Kyrai 287 Posted September 29, 2022 Share Posted September 29, 2022 The skill performance isn't very good yet, so for balance the skill according to a semi hybrid tank class, I make this suggestion. The principal problem is the dependence of the status Health restoration, is a very old parameter, very useless for counter the penetration parameter. The skill is type passive and I think in my opinion is a bit decent to counter passive skill from Wardens, and is based a bit on it. Secret Reserves isn't good for arena cause Death Knights suffer like every Damage class be nuke by enemies. And when the skill is doing its work effect Death Knights are Dead Knights. My is Suggestion based on survivability. Dark wings ignore damage with a probability but isn't enought and no useful when Death Knights use 2h weapons, the skill works with defence parameters. Talent is a bit useful but is decent in that perspective. And many Death Knights players can't counter Paladin is a fatal idea figth a paladin vs this class. Secret Reserves Eliminate the mechanic of the skill and dependence of health restoration. Applications for this: Any damage incoming to Death Knight is used to restore 20/30/40/50% health points to the character. Example: this mean if Death Knight receive 1000 damage, they restores at 200/300/400/500 HP When the Death Knight use Blow of Silence on a enemy with a succesful hit under 30% Hp instantly restores a 5/8/10/15% of their maximum HP. The mechanic of decrease damage during PvE should be reworked on this mechanic too. Also Grants to Death Knights to make support bonus parameter to allies. The bonus "Blood Donation" restores 2/5/8/10% of Health Points to allies. This depends of every ally. Example: Ally with 10kHp restores 200/500/800/1000 HP Analisys: Death Knights can use Vampirism parameter at their favour but literally this class is very weak, are killable in group teams and more weak vs Penetration parameter Also about combo at 30% HP forces Death Knights to use the expert skills Hurricane and Blow of Silence, during this period they can die in pvp is a disavantage so is neccesary be smart using the skills and save Blow of Silence for this Emergency case cause of Skill Cooldown. Anyway if they want exploit HP parameter isn't a problem cause they vampirism enchants is more low. And creates a dependence of Saturation skill. Blood Protection is active skill and can't be used under control effects, and use this skill reduces the effectiveness cause -Dmg received is -HP restoration. Very enought for enemy players. So is a skill for more survivability to response that damage incoming from enemies. Forcing to Death Knights play with a Smart strategic skill. This is a real Secret Reserves. Quote Link to comment Share on other sites More sharing options...
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