ninjamato 12 Posted September 9, 2014 Share Posted September 9, 2014 Illusions - Mage creates a copy of himself. If the illusion takes x amount of dmg it will disappear. Illusion mimics everything mage does, but movement. It roams around close to the mage. The illusion itself doesn't do any dmg. Quote Link to comment Share on other sites More sharing options...
gmeddis 0 Posted October 27, 2014 Share Posted October 27, 2014 Ricochet bolts: When activated the normal attack of the mage gets enhanced to go through enemies the first hit will do normal damage then the damage gets lowered every enemy hit (can only ricochet off 4 enemies at once, once those 4 enemies have been hit then it stops there till the next normal attack). These bolt can crit at anytime and the active time is for 5 seconds. Every level up, 0.5 seconds will be added. Quote Link to comment Share on other sites More sharing options...
Exsodus 2 Posted November 3, 2014 Share Posted November 3, 2014 Weedblast Mage take a pack of weed then blast a 3x3 area with fire.Enemy caught on the fire has a chance to fall asleep.The ally caught in fire will get buff for 5% both damage and armor.The caster lost 15% of his life point when use this. Mana cost : 25 Cooldown : 60 secs Quote Link to comment Share on other sites More sharing options...
ninjamato 12 Posted November 6, 2014 Share Posted November 6, 2014 Ricochet bolts: When activated the normal attack of the mage gets enhanced to go through enemies the first hit will do normal damage then the damage gets lowered every enemy hit (can only ricochet off 4 enemies at once, once those 4 enemies have been hit then it stops there till the next normal attack). These bolt can crit at anytime and the active time is for 5 seconds. Every level up, 0.5 seconds will be added. make it 6.2 at lvl2 so u can have 2 attacks before it fades... Great idea though Quote Link to comment Share on other sites More sharing options...
Jigsaw-PZ 106 Posted February 19, 2015 Share Posted February 19, 2015 Solar Synthesis The mage draws energy from the sun and gains increased health regeneration. The duration and regenerated amount is based on skill level. The effects of the skill will increase when "sun armour" is active. Quote Link to comment Share on other sites More sharing options...
ninjamato 12 Posted March 6, 2015 Share Posted March 6, 2015 Time reverse Mage instantly moves back to the spot he warped from within x seconds. Leveling the skill makes mage able to reverse the time for a longer duration. At lvl1 maybe 4 secs (or is it too much?), at 2 4,5 sec, at lvl 3 5 secs and so on. Quote Link to comment Share on other sites More sharing options...
Jigsaw-PZ 106 Posted March 8, 2015 Share Posted March 8, 2015 (edited) I understand the first part, Leveling the skill makes mage able to reverse the time for a longer duration. At lvl1 maybe 4 secs (or is it too much?), at 2 4,5 sec, at lvl 3 5 secs and so on. but what does this mean? O_o Edited March 8, 2015 by Jigsaw-PZ Quote Link to comment Share on other sites More sharing options...
ninjamato 12 Posted March 8, 2015 Share Posted March 8, 2015 Well at lvl1 mage has 4 seconds after he used warp to use time reverse. At lvl2 4,5 seconds and so on. Maybe i'm just bad at explaining xD It might be quite op against melees though? Quote Link to comment Share on other sites More sharing options...
nabnecro 304 Posted March 9, 2015 Share Posted March 9, 2015 (edited) Weaver from DOTA 2 has similar skill "Weaver warps backward to whatever position it was in five seconds earlier--regaining the HP and mana from that time. No effect on cooldown, " It would be cool if they gave this to mage. Every class has at least 1 OP skill now, mages deserve it Edited March 9, 2015 by nabnecro Quote Link to comment Share on other sites More sharing options...
Devilwrath 1 Posted March 9, 2015 Share Posted March 9, 2015 I think in this game mages shown stats are just a mistake which has been carried out till now mages stats in this game is likely attack 5 or 4 defence 3 or 4 support 3 this shows how mages are balanced class Quote Link to comment Share on other sites More sharing options...
ninjamato 12 Posted March 9, 2015 Share Posted March 9, 2015 (edited) I don't know about the regaining of hp and energy but yeah just like that Although i meant that mage could only use the skill after warp to compensate the op'ness So at lvl 5 you would have 6 secs after warp to use it Edited March 9, 2015 by ninjamato Quote Link to comment Share on other sites More sharing options...
ninjamato 12 Posted March 9, 2015 Share Posted March 9, 2015 I think in this game mages shown stats are just a mistake which has been carried out till now mages stats in this game is likely attack 5 or 4 defence 3 or 4 support 3 this shows how mages are balanced class Really? Coz with good critting and acc i will kill some priests before they get shield up Quote Link to comment Share on other sites More sharing options...
Jigsaw-PZ 106 Posted March 9, 2015 Share Posted March 9, 2015 Weaver from DOTA 2 has similar skill "Weaver warps backward to whatever position it was in five seconds earlier--regaining the HP and mana from that time. No effect on cooldown, " It would be cool if they gave this to mage. Every class has at least 1 OP skill now, mages deserve it Oooh Ok, Cool skill! Quote Link to comment Share on other sites More sharing options...
Devilwrath 1 Posted March 10, 2015 Share Posted March 10, 2015 really any dk or palas won't even take 2-3 if talking about crit, and they have half the attack stat btw I have 16% crit its good for a lvl 17 and yeah you can kill a priest but only if he hasn't used his shield till then but if his shield is up when you start attacking then you're ducked up I really love mage class in general but just giving out the facts Quote Link to comment Share on other sites More sharing options...
ninjamato 12 Posted March 11, 2015 Share Posted March 11, 2015 Yea i know what you mean... Sometimes mage just works but it's not very reliable... Mage is lacking something but i can't put my finger on it:/ Quote Link to comment Share on other sites More sharing options...
Devilwrath 1 Posted March 11, 2015 Share Posted March 11, 2015 true mages need something, but we don't know what its really lacking, I think its not lacking anything but when I start comparing the other classes are just better Quote Link to comment Share on other sites More sharing options...
ninjamato 12 Posted March 17, 2015 Share Posted March 17, 2015 Maybe the skill i described earlier should be merged to warp Quote Link to comment Share on other sites More sharing options...
Devilwrath 1 Posted March 19, 2015 Share Posted March 19, 2015 (edited) there should be change in chains too but i don't think it'll happen now I mean warp and chains I usually use for escaping from mobs or pve but not that much in pvp chains sometimes doesn't even push btw I only have 2/5 chains Edited March 19, 2015 by Devilwrath Quote Link to comment Share on other sites More sharing options...
#zakuty 5 Posted March 19, 2015 Share Posted March 19, 2015 btw I only have 2/5 chains So you have an anserw, and now you know why chains "sucks". Quote Link to comment Share on other sites More sharing options...
ninjamato 12 Posted March 19, 2015 Share Posted March 19, 2015 3/5 chains is the golden... Close enough for shatters to work, but far enough against melees Quote Link to comment Share on other sites More sharing options...
Devilwrath 1 Posted March 21, 2015 Share Posted March 21, 2015 I just told that I have 2/5 chains so that I could evaluate from other players but when the description says it pushes and holds down then I think it should push always but sometimes it doesn't pushes that's the real problem Quote Link to comment Share on other sites More sharing options...
The Ranmage 7 Posted April 5, 2015 Author Share Posted April 5, 2015 Well, you should upgrade your chains to 3/5 Quote Link to comment Share on other sites More sharing options...
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