kaan5268 0 Posted July 26, 2014 Share Posted July 26, 2014 accuracy is good idea for mages ok but atack speed totaly wortless. Dragon eye took 10sec . in 10 sec with +%10 atack speed how many atack mage can do? better use our skills %50 accry on 10sec. So what happend at the end of skill we not see any + of atack speed.. Before give any skill to mage you need to undrstand what make mage can live. Ofcourse not basic atacks ; The skills. Same were happend at ethereal barrier ; barrier come up after few (basic attacks) -!common guys make it count skills to- What i mean from all of this fix the Dragon Eye change parameter ;::: not atack speed , skill cooldown. :give_rose: Plus for 4th mastery skill my sugestion is Mimic - Mage casts previus skill , efect a bit higher than normal skill.... Pls think about this idea , At this game time mage realy need those to be live... Quote Link to comment Share on other sites More sharing options...
x 52 Posted July 26, 2014 Share Posted July 26, 2014 I won't have a prob if they changed it to "Penetration", for the cd, 5 secs reduce(25 secs) will agree on it. Quote Link to comment Share on other sites More sharing options...
senianpl 2 Posted July 26, 2014 Share Posted July 26, 2014 Atk speed is ducking useless. Better change to critical hit :snorlax: Quote Link to comment Share on other sites More sharing options...
nebullexus 1 Posted July 26, 2014 Share Posted July 26, 2014 Even if the devs are adamant on staying with attack speed, I'm sure mages everywhere would be quite satisfied with a good burst of speed say 50-150% for say 3-5 secs. That would be a cool skill to have. Quote Link to comment Share on other sites More sharing options...
senianpl 2 Posted July 26, 2014 Share Posted July 26, 2014 Atk speed is ♥♥♥♥ing useless. Better change to critical hit :snorlax: :snorlax: Quote Link to comment Share on other sites More sharing options...
rogerrogi 4 Posted July 27, 2014 Share Posted July 27, 2014 I think speed attack for mage is mistake. Mages doesn't have any item for speed attack (except cristals in armor or boots). Result of use Dragon's Eye is ONE (normal attack) HIT more to enemy. I thought this skill can help me with mana regen problem during fight with boss and I am very dissapointed because this skill cost more mana (21) than we can receive (~10) :facepalm: In my opinion Penetration or Critical hit (some percent bonus for 10 secunds) was better and more fair choise. :snorlax: Quote Link to comment Share on other sites More sharing options...
Mecha 118 Posted July 27, 2014 Share Posted July 27, 2014 atk spd isnt bad. its good if you know what its good for. if it was pene or crit there would be over 9000 tammyhoes crying right now. Quote Link to comment Share on other sites More sharing options...
Travifive 0 Posted July 27, 2014 Share Posted July 27, 2014 I second penetration. Att speed is a joke really. Quote Link to comment Share on other sites More sharing options...
senianpl 2 Posted July 30, 2014 Share Posted July 30, 2014 Att speed is a joke really. true :snorlax: Quote Link to comment Share on other sites More sharing options...
senianpl 2 Posted July 31, 2014 Share Posted July 31, 2014 Devs,pls change ducking worst atk speed to crit or pene :facepalm: 10sek work skill is mistake :bad: - atk speed totaly useless now. All players have hight magic def. Mage not have any stun. We,mages,want more dmg... Quote Link to comment Share on other sites More sharing options...
The Ranmage 7 Posted July 31, 2014 Share Posted July 31, 2014 Critical could be bad for pvp.Penetration is pretty good for pve,and sometimes pvp. BUT CRITICAL COULD BE SOOOOOOOOOOOOOOOOO GOOOOOOOOOD! CRITICAL!CRITICAL!CRITIIICAAAAL! Quote Link to comment Share on other sites More sharing options...
rogerrogi 4 Posted July 31, 2014 Share Posted July 31, 2014 In my opinion Mages and Warlocks should base on critical hit. Skill, which increase % of critical would perfect match to core of these professions. Let's leave speed attack for rangers and rogues :) Quote Link to comment Share on other sites More sharing options...
The Ranmage 7 Posted July 31, 2014 Share Posted July 31, 2014 In my opinion Mages and Warlocks should base on critical hit. Skill, which increase % of critical would perfect match to core of these professions. Let's leave speed attack for rangers and rogues :) You are so true! :clapping: :clapping: :clapping: :clapping: Quote Link to comment Share on other sites More sharing options...
senianpl 2 Posted August 1, 2014 Share Posted August 1, 2014 In my opinion Mages and Warlocks should base on critical hit. Skill, which increase % of critical would perfect match to core of these professions. Let's leave speed attack for rangers and rogues :) :snorlax: Quote Link to comment Share on other sites More sharing options...
VrockS 2 Posted August 1, 2014 Share Posted August 1, 2014 atk spd isnt bad. its good if you know what its good for. if it was pene or crit there would be over 9000 tammyhoes crying right now. :rofl: Quote Link to comment Share on other sites More sharing options...
Hizcanavar 57 Posted August 1, 2014 Share Posted August 1, 2014 accuracy is good idea for mages ok but atack speed totaly wortless. Dragon eye took 10sec . in 10 sec with +%10 atack speed how many atack mage can do? better use our skills %50 accry on 10sec. So what happend at the end of skill we not see any + of atack speed.. Before give any skill to mage you need to undrstand what make mage can live. Ofcourse not basic atacks ; The skills. Same were happend at ethereal barrier ; barrier come up after few (basic attacks) -!common guys make it count skills to- What i mean from all of this fix the Dragon Eye change parameter ;::: not atack speed , skill cooldown. :give_rose: Plus for 4th mastery skill my sugestion is Mimic - Mage casts previus skill , efect a bit higher than normal skill.... Pls think about this idea , At this game time mage realy need those to be live... :good: Quote Link to comment Share on other sites More sharing options...
nabnecro 304 Posted August 1, 2014 Share Posted August 1, 2014 I think devs didnt think too well on this skill. Like someone else said, 10% attack speed increase in the duration of the skill will result in only 1 extra hit. I think it should give better attack speed bonus. Quote Link to comment Share on other sites More sharing options...
senianpl 2 Posted August 2, 2014 Share Posted August 2, 2014 In my opinion Mages and Warlocks should base on critical hit. Skill, which increase % of critical would perfect match to core of these professions. Let's leave speed attack for rangers and rogues :) :snorlax: Quote Link to comment Share on other sites More sharing options...
Mecha 118 Posted August 4, 2014 Share Posted August 4, 2014 we'll see about that Quote Link to comment Share on other sites More sharing options...
senianpl 2 Posted August 25, 2014 Share Posted August 25, 2014 bump Quote Link to comment Share on other sites More sharing options...
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