Abi 44 Posted March 9 Share Posted March 9 (edited) Hunter Hunter is a Legion Mountain Clan ranged class that specialize in Damage Dealing and Area Control Attack Defense Control Difficulty Pros and Cons Pros: One of the best DPS class in Legion and in game. Has the ability to control enemy’s movement and limit their fighting capability. A great class for mass fights and events “Guild vs Guild”. Cons: Lack of survivability and defensive or escape abilities. Lack of burst “high damage in a short amount of time”. Difficult to control in terms of positioning and play-style. Skill information Here you can find all the information about hunter’s skills as well as demonstration. Spoiler Class passives: Mountain's power. Increases the character physical and magical strength as well as maximum health of the character. Type: passive. Physical and magical strength increase: 2% Maximum health increase : 4% Lightweight Armor Grant the use of Light Armor. Type: passive. Bow Grant the use of Bows. Type: passive. Crossbow Grant the use of crossbows. Type: passive. Basic: Fatal Shot. An attack that deals physical damage. Type: Active Usage range: 5 yards Energy expense: 12 | 13 | 14 | 15 | 16 units Cooldown: 8 sec. Amount of damage units: 20 | 40 | 60 | 80 | 100 Character Physical power damage %: 100 | 103 | 106 | 109 | 112 Spoiler Yes No Yes No Yes Yes Stunning Shot. Applies the “Stun” debuff to the opponent. The effect prevents from moving, attacking and using skills. Type: active Usage range: 4 yards Energy expense: 12 | 14 | 16 | 18 | 20 Cooldown: 17 sec. Stun duration: 2 | 2.5 | 3 | 3.5 | 4 sec Spoiler No No No Yes No No Poisoned arrow. Shot that applies the poisoning debuff to the enemy for some time. opponent receives periodic physical damage every 3 seconds. Type: Active Usage range: 5 yards Energy expense: 14 | 16 | 18 | 20 | 22 units Cooldown: 15 sec. Character Physical power damage %: 33 | 45 | 50 | 62 | 70 Debuff duration : 12 sec. Talent upgrade: Cobra bite The "poisoned arrow" skill also deals the "snake pack" effect to the enemy and to all targets within 1 yard radius for 12 sec. with a chance equal to the value of "critical strike" parameter. the effect deals physical damage in amount of 15% of the character's physical strength every 3 sec. Maximum number of players targets is 4, the limit on the number of monster targets is 14. Spoiler Yes No Yes No Yes No Hunter’s agility. Increases the character’s parameter “dodge” for few sec. Type: Active Energy expense: 15 | 16 | 17 | 18 | 19 units Cooldown: 30 sec. Buff duration : 10 sec. Dodge increase : 10 | 14 | 18 | 22 | 26 Talent upgrade: Hunter’s agility + Increases the power of a skill effect by 3% Spoiler Combat stance. Increase the “critical hit” parameter and the physical strength for the character for the duration of the skill “permanent skill" Type: Active Energy expense: 18 | 20 | 22 | 24 | 28 units Reduced energy regeneration: 9 units Cooldown: 8 sec. Critical hit increase : 3 | 5 | 7 | 9 | 12 Physical strength increase : 5 | 7 | 10 | 12.5 | 15 Talent upgrade: Combat stance + Increase the power of the effect from the skill that increase the character's critical hit parameter by 1 | 2 | 3 %. Spoiler Expert: Mountain instinct. Increases “attack speed” and “penetration” parameters for the duration of skill. Type: Active Energy expense: 16 | 18 | 20 | 22 units Cooldown: 25 sec. Buff duration: 24 | 26 | 28 | 30 sec. Attack speed increase : 10 | 12 | 15 | 18 Penetration increase : 4 | 5 | 6 | 8 Talent upgrade: Poisoned Tip While the "Mountain instinct" skill is in effect, successful auto attacks of a character can apply the “poisoning” effect to the enemy for 9 sec. with a chance of 30%. The effect deals periodic damage of 33% of the character’s physical strength every 3 sec. the effect is triggered no more than once every 4 sec. Spoiler Hunter’s Mark. When auto-attacking or using a skill that deals instant damage, it deals the “hunter’s mark” debuff to the enemy. The effect increases all damage received from the character. The maximum number of effects is 5, “passive skill” Type: passive Debuff duration : 10 | 12 | 15 | 18 Damage received increase % : 2 | 3 | 4 | 5 Maximum number of effects : 5 Spoiler Sapping shot. An attack that deals physical damage and deals the “Stun” debuff to the enemy. The effect reduce physical and magical power. Type: Active Usage range: 4 yards Energy expense: 18 | 20 | 22 | 24 units Cooldown: 18 sec Character Physical power damage %: 135 | 145 | 160 | 180 Physical and magical power reduction %: 15 | 20 | 25 | 30 Debuff duration : 8 | 9 | 10 | 11 Spoiler Damage only No Damage only Debuff only Yes Yes Poisonous saber Deals the “Poisoning” and “Acid tread” debuffs to the enemy and to all targets within the radius of 2 yards around the target, the “poisoning” effect deals physical damage every 3 seconds. The “Acid Tread” effect reduce movement speed. Type: Active Usage range: 5 yards Debuff radius : 2 yards Energy expense: 22 | 24 | 26 | 28 units Cooldown: 20 sec. Character Physical power damage %: 35 | 40 | 45 | 55 Movement speed reduction %: 20 | 30 | 40 | 50 Debuff duration : 12 sec. Maximum number of PvP-targets : 3 | 4 | 5 | 6 Maximum number of PvE-targets : 8 | 10 | 12 | 14 Talent upgrade: Poisonous saber +. Increases the power of the skill from the physical strength of the character by 1.5%. Spoiler Damage Only No Damage Only Debuff Only Yes No Arrow of silence Applies the “mute helplessness” debuff to the opponent. The effect blocks the ability to use skills and reduces the “attack speed” parameter. Type: Active Usage range: 4 yards Energy expense: 24 | 26 | 28 | 30 units Cooldown: 16 sec. Attack speed reduction %: 20 | 25 | 30 | 40 Debuff duration : 2.5 | 4 | 5.5 | 7 sec. Spoiler No No No Yes No No Arrow of confusion Deals the “fear” debuff to the target and all enemies within 1 yard radius. The effect prohibits the use of skills and attacks, and forces you to move chaotically around the battlefield. Damage from auto-attack of skills causing instant damage have a 30% chance to interrupt the effect Type: Active Usage range: 4 yards Energy expense: 16 | 18 | 20 | 22 units Cooldown: 18 sec. Debuff duration : 1.5 | 2.5 | 3.5 | 4 sec. Maximum number of PvP-targets : 3 | 4 | 5 | 6 Maximum number of PvE-targets : unlimited Talent upgrade: Arrow of confusion +. Increases the duration of the skill effect by 0.3 | 0.6 | 1 sec Spoiler No No No Yes No No Pathfinder An attack that deals physical damage to the target and all opponents one after the other within a few yards of the target. Each subsequent target takes 10% less damage from the skill. Type: Active Usage range: 5 yards Energy expense: 20 | 22 | 24 | 26 units Cooldown: 25 sec. Character Physical power damage %: 125 | 130 | 140 | 155 Maximum number of PvP-targets : 3 | 4 | 5 | 6 Maximum number of Pve-targets : 8 | 10 | 12 | 14 Damage reduction per target : 10% Talent upgrade: Streamlined shot The "Pathfinder" skill cannot be blocked or dodged. Spoiler Yes No Yes No Yes Yes Blessing of the mountains Reduce all incoming damage to the character and increase his “dodge” parameter for the duration of the skill. Type: Active Energy expense: 22 | 24 | 26 | 28 units Cooldown: 24 sec. Buff duration : 6 | 8 | 10 | 12 sec. Dodge increase : 10 | 15 | 20 | 25 Damage reduction %: 5 | 7 | 10 | 15 Talent upgrade: Agility If the character dodge the attack while "Blessing of the mountains" skill was in effect, the duration of the positive effect of the skill will increase by 2sec. The effect is triggered no more than once every 4 sec. Spoiler Forester’s trap Places a trap that is invisible to opponents in the specified area. The trap deals physical damage to all enemies within one yard of the trap and applies stun. Type: Active Usage range: 2 yards Debuff radius : 1 yards Energy expense: 22 | 24 | 26 | 28 units Cooldown: 10 sec. Character Physical power damage %: 60 | 65 | 70 | 80 Stun duration : 2 | 2.5 | 3 | 3.5 sec. Maximum number of PvP-targets : 3 | 4 | 5 | 6 Maximum number of PvE-targets : 8 | 10 | 12 | 14 Spoiler Damage only No Damage only Debuff onlu Yes No PvE and PvP Builds PvE As mentioned before Hunter is one of the best DPS classes in legion and they play the part of the party/guild damage dealer. In terms of build there are two main builds that we will discuss, Single target and mass. Single target mainly played for dungeons and Raid bosses that require a lot of single target damage "Mythical sea" and "Mythical nadir" dungeons are great example to use this build for. Basic: Spoiler 5/5 Fatal Shot. Your main damage skill you want to max this one to deal the most damage possible. Relics: Spoiler Relic of bleeding wound With 10% chance, applies a negative effect “bleeding” to an enemy for 6sec. the enemy receives periodic physical damage. Relic of Physical power Increases physical power of the character by 10% for 10 sec. when the enemy dodges, parries or blocks the attack using the skill. Great relic of indomitable blow Increase the skill critical hit power by 20%. Relic of the united bleeding Applies the “bleeding” debuff to the opponent for 4-10 sec. depending on the number of members of the character group within 3 yards from the target and increase the chance of application of the attack effect of the skill of character by 5%. Opponent receives periodic physical damage. 1/5 Stunning Shot. Stunning shot isn’t an important skill when it comes to PvE but it can be used to apply positive or negative effects from relics. Relics: Spoiler Relic of physical weakness With 10% chance, decreases an enemy’s physical defense by 15% for 10 sec. Terrible relic of steal health Increase the “steal health” parameter of the character by 15% for 10 sec. when the enemy ignores the skill debuff. Great relic of dispelling With 20% chance, remove one of an enemy’s positive effect from applied skills. Relic of united control Increase the effect duration of the skill by 25-40% depending on the number of members of the character group within 3 yards from the target and increase the chance of application of the effect from the attack relic for the skill of the character by 5% 5/5 Poisoned arrow. Your main DPS skill you want this one maxed as it deals a lot of damage when its combined with the correct relics Relics: Spoiler Relic of physical exhaustion With 10% chance, decrease an enemy’s physical power by 15% for 10 sec. Ice relic of piercing Increase the “piercing attack” parameter of the character by 10% for 10 sec. when the enemy dodges, parries or blocks the attack using the skill. Icy relic of cruelty Character deals a critical strike with a skill when using the skill with “rage” buff. Relic of united extermination Increase the chance of dealing a critical hit with the skill by 6-15% depending on the number of members of the character group within 3 yards from the target and increase the chance of application of the effect from the attack relic for the skill of the character by 5% 1/5 Hunter’s agility. Hunter’s agility isn’t an important skill when it comes to PvE but it can be used to apply positive or negative effects from relics. Relics: Spoiler Relic of absolute powerlessness With the 15% chance, applies attacking buff to the character for 15 sec. during the next incoming attack against the character, the enemy’s physical and magic power reduce by 15% for 10 sec. Terrible relic of vampirism With 20% chance, increase the character’s “steal health” parameter by 15% for 15 sec. Great relic of curse removal With 30% chance, removes on of the character’s negative effects from applied skills. Relic of exclusive defense Increase the effect of basic defense skills of the members of the character group by 20% for 10 sec. within 3 yards from the character and increases the chance of application of the effect from the defense relic for the skill of the character by 5% 5/5 Combat stance. This is the most important skill for Hunter’s as it gives a decent amount of critical hit and physical strength you want this skill to be maxed in most builds. Relics: Spoiler Relic of physical helplessness With the 15% chance, applies the attacking buff to the character for 15 sec. during the next incoming attack against the character, the enemy’s physical defense reduces by 15% for 10 sec. Relic of physical might With 10% chance, increase the character’s physical power by 10% for 10 sec. Great relic of energy stability Reduces requirement for energy regeneration during the skill by 50% Relic of exclusive attack Increase the damage of basic attack skills for the members of the character group by 10% for 10 sec. within 3 yards from the character and increases the chance of application of the effect from the defense relic for the skill of the character by 5%. Expert: Spoiler 4/4 Mountain instinct. Similar to combat stance mountain instinct is a key skill to max in almost all builds as it amplifies you DPS by boosting your attack speed and penetration stats. 4/4 Hunter’s Mark. Hunter’s mark is the reason why hunters are one of the best DPS classes ingame the skill amplifies all of your damage against your target giving you a huge damage boost. 4/4 Sapping shot. Sapping shot deals a lot of damage as well as weakening your target power while also having a low cooldown this skill is great to max in single target situations Key Talent: Poisoned Tip Similar to poisoned arrow, poisoned tip helps you maintain your DPS and it can also stack which can be helpful to deal more damage. Mass or group damage build is mainly played for dungeons or events that requires a lot of group damage Castle dungeons are a great example for this build. Basic: Spoiler 5/5 Fatal Shot. Your main damage skill you want to max this one to deal the most damage possible. Relics: Spoiler Relic of bleeding wound With 10% chance, applies a negative effect “bleeding” to an enemy for 6sec. the enemy receives periodic physical damage. Relic of Physical Power Increases physical power of the character by 10% for 10 sec. when the enemy dodges, parries or blocks the attack using the skill. Great relic of indomitable blow Increase the skill critical hit power by 20%. Relic of the united bleeding Applies the “bleeding” debuff to the opponent for 4-10 sec. depending on the number of members of the character group within 3 yards from the target and increase the chance of application of the attack effect of the skill of character by 5%. Opponent receives periodic physical damage. 1/5 Stunning Shot. Stunning shot isn’t an important skill when it comes to PvE but it can be used to apply positive or negative effects from relics. Relics: Spoiler Relic of physical weakness With 10% chance, decreases an enemy’s physical defense by 15% for 10 sec. Terrible relic of steal health Increase the “steal health” parameter of the character by 15% for 10 sec. when the enemy ignores the skill debuff. Great relic of dispelling With 20% chance, remove one of an enemy’s positive effect from applied skills. Relic of united control Increase the effect duration of the skill by 25-40% depending on the number of members of the character group within 3 yards from the target and increase the chance of application of the effect from the attack relic for the skill of the character by 5% 5/5 Poisoned arrow. Your main DPS skill you want this one maxed as it deals a lot of damage when its combined with the correct relics Relics: Spoiler Relic of physical exhaustion With 10% chance, decrease an enemy’s physical power by 15% for 10 sec. Ice relic of piercing Increase the “piercing attack” parameter of the character by 10% for 10 sec. when the enemy dodges, parries or blocks the attack using the skill. Icy relic of cruelty Character deals a critical strike with a skill when using the skill with “rage” buff. Relic of united extermination Increase the chance of dealing a critical hit with the skill by 6-15% depending on the number of members of the character group within 3 yards from the target and increase the chance of application of the effect from the attack relic for the skill of the character by 5% 1/5 Hunter’s agility. Hunter’s agility isn’t an important skill when it comes to PvE but it can be used to apply positive or negative effects from relics. Relics: Spoiler Relic of absolute powerlessness With the 15% chance, applies attacking buff to the character for 15 sec. during the next incoming attack against the character, the enemy’s physical and magic power reduce by 15% for 10 sec. Terrible relic of vampirism With 20% chance, increase the character’s “steal health” parameter by 15% for 15 sec. Great relic of curse removal With 30% chance, removes on of the character’s negative effects from applied skills. Relic of exclusive defense Increase the effect of basic defense skills of the members of the character group by 20% for 10 sec. within 3 yards from the character and increases the chance of application of the effect from the defense relic for the skill of the character by 5% 5/5 Combat stance. This is the most important skill for Hunter’s as it gives a decent amount of critical hit and physical strength you want this skill to be maxed in most builds. Relics: Spoiler Relic of physical helplessness With the 15% chance, applies the attacking buff to the character for 15 sec. during the next incoming attack against the character, the enemy’s physical defense reduces by 15% for 10 sec. Relic of physical might With 10% chance, increase the character’s physical power by 10% for 10 sec. Great relic of energy stability Reduces requirement for energy regeneration during the skill by 50% Relic of exclusive attack Increase the damage of basic attack skills for the members of the character group by 10% for 10 sec. within 3 yards from the character and increases the chance of application of the effect from the defense relic for the skill of the character by 5%. Expert: Spoiler 4/4 Mountain instinct. Similar to combat stance mountain instinct is a key skill to max in almost all builds as it amplifies you DPS by boosting your attack speed and penetration stats. 4/4 Hunter’s Mark. Hunter’s mark is the reason why hunters are one of the best DPS classes ingame the skill amplifies all of your damage against your target giving you a huge damage boost. 4/4 Pathfinder or Poisonous saber You can switch between Pathfinder and Poisonous saber based on your preference. Pathfinder offers higher burst damage and wider range. Poisonous saber offers more DPS and less cooldown. Key Talent: Poisoned Tip Similar to poisoned arrow, poisoned tip helps you maintain your DPS and it can also stack which can be helpful to deal more damage. PvP: Hunters are a great class when it comes to PvP, they deal a good amount of damage while also having a helpful crowd control abilities. In terms of build there are two categories that we can divide hunter builds into, Arena and GvG/War. Arena build can split into three options based on the situation or your play-style The standard Offers a lot of damage while also gain a lot of stuns/control This build works really well against opponents that rely too much on their skills whether for: Healing Dealing Damage Control Keep in mind that some classes have abilities that grant them Resistance which can ignore all control skills for few seconds making this build weak against: Mage Blade Dancer Barbarian Chieftain Basic: Spoiler 3/5 Fatal Shot. Your main damage skill you want to level this one to deal more damage. Relics: Spoiler Relic of stunning ability With 10% chance, applies a negative "stun" to an enemy for 3 sec. The enemy can't move and use skills, The enemy can't move and use skills, damage received by the target does not remove the effect. Terrible relic of stun Increase the "stun" parameter of the character by 7.5% for 10 sec. when the enemy dodges, parries or blocks the attack using the skill. Great Relic of inaccessibility Increase radius of a skill effect by 2 yards. Relic of the united Attack Applies the damage of the skill by 6-12% depending on the number of members of the character group within 3 yards from the target and increase the chance of application of the attack effect of the skill of character by 5%. 5/5 Stunning Shot. Stunning shot is a key skill in this build it offers a great single target stun which can help you to kite or limit opponent fighting capability. Spoiler Terrible relic of apathy With a chance of 15%, applies the apathy debuff against the opponent for 6 sec. apathy reduces the effectiveness of the opponent's healing from skills and health theft bonus to zero. Magic relic of reaction Applies the "resistance" buff to the character for 10 sec. if the enemy ignores the skill debuff. The character ignores any control buff during the next incoming skill attack. Terrible relic of control Increases the duration of the effect of the skill by 25% with a chance equal to the value of the "life steal" parameter. Relic of united control Increase the effect duration of the skill by 25-40% depending on the number of members of the character group within 3 yards from the target and increase the chance of application of the effect from the attack relic for the skill of the character by 5% 1/5 Poisoned arrow. poisoned arrow isn't a core skill in this build but it's nice to have as it offers an extra damage while also having good relics that can aid you in your fights. Relics: Spoiler Relic of silence With 10% chance, Blocks an enemy's ability to use skills for 4 sec. Ice relic of piercing Increase the “piercing attack” parameter of the character by 10% for 10 sec. when the enemy dodges, parries or blocks the attack using the skill. Icy relic of cruelty Character deals a critical strike with a skill when using the skill with “rage” buff. Relic of united extermination Increase the chance of dealing a critical hit with the skill by 6-15% depending on the number of members of the character group within 3 yards from the target and increase the chance of application of the effect from the attack relic for the skill of the character by 5% 1/5 Hunter’s agility. Hunter’s agility isn't a core skill in this build but it's nice to have as it can boost your dodge while also having good relics that can aid you in your fights. Relics: Spoiler Magic relic of oppression With the 15% chance, applies attacking buff to the character for 15 sec. during the next incoming attack against the character, the enemy’s ability to use skills is locked for 5 sec. Terrible relic of vampirism With 20% chance, increase the character’s “steal health” parameter by 15% for 15 sec. Icy relic of interactability Increases the effect of the skill by 40% when using the skill with "rage" buff. Relic of exceptional resistance Increase the resistance of the members of the character group to the effects of the opponent's skills by 7.5% for 10 sec. within 3 yards from the character and increases the chance of application of the effect from the defense relic for the skill of the character by 5% 5/5 Combat stance. This is the most important skill for Hunter’s as it gives a decent amount of physical strength you want this skill to be maxed in most builds. Relics: Spoiler Ice relic of captivity With the 15% chance, applies the attacking buff to the character for 15 sec. during the next incoming attack against the character, the "ice captivity" debuff is applied to the enemy for 6 sec. enemy cannot move or apply skills, damaging the target obviate the effect. when a character is under the "rage" buff he additionally hurls up to 5 enemies within 2 yard radius from the character 5 yards down, and applies the "ice captivity" to them for 4 sec. Magic relic of deceptive control With a 20% chance, applies positive effect "sleep magic" for the character for 15 sec. during this time, the character receives a negative effect "sleep" for 5 sec. when an enemy applies any controlling effect for the character. Great relic of energy stability Reduces requirement for energy regeneration during the skill by 50% Relic of exclusive attack Increase the damage of basic attack skills for the members of the character group by 10% for 10 sec. within 3 yards from the character and increases the chance of application of the effect from the defense relic for the skill of the character by 5%. Expert: Spoiler 4/4 Mountain instinct. Similar to combat stance mountain instinct is a key skill to max in almost all builds as it amplifies you DPS by boosting your attack speed and penetration stats. 4/4 Hunter’s Mark. Hunter’s mark is a core skill in this build as it offers a huge damage amplification and it can also stack with other hunters mark but keep in mind that the amount of damage received is based on your mark level not the level of the hunter who applied to debuff. 4/4 Arrow of silence Arrow of silence is a great skill as it can block the enemy ability to use skills which can shutdown classes that rely too much on their skills like healers and reduce the attack speed of the enemy which is also good against other damage classes that rely on having high attack speed. 3/4 Forester’s trap Forester's trap can be used both in defense and offence as it can be used to prevent enemies from jumping you and killing you before you can react and can also be used to setup your combo to maintain control over your target. Key Talent: Poisoned Tip Similar to poisoned arrow, poisoned tip helps you maintain your DPS and it can also stack which can be helpful to deal more damage. The Dodge Similar to the standard build in terms of stuns/control however it shifts more into surviving or withstanding damage by filling up your Dodge stat while also having a bit of Damage reduction. The idea of this build is to avoid as much damage as possible even against characters who has Accuracy boost as it forces them to spend extra skill points into their accuracy skill making them lose points in other important skills thus lowering their damage or their fighting capability. Even though this build focuses more onto leveling Dodge and Damage reduction skills rather than damage it can still deal a decent amount of damage. This build works really well against opponents that deals a lot of burst or DPS such as: Blade Dancer Seeker Warden Mage Rogue Chieftain Barbarian Warlock Reaper On the other hand there are some classes that have the ability to increase their Accuracy which lower the chance of attacks being Dodge making this build a bit weaker against: Mage Ranger Barbarian Chieftain keep in mind that you cannot Dodge Skills effect you can only Dodge the damage for example you can Dodge Barbarian Shield strike Damage or Mage Shattered Stone damage however you cannot Dodge the Stun duration and it will still Stun you even if you Dodge it. Basic: Spoiler 3/5 Fatal Shot. Your main damage skill you want to level this one to deal more damage. Relics: Spoiler Relic of stunning ability With 10% chance, applies a negative "stun" to an enemy for 3 sec. The enemy can't move and use skills, The enemy can't move and use skills, damage received by the target does not remove the effect. Terrible relic of stun Increase the "stun" parameter of the character by 7.5% for 10 sec. when the enemy dodges, parries or blocks the attack using the skill. Great Relic of inaccessibility Increase radius of a skill effect by 2 yards. Relic of the united Attack Applies the damage of the skill by 6-12% depending on the number of members of the character group within 3 yards from the target and increase the chance of application of the attack effect of the skill of character by 5%. 5/5 Stunning Shot. Stunning shot is a key skill in this build it offers a great single target stun which can help you to kite or limit opponent fighting capability. Spoiler Terrible relic of apathy With a chance of 15%, applies the apathy debuff against the opponent for 6 sec. apathy reduces the effectiveness of the opponent's healing from skills and health theft bonus to zero. Magic relic of reaction Applies the "resistance" buff to the character for 10 sec. if the enemy ignores the skill debuff. The character ignores any control buff during the next incoming skill attack. Terrible relic of control Increases the duration of the effect of the skill by 25% with a chance equal to the value of the "life steal" parameter. Relic of united control Increase the effect duration of the skill by 25-40% depending on the number of members of the character group within 3 yards from the target and increase the chance of application of the effect from the attack relic for the skill of the character by 5% 1/5 Poisoned arrow. poisoned arrow isn't a core skill in this build but it's nice to have as it offers an extra damage while also having good relics that can aid you in your fights. Relics: Spoiler Relic of silence With 10% chance, Blocks an enemy's ability to use skills for 4 sec. Ice relic of piercing Increase the “piercing attack” parameter of the character by 10% for 10 sec. when the enemy dodges, parries or blocks the attack using the skill. Icy relic of cruelty Character deals a critical strike with a skill when using the skill with “rage” buff. Relic of united extermination Increase the chance of dealing a critical hit with the skill by 6-15% depending on the number of members of the character group within 3 yards from the target and increase the chance of application of the effect from the attack relic for the skill of the character by 5% 1/5 Hunter’s agility. Hunter’s agility is a core skill in this build but it's not required to be leveled as the amount of dodge gained from "Blessing of the mountains" combined with this skill is enough to reach max dodge. Relics: Spoiler Magic relic of oppression With the 15% chance, applies attacking buff to the character for 15 sec. during the next incoming attack against the character, the enemy’s ability to use skills is locked for 5 sec. Terrible relic of vampirism With 20% chance, increase the character’s “steal health” parameter by 15% for 15 sec. Icy relic of interactability Increases the effect of the skill by 40% when using the skill with "rage" buff. Relic of exceptional resistance Increase the resistance of the members of the character group to the effects of the opponent's skills by 7.5% for 10 sec. within 3 yards from the character and increases the chance of application of the effect from the defense relic for the skill of the character by 5% 5/5 Combat stance. This is the most important skill for Hunter’s as it gives a decent amount of physical strength you want this skill to be maxed in most builds. Relics: Spoiler Ice relic of captivity With the 15% chance, applies the attacking buff to the character for 15 sec. during the next incoming attack against the character, the "ice captivity" debuff is applied to the enemy for 6 sec. enemy cannot move or apply skills, damaging the target obviate the effect. when a character is under the "rage" buff he additionally hurls up to 5 enemies within 2 yard radius from the character 5 yards down, and applies the "ice captivity" to them for 4 sec. Magic relic of deceptive control With a 20% chance, applies positive effect "sleep magic" for the character for 15 sec. during this time, the character receives a negative effect "sleep" for 5 sec. when an enemy applies any controlling effect for the character. Great relic of energy stability Reduces requirement for energy regeneration during the skill by 50% Relic of exclusive attack Increase the damage of basic attack skills for the members of the character group by 10% for 10 sec. within 3 yards from the character and increases the chance of application of the effect from the defense relic for the skill of the character by 5%. Expert: Spoiler 4/4 Mountain instinct. Similar to combat stance mountain instinct is a key skill to max in almost all builds as it amplifies you DPS by boosting your attack speed and penetration stats. 4/4 Blessing of the mountains Blessing of the mountains is a core skill for this build as it provide a high amount of dodge while also provide a little bit of damage reduction which can help you when it comes to withstanding attacks. 4/4 Arrow of silence Arrow of silence is a great skill as it can block the enemy ability to use skills which can shutdown classes that rely too much on their skills like healers and reduce the attack speed of the enemy which is also good against other damage classes that rely on having high attack speed. 3/4 Forester’s trap Forester's trap can be used both in defense and offence as it can be used to prevent enemies from jumping you and killing you before you can react and can also be used to setup your combo to maintain control over your target. Key Talent: Agility Agility increase the duration of "Blessing of the mountains" which can help you in maintaining your dodge and damage reduction. The damage focused This build focuses on dealing an insane amount of damage and being a threat to almost anyone against you. This build is generally good against all classes however it works best against opponents that are hard to kill or lack defensive skills like: Warden Ranger Death knight Hunter Keep in mind, due to the fact it lack any sort of stuns or defensive stats this build leaves you extremely vulnerable against opponents who has mobility skills such as: Mage Seeker Blade dancer Barbarian Rogue Chieftain As you've noticed this build has a lot of counters and is hard to play so if you're planning on playing it I recommend having a support class as your partner to make sure you don't die too fast like: Necromancer Shaman Charmer Building a lot of Steal Health also works well with this build. Building Resistance could also help by avoiding stuns or control skills. Basic: Spoiler 3/5 Fatal Shot. Your main damage skill you want to level this one to deal more damage. Relics: Spoiler Relic of stunning ability With 10% chance, applies a negative "stun" to an enemy for 3 sec. The enemy can't move and use skills, The enemy can't move and use skills, damage received by the target does not remove the effect. Terrible relic of stun Increase the "stun" parameter of the character by 7.5% for 10 sec. when the enemy dodges, parries or blocks the attack using the skill. Great Relic of inaccessibility Increase radius of a skill effect by 2 yards. Relic of the united Attack Applies the damage of the skill by 6-12% depending on the number of members of the character group within 3 yards from the target and increase the chance of application of the attack effect of the skill of character by 5%. 1/5 Stunning Shot. Stunning shot isn't a key skill in this build but it can still be used to apply a short duration stun or to apply relics. Spoiler Terrible relic of apathy With a chance of 15%, applies the apathy debuff against the opponent for 6 sec. apathy reduces the effectiveness of the opponent's healing from skills and health theft bonus to zero. Magic relic of reaction Applies the "resistance" buff to the character for 10 sec. if the enemy ignores the skill debuff. The character ignores any control buff during the next incoming skill attack. Terrible relic of control Increases the duration of the effect of the skill by 25% with a chance equal to the value of the "life steal" parameter. Relic of united control Increase the effect duration of the skill by 25-40% depending on the number of members of the character group within 3 yards from the target and increase the chance of application of the effect from the attack relic for the skill of the character by 5% 5/5 Poisoned arrow. poisoned arrow is a core skill in this build as it offers an insane damage while also having good relics that can aid you in your fights. Relics: Spoiler Relic of silence With 10% chance, Blocks an enemy's ability to use skills for 4 sec. Ice relic of piercing Increase the “piercing attack” parameter of the character by 10% for 10 sec. when the enemy dodges, parries or blocks the attack using the skill. Icy relic of cruelty Character deals a critical strike with a skill when using the skill with “rage” buff. Relic of united extermination Increase the chance of dealing a critical hit with the skill by 6-15% depending on the number of members of the character group within 3 yards from the target and increase the chance of application of the effect from the attack relic for the skill of the character by 5% 1/5 Hunter’s agility. Hunter’s agility isn't a core skill in this build but it's nice to have as it can boost your dodge while also having good relics that can aid you in your fights. Relics: Spoiler Magic relic of oppression With the 15% chance, applies attacking buff to the character for 15 sec. during the next incoming attack against the character, the enemy’s ability to use skills is locked for 5 sec. Terrible relic of vampirism With 20% chance, increase the character’s “steal health” parameter by 15% for 15 sec. Icy relic of interactability Increases the effect of the skill by 40% when using the skill with "rage" buff. Relic of exceptional resistance Increase the resistance of the members of the character group to the effects of the opponent's skills by 7.5% for 10 sec. within 3 yards from the character and increases the chance of application of the effect from the defense relic for the skill of the character by 5% 5/5 Combat stance. This is the most important skill for Hunter’s as it gives a decent amount of physical strength you want this skill to be maxed in most builds. Relics: Spoiler Ice relic of captivity With the 15% chance, applies the attacking buff to the character for 15 sec. during the next incoming attack against the character, the "ice captivity" debuff is applied to the enemy for 6 sec. enemy cannot move or apply skills, damaging the target obviate the effect. when a character is under the "rage" buff he additionally hurls up to 5 enemies within 2 yard radius from the character 5 yards down, and applies the "ice captivity" to them for 4 sec. Magic relic of deceptive control With a 20% chance, applies positive effect "sleep magic" for the character for 15 sec. during this time, the character receives a negative effect "sleep" for 5 sec. when an enemy applies any controlling effect for the character. Great relic of energy stability Reduces requirement for energy regeneration during the skill by 50% Relic of exclusive attack Increase the damage of basic attack skills for the members of the character group by 10% for 10 sec. within 3 yards from the character and increases the chance of application of the effect from the defense relic for the skill of the character by 5%. Expert: Spoiler 4/4 Mountain instinct. Similar to combat stance mountain instinct is a key skill to max in almost all builds as it amplifies you DPS by boosting your attack speed and penetration stats. 4/4 Hunter’s Mark. Hunter’s mark is a core skill in this build as it offers a huge damage amplification and it can also stack with other hunters mark but keep in mind that the amount of damage received is based on your mark level not the level of the hunter who applied to debuff. 4/4 Poisonous saber poisonous saber is a great skill for this build as it limit the enemy movement to help you avoid getting caught and kite and at the same time it deals an insane amount of damage which can be applied to multilabel targets and it works great with "life steal" stat. 3/4 Forester’s trap or Sapping shot. You can switch between Forester’s trap and Sapping shot based on your preference. Sapping shot offers higher burst damage and power reduction. Forester’s trap offers more control and survivability. Key Talent: Poisoned Tip Similar to poisoned arrow, poisoned tip helps you maintain your DPS and it can also stack which can be helpful to deal more damage. GvG/war This category consist of a one major build that is very effective and can be shifted between damage and control Hunters work really well with other control classes allowing them to setup their group damage skills easily. Hunters also work well together due to hunters being able to stack "Hunter's Mark" for each other but keep in mind the increased received damage is based on your Mark's level not the character who applied it. Basic: Spoiler 3/5 Fatal Shot. Your main damage skill you want to level this one to deal more damage. Relics: Spoiler Relic of stunning ability With 10% chance, applies a negative "stun" to an enemy for 3 sec. The enemy can't move and use skills, The enemy can't move and use skills, damage received by the target does not remove the effect. Terrible relic of stun Increase the "stun" parameter of the character by 7.5% for 10 sec. when the enemy dodges, parries or blocks the attack using the skill. Great Relic of inaccessibility Increase radius of a skill effect by 2 yards. Relic of the united Attack Applies the damage of the skill by 6-12% depending on the number of members of the character group within 3 yards from the target and increase the chance of application of the attack effect of the skill of character by 5%. 1/5 Stunning Shot. Stunning shot isn't a key skill in this build but it can still be used to apply a short duration stun or to apply relics. Spoiler Terrible relic of apathy With a chance of 15%, applies the apathy debuff against the opponent for 6 sec. apathy reduces the effectiveness of the opponent's healing from skills and health theft bonus to zero. Magic relic of reaction Applies the "resistance" buff to the character for 10 sec. if the enemy ignores the skill debuff. The character ignores any control buff during the next incoming skill attack. Terrible relic of control Increases the duration of the effect of the skill by 25% with a chance equal to the value of the "life steal" parameter. Relic of united control Increase the effect duration of the skill by 25-40% depending on the number of members of the character group within 3 yards from the target and increase the chance of application of the effect from the attack relic for the skill of the character by 5% 5/5 Poisoned arrow. poisoned arrow isn't a core skill in this build but it's nice to have as it offers an extra damage while also having good relics that can aid you in your fights. Relics: Spoiler Relic of silence With 10% chance, Blocks an enemy's ability to use skills for 4 sec. Ice relic of piercing Increase the “piercing attack” parameter of the character by 10% for 10 sec. when the enemy dodges, parries or blocks the attack using the skill. Icy relic of cruelty Character deals a critical strike with a skill when using the skill with “rage” buff. Relic of united extermination Increase the chance of dealing a critical hit with the skill by 6-15% depending on the number of members of the character group within 3 yards from the target and increase the chance of application of the effect from the attack relic for the skill of the character by 5% 1/5 Hunter’s agility. Hunter’s agility is a core skill in this build but it's not required to be leveled as the amount of dodge gained from "Blessing of the mountains" combined with this skill is enough to reach max dodge. Relics: Spoiler Magic relic of oppression With the 15% chance, applies attacking buff to the character for 15 sec. during the next incoming attack against the character, the enemy’s ability to use skills is locked for 5 sec. Terrible relic of vampirism With 20% chance, increase the character’s “steal health” parameter by 15% for 15 sec. Icy relic of interactability Increases the effect of the skill by 40% when using the skill with "rage" buff. Relic of exceptional resistance Increase the resistance of the members of the character group to the effects of the opponent's skills by 7.5% for 10 sec. within 3 yards from the character and increases the chance of application of the effect from the defense relic for the skill of the character by 5% 5/5 Combat stance. This is the most important skill for Hunter’s as it gives a decent amount of physical strength you want this skill to be maxed in most builds. Relics: Spoiler Ice relic of captivity With the 15% chance, applies the attacking buff to the character for 15 sec. during the next incoming attack against the character, the "ice captivity" debuff is applied to the enemy for 6 sec. enemy cannot move or apply skills, damaging the target obviate the effect. when a character is under the "rage" buff he additionally hurls up to 5 enemies within 2 yard radius from the character 5 yards down, and applies the "ice captivity" to them for 4 sec. Magic relic of deceptive control With a 20% chance, applies positive effect "sleep magic" for the character for 15 sec. during this time, the character receives a negative effect "sleep" for 5 sec. when an enemy applies any controlling effect for the character. Great relic of energy stability Reduces requirement for energy regeneration during the skill by 50% Relic of exclusive attack Increase the damage of basic attack skills for the members of the character group by 10% for 10 sec. within 3 yards from the character and increases the chance of application of the effect from the defense relic for the skill of the character by 5%. Expert: Spoiler 4/4 Mountain instinct. Similar to combat stance mountain instinct is a key skill to max in almost all builds as it amplifies you DPS by boosting your attack speed and penetration stats. 4/4 Hunter’s Mark. Hunter’s mark is a core skill in this build as it offers a huge damage amplification and it can also stack with other hunters mark but keep in mind that the amount of damage received is based on your mark level not the level of the hunter who applied to debuff. 4/4 Poisonous saber poisonous saber is a great skill for this build as it limit the enemy movement to help you avoid getting caught and kite and at the same time it deals an insane amount of damage which can be applied to multilabel targets and it works great with "life steal" stat. 3/4 Forester’s trap or Pathfinder. You can switch between Forester’s trap and Sapping shot based on your preference. Pathfinder offers higher burst damage and wider range. Forester’s trap offers more control and survivability. Key Talent: Streamlined shot Streamlined shot allows the “Pathfinder” skill to not be dodged or blocked which can help you guarantee extra damage and a "Hunter’s Mark" stack to as many people as possible to amplify your skills damage. Keep in mind that these builds are merely favored and can be changed or modified based on your preference or play-style. Itemization Having the correct Gears is very important, the combination of the stats items grant could amplify your hunter potential whether when it come to dealing damage, surviving or straight up enabling whatever build or play-style you have in mind. When it comes to Itemization we have two categories, PvE and PvP. PvE For PvE it's important to have the right gears that will grant you the best/highest amount of necessary stats to output the most damage possible while also still having some defensive capability to not get one-shotted. In terms of itemization we can split it into two categories Early game and Late game. Early game The idea of early game gears is to have cheap available gears to use until you finish your late game build while still allowing you to finish dungeons and quests at your level. The following stats are the ones you want to focus on, try getting them as high as possible. Critical hit Attack speed Penetration Stacking some Defensive Stats as well as some armor amplification can help you survive a bit more so its recommend to get: Life Steal Solidity In early game there are many options and combinations of gears that works well but I would recommend the following build as it offers the best stats in terms gears availability and cost. I would recommend going for the crafted Crossbow or the spring Bow for they offer the best stats. crafted Crossbow offers more damage and penetration. spring Bow Grants more Critical as well as Attack Strength. Spoiler Some of the gears and enchantments can be changed or modified based on your preference. Crossbow of Metamorphosis Grants: Enchantments: or Bow of the Kingdom of Indestructibility Grants: Enchantments: Helmet of The Assassins of the Pirate Archipelago Grants: Enchantments: Bracelets of The Assassins of the Pirate Archipelago Grants: Enchantments: Brigantine of The Assassins of the Pirate Archipelago Grants: Enchantments: High Boots of The Assassins of the Pirate Archipelago Grants: Enchantments: Set bonuses: Icy Gurt of the Lord of Cold Grants: Enchantments: Almighty Amulet of Eternity Grants: Enchantments: Ferocious Cloak of Chernobog Grants: Enchantments: Mighty Signet-Ring of Eternity Grants: Enchantments: Mighty Signet-Ring of Eternity Grants: Enchantments: Here you can find the stats and calculations of the build Spoiler For the sake of calculations and complete outcome: Some of the hunter's active skills will be maxed and active as well as having some of the stats and skills upgrade talents maxed. The character will also gain the buffs of a level 12 guild. Active Skills: Combat stance 5/5 Mountain instinct 4/4 Talents: Combat stance + Late game In the late game hunters tend to shine the most with the help of their skills and combined with merman gears they can show their maximum potential as damage dealers. The following stats are the core stats these should be maxed out. Critical hit Attack speed Accuracy Penetration In the late game after having your Core stats maxed you should start filling your other offensive stats that could add up to your damage like: Critical hit Strength Skill Cooldown Attack strength Piercing Stacking some Defensive Stats as well as some armor amplification can help you survive a bit more so its recommend to get: Life Steal Solidity I would recommend going for the crafted Crossbow or the spring Crossbow for they offer the best stats. Crafted Crossbow offers more Speed. Spring Crossbow offers Attack Strength. Spoiler Some of the gears and enchantments can be changed or modified based on your preference. Crossbow of Metamorphosis Grants: Enchantments: or Crossbow of the Kingdom of Indestructibility Grants: Enchantments: Helmet of Fatal Retribution Grants: Enchantments: Wrists of Fatal Retribution Grants: Enchantments: Set bonuses: Polar Doublet of Fierceness Grants: Enchantments: Polar Boots of Fierceness Grants: Enchantments: Set bonuses: Belt of the Privateers of the Code Grants: Enchantments: Bewitching Chiton of Invincibility Grants: Enchantments: Bewitching Lavalier of Invincibility Grants: Enchantments: Magic Circle of Invincibility Grants: Enchantments: Magic Circle of Invincibility Grants: Enchantments: Here you can find the stats and calculations of the build Spoiler For the sake of calculations and complete outcome: Some of the hunter's active skills will be maxed and active as well as having all of the stats and skills upgrade talents maxed. The character will also gain the buffs of a level 12 guild. The gears will also have great charm enchantments. Active Skills: Combat stance 5/5 Mountain instinct 4/4 Talents: Combat stance + The set bonus of the merman gears will also be active and stacked. Spoiler Irreversible Anger Increases the character's accuracy and penetration parameters by 3% for 20 sec. for each successful auto-attack against the enemy. Every fifth auto-attack of the character additionally deals critical damage when in combat. Permanent skill. Type: Active Energy expense: 25 units Reduced energy regeneration: 18 units Cooldown: 15 sec. Accuracy increase per stack : 3% Penetration increase per stack : 3% Maximum number of buffs: 5 PvP When it comes to PvP you want to have as much impact as possible when it comes to dealing damage or control while also withstanding damage and not be a weak target thus having the correct items will aid you in doing your job to deal damage. The following stats are the core stats these should be maxed out. Ferocity Resilience Attack speed Accuracy Penetration after having your Core stats maxed you should start filling your other offensive stats that could add up to your damage like: Skill Cooldown Attack strength Piercing Stun Stacking some Defensive Stats as well as some armor amplification can help you survive a bit more so its recommend to get: Life Steal Resistance Keep in mind that incase you decide to use a different Crossbow than the Arena one it is not necessary to have your Ferocity maxed out, however you should at least have 30% Ferocity From enchantment else your damage will drop significantly the advantage of using different kind of Crossbow could be to boost your other offensive stats which could be more useful in different situations. I would recommend to either use the standard arena Crossbow or the Crafted Crossbow Arena Crossbow offers more Ferocity. Crafted Crossbow offers more Speed. Spoiler Some of the gears and enchantments can be changed or modified based on your preference. Crossbow of Metamorphosis Grants: Enchantments: or Arbalest of the Greatest Secutor Grants: Enchantments: Helm of Greatness Grants: Enchantments: Wrists of Greatness Grants: Enchantments: Doublet of Greatness Grants: Enchantments: High shoes of greatness Grants: Enchantments: Set bonuses: Gurt of the Ominous Requiem Grants: Enchantments: Contender's Cloak Grants: Enchantments: Contender's Symbol Grants: Enchantments: Ring of Greatness Grants: Enchantments: Ring of Greatness Grants: Enchantments: Here you can find the stats and calculations of the build: Spoiler For the sake of calculations and complete outcome: all of the hunter's active skills will be active and some will be maxed as well as having all of the stats and skills upgrade talents maxed. The character will also gain the buffs of a level 12 guild. The gears will also have great charm enchantments. Active Skills: Combat stance 5/5 Hunter’s agility 1/5 Mountain instinct 4/4 Blessing of the mountains 1/4 Gladiator’s Ferocity Gladiator’s Resilience Talents: Combat stance + Hunter’s agility + Buffs and minion Buffs and Minions are generally used to aid you in your battles from amplifying your damage or stats to supporting you with extra damage or control. We will split them into two categories PvE and PvP PvE Spoiler Potions: Killer Drink Grants: Duration: 10m Invigorating Smash Grants: Duration: 15m Scrolls: Manuscript of Royal Warriors Grants: Duration: 5m Battle Scroll of the Power Build-up Grants: Duration: 10m Food: Turtle Soup Grants: Duration: 10m Turtle Soup Grants: "Works only in ship graveyard zone" Duration: 10m Minions: Lizard Priest Duration: 12h Skills: Critical Help Increases the character's critical damage and critical healing power by 20% while the minion is alive. Healing Instantly restores the character's health in the amount of 360% of the magical power of the minion. Resistance Increases the character's "Resistance" parameter by 100% for 5 sec. Lightning A magical Attack that deals damage to the enemy. Flame's Recruit Duration: 1d 12h Skills: Amplification Increases the character's physical strength by 20% and magical power by 25% for 10 sec. Ball of Fire A magical Attack that deals damage to the enemy in amount of 120% of the minion magical power. Arson Deals prolonged physical damage to the enemy for 6 sec. Fire Sphere A magical Attack that deals damage to the enemy in amount of 140% of the minion physical power. with a chance of 30%, it can stun the enemy for 3 sec. PvP Spoiler Potions: Potion of Legendary Warriors Grants: Duration: 10m Hoodlum's Tonic Grants: Duration: 20m Scrolls: Magnificent Scroll of Invincibility of Master Grants: Duration: 15m Manuscript of the Chose Assassins Grants: Duration: 5m Food: Heady Rum Grants: Duration: 10m Turtle Soup Grants: Duration: 10m Minions: Lightning Spirit Duration: 4h Skills: Lightning: A magical Attack that deals 120% of minion magical power as damage to the enemy. Stun: Stuns the enemy for 3 seconds. Pumpkin Guard Duration: 8h Skills: Charge: Moves to the enemy and deal 170% of minion physical damage. Has a chance to stun the enemy for 3 seconds. The chance of stun depends on the target's current health level. Attack on the Tendon: Immobilizes the opponent and deals prolonged physical damage for 5 sec. Grinch Duration: 8h Skills: Powerful Attack: A physical Attack that deals damage to the enemy. Attack on the Tendon: Immobilizes the opponent and deals prolonged physical damage for 5 sec. It is also advised to always carry some essentials as they can be useful in almost all situations. Greater Life Potion: Restores 60% of the character's maximum health. Life Scroll: Allows you to resurrect your Hero in case of death. Courage Scroll. Allows you to resurrect your Hero in case of death during a castle attack and guild battles. Tips and advice For newbies When you’ve just created your hunter and you’re level is still low it’s not a good idea to level Combat stance first as you don’t have enough mana regeneration early to maintain it so I would recommend leveling your other skills first and leaving it for last for when you gain more mana regeneration. Getting the group damage expert skills first once you're level 18 can help you finish quest faster as they provide more value in terms of damage compared to stats skills As I mentioned before hunters don’t have the ability to tank damage without dying and they can easily be overwhelmed by mobs or getting caught by an enemy assassin, so it’s always a good idea to have a healer with you in your party whether a minion for dungeons or a friend who plays a support class for arena or both. Necromancer are great partner when it comes to dungeons as they provide a lot of damage boost and healing. Shaman on the other hand are a great partner for arena and battles as they provide consistent healing and damage reduction. Charmer can also be a great support partner if they adapt the staff build they can provide some consistent healing and also a lot of stuns/control. Hunter’s can sometimes steal the aggro from the party tank which can put you in a tough spot so always watch your damage and your party tank aggression skill to not get yourself killed, it’s also a good idea to get Tranquil Potions which can reduce your damage aggro Hunters can be really difficult to control and play as they rely too much on positioning but once you get the hang of it hunters can become a really fun class to play. This is the end of the guide I hope it can be of use to others and shine more light into hunters, if you have any question or if you've spotted any error or inaccurate information feel free to let me know Abi Eu-Emerald Edited March 24 by Abi Pokerface, lallouss, SeaDemon and 9 others 9 3 Quote Link to comment Share on other sites More sharing options...
lallouss 848 Posted March 18 Share Posted March 18 great use of editing gl Quote Link to comment Share on other sites More sharing options...
Moreb 9 Posted March 28 Share Posted March 28 Op guide man Quote Link to comment Share on other sites More sharing options...
Venkery 46 Posted April 14 Share Posted April 14 Neat and clean, a well organized guide. Quote Link to comment Share on other sites More sharing options...
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