motivation, the new content is behind a wall and i should do the same tasks that i already did, before i have access to the new content.

 

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