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My Charmer's Skill Build


Kyrai

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My build is based only on Summons with physical damage, with hybrid combination PvE/PvP.

 

Before my Weakness was in 1/5 because I though Warrior Healing was more good, but I decided focus my damage in Wolves of Darkness and help my group allies in PvE/PvP. So weakness 5/5 one of the best skill for physical charmer.

 

Oppresion 3/5; For stun emergencies, but is only magical damage, thing very defficient in physical building.

 

Dark prism 1/5; Im one of those players who doesn't upgrade the first skill, because I don't know the percentage of damage and math formula. Anyway is a magical damage too so is useless to make damage but I only use for spam Relics.

 

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In expert skill I based in Summons too, nothing of buff stats or tank.

 

Help of Chaos 4/4; For bit healing emergencies my mace is enchanted with magic damage and I heal 650+ with it per stack, I see this something useless for PvP, because lack magical damage transforms the Raven in a weak Summon Damage/Healer.

 

Demonic Pact 4/4; Long duration summons and damage reduction on it.

 

Summoner Skill 4/4; Increases Wolves autoattacks and make AoE damage decent, depending of my physical damage. Im +8 Mace and lvl 32 phy accesories. 903 physical damage is enought for me. Should be more but be +10 is a nightmare in amplification.

 

Stellars Blessing

I wasted 1 or each one in

 

Stone Curse 2/4; cause is a online game helps me decently for escape or prepare battle.

 

Knowledge of Dead Man's 2/4; is a physical damage with stun bonus good ror my build and PvP battles to keep enemy in my damage zones. One if the hateful things is the effect dissapears if you fail the hit on your enemy being blocked, parried or dodged.

 

Otherworldly Blessing 1/4; I not like much but my suggerence if you go full PvE is make this 3/4 cause increases HP and gives block parameter.

 

Eye of Darkness 1/4; good skill for anti players like Rogues/Seekers, or Invisible Ink players who plays dirty in this game. Good for PvE too in Easy Sea Dungeon cause of Kadzira's Boss always use stealth before attack. This skill is only useful for this but can increases physical and magical defence, so I don't know if defence bonuses still being decent stats, I have bad experience with Death Knights about this type of buff.

 

Otherworldly Fire 1/4; the worst skill for charmer physical, cause is another magical damage with 3 hits, and each one have a very low stun bonus parameter. The range of the skill is 3x3 very defficient too for those poor bonuses it should be 5x5. Before got nerfed this skill was one of the bests for magical building..

 

Aggresion 1/4; I don't know the name of this skill I always forgive because I don't care use this, I only know the talent's name Embrace of Darkness. I use this sometimes I prefer use my summons to tank in PvE a bit for after use this skill. For PvP not much useful only is fine to aggro players and lose their selectionated targets for a moment, but Is hard to use this cause I got permatent stunned.

 

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42 minutes ago, Khrone said:

Amazing build, makes me want to level up a Charmer lol

 

Thanks, you can make it, is very fun for PvE/PvP. I not tested GvG because one of the disavantages is when Charmer cross the zones is weak.

For me is defensive/zone character not for attack.

But with 2 wolves everthing is nice.

Best reason for a Summon building xD

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Edited by Kyrai
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I use this one because it guarantees greater survivability with the new heavy blocking chest against different types of players. 

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1 hour ago, Kyrai said:

Aceitar opiniões

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Minha build é baseada apenas em Summons com dano físico, com combinação híbrida PvE/PvP.

 

Antes minha Fraqueza estava em 1/5 porque eu achava que Warrior Healing era mais bom, mas decidi focar meu dano em Wolves of Darkness e ajudar meus aliados de grupo em PvE/PvP. Portanto, a fraqueza 5/5 é uma das melhores habilidades para sedutor físico.

 

Opressão 3/5; Para emergências de atordoamento, mas é apenas dano mágico, coisa muito deficiente na construção física.

 

Prisma escuro 1/5; Eu sou um daqueles jogadores que não atualiza a primeira habilidade, porque não sei a porcentagem de dano e a fórmula matemática. De qualquer forma é um dano mágico também, então é inútil causar dano, mas eu só uso para relíquias de spam.

 

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Na habilidade de especialista, eu me baseei em Summons também, nada de estatísticas de buff ou tanque.

 

Ajuda do Caos 4/4; Para emergências de cura de bits minha maça é encantada com dano mágico e eu curo 650+ com ele por pilha, vejo isso algo inútil para PvP, porque a falta de dano mágico transforma o Raven em um fraco Summon Damage/Healer.

 

Pacto Demoníaco 4/4; Invocação de longa duração e redução de dano nele.

 

Habilidade de Invocador 4/4; Aumenta os ataques automáticos dos Wolves e torna o dano AoE decente, dependendo do meu dano físico. Im +8 Mace e acessórios phy lvl 32. 903 de dano físico é suficiente para mim. Deveria ser mais, mas ser +10 é um pesadelo na amplificação.

 

Bênção Estelar

desperdicei 1 ou cada um em

 

Maldição da Pedra 2/4; porque é um jogo online me ajuda decentemente para escapar ou preparar a batalha.

 

Conhecimento do 2/4 do Homem Morto; é um dano físico com bônus de atordoamento bom para minha construção e batalhas PvP para manter o inimigo em minhas zonas de dano. Uma das coisas odiosas é que o efeito desaparece se você falhar no ataque ao seu inimigo sendo bloqueado, aparado ou esquivado.

 

Bênção do Outro Mundo 1/4; Eu não gosto muito, mas minha sugestão se você for full PvE é fazer isso 3/4 porque aumenta HP e dá parâmetro de bloqueio.

 

Olho das Trevas 1/4; boa habilidade para anti-jogadores como Rogues/Seekers, ou jogadores de Invisible Ink que jogam sujo neste jogo. Bom para PvE também em Easy Sea Dungeon porque Kadzira's Boss sempre usa stealth antes de atacar. Essa habilidade só é útil para isso, mas pode aumentar a defesa física e mágica, então não sei se os bônus de defesa ainda são estatísticas decentes, tenho uma experiência ruim com Death Knights sobre esse tipo de buff.

 

Fogo Sobrenatural 1/4; a pior habilidade para encantadores físicos, porque é outro dano mágico com 3 acertos, e cada um tem um parâmetro de bônus de atordoamento muito baixo. O alcance da habilidade é 3x3 muito deficiente também para esses bônus ruins, deveria ser 5x5. Antes de ser nerfada, essa habilidade era uma das melhores para construção mágica.

 

Agressão 1/4; Não sei o nome dessa habilidade que sempre perdoo porque não me importo de usar isso, só sei o nome do talento Embrace of Darkness. Eu uso isso às vezes eu prefiro usar minhas invocações para tankar um pouco no PvE para depois de usar essa habilidade. Para PvP não é muito útil apenas para jogadores agressivos e perdem seus alvos selecionados por um momento, mas é difícil usar isso porque fiquei permanentemente atordoado.

 

you also have the option of weakness and oppression 4/5 

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  • 3 months later...

Dear developers, i think charmer should be more tanky because if anyone need dmg will inv chieftain or rogues or hunters reaper warlock , if anyone need tank will inv knight , barbarin , even chieftain can be tanky more than charmers , charmer got agro skills “Goading” but can’t be tank even if use full block/parry , if charmer use staff in pve can be healer but low dmg so most of people prefer shaman or necro , charmer should be tanky in pve , my suggestion to make to add 30% reduce anydamage in skills “Otherwordly Blessing “ please and thank you.

8CD7A204-FE87-47E6-822C-05AE4029E209.jpeg

Edited by Heinaj
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1 hora atrás, Heinaj disse:

Dear developers, i think charmer should be more tanky because if anyone need dmg will inv chieftain or rogues or hunters reaper warlock , if anyone need tank will inv knight , barbarin , even chieftain can be tanky more than charmers , charmer got agro skills “Goading” but can’t be tank even if use full block/parry , if charmer use staff in pve can be healer but low dmg so most of people prefer shaman or necro , charmer should be tanky in pve , my suggestion to make to add 30% reduce anydamage in skills “Otherwordly Blessing “ please and thank you.

/cdn-cgi/mirage/9ddcb6a64a8027c4db0c13fdc7eb28e50d0328b55cff84e2f8e8a6ff551af84c/1280/https://forum.warspear-online.com/uploads/monthly_2022_12/8CD7A204-FE87-47E6-822C-05AE4029E209.thumb.jpeg.67d93a497bda8b24cf913afb52ad5abe.jpeg

 

Charmer can be a good dmg for AOE and single target, you just need to focus on the stats that really increase your damage, like physical strenght and penetration (penetration more likely against high-def mobs that your  "Weakness" can't reduce all of his defense), and of course, the "Summoner Skill" 4/4, it's a 55% increase of damage + AoE damage without any down side.

 

(Ps:I can summon up to 3 dogs, but I only used 1, sooo....)

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Yeah, i know, i'm full buffed, anyway, charmer is a good dmg. :ok:

 

 

 

Buffs: Crushing Will + Guild 20% critical dmg + 20% pet + 30% Shaman Tribe's ritual

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2 hours ago, Pudimzem said:

 

Charmer can be a good dmg for AOE and single target, you just need to focus on the stats that really increase your damage, like physical strenght and penetration (penetration more likely against high-def mobs that your  "Weakness" can't reduce all of his defense), and of course, the "Summoner Skill" 4/4, it's a 55% increase of damage + AoE damage without any down side.

 

 

(Ps:I can summon up to 3 dogs, but I only used 1, sooo....)

 /cdn-cgi/mirage/6d3fdae4f6290560007a188f3e7140e1c07640419b15a9df2be48496229969d5/1280/https://forum.warspear-online.com/uploads/monthly_2022_12/IMG-20221221-WA0005.jpg.17c412811fa668b385431abe037695c4.jpg

 

Yeah, i know, i'm full buffed, anyway, charmer is a good dmg. /cdn-cgi/mirage/6d3fdae4f6290560007a188f3e7140e1c07640419b15a9df2be48496229969d5/1280/https://forum.warspear-online.com/uploads/emoticons/ok.gif

 

 

 

Buffs: Crushing Will + Guild 20% critical dmg + 20% pet + 30% Shaman Tribe's ritual

Charmer bad damager , people prefer hunter/rogue/chieftain/reaper. Are you compare your damage with them ? Who will invite a charmer for dmg ? No one only if there no one maybe they will invite you or your friends who inviting u , Between if you going to t4 trying kill a boss if there is a hunter or rogue or reaper or chieftain they can kill boss before you do, you have to bring 3dogs who need you in dg ? Who ready to wait you bring 3dogs? Better invite rogue or hunter or reaper or chieftain and they will end those monsters who are on the location before you bring your dogs. No one need charmers in dg because it is useless class for pve , and in pvp game nerf charmer now they nerf bird heal 10% and dogs become slow speed attack it was atk every 2sec now dogs atk every 2,5sec and also charmer lost 3% regen mana because of new rebalance so the charmer who using mermen gear has mana issue. Can you see what happening to death knight and blade dancer is that fair ? 

Edited by Heinaj
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1 hora atrás, Heinaj disse:

Charmer bad damager , people prefer hunter/rogue/chieftain/reaper. Are you compare your damage with them ? Who will invite a charmer for dmg ? No one only if there no one maybe they will invite you or your friends who inviting u , Between if you going to t4 trying kill a boss if there is a hunter or rogue or reaper or chieftain they can kill boss before you do, you have to bring 3dogs who need you in dg ? Who ready to wait you bring 3dogs? Better invite rogue or hunter or reaper or chieftain and they will end those monsters who are on the location before you bring your dogs. No one need charmers in dg because it is useless class for pve , and in pvp game nerf charmer now they nerf bird heal 10% and dogs become slow speed attack it was atk every 2sec now dogs atk every 2,5sec and also charmer lost 3% regen mana because of new rebalance so the charmer who using mermen gear has mana issue. Can you see what happening to death knight and blade dancer is that fair ? 

In most dgs, mobs lv 32 have 5-15k (15k only elite mobs) hp, in mermem it gets to 40k, my dog he hits 3k (pre-update) 4k (post-update). I don't need the 3 dogs in the area to deal damage, only 1 already has high enough damage to rip off 50% + of a mob's hp. yes, my maximum damage is with the 3 dogs, but I don't need to walk with the 3 all the time, because in most cases, 1 has already killed all the mobs until I summon the second one. And on a dead boss, for example, I'll be able to stack the 3 dogs until the boss spawn, now if he's alive, then yes, it will take a while until a reach the 3 dogs. 

Edited by Pudimzem
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2 horas atrás, Heinaj disse:

 dogs become slow speed attack it was atk every 2sec now dogs atk every 2,5sec  

Yes, charmers dog get nerfed, increased they attack speed to 2,5s but now he gets upon to 90% (old dog only gets 75%) of the charmer damage + critical damage.

2 horas atrás, Heinaj disse:

and also charmer lost 3% regen mana because of new rebalance so the charmer who using mermen gear has mana issue.  ? 

Uh, no, Forsakens didn't lost 3% regen mana, they lost 3 mana regen units, forsaken buffs is not in %, is in unit, old forsaken buff gave you 3 regen mana unit, now its increase you physical and magic power by 4% and 2% of your hp, and i don't think that 3 regen mana unit (1.5 in combat) really have a great impact on your mana consume, you know? It's only 1 unit

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You see? only 3, not 3%

Edited by Pudimzem
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4 horas atrás, Heinaj disse:

Charmer bad damager , people prefer hunter/rogue/chieftain/reaper. Are you compare your damage with them ? Who will invite a charmer for dmg ? No one only if there no one maybe they will invite you or your friends who inviting u , Between if you going to t4 trying kill a boss if there is a hunter or rogue or reaper or chieftain they can kill boss before you do, you have to bring 3dogs who need you in dg ? Who ready to wait you bring 3dogs? Better invite rogue or hunter or reaper or chieftain and they will end those monsters who are on the location before you bring your dogs. No one need charmers in dg because it is useless class for pve , and in pvp game nerf charmer now they nerf bird heal 10% and dogs become slow speed attack it was atk every 2sec now dogs atk every 2,5sec and also charmer lost 3% regen mana because of new rebalance so the charmer who using mermen gear has mana issue. Can you see what happening to death knight and blade dancer is that fair ? 

 

Edited by Pudimzem
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