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Skills in future for Dk.


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Posted

1hit and die , sounds legit. 

 

Why Not a heal skill ? i can manage to go Solo to eye :D

 

Or What about can blind your enemy with something like chains ?

 

Oh , i forget , Why Not a shield like necros n priests one?

 

The true ?

Devs are Smart , im sure they will think about something great for every class.

Lets wait :D

 

Just trolling Sorry ! :DD

 

Posted

1hit and die , sounds legit.

 

Why Not a heal skill ? i can manage to go Solo to eye :D

 

Or What about can blind your enemy with something like chains ?

 

Oh , i forget , Why Not a shield like necros n priests one?

 

The true ?

Devs are Smart , im sure they will think about something great for every class.

Lets wait :D

 

Just trolling Sorry ! :DD

 

trolololol:D
Posted

Make deathrisk skill,that can deal 1000 damage to dk itself or enemy,can be activated only if dk got hp under 999hp,chance to do damage to enemy increases by lvl%,if succesfuly used on enemy then its aivable to use again in 2min cooldown.

Posted

1. Increase damage of Thorn of Death.

2. Vampire skill, heal 50% of damage made for some seconds.

3. Dark aura, recude a % of damage by skill lvl, affects Dk and his party by a area.

4. Spiked shield, each damage took by dk will reflect a % for atacker for some seconds.

5. Dark impact, deal damage by a 4x4 area affected by Dark Magic, hide (Stealth) enemies will recieve more damage.

Posted

Don't forget the "reworking" of skills. Ppl spam 24/7 how op shaman, warlocks and rangers are going to be, but no one consider these op classes to get a serious balance check with "rework" of all skills. So first I'd say

 

DS - love this skill and hope it's still very useful after "rework"

Exhale - both hate and love it, don't mind a full "rework"

Taunt - would be fun is taunt had any other effect PvP then lost target after "rework"

Thorn - just dmg so doesn't matter

Threads - love this but could use alittle "rework" but we'll see what happens.

 

I'm hoping with new skills we will go back to more of a skill tree system so the builds get more personal and so you might haft to sacrifice some skills to reach the really good ones. And that would remove the fact you get all skills lv1 for free. With 6 more sp I think that would be ok.

  • 2 weeks later...
  • 4 weeks later...
Posted

A multiply skill. Costs 7m and creates a fake copy of you that does a small amount of damage when it attacks and mirrors what you do. Perfect getaway plan ;-) Upgrades could include more than one copy per summon, how long the skill lasts and amount of damage. Obviously the damage would be low as it would completely unbalance the classes, but im sure that 20 damage would be fine for lv1? Any suggestions to this, just quote;-)

  • 3 weeks later...
Posted

i have 2 suggestions as skills wich seems legit to me :

 

1st - vampiric skill wich regen hp while u attack ,lvl%/depends on damage .

2nd- Revenge skill : that reflects % of damage delt by enemie.

  • 4 weeks later...
Posted

I have 2 good ideas for good skills.

 

Garahans rage: (passive after life force below 50%) attack speed increased drastically, walks/run faster to catch those annoying runners before you die plus your skills cost no mana to use.

 

Cyanite wings (passive for that shield move that dks have) if you use that wing move and your life force falls bellow 35% how about 5% of your health is regenerated for 0.5 seconds and lasts for 10 seconds very useful in a 5v5 situation... Your dk can last a little bit more time which could turn the match around.

More passive can be added to make a skill tree personalising your character

more like someone said before (forgot your name).

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