Berniente 39 Posted October 26, 2022 Share Posted October 26, 2022 (edited) This is a big list of suggestions that I put together from previous ones that I made, adding other new suggestions that I would like the game team to take into account in the next big balance around the time of the snow event. Since this list is very long, all these suggestions are not for a single update all of them, well here begins the list: BUFFS: Wolf's Alacrity The movement slow now applied to the enemy after hitting them has now been replaced by a chance to stun for a time being 15 \ 30 \ 45 \ 60 \ 75 %, based on skill level and lasting about 1,5 \ 2 \ 2,5 \ 3 \ 3,5. Thrashing Now has a 10 \ 20 \ 30 \ 40 \ 50 % chance to silence the enemy for 4 seconds. Bestial Wrath Additionally, if you carry a two-handed weapon, it will increase critical damage in 5 \ 7 \ 9 \ 11 %, and if you carry 1-handed weapons it will increase the attack strength parameter in 2,5 \ 5 \ 7,5 \ 10 %. 1-handed weapon skill effect: 5 \ 10 \ 15 \ 20 % attack speed and 2,5 \ 5 \ 7,5 \ 10 % enhanced force attack. Skill effect for carrying two-handed weapon: 5 \ 7 \ 9 \ 11 % penetration and 5 \ 7 \ 9 \ 11 % critical damage. Spiritual Purification Now the number of positive effects removed is 2 \ 3 \ 3 \ 4. Clans' Help Penetration increase is now 4 \ 5 \ 6 \ 7 %. Swooping Army Now takes the character's physical strength to deal 15 \ 20 \ 25 \ 30 % damage and the magical force in a 35 \ 40 \ 45 \ 50 %.(the type of damage the ability deals will depend on the dominant damage) Rugged Hide Additionally you now get a 6 \ 10 \ 14 \ 18 % increase in healing effect and can increase by 0,25 % for every 2,5 \ 2 \ 1,5 \ 1 % health lost. Rework: Plague Poison Hits a target, dealing magic damage based on the character's magic power by 90 \ 105 \ 120 \ 135 % and poisoning all enemies around the target that received the hit, dealing damage per second based of magic power 20 \ 25 \ 30 \ 35 % for 8 seconds. Plague Infections Increased the damage area: from 3х3, to 5х5 , increases poison damage by 10 %. Other Rework: Spread of the plague Deals area damage around the character dealing magic damage to all enemies hit, according to magic damage 100 \ 120 \ 140 \ 160 % and reducing the accuracy and recharge of enemies' spells by 9 \ 13 \ 17 \ 22 % for 4 \ 6 \ 9 \ 13 seconds. Beastly Cunning Allows the character to be moved to the indicated area with a range of 5 yards, dealing damage based on the skill's level and applying its debuff, with an additional 20 % damage increase. New Skills: Fierce Impacts The character's next 2 \ 3 \ 3 \ 4 auto hits will deal area damage based on the character's physical strength in a 3x3 area, damage is 30 \ 45 \ 60 \ 75 % of the character's strength, the effect lasts on the character for 6 \ 7 \ 8 \ 9 seconds (the main target also receives the damage in an area). Fury of the Wolves Hits the enemy doing a combined damage of both character damages according to a 90 \ 100 \ 110 \ 120 % of the physical power of the character and 60 \ 70 \ 80 \ 90 % of the character's magical strength, also stuns the target for about 2 \ 3 \ 4 \ 5 seconds (damage type depends on character's dominant damage). Edited October 26, 2022 by Berniente Quote Link to comment Share on other sites More sharing options...
lore 319 Posted October 26, 2022 Share Posted October 26, 2022 3 hours ago, Berniente said: Rugged Hide Additionally you now get a 6 \ 10 \ 14 \ 18 % increase in healing effect and can increase by 0,25 % for every 2,5 \ 2 \ 1,5 \ 1 % health lost. wait, how is this a buff? 3 hours ago, Berniente said: Wolf's Alacrity The movement slow now applied to the enemy after hitting them has now been replaced by a chance to stun for a time being 15 \ 30 \ 45 \ 60 \ 75 %, based on skill level and lasting about 1,5 \ 2 \ 2,5 \ 3 \ 3,5. i can see it, i heard multiple chieftans complaining that it isnt into the pvp stun meta due to low controll skills and no existence of "stuns" i wont comment much on the rest but im fine with how the chieftan runs on a pve standpoint, and from what i see most of these things are in a way or another to make the chieftian stronger in pvp with the exception of bestial wrath Quote Link to comment Share on other sites More sharing options...
Ahmed Didar 118 Posted October 26, 2022 Share Posted October 26, 2022 I believe bestial wrath should get double bonuses as all other classes have double bonuses on such skill. 2h should give crit dmg and pene, 1h attack strength and pene/crit dmg Quote Link to comment Share on other sites More sharing options...
Fynn 129 Posted October 26, 2022 Share Posted October 26, 2022 6 hours ago, Berniente said: This is a big list of suggestions that I put together from previous ones that I made, adding other new suggestions that I would like the game team to take into account in the next big balance around the time of the snow event. Since this list is very long, all these suggestions are not for a single update all of them, well here begins the list: BUFFS: Wolf's Alacrity The movement slow now applied to the enemy after hitting them has now been replaced by a chance to stun for a time being 15 \ 30 \ 45 \ 60 \ 75 %, based on skill level and lasting about 1,5 \ 2 \ 2,5 \ 3 \ 3,5. Yes, i like it 6 hours ago, Berniente said: Thrashing Now has a 20 \ 30 \ 40 \ 50 % chance to silence the enemy for 4 seconds. Yes, But I think it should work like the paladin, beyond level 4 of the skill 6 hours ago, Berniente said: Bestial Wrath Additionally, if you carry a two-handed weapon, it will increase critical damage in 5 \ 7 \ 9 \ 11 %, and if you carry 1-handed weapons it will increase the attack strength parameter in 2,5 \ 5 \ 7,5 \ 10 %. I like it, but I do not know why it needs strength, even with a lot of speed the chieft is very slow, besides that his way of working is spamming skills, more than auto-attacks 6 hours ago, Berniente said: Spiritual Purification Now the number of positive effects removed is 2 \ 3 \ 3 \ 4. I guess it's fair, removing many more effects would be annoying 6 hours ago, Berniente said: Clans' Help Penetration increase is now 4 \ 5 \ 6 \ 7 %. I really can't imagine any buff for this skill, maybe a little more time in the positive effects after accumulating x3 stack 6 hours ago, Berniente said: Rugged Hide Additionally you now get a 6 \ 10 \ 14 \ 18 % increase in healing effect and can increase by 0,25 % for every 2,5 \ 2 \ 1,5 \ 1 % health lost. Uhmm, I would have preferred something else xd 6 hours ago, Berniente said: Rework: Plague Poison Hits a target, dealing magic damage based on the character's magic power by 90 \ 105 \ 120 \ 135 % and poisoning all enemies around the target that received the hit, dealing damage per second based of magic power 20 \ 25 \ 30 \ 35 % for 8 seconds. Good 6 hours ago, Berniente said: Plague Infections Increased the damage area: from 3х3, to 5х5 , increases poison damage by 10 %. Uhmm... good.. Maybe xd Quote Link to comment Share on other sites More sharing options...
Berniente 39 Posted November 16, 2022 Author Share Posted November 16, 2022 On 10/26/2022 at 2:51 AM, lore said: wait, how is this a buff? Well the fact is that as long as you have a good damage reduction, the amplification of heals would also help a lot so that you can resist more in combat while the ability is active. Quote Link to comment Share on other sites More sharing options...
Berniente 39 Posted November 16, 2022 Author Share Posted November 16, 2022 On 10/26/2022 at 5:52 AM, mari setogaya said: Yes, But I think it should work like the paladin, beyond level 4 of the skill It would be very good if the cacique had an instant control ability since it makes it very difficult to combine thrashing with frenzy. On 10/26/2022 at 5:52 AM, mari setogaya said: I like it, but I do not know why it needs strength, even with a lot of speed the chieft is very slow, besides that his way of working is spamming skills, more than auto-attacks It is true that it is slow because the maces are the weapons with the lowest attack speed, at first it seemed like a good idea to add an increase in physical strength but despite the fact that the maces are slow but they also do a lot of damage, in short for the chiefs who they use a lot of attack speed this would help them a lot. Quote Link to comment Share on other sites More sharing options...
Daniel Paulo 32 Posted December 2, 2022 Share Posted December 2, 2022 On 26/10/2022 at 04:51, lore said: espere, como isso é um buff? eu posso ver, eu ouvi vários chefes reclamando que não está no meta de atordoamento pvp devido a habilidades de baixo controle e nenhuma existência de "atordoamentos" Não vou comentar muito sobre o resto, mas estou bem com a forma como o chefe age em um ponto de vista pve, e pelo que vejo, a maioria dessas coisas são de uma forma ou de outra para tornar o chefe mais forte em pvp com exceção da ira bestial Have you ever played Chieftain PvP? magical mostly, it's really bad Quote Link to comment Share on other sites More sharing options...
lore 319 Posted December 7, 2022 Share Posted December 7, 2022 On 12/2/2022 at 9:46 PM, Daniel Paulo said: Have you ever played Chieftain PvP? magical mostly, it's really bad 1. no 2. there is no need to play chief to understant it is not good in pvp scenarios and i never said it was good in first place? Quote Link to comment Share on other sites More sharing options...
Heat - EU 25 Posted December 18, 2022 Share Posted December 18, 2022 Bestial Wrath need a rework, i mean why would a class with Heavy Weapons go Speed build anyway? It make no sense, and it should be 2 Buffs instead of 1 pointless buff it would be fair since other damage dealing classes got skills that buff 2 stats using same skill, i mean why that Weapon restriction? Like if u wear this u get that buff, other classes don't have weapon restrictions i believe. Quote Link to comment Share on other sites More sharing options...
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