Euitiel 0 Posted October 4, 2014 Posted October 4, 2014 It's so sad when you waste a lot of your time leveling and see someone with a really lower level dealing same damage then you do or even killing you on a PvP. My idea is to improve level advantage! It'll make a higher level kill low level monsters/bosses or players easily for simply adding a damage/defence bonus for each different level between both. It works like that: when a lv1 player attacks a lv24 player with 30% deffence, for each different level the lv24 one will have 2% extra resistance, so it'll be like 24 - 1 = 23 levels, 2% for each level so it is 46% extra resistance + 30% normal deffence = 76% of damage reduced, meanwhile when the lv24 attacks the lv1 it'll still being 23 levels of difference, so it's 46% more damage! When we talk about arena there will be no great difference since there's a level range block and the damage/deffence increase with level difference making same level players have no extra damage or defence efect. It'll be grat and will make leveling up more worth. Quote
Deltaman 4 Posted October 4, 2014 Posted October 4, 2014 Uhm...what? Excuse me...so you want to make it EASIER for high lvls to kick the shit out of low lvls? C'mon, don't be such a noob and get sone gear! Quote
Euitiel 0 Posted October 4, 2014 Author Posted October 4, 2014 Uhm...what? Excuse me...so you want to make it EASIER for high lvls to kick the shit out of low lvls? C'mon, don't be such a noob and get sone gear! It gotta be easier for high levels, u should think better before talking nonsenses, every game but warspear is like that Quote
thanatos 4 Posted October 4, 2014 Posted October 4, 2014 It's so sad when you waste a lot of your time leveling and see someone with a really lower level dealing same damage then you do or even killing you on a PvP. My idea is to improve level advantage! It'll make a higher level kill low level monsters/bosses or players easily for simply adding a damage/defence bonus for each different level between both. It works like that: when a lv1 player attacks a lv24 player with 30% deffence, for each different level the lv24 one will have 2% extra resistance, so it'll be like 24 - 1 = 23 levels, 2% for each level so it is 46% extra resistance 30% normal deffence = 76% of damage reduced, meanwhile when the lv24 attacks the lv1 it'll still being 23 levels of difference, so it's 46% more damage! When we talk about arena there will be no great difference since there's a level range block and the damage/deffence increase with level difference making same level players have no extra damage or defence efect. It'll be grat and will make leveling up more worth. I agree . It should motivate some players to lv up xD i don't wanna see any low lv at irselnort anymore Quote
Deltaman 4 Posted October 5, 2014 Posted October 5, 2014 It gotta be easier for high levels, u should think better before talking nonsenses, every game but warspear is like that It IS easier for high levels... Quote
x 52 Posted October 5, 2014 Posted October 5, 2014 Noooooo! I'm happy with killing/hunting some 20s with my powerful bd! Quote
Raislin 337 Posted October 5, 2014 Posted October 5, 2014 No. If you cant kill a lv10-14 with a lv18-20 character you suck some mayor ass. Only exception to this i could see would be if a skilled healer went up against a melee class. So no. Quote
VrockS 2 Posted October 6, 2014 Posted October 6, 2014 What if you get in arena as lvl14 against some lvl15-18? Gameover! So No for this suggestion. Quote
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