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Beastmaster: skills and talents Information


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Class Passive Skills

 

image.png Concentration: Increases maximum health by 2%, and physical and magical strength by 4% for all characters of the selected faction.

 

Спойлер

image.png Staves: Grants use of magical staves.

image.png Two-handed Axes: Grants use of two-handed axes.

image.png Two-handed Swords: Grants use of two-handed swords.

image.png Two-handed Mace: Grants use of two-handed maces.

image.png Spears: Grants use of spears.

image.png Lightweight Armor: Grants use of Light Armor.

image.png Cloth Armor: Grants use of cloth armor.

 

Basic Skills

 

image.png Moon Touch: A magic attack that deals increased damage to the enemy and deals the "Moon Touch" debuff for T sec. The effect increases the damage dealt to the target by the Moon Monster by P%.

 

Спойлер

Skill level

1

2

3

4

5

T

4

5

5

6

6

P%

5%

7%

10%

13%

15%

Energy expense

14

15

16

17

18

Cooldown

11

Usage range

4 yards

 

Dodge

Parry

Block

Resistance

Critical hit

Stun

damage yes

effect no

no

damage yes

effect no

damage no

effect yes

yes

yes

 

image.png Beast Awakening: Summons the Moon Monster to the character for the duration of the skill. The base health of the monster is equal to H% of the base health of the character. Physical and magical protection are equal to P% of the physical and magical protection of the character. The monster has basic physical strength, which increases by D% of the character's physical strength and by A% of the character's magical strength. Each S monster auto-attack deals damage to all targets within a radius of 2 yards. The monster follows the character and attacks the same target as the character, up to 6 yards away from the character. When the skill is disabled, the monster disappears. Maximum number of player targets is Y, and there is no limit on the number of monster targets.

 

Спойлер

Skill level

1

2

3

4

5

H%

90%

100%

110%

120%

130%

P%

90%

100%

110%

120%

130%

D%

70%

80%

90%

100%

110%

A%

35%

45%

55%

65%

75%

S

8

8

7

6

5

Y

2

3

4

5

6

Energy expense

18

20

22

24

26

Cooldown

30

Reduced energy regeneration

11

13

15

17

19

 

Спойлер

The summoned monster takes over the following parameters from the player: 

image.png Critical hit;

image.png Critical Damage Strength;

image.png Accuracy;

image.png Penetration;

image.png Stun;

image.png Ferocity;

image.png Attack Strength;

image.png Depths' Fury;

image.png Piercing Attack;

image.png Dodge;

image.png Resilience;

image.png Parry;

image.png Damage Reflection;

image.png Resistance;

image.png Solidity;

image.png Facilitation;

image.png Resistance.


image.png Order to Attack: Forces the Moon Monster to attack the selected target for 10 sec. and deals the "Attacking beast" buff to it for 10 sec. The effect increases movement speed by P% and physical strength by D%. The effect disappears when the Moon makes a successful auto-attack. During the effect, the monster can attack at a distance of up to 12 yards from the character.
 

Спойлер

Skill level

1

2

3

4

5

P%

10%

15%

20%

25%

30%

D%

5%

10%

15%

20%

25%

Energy expense

10

11

12

13

14

Cooldown

10

Usage range

5 yards


image.png Healing: Instantly restores the health to the Moon Monster in the amount of H% of the maximum health and deals the "Healing" buff to it for 12 sec. The effect restores health in the amount of P% of the character's magic power every 3 sec. If there is no Moon Monster, then the skill is applied to the character.

 

Спойлер

Skill level

1

2

3

4

5

H%

5%

8%

10%

12%

15%

P%

15%

22%

30%

40%

50%

Energy expense

12

14

16

18

20

Cooldown

14


image.png Chain Lightning: An attack that deals predominant physical or magical damage to an opponent in the amount of P% of the character's physical strength or D% of the character's magical strength and that deals the "Stun" debuff to them for T sec. The effect prevents from moving, attacking, and using skills. In case of successfully dealing damage, the skill attacks the next target within 2 yards from the main one. With each subsequent target, the damage inflicted by the skill is reduced by 10%. Maximum number of player targets is Y, and the limit on the number of monster targets is X.

 

Спойлер

Skill level

1

2

3

4

5

P%

55%

65%

75%

85%

95%

D%

100%

115%

130%

145%

160%

T

2

2.5

3

3.5

4.5

Y

2

3

4

5

6

X

6

7

8

9

10

Energy expense

12

14

16

18

20

Cooldown

19

Usage range

3 yards

 

Dodge

Parry

Block

Resistance

Critical hit

Stun

damage yes

effect no

no

damage yes

effect no

damage no

effect yes

yes

yes

 

Expert skills

 

image.png Bestial Rampage: Applies the "Riot" buff to the Moon Monster for T sec. The effect increases physical strength by P% and the "Attack speed" parameter by D%. When in effect, it replenishes the character's health in the amount of H% of the damage inflicted by the monster.

 

Спойлер

Skill level

1

2

3

4

T

8

9

9

10

P%

10%

15%

20%

25%

D%

10%

15%

20%

30%

H%

10%

15%

20%

25%

Energy expense

20

22

24

26

Cooldown

26


image.png Soul Connection: The damage received by the character is reduced by P% for every 10% of the amount of health that the Moon Monster has. Every time a monster recovers 10% of maximum health, the character recovers health at a rate of A% of the monster's maximum health.
 

Спойлер

Skill level

1

2

3

4

P%

1.5%

2%

2.5%

3.5%

A%

0.9%

1.2%

1.8%

2.5%


image.png Forest Symbol: Places the deadly vine in the specified area for 12 sec. Every 3 sec. the vine deals the "Earth bonds" debuff to the enemy within a radius of 2 yards for N sec. The effect chains the opponent to the spot and reduces the "Attack speed" parameter by P%.

 

Спойлер

Skill level

1

2

3

4

N

3

3.5

4.5

6

P%

10%

15%

20%

25%

Energy expense

22

24

26

28

Cooldown

24

Usage range

4 yards


image.png Double Concentration: Applies the "Double concentration" buff to the Moon Monster for 15 sec. Each successful auto-attack of the monster applies the "Beast feeling" buff to the character for 15 sec. The effect increases the "Skill recharge" parameter by P%, "Critical damage strength" parameter and critical healing strength - by D%. The maximum number of effects is 4. If there is no Moon monster, it deals the "Single concentration" effect to the character for 8 sec. The effect increases the "Skills cooldown" parameter by A%.

 

Спойлер

Skill level

1

2

3

4

P%

4%

6%

8%

10%

D%

2%

3%

4%

6%

A%

15%

20%

25%

35%

Energy expense

20

22

24

26

Cooldown

22


image.png Moonlight:

Slows the enemy down by P% for 10 sec. and deals the "Moonlight" debuff to them for 8 sec. The effect deals magical damage of D% of the character's magical power every 2 sec. Auto-attacks of the Moon monster update the duration of the effect.

 

Спойлер

Skill level

1

2

3

4

P%

8%

14%

20%

30%

D%

20%

25%

30%

40%

Energy expense

14

16

18

20

Cooldown

14

Usage range

4 yards

 

Dodge

Parry

Block

Resistance

Critical hit

Stun

damage yes

effect no

no

damage yes

effect no

damage no

effect yes

yes

no


image.png Aura of the Forest: Applies the "Aura of the forest" attacking buff to the Moon Monster for 10 sec. The buff deals magic damage to all enemies in the amount of P% of the character's magic power within a one-yard radius every 2 sec. When a monster receives instant damage from skills and auto-attacks, the effect damage increases by D%, but by no more than 20%. If there is no Moon monster, it deals the "Aura of the forest" attacking buff to the character for 10 sec. The effect deals magical damage to all opponents in the amount of S% of the character's magical power within a radius of one yard every 2 sec. Maximum number of player targets is Y, and maximum number of monster targets is X.

 

Спойлер

Skill level

1

2

3

4

P%

35%

45%

60%

80%

D%

2%

3%

4%

5%

S%

35%

45%

60%

80%

Y

3

4

5

6

X

8

10

12

14

Energy expense

20

22

24

26

Cooldown

24

 

Dodge

Parry

Block

Resistance

Critical hit

Stun

yes

no

yes

damage no

effect yes

yes

no


image.png Blessing of the Moon: Applies the "Blessing of the Moon" buff to the character or an ally for T sec. The effect increases "Critical hit" by P% and "Penetration" - by D%.

 

Спойлер

Skill level

1

2

3

4

T

24

26

28

30

P%

8%

10%

13%

16%

D%

5%

6%

7%

8%

Energy expense

20

22

24

26

Cooldown

25

Usage range

4 yards


image.png Return to the Roots: Orders the Moon Monster to return to the character and increases its movement speed by P%. The monster is invincible upon return. When returning, the monster removes D debuffs from the character, including control effects. If there is no Moon Monster, it removes A debuffs from the character, including control effects, and applies the "Tailwind" buff to the character for 6 sec. The effect increases the movement speed of the character by N%.

 

Спойлер

Skill level

1

2

3

4

P%

25%

35%

45%

55%

D

1

2

2

3

A

1

2

2

3

N%

15%

20%

25%

35%

Energy expense

22

24

26

28

Cooldown

26


image.png Proximity to Nature: Applies the Hunter's Mark buff to a character for T sec. The character cannot be attacked, and they are also deprived of the ability to move, apply skills, auto-attack, and use items. When in effect, the character and all the allies within a radius of 3 yards recover health in the amount of H% of the character's magical power every 1 sec. and receive the "Forest protection" buff that increases the physical and magical protection of targets by P% for N sec. Maximum number of targets is A. The restriction does not apply to the character and the Moon Monster.
 

Спойлер

Skill level

1

2

3

4

T

3

4

5

6

H%

25%

30%

35%

40%

P%

10%

15%

20%

25%

N

8

10

12

14

A

3

4

5

6

Energy expense

24

26

28

30

Cooldown

32

 

Talents

Small class talents

 

image.png Moon Touch +: Increases the power of the skill from the magical power of the character by 5%.

image.png Chain Lightning +: Increases the duration of the skill effect by 0.3 / 0.6 / 1 sec.

 

image.png Proximity to Nature  +: Increases the power of the skill from the magical power of the character by 1 \ 1.5 \ 2%.

image.png Forest Symbol +: Increases the duration of the skill debuff by 1 sec.

 

Key class talents

 

image.png Resonance: With a chance of 50%, deals the "Stun" debuff to additional targets of the "Chain lightning" skill. The stun duration decreases by 15% with each new target.
 

image.png Reunion: The "Return to the roots" skill instantly moves the character to the Moon Monster. The monster gets an increase in movement speed from the skill and in the "Resistance" parameter by 100% for 6 sec.

image.png Full Moon: When using the "Blessing of the Moon" skill on a character or ally, the skill's effect is also applied to the Moon Monster. The duration of the effect is reduced by 8 sec.

image.png Power of Nature: Increases the damage dealt by the "Aura of the Forest" skill by 15%. When used, the skill gets the maximum damage bonus.

 

 

 единство хранит.png Branch “Guardian Unity”

Спойлер

The spiritual balance between the elves and the forests of Melvendil was embodied in the harmony between the Beastmaster and the Moon, opening up new facets of the mastery of the “Unity of the Guardians" specialization.

 

Lesser talents

 

приказ к атаке.png Order to Attack+

Increases the effect of the skill that increases the physical strength of the Moon monster by 1 \ 2 \ 3%.

врачевание.png Healing+

Increases skill power gain from character's magical damage by 3%.

благосл луны.png Blessing of the Moon+

Increases the effect of a skill that increases the target's “Penetration” parameter by 1%.

душ связь.png Soul Connection+

Increases the effect of a skill that reduces incoming damage against a character by 0.1 \ 0.2 \ 0.3%.

 

Key class talents

 

саблезубость.png Sabertooth

Now the skill "Animal Rampage" additionally restores health to the Moon monster. Health recovery from the skill is reduced by 40%.

гармония силы.png Harmonious Power

Increases base physical strength by 2% and base magical strength by 3% for each cloth armor equipped. Increases basic magical strength by 2% and basic physical strength by 3% for each light armor equipped.

 

двуединый раж.png Branch “Dual Rage”

Спойлер

Not all Beastmasters use magic in battles with enemies, some of them are used to relying solely on brute force. The Beastmasters of “Dual Rage” specializations have devoted much of their time to melee battles and beast training, turning claws and blades into deadly weapons.

 

Lesser talents

 

пробужд зверя.png Beast Awakening+

Increases the amount of physical strength of the monster, based on the character's physical strength by 1.5 \ 3 \ 4.5%.

зверин буйство.png Animal Rampage+

Increases the effect of a skill that increases Moon monster “Attack Speed” parameter by 2%.

приказ к атаке.png Order to Attack+

Increases the effect of the skill that increases the physical strength of the Moon monster by 1 \ 2 \ 3%.

благосл луны.png Blessing of the Moon+

Increases the effect of a skill that increases the target's “Critical Strike” parameter by 2%.

 

Key class talents

 

смерт ловкость.png Deadly Dexterity

The “Double Concentration” skill now increases “Attack Speed” parameter instead of “Skill Cooldown” parameter. The number of increased parameter has been reduced by 60%.

симбиоз.png Symbiosis

Apply the “Symbiosis” buff on your character for 8 sec. when the Moon monster makes a successful auto-attack. While affected, the character's next auto-attack deals additional damage equal to 10% of the damage of the auto-attack that applied the effect. Apply the “Symbiosis” buff on Moon monster for 8 sec. when the character makes a successful auto-attack. While affected, the Moon monster's next auto-attack deals additional damage equal to 10% of the attack that applied the effect. The amount of aggression generated by the Moon monster has been reduced by 40%.

 

воодушевл леса НОВАЯ.png Branch “Forest inspiration”

Спойлер

Incredible secrets are hidden in the most ordinary inhabitants of the forests. Thus, through the lotus flower under the moonlight and the flapping of the butterfly's wings, the most ancient wisdom is transmitted by the Beastmasters of the “Forest inspiration” specialization.

 

Lesser talents

 

врачевание.png Healing+

Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.

близость к природе.png Proximity to Nature+

Increases skill power gain from character's magical damage by 2%.

лунн свет.png Moonlight+

Increases skill power gain from character's magical damage by 3 \ 6 \ 9%.

пробужд зверя.png Beast Awakening+

Increases the amount of physical power of the monster, based on the character's magical power by 3%.

 

Key class talents

 

величие лотоса.png Grandeur of the Lotus

If the skill "Beast Awakening" is active, then the effect of the "Aura of the Forest" skill is additionally applied to the character. Skill damage reduced by 20%.

искусность исцелен.png Healing Mastery

Apply the “Healing Mastery” buff for an extended duration when restoring 800 pts of health from skills. The effect increases incoming healing by 2%, up to a maximum of 30%, and maximum health by 1%, up to a maximum of 15%, while restoring 800 pts of health from skills. When restoring 800 pts of health from skills, the duration of the effect is refreshed.

 

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  • Dr Strange changed the title to Beastmasterhttps://forum.warspear-online.com/index.php?/topic/409646-beastmaster-skills-and-talents-information/: skills and talents Information
  • Dr Strange changed the title to Beastmaster: skills and talents Information
  • 2 weeks later...

hello, you have to put a summoner spell for assistance because the return to roots spell does not work the beast does not return to the character and is not invincible also please correct this error because the beast after using the spell still takes stun and also dies then the magic is useful because the beast does not return to remove the dbuf and does not become invincible dying before arriving please fix this error

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  • 1 month later...

In efforts to make a calculator for Moon's damage, to figure out the best weapon for Beastmaster, I've come across some discrepancies with Moon's damage. But maybe I'm missing something?

 

image.png.496f8da4d4a42fd28de1cbaa55ab45bd.pngimage.png.f2e01f061d8cbe9dc279b0a6034acd09.png

image.png.f914ab7effebca227b6d34f59c245613.png

 

The calculated value from these magic and physical power values would result in physical power 1328.35 for Moon. Applying 2% attack strength, the damage would become 1355.

 

But as you can see, Moon is hitting 1416.

 

 

image.png.c7ffa1d9bb25ec2696aa53440a6426ec.png

 

I looked for any other damage modifiers that could be applying. There is this 1%, since the dummy is considered a "blue" monster.

 

image.png.c91b5f8adfcdfa7a9ae5b086e0986652.pngimage.png.73244bca3a7ffffc75fe0d41c5b3dbf5.png

 

The calculated value would still not become 1416.

 

I tested other situations, including different weapons, different magic and physical damage values, and tested in PvP. It's always not as depicted in-game with error margins varying from -1% and up to -10%, meaning the calculated value is always less than the real value:

 

image.png.46c16bd8071bd3cd8bc72dc49e234358.png

 

Here, comparing Moon's damage to auto attacks. Showing that auto-attack calculations are correct, but not Moon's. Meaning that the method of calculating damage should be correct, unless Moon's damage applies differently with damage stats (i.e. ferocity, resilience, defense, attack strength, etc...)

 

So what am I missing?

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1 hour ago, Gladiator said:

I looked for any other damage modifiers that could be applying. There is this 1%, since the dummy is considered a "blue" monster.

 

image.png.c91b5f8adfcdfa7a9ae5b086e0986652.pngimage.png.73244bca3a7ffffc75fe0d41c5b3dbf5.png

These buffs don't increase cat's damage. For some reason it is not considered as a skill. *cough* image.png.31c92c528317f7bf861956664a0f6dae.png

 

I tested damage amounts before update and they seemed to be correct. I tested now again and they are off. 

Seems like there is some base damage added for the cat, which seems to be 60. I did get some different values with some weapons so im not sure what is going on. Tried on lvl1 character with lvl1 cat and got 20 base damage.

 

Also, here are my calculations for best weapons.

Spoiler

Physical weapons

Weapon Pdmg Mdmg Atk str Cat Damage Dmg on Rampage
image.png.ecd5a059652ed992ea77b6d4818b96d7.png Spear of the Kingdom of Indestructibility 1560 458 0.10 2331 2914
image.png.c0c854c51e53a55ff434c39d7e4cbf37.png Spear of Metamorphosis 1604 458 0 2168 2710

 

Magic weapons

Weapon Pdmg Mdmg Atk str Cat damage Dmg on Rampage Aura damage
magichammer.png.1db3485c3dc359c67a0009910937b574.png Morgenstern of the Kingdom of Indestructibility 599 1128 0.10 1721 2152 1557
crafthammer.png.976533b18edb864159881aab3b3febd3.png Hammer of Metamorphosis 599 1152 0 1583 1979 1590

 

 

PvP

Magical Weapons

All damage calculated to enemies with 50% defence. Resilience doesn't matter since it would decrease all damage outputs equally.

All skills on max levels.

+10 weapons. Full greatness accessories. Stats from gears not included. Ferocity skill on.

Weapons Pdmg Mdmg Atk str Ferocity Penetration Cat damage Aura damage Chain lightning Tree heal 1 tic Heal 1 tic
magichammer.png.1db3485c3dc359c67a0009910937b574.png with magic.png.8c18a79118642a9529d9e7ac1a384984.png magic enchant 599 1249 0.10 0.050 0.07 1090 1032 1196 637 625
crafthammer.png.976533b18edb864159881aab3b3febd3.png with magic.png.8c18a79118642a9529d9e7ac1a384984.png magic enchant 599 1279 0 0.050 0 881 927 1074 652 640
image.png.2e328fbe9b1119edb7a7dba5671522a9.png with magic.png.8c18a79118642a9529d9e7ac1a384984.png magic enchant 576 1210 0 0.311 0 1050 1095 1269 617 605
magichammer.png.1db3485c3dc359c67a0009910937b574.png with fero.png.e287d9929ded937374f592439127876d.png magic enchant 599 1063 0.10 0.325 0.07 1259 1107 1284 542 532
crafthammer.png.976533b18edb864159881aab3b3febd3.png with fero.png.e287d9929ded937374f592439127876d.png magic enchant 599 1094 0 0.325 0 1019 1000 1159 558 547
image.png.2e328fbe9b1119edb7a7dba5671522a9.png with fero.png.e287d9929ded937374f592439127876d.png magic enchant 576 1030 0 0.500 0 1100 1066 1236 525 515

 

Physical Weapons

All damage calculated to enemies with 50% defence. Resilience doesn't matter since it would decrease all damage outputs equally.

+10 weapons. Greatness rings, contender amulet and cape. Ferocity skill on.

Weapons Pdmg Mdmg Atk str Ferocity Penetration Cat damage Dmg on Rampage Chain lightning Tree heal 1 tic Heal 1 tic
image.png.ecd5a059652ed992ea77b6d4818b96d7.png with fero.png.e287d9929ded937374f592439127876d.png ferocity enchant 1458 458 0.10 0.325 0.07 1667 2084 1046 234 229
image.png.6cb3f7ff7fc6b7c28dc376f470baf8c2.png with fero.png.e287d9929ded937374f592439127876d.png ferocity enchant 1411 445 0 0.500 0 1459 1824 1005 227 223
image.png.c0c854c51e53a55ff434c39d7e4cbf37.png with fero.png.e287d9929ded937374f592439127876d.png ferocity enchant 1507 458 0.00 0.325 0.07 1556 1945 1081 234 229
image.png.ecd5a059652ed992ea77b6d4818b96d7.png with physical.png.7463fb681b70cd803e9723808e14d709.png damage enchant 1608 458 0.10 0.050 0.07 1430 1788 914 234 229
image.png.6cb3f7ff7fc6b7c28dc376f470baf8c2.png with stun.png.4428cba59d7d7ffca3fdbe0ff08046e7.png stun enchant 1411 445 0 0.311 0 1276 1595 879 227 223
image.png.ecd5a059652ed992ea77b6d4818b96d7.png with stun.png.4428cba59d7d7ffca3fdbe0ff08046e7.png stun enchant 1458 458 0.10 0.050 0.07 1322 1652 829 234 229

 

Edited by Zurp
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7 minutes ago, Zurp said:

These buffs don't increase cat's damage. For some reason it is not considered as a skill. *cough* image.png.31c92c528317f7bf861956664a0f6dae.png

 

I tested damage amounts before update and they seemed to be correct. I tested now again and they are off. 

Seems like there is some base damage added for the cat, which seems to be 60. I did get some different values with some weapons so im not sure what is going on. Tried on lvl1 character with lvl1 cat and got 20 base damage.

Yeah, I just tested with 31 pdmg and 31 mdmg (0 gear) and got 118 which is 60.65 more than the calculated damage.

Tested calculator with 60.65 base damage and the values are correct now! I guess there is indeed a base damage of ~60 for 5/5 Moon.

Thanks!

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On 4/11/2023 at 12:26 PM, Zurp said:

Also, here are my calculations for best weapons.

  Hide contents

Physical weapons

Weapon Pdmg Mdmg Atk str Cat Damage Dmg on Rampage
image.png.ecd5a059652ed992ea77b6d4818b96d7.png Spear of the Kingdom of Indestructibility 1560 458 0.10 2331 2914
image.png.c0c854c51e53a55ff434c39d7e4cbf37.png Spear of Metamorphosis 1604 458 0 2168 2710

 

Magic weapons

Weapon Pdmg Mdmg Atk str Cat damage Dmg on Rampage Aura damage
magichammer.png.1db3485c3dc359c67a0009910937b574.png Morgenstern of the Kingdom of Indestructibility 599 1128 0.10 1721 2152 1557
crafthammer.png.976533b18edb864159881aab3b3febd3.png Hammer of Metamorphosis 599 1152 0 1583 1979 1590

 

 

PvP

Magical Weapons

All damage calculated to enemies with 50% defence. Resilience doesn't matter since it would decrease all damage outputs equally.

All skills on max levels.

+10 weapons. Full greatness accessories. Stats from gears not included. Ferocity skill on.

Weapons Pdmg Mdmg Atk str Ferocity Penetration Cat damage Aura damage Chain lightning Tree heal 1 tic Heal 1 tic
magichammer.png.1db3485c3dc359c67a0009910937b574.png with magic.png.8c18a79118642a9529d9e7ac1a384984.png magic enchant 599 1249 0.10 0.050 0.07 1090 1032 1196 637 625
crafthammer.png.976533b18edb864159881aab3b3febd3.png with magic.png.8c18a79118642a9529d9e7ac1a384984.png magic enchant 599 1279 0 0.050 0 881 927 1074 652 640
image.png.2e328fbe9b1119edb7a7dba5671522a9.png with magic.png.8c18a79118642a9529d9e7ac1a384984.png magic enchant 576 1210 0 0.311 0 1050 1095 1269 617 605
magichammer.png.1db3485c3dc359c67a0009910937b574.png with fero.png.e287d9929ded937374f592439127876d.png magic enchant 599 1063 0.10 0.325 0.07 1259 1107 1284 542 532
crafthammer.png.976533b18edb864159881aab3b3febd3.png with fero.png.e287d9929ded937374f592439127876d.png magic enchant 599 1094 0 0.325 0 1019 1000 1159 558 547
image.png.2e328fbe9b1119edb7a7dba5671522a9.png with fero.png.e287d9929ded937374f592439127876d.png magic enchant 576 1030 0 0.500 0 1100 1066 1236 525 515

 

Physical Weapons

All damage calculated to enemies with 50% defence. Resilience doesn't matter since it would decrease all damage outputs equally.

+10 weapons. Greatness rings, contender amulet and cape. Ferocity skill on.

Weapons Pdmg Mdmg Atk str Ferocity Penetration Cat damage Dmg on Rampage Chain lightning Tree heal 1 tic Heal 1 tic
image.png.ecd5a059652ed992ea77b6d4818b96d7.png with fero.png.e287d9929ded937374f592439127876d.png ferocity enchant 1458 458 0.10 0.325 0.07 1667 2084 1046 234 229
image.png.6cb3f7ff7fc6b7c28dc376f470baf8c2.png with fero.png.e287d9929ded937374f592439127876d.png ferocity enchant 1411 445 0 0.500 0 1459 1824 1005 227 223
image.png.c0c854c51e53a55ff434c39d7e4cbf37.png with fero.png.e287d9929ded937374f592439127876d.png ferocity enchant 1507 458 0.00 0.325 0.07 1556 1945 1081 234 229
image.png.ecd5a059652ed992ea77b6d4818b96d7.png with physical.png.7463fb681b70cd803e9723808e14d709.png damage enchant 1608 458 0.10 0.050 0.07 1430 1788 914 234 229
image.png.6cb3f7ff7fc6b7c28dc376f470baf8c2.png with stun.png.4428cba59d7d7ffca3fdbe0ff08046e7.png stun enchant 1411 445 0 0.311 0 1276 1595 879 227 223
image.png.ecd5a059652ed992ea77b6d4818b96d7.png with stun.png.4428cba59d7d7ffca3fdbe0ff08046e7.png stun enchant 1458 458 0.10 0.050 0.07 1322 1652 829 234 229

 

Yeah I came to the same conclusion.

Ultimately, spring melee weapons (10% atk strength) with Ferocity enchants are the best in terms of dealing damage.

 

I also compared them to staffs.

Here are my numbers even though they much less finalized and visually appealing. :scare1crow:

 

image.png.71c314008e98b88b68f4461f14a68f8b.png

The calculations are based on level30 cap  vs 40% magic and physical defense and 40% resilience. (The spear is with magic accessories!)

 

I do think staffs are very underrated. The double pene staff provides close damage to the hammers when including auto attacks, which, in my opinion, isn't really the case in practice since you're better off keeping your distance from enemies with melee weapons in most situations.

The way I see it, I look at moon's damage being basically doubled with staff, which would beat the hammer.

Now if I really need to deal more damage, since staff's damage can be insufficient at times, especially vs high heal parties, then I'd rather use spears since kiting doesn't matter as much and keeping Moon alive is easier anyway. I'm mostly talking about Arena btw.

Edited by Gladiator
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