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wolfdragon99

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    wolfdragon99 reacted to Drakoslayd in Sea gear in New map   
    Go ahead and just buy the pieces you need. 
     
    I just did the test server and the mobs are fairly tanky. 
    Not unfun tanky but not squishy either
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    wolfdragon99 reacted to Dr Strange in [2023.09.28] Update Warspear Online 12.0: Rise of Almahad. Release   
    The doctors inside me can't choose a guild...


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  4. Wow
    wolfdragon99 reacted to LeeLoo in [2023.09.28] Update Warspear Online 12.0: Rise of Almahad. Release   
    Explorers of Almahad!
     
    The long-awaited update Warspear Online 12.0 is about to arrive on your Android, iOS, Windows, MacOS, and Linux devices. Earlier in the announcement, we already told you about the adventures that await you on the Island of the Chainless League, and now it's time to learn about the rewards and gifts that you can get on Almahad!
     
    Please note that new versions for different platforms may be released with a delay!
     
    Story quests 
     
    The island exploration will begin in Er-Sahil - you will need to complete the first part of the city's story quests, and then undertake the city quests of either the Adventurers or the Assassins. Afterward, you will visit the territory of the game sectors - first in the sector of the chosen non-playing guild, and after completing this part of the story - in the sector of the opponents.
     
    By completing the city quests of the Adventurers and Assassins, you can earn valuable reputation points with the "Elders of the Adventurer/Assassin Guilds" - from 50 to 250 points depending on the significance of the quest. Upon completing the final quests in the Mirage Desert and Scorpion Kingdom, you will receive 125 units of the currency "Silver dirhams".
     

     
    Daily tasks
     
    Thanks to the daily quests, you will not only be able to earn reputation points but also immerse yourself in the history of Almahad, which has been shrouded in mystery until now!
     
    Completing tasks in Er-Sahil:
    reputation "Elders of the Adventurer/Assassin Guilds" - 35 pts Completing tasks of Genies/Scorpions:
    reputation "Elders of the Adventurer/Assassin Guilds" - 35 pts Completing tasks of Adventurers/Assassins
    (will become available after completing a dedicated dungeon of normal difficulty level):
    reputation "Elders of the Adventurer/Assassin Guilds" - 40 pts Completing tasks of Adventurers/Assassins
    (will become available after completing a dedicated dungeon of high difficulty level):
    reputation "Elders of the Adventurer/Assassin Guilds" - 45-50 pts Completing tasks of Adventurers/Assassins
    (will become available after completing a dedicated dungeon of heroic difficulty level):
    reputation "Elders of the Adventurer/Assassin Guilds" - 50 pts Killing the Mirage Desert/Scorpion Kingdom bosses:
    reputation "Elders of the Adventurer/Assassin Guilds" - 60 pts currency “Crimson Corundums” - 25 pts  

     
    In addition, for completing daily tasks in the game sectors you will be able to receive new scrolls “Tablet of Nomadic Enchanters' Reliability”, “Tablet of Nomadic Hunters' Reliability”, “Tablet of Nomadic Hunters' Dexterity” and “Tablet of Nomadic Enchanters' Dexterity”, as well as a special random reward!
     
    Dynamic tasks
     
    Explore the Mirage Desert or the Scorpion Kingdom, completing exciting dynamic tasks, and receive rewards for each activity! Dynamic tasks have their own short cooldown and will be activated by a timer or by the player’s actions in the location.
     
    Immediately available tasks:
    reputation "Elders of the Adventurer/Assassin Guilds" - 50 pts currency “Silver Dirhams” - 25 pts resource "Knowledge" - 75 units Guild Points - 75 pts Tasks available after achieving the rank “Novice Adventurer/Assassin” on the talent tree:
    reputation "Elders of the Adventurer/Assassin Guilds" - 75 pts currency “Silver Dirhams” - 25 pts resource "Knowledge" - 75 units Guild Points - 75 pts Tasks available after achieving the rank “Experienced Adventurer/Assassin” on the talent tree:
    reputation "Elders of the Adventurer/Assassin Guilds" - 100 pts currency “Silver Dirhams” - 25 pts resource "Knowledge" - 75 units Guild Points - 75 pts  
    Tombs
     
    The Ancient Tombs in the Golden Sands only appear abandoned... The corridors of the tombs are overrun with nightmarish monsters, ready to fiercely attack the explorers of Almahad who disturbed their rest! Defeat the monsters and the boss living in the underground tomb within the allotted time, and the treasures will be yours! Rewards can be claimed within 60 seconds from the dungeon completion, and you must be online inside the tomb to do so.
     
    Guaranteed rewards:
    reputation "Elders of the Adventurer/Assassin Guilds" - 60 pts currency “Silver Dirhams” - 25 pts resource "Knowledge" - 75 units Possible rewards: 
    Book "Critical Might"
    Increases the character's "Critical Damage Strength" parameter by 7.5% when the character is in battle with three or more opponents unique rings of level 33 with physical damage/magic power and new “Critical Damage Strength” bonus unique bracelets of level 33 with physical damage/magic power and new “Critical Damage Strength” bonus Bonus “Critical Damage Strength”
    Increases the character's critical strike damage by the specified percentage. The maximum value is 200%.
     
    Also in all Tombs you can find:
    new powerful potions and scrolls unique empower relics spheres of damage and defence enhancement precious bars Time for completion: 10 minutes.
     
    Outposts
     
    Bandit leaders hide incredible treasures in their luxurious tents! Track down the outposts, gather information, and swiftly deal with the boss and get your battle trophies! Rewards can be claimed within 60 seconds from the dungeon completion, and you must be online inside the tomb to do so.
     
    Guaranteed rewards:
    reputation "Elders of the Adventurer/Assassin Guilds" - 60 pts currency “Silver Dirhams” - 25 pts resource "Knowledge" - 75 units Possible rewards: 
    Book "Battle Humility"
    Increases the character's "Subjugation" parameter by 7.5% when the character is in battle with three or more opponents. unique rings of level 33 with physical damage/magic power and “Subjugation” bonus unique bracelets of level 33 with physical damage/magic power and “Subjugation” bonus Bonus “Subjugation”
    Increases the duration of negative effects, including control effects, applied by the character to enemies by the specified percentage. The maximum value is 50%.
     
    Also in all Outposts you can find:
    new powerful potions and scrolls unique empower relics spheres of damage and defence enhancement precious bars Time for completion: 10 minutes.
     
    Dedicated dungeon “Ancient God's Temple”
     
    The demonic and venomous corruption, locked within the heart of Almahad's capital, is on the verge of breaking free if the warriors of Arinar do not assist in performing a special ritual! Visit the sanctuary and restore the seals that bind this ancient evil! For completing each dungeon, you will receive great rewards, including reputation points with the "Elders of the Adventurer/Assassin Guilds" (but no more than 900 pts per day), knowledge, and Guild Points!
     
    Remember, to access all the dungeons, you need to be a member of a non-playable guild and accumulate a certain amount of reputation with the elders of any non-playable guild (this requirement applies to all levels except easy).
     

     
    Light difficulty level (recommended level - 31):
     
    Guaranteed rewards:
    reputation "Elders of the Adventurer/Assassin Guilds" - 75 pts resource "Knowledge" - 135 units Guild Points - 450 pts Possible rewards:
    unique rings of level 33  Time for completion: 10 minutes.
     
    Normal difficulty level (recommended level - 32). 
    Requires 2500 pts reputation of "Elder of the Almahad Guilds":
     
    Guaranteed rewards:
    reputation "Elders of the Adventurer/Assassin Guilds" - 100 pts resource "Knowledge" - 150 units Guild Points - 550 pts Possible rewards:
    unique bracelets of level 33  Time for completion: 12 minutes.
     
    Hard difficulty level (recommended level - 33).
    Requires 7500 pts reputation of "Elder of the Almahad Guilds":
     
    Guaranteed rewards:
    reputation "Elders of the Adventurer/Assassin Guilds" - 125 pts resource "Knowledge" - 165 units Guild Points - 650 pts Possible rewards:
    unique amulets of level 33  unique cloaks of level 33  Time for completion: 15 minutes.
     
    Heroic difficulty level (recommended level - 34).
    Requires 15000 pts reputation of "Elder of the Almahad Guilds":
     
    Guaranteed rewards:
    reputation "Elders of the Adventurer/Assassin Guilds" - 150 pts resource "Knowledge" - 180 units Guild Points - 750 pts Possible rewards:
    unique weapon of level 33  Time for completion: 18 minutes.
     
    Mythic difficulty level (recommended level - 34).
    Requires 25000 pts reputation of "Elder of the Almahad Guilds":
     
    Guaranteed rewards:
    reputation "Elders of the Adventurer/Assassin Guilds" - 175 pts resource "Knowledge" - 195 units Guild Points - 850 pts Possible rewards:
    heroic armor set (head, body, arms and legs) of 32 level  unity signs  Time for completion: 20 minutes.
     
    In addition, in all Dungeons you can find:
    new powerful potions and scrolls unique empower relics spheres of damage and defence enhancement catalysts, essences and matter precious bars You can also get Keys of Tribal Chest in Dungeons!
     
    Guild event on the dedicated territory "In Search of the Almonomicon"
     
    The glorious history of the island is so grand, and the monsters that have flooded the library of the ancient kings are so ruthless, that turning the pages of the main book of Almahad - the Almonomicon, requires the help of the strongest guilds! Complete all stages of the event and get incredible treasures!
     

     
    All guild members, starting from 20 level of character, who were present in the area of each stage for at least 30 seconds at the moment of its successful completion, will receive these battle trophies:
     
    I stage “Crystal Gates”
    reputation "Elders of the Adventurer/Assassin Guilds" - 50 pts currency “Silver Dirhams” - 25 pts resource "Knowledge" - 50 units II stage “Gates of Tablets”
    reputation "Elders of the Adventurer/Assassin Guilds" - 100 pts currency “Silver Dirhams” - 50 pts resource "Knowledge" - 100 units III stage “Obstructed Gates”
    reputation "Elders of the Adventurer/Assassin Guilds" - 150 pts currency “Silver Dirhams” - 75 pts resource "Knowledge" - 150 units IV stage “New Page”
    reputation "Elders of the Adventurer/Assassin Guilds" - 200 pts currency “Silver Dirhams” - 100 pts resource "Knowledge" - 200 units Condition of activation: complete 10 times dedicated dungeon “Ancient God's Temple” on any level of difficulty
    Restart time: 16 hours after the event ends.
     
    Guild event in the open world “Dune Horrors”
     
    The most furious battles await you in Golden Sands, because here those who knows no bounds in cruelty have found their refuge! Those who managed to survive among the hot dunes will receive not only honor and glory, but also significant battle trophies! All guild members, starting from 20 level of character, who were present in the area of each stage for at least 30 seconds at the moment of its successful completion, will receive these battle trophies:
     
    Stage “Deadly sands”
    reputation "Elders of the Adventurer/Assassin Guilds" - 100 pts currency “Silver Dirhams” - 50 pts resource "Knowledge" - 100 units Stage “Monsters of Golden Sands”
    “Dune Treasury”  reputation "Elders of the Adventurer/Assassin Guilds" - 150 pts currency “Silver Dirhams” - 75 pts resource "Knowledge" - 150 units  

     
    In “Dune Treasury” you can find:
    Book "Desert Majesty"
    Increases the character's "Exhausting Heat" parameter by 6%. costume Storyteller Balvizar Also in all Treasures you can find:
    new powerful potions and scrolls unique empower relics unity signs new minions great elixirs of gladiator, unity and experience  precious bars Conditions of activation: kill 50 monsters or players in Golden Sands territory.
    Restart time: 16 hours after the event ends.
     
    Bosses of Mirage Desert, Scorpion Kingdom and Golden Sands
     
    Defeating the nightmarish creatures of the dark side of Almahad island is no easy task, but the rewards for destroying the bosses are worth the feat! As a reward for defeating any of the bosses you can receive:
    unique armor (head, body, arms and legs) of 33 level  common offensive and defensive relics unity signs catalysts, essences and substances spheres of damage and defence enhancement precious bars  
    Raid Boss “Demon of the Golden Sands”
     
    No one knows for sure how many travelers fell from the cruel hand of the Demon of the Golden Sands, but now the time has come to tame the insolent boss and receive worthy rewards!  
     
    Guaranteed rewards:
    reputation "Elders of the Adventurer/Assassin Guilds" - 200 pts resource "Knowledge" - 200 units Possible rewards: 
    Book "Controlled Humility"
    Increases the character's "Subjugation" parameter by 15%. costume Demon of the Golden Sands unique empower relics new minions unity signs catalysts, essences and substances spheres of damage and defence enhancement precious bars You can now find out about the revival time of the Demon of the Golden Sands and other raid bosses in the "Raid Bosses" section of the "My Guild" menu.
     

     
    Tribal Chests
     
    The fighting tribes of nomads inhabiting the Golden Sands hid precious chests with unprecedented treasures in the depths of the desert! You can open the chests with a special key, which you will find in the Dungeon or in the Almahad's Cache or in a random reward for daily tasks, just don’t forget about the militant keepers who guard the chests! Tribal chests will return to their place again and again every 30 minutes, and everyone will be able to fill their bag with these incredible gifts:
     
    Books:
    Book "Critical Frenzy"
    Increases the character's "Critical Damage Strength" parameter by 7.5% for 10 sec. when the character deals critical damage or critical healing. The effect triggers no more than once every 20 seconds. Book "Threatening Humility"
    Increases the character's "Subjugation" parameter by 7.5% for 10 sec. when the character deals critical damage or critical healing. The effect triggers no more than once every 20 seconds. Costumes:
    costume Snakeman costume Dog-head Equipment:
    rare weapon of 32 level with “Exhausting Heat” bonus unique belts of 33 level  unique accessories (rings, cloaks, amulets, bracelets) of 33 level with physical damage / magical power in percentages and “Exhausting Heat” bonus You can also find unique empower relics in Tribal Chests!
     
    Bonus “Exhausting Heat”
    Allows the character to ignore a percentage of the monsters' resistance on the territory of the Golden Sands when attacking. The maximum value is 100%.
     
    Achievements
     
    With the release of update 12.0 the maximum number of medals for achievements will be 889. Rewards for achievements have also been updated - for 800 medals, Arinar’s warriors will receive a skin from the new Triumphant set depending on the character class, and for 850 medals - the “Barber Set of Inaccessible” with the brightest hairstyles!
     
    Updated rewards on faction islands
     
    Quests / Stores:
    rare bracelets of 5 and 8 levels  Dedicated dungeons:
    unique bracelets of 7, 9 and 11 levels   
    Updated rewards on Irselnort and Astral Labyrinth 
     
    Irselnort Stores:
    rare bracelets of 12 level Mini-bosses of Irselnort:
    unique bracelets of 13 level Dungeon “Berengar's Tower”, light difficulty level / Mini-bosses of Irselnort:
    unique bracelets of 15 level  Mini-bosses of Astral Labyrinth:
    unique bracelets of 17 level  Dungeon “Berengar's Tower”, high difficulty level:
    unique bracelets of 19 level   
    Update rewards on Ayvondil
     
    Dungeon “Rotting Garden”, light difficulty level:
    unique bracelets of 21 level  Dungeon “Termitary”, light difficulty level:
    unique bracelets of 23 level  Dungeon “Tree of the Seasons”, light difficulty level:
    unique bracelets of 25 level  Dungeon “Technopolis”, light difficulty level:
    unique bracelets of 27 level  Dungeon “Sea Tramps’ Lair”, light difficulty level:
    unique bracelets of 29 and 31 levels  Pirate Chest:
    unique bracelets of 31 level   
    20th Season of activities 
     
    The new Season of activities will begin immediately after the release of update 12.0! Earn Season Points by completing daily and weekly missions throughout Arinar and receive unique battle trophies, including a new way of movement, valuable buffs, collectible themed smilies and hairstyles, and an epic costume!
     
    The 20th Season of activities will begin on October 02 at 00:00 CEST and will last until November 05 at 23:00 CET. In the quick access menu you will find the Activity Center, where you can learn about new missions selected according to your character’s level, as well as track the progress of all missions.
     
    Battle Pass owners will receive even more valuable rewards and additional benefits, including:
    additional slots with daily and weekly missions; an additional cell with a reward upon completion of all levels; personal warehouse and guild warehouse from the quick access menu; the possibility of a free hairstyle change at a personal hairdresser; personal Knowledge Bank. And don't forget about the opportunity to give the Battle Pass to any player from 6 level of character as part of your Alliance and game server!
     
    Craft
     
    From now on, jewelers of Arinar will have access to a new profession “Bracelets” and 83 new craft tasks for the production of rare bracelets of 10-32 levels, as well as unique bracelets of 10-32 levels. 
     
    You will also be able to create unique bracelets of 10-32 levels with an increased magical protection parameter, physical damage/magical power in percentages and the “Health Increase” and “Accuracy” bonuses! The value of the first bonus for items of this type will be 1 level higher. The special property of the item will be indicated by the color indication of the bonus, which will be displayed in green (regardless of the enhancement level). With the release of update 12.0, a similar color indication will be applied to unique weapons, armor and accessories of this type from rare tasks of other craft professions.
     
    Route Store
     
    You can spend silver coins at the trading harbor of Er-Sakhil with the Guides Usman or Yusuf, who are willing to exchange 100 Silver Dirhams for any of the routes! Instantly teleport to the bosses of the Mirage Desert and the Scorpion Kingdom and engage in battle immediately!
     
    Sybarida Doombringer
    Instantly teleports to the boss Sybarida Doombringer in the Mirage Desert.
     
    Shal’hazi Ironscales
    Instantly teleports to the boss Shal’hazi Ironscales in the Mirage Desert.
     
    Akhanu-Amut Three-Suns
    Instantly teleports to the boss Akhanu-Amut Three-Suns in the Mirage Desert.
     
    Abishai Rottenwing
    Instantly teleports to the boss Abishai Rottenwing in the Scorpion Kingdom.
     
    Orh’aru Chainmaster
    Instantly teleports to the boss Orh’aru Chainmaster in the Scorpion Kingdom.
     
    Aneput Deadherd
    Instantly teleports to the boss Aneput Deadherd in the Scorpion Kingdom.
     
    Equipment and Consumables Store
     
    On Almahad, you will find unique equipment items and other useful goods that will benefit every Adventurer and Assassin! Locate the Intendant Salim and Hamid at the trading harbor and get your Silver dirhams ready! You will be able to purchase weapons with the new “Exhausting Heat” bonus, armor with the “Movement Speed in the Sands” and “Skill cooldown in the Sands” bonuses, which will become a reliable help in the Golden Sands desert, as well as special consumable items!
     
    Effects Store
     
    Residents of the Chainless League also use Crimson Corundums! The Sage Al-Mualim offers numerous useful abilities in exchange for these precious gemstones, benefiting every conqueror of Almahad! You can meet the sage at the trading harbor not far from the library.
     
    150 Crimson Corundums - Speed of the Jakkar
    Increases the character's movement speed in the dedicated dungeon "Ancient God's Temple" by 10% (maximum 1 buff).
     
    75 Crimson Corundums - Strength of the Jakkar
    Increases the character's damage to monsters in the dedicated dungeon "Ancient God's Temple" by 3% (maximum 2 buffs, in total - 6%).
     
    50 Crimson Corundums - Protection of the Jakkars
    Reduces incoming damage to the character from monsters in the dedicated dungeon "Ancient God's Temple" by 3% (maximum 3 buffs, in total - 9%).
     
    75 Crimson Corundums - Strength of the Tribes
    Increases the character's damage to monsters in tombs and outposts by 3% (maximum 2 buffs, in total - 6%).
     
    50 Crimson Corundums - Protection of the Tribes
    Reduces incoming damage to the character from monsters in tombs and outposts by 3% (maximum 3 buffs, in total - 9%).
     
    150 Crimson Corundums - Ferocity of the Desert
    Increases the character's damage to players in the Golden Sands territory by 2.5% (maximum 2 buffs, in total - 5%).
     
    100 Crimson Corundums - Desert Fortitude
    Reduces incoming damage to the character from players in the Golden Sands territory by 2.5% (maximum 3 buffs, in total - 7.5%).
     
    100 Crimson Corundums - Deadly Sands
    Increases the character's critical hit damage on the Golden Sands territory by 3.5% (maximum 2 buffs, in total - 7%).
     
    100 Crimson Corundums - Humble Sands
    Increases the duration of negative effects, including control effects, applied by the character to enemies in the Golden Sands territory, by 3% (maximum 2 buffs, in total - 6%).
     
    Exclusive items in Miracle Shop
     
    Discover the Almahad's Cache with unique content! The richest costumes, exclusive skins, the strongest minions, exotic potions and powerful scrolls will be a reliable help in exploring the new island!
     
    Almahad's Cache
     
    Costumes:
    Noble of Almahad Vizier of Almahad Sage of Almahad Renowned Adventurer Renowned Assassin Prominent Figure of Almahad Secret Agent of Almahad Decorative skins;
    Dagger of the Black Sun Cult Blade of the Black Sun Cult Axe of the Black Sun Cult Scimitar of the Black Sun Cult Spear of the Black Sun Cult Baton of the Black Sun Cult Staff of the Black Sun Cult Bow of the Black Sun Cult Crossbow of the Black Sun Cult Shield of the Black Sun Cult Crystal of Heat
    Increases the character’s “Exhausting Heat” parameter (enchantment items: one-handed weapon, two-handed weapon, ranged weapon, shield).
     
    Keys of Tribal Chests
     
    Elixirs and scrolls with powerful enhancements
    Elixir of Elder Reputation
    Applies the “Honoring the Elders” effect on the character. The effect increases the number of reputation points the character receives with any faction on Almahad by 50%. Action time - 6 hours. Strength Sherbet
    Applies the “Skill cooldown in the Sands” effect to the character. The effect increases the cooldown speed of the character's skills in the territory of Golden Sands by 15%. Also restores the character's health to the extent of 60% of the maximum and increases the maximum amount of health by 15%. Action time - 10 minutes. Concentration Sherbet
    Applies the “Skill cooldown in the Sands” effect to the character. The effect increases the cooldown speed of the character's skills in the territory of Golden Sands by 15%. Also restores the character's energy in the amount of 90% of the maximum and increases the maximum amount of energy by 30%. Action time - 10 minutes. Fabled Potion of Lethality
    Applies the “Critical Damage Strength” effect to the character. Effect increases the character's critical hit damage by 20%. Action time - 20 minutes. Fabled Potion of Serenity
    Apllies the “Subjugation” effect on the character. The effect increases the duration of negative effects, including control effects imposed by the character on opponents, by 15%. Action time - 20 minutes. Scroll of Desert Heat
    Applies the “Exhausting Heat” effect to the character. The effect allows the character to ignore the resistance of monsters in the Golden Sands territory by 10% when attacking. Action time - 10 minutes. Scroll of Desert Speed
    Applies the “Movement speed in the sands” effect to the character. The effect increases the character's movement speed in Golden Sands by 10%. Action time - 10 minutes.  
    New minions with special skills of Almahad factions:
    Summon Genie Ifrit Summon Human-Scorpion Summon Genie Ifrit (Support)
    increases the character’s “Skill Cooldown” parameter by 20% for 12 seconds; instantly restores the character's health in the amount of 20% of the maximum amount; reduces the enemy's physical and magical power by 20% for 8 seconds; applies the “Hypnotic Bomb” effect to the enemy for 5 sec. When the effect ends, all enemies within a 1 yard radius receive damage equal to 160% of the minion's magical power. If damage was inflicted on 3 or more enemies, the affected targets receive the “Hypnosis” effect for 5 sec. Summon Human-Scorpion (Support)
    for 6 seconds, every 2 seconds, restores the character’s health in the amount of 120% of the minion’s magical power; increases the character's physical strength by 15% and magical strength by 20% for 15 seconds; reduces the “Attack Speed” parameter and damage inflicted by the enemy by 15% for 7 seconds; a physical attack that deals damage to the enemy equal to 160% of the minion's physical strength. If the enemy's health level after an attack is less than 50% of the maximum amount of health, then the “Paralysis” effect is applied for 4 seconds.  
    Great Elixirs
    Great Elixir of Gladiator Great Elixir of Unity Great Elixir of Experience and precious bars!
     
    Transport between islands
     
    Within 30 days from the release of update 12.0, captains are ready to take you to Almahad and back for just 1 gold coin! Explore a new island without worrying about fare!
     
    Holiday gift calendar
     
    With the release of update 12.0, the game will have an additional special gift calendar! Hurry up to pick up all the gifts before the calendar expires!
     
    Other changes
    new bonuses "Exhausting Heat" and "Subjugation" are now displayed on the "Attack" tab in the "All Attributes" menu. The maximum value of the parameters has been added to the bonus description window; added a setting to display effects obtained from shops on the effects panel of your and other characters. The "Store Effects" option is located on the "Information" tab in the "Settings" menu; the “Storage settings” button has been added to the “Guild storage” menu; for devices with Android OS, the “Frame buffer synchronization” option has been added to the “Screen” menu. Enabling this option is recommended if screen flickering or other image artifacts occur; fixed a bug due to which the effect of the “Pain Shield” skill of the “Summon Water Elemental” minion did not disappear when receiving damage exceeding the shield’s capacity; fixed a bug due to which when speed-up the monster “Dragon Mechanism” in the 4th room of the castle dedicated dungeon “Dragon Knight's Stronghold”, monsters attacking characters also received an speed-up; fixed a visual bug with the incorrect display of the daily limit for withdrawing gold from the Guild storage for the “Challenger” rank.  
    See you at Almahad!
    AIGRIND
  5. Like
    wolfdragon99 reacted to Drakoslayd in [2023.09.27] Game servers restart. Welcome update 12.0!   
    This I agree with. 
    Atleast increase it greatly or just remove it completely. 
  6. Like
    wolfdragon99 got a reaction from TheCaster in [2023.09.27] Game servers restart. Welcome update 12.0!   
    Actually think they should remove knowledge quest cap all together, would really open game up to both new and older players. Potion would just make it faster to the cap, which is already a short run to it 
  7. Like
    wolfdragon99 got a reaction from Drakoslayd in [2023.09.27] Game servers restart. Welcome update 12.0!   
    Actually think they should remove knowledge quest cap all together, would really open game up to both new and older players. Potion would just make it faster to the cap, which is already a short run to it 
  8. Like
    wolfdragon99 reacted to Arnstine in [2023.09.27] Game servers restart. Welcome update 12.0!   
    Good job team AIGRIND , hopefully there's a knowledge potion soon 
  9. Thanks
    wolfdragon99 reacted to Dr Strange in [2023.09.27] Game servers restart. Welcome update 12.0!   
    Dear players!
     
    Tomorrow, 28.09.2023, our game servers will be restarted at 09:00 CEST due to the game update.
     
    The game will be unavailable for about 8-10 hours. Please, don't plan anything significant in the game at this time.

    Please also don’t forget that used elixirs and minions are paused and seeker’s endurance will be restored if at the moment of the reboot the player was in a dungeon.
     
    For the duration of the restart, the test server will be available for anyone willing.
    Links for downloading the test client:
    Android 4.4 or higher: https://distr.warspear-online.com/distr/12.0.1-test/warspear-newsdk.apk
    Windows Desktop: https://distr.warspear-online.com/distr/12.0.1-test/warspear.exe
    Windows XP Version: https://distr.warspear-online.com/distr/12.0.1-test/warspear-winxp.exe
     
    Keep in mind that only the owners of Android or Windows based devices will be able to play on the test server.
     
    For more detail of what is in the upcoming update, please read the announcement.
     
    See you!
    AIGRIND
  10. Like
    wolfdragon99 reacted to Saltyboy in [2023.09.23] Update Warspear Online 12.0: Rise of Almahad. Announcement   
    mages and chieftains have alot of dmg to counter them its better to get more magical gear, i die to mages in 3-5sec 
     
  11. Like
    wolfdragon99 reacted to Khrone in [2023.09.23] Update Warspear Online 12.0: Rise of Almahad. Announcement   
    Seems kinda contradictory to want to decrease the magic damage taken while adding two new slots for Rings 2.0 that may have Magical Power as one of the available stats 
     
    If this really was their intention, they could just increase Magical Defense on the rings and amulet
  12. Like
    wolfdragon99 reacted to Drakoslayd in [2023.09.23] Update Warspear Online 12.0: Rise of Almahad. Announcement   
    I do suspect the same. Or they might be basically trying to balance out magic dmg tanks like dk, pally, or Magic mace chief and charm in late game aswell
  13. Thanks
    wolfdragon99 got a reaction from Drakoslayd in [2023.09.23] Update Warspear Online 12.0: Rise of Almahad. Announcement   
    Maybe we have more magic oriented boss coming and need it, you never know 
  14. Like
    wolfdragon99 reacted to Higgings in [2023.09.23] Update Warspear Online 12.0: Rise of Almahad. Announcement   
    I don't think this is right. All you can do now is just selecting a minion from the equipment slot
     
    Or checking its infos if you had already used one
     
     

  15. Like
  16. Wow
    wolfdragon99 reacted to LeeLoo in [2023.09.23] Update Warspear Online 12.0: Rise of Almahad. Announcement   
    Dear friends!
     
    In just a few days, you will breathe in the heat air of Almahad and see with your own eyes the wondrous miracles and ancient rarities, previously known only in legends! What lies in the most uncharted part of Arinar, and what secrets are securely hidden beneath the endless sands of the Isle of the Chainless League? Soon, you will have answers to all these questions. But for now, let's prepare for the journey!
     
    After completing the story quests of the Flying Islands of Ayvondil, your path leads straight to Irselnort, as the search for the salvation artifact is still ongoing! Kahlan-Dir and Dismard will tell you a secret - you can get the artifact on the Chainless League Island, but this will not be the easiest task! Having located the trader Danair in Nadir-Sard, you will get a spot on the ship... along with a special assignment. Captain Rasul's ship is docked right here, in the port of Nadir-Sard, so waste no time and set off on your journey! Additionally, captains from the port of Maliat can also transport you to Almahad.
     
    Year 399 since the founding of Er-Sahil.The 23rd year of the wise caliph Ziryab Sahim's rule.
     
    For almost four centuries, Er-Sahil has been expanding and strengthening, the populous capital of the Chainless League, whose fame resounds in the Overseas Lands. There is no craft or art that does not find its place in this city. The flow of goods from all corners of the Overseas Lands arriving here in the holds of ships shows no sign of abating. The wealth of our capital grows with the industry of merchants, the diligence of craftsmen, and the wisdom of astronomers.
     
    It is truly said in the ancient books: from the beginning of time, it was destined for Almahad to become the heart of the inhabited world. Is it not because life itself was born here, followed by the first kingdoms, which soon found their cradle too small for them? Let the glory of those kingdoms subsided in ancient times, and the names of their kings are now forgotten. But the wisdom bequeathed by the Ancient Gods, sleeping in their sand-buried pyramids, continues to assist the sons and daughters of Almahad to this day. By this wisdom, rulers graciously share with the guilds that serve as the support of any caliph’s power.
     
    And it was told in the prophecy that the four hundredth year will be a year of great transformation for Er-Sahil, one that will elevate the glory of the Chainless League and the caliph above roofs and domes, above pyramids, above the stars of the heavens. But what will be the cause of this transformation is known to no one. It is only said that one reason will come from beyond the sea, and the second will be reborn amidst the sands and gray pyramids. And may this chronicle serve as reliable testimony to that.
     
    (from Almahad “Almonomicon” Book)
     

     
    Story quests
     
    Welcome to Er-Sahil! From the developers' diaries, you already know how diverse the capital of Almahad is, so first, take your time to explore the city. To do this, you need to complete the first part of quests, during which you will get acquainted with the inhabitants of the slums, antiquities hunters, and city guards, and will also be invited to the caliph's palace. After completing these storyline quests, you will gain access to quests introducing you to non-playable guilds. It's up to you to decide which guild to start with, but remember that advancing the storyline is possible only after joining one of the guilds.
     

     
    After completing the city quests of the non-playable guild you've chosen and thus proving your right to be an Adventurer or an Assassin, you will receive not only a new task - this time in the Mirage Desert or the Scorpion Kingdom - but also access to gaining reputation and developing talents, as well as movement with the help of caravaners and access to a dedicated dungeon. Completing storyline quests in the game sector and leveling up necessary talents will unlock access to daily and dynamic tasks, side storylines, and quests in other parts of the desert, because in search of an artifact you have to explore all game sectors!
     
    Joining a guild
     
    We provided detailed information about the non-playable guilds of Adventurers and Assassins, which will be available with the release of update 12.0, in the second part of the developer's diaries. Now it's time to talk about the process of joining a guild. You can join a guild through a dialogue with the NPC "Guild Steward," whom you will find in the headquarters of each guild in Er-Sahil. Upon the first interaction with the steward, a window for joining the non-playable guild will appear. It will contain a description of the guild, the faction's name, information about the guild's special skill, as well as the requirements for joining.
     
    After joining a non-playable guild, you will receive a special guild marker, which will be located to the right of your character's name. The same marker will also appear in the character information window in the "Equipment" menu and in the “My Guild” window. You can also leave the non-playable guild through a dialogue with the steward, but within 24 hours, you will not be able to join another non-playable guild.
     
    Daily tasks
     
    It's time to get acquainted with the factions populating the desert's game sectors and make your own contribution to the confrontation of non-playable guilds in Almahad! Complete daily tasks for Genies or Scorpions, for Adventurers or Assassins, and take down the unique bosses of Mirage Desert and Scorpion Kingdom! In the heat of battle, don't forget to visit Er-Sahil daily, as special tasks await you there as well. During the sandstorm season, additional tasks will be available in the capital. Furthermore, completing certain difficulty levels of the dedicated dungeon will unlock new daily quests for you! The maximum number of daily quests accepted will be increased to 75.
     
    Dynamic tasks
     
    After completing a part of the storyline in the desert sectors, you will gain access to unique dynamic tasks for each non-playable guild. The receiving of other dynamic tasks will require progress in learning the talents of the non-playable guild and attaining a specific rank.
     

     
    All dynamic tasks will take place within the territory of your game sector in the desert, so you will need to thoroughly explore the Mirage Desert or the Scorpion Kingdom! Additionally, dynamic tasks have their own short cooldown period and will be activated by a timer or player actions in the location.
     
    Reputation with factions “Elders of Guild”
     
    As you understand, Almahad is a place where your reputation will hold significant value! You can earn valuable reputation points in dungeons, by completing story, daily, and dynamic quests, carrying out unique mechanics of non-playable guilds, as well as by defeating the raid boss and for participating in guild events. The maximum amount of reputation an Adventurer or Assassin can have is 35,000 points.
     
    Event currency “Silver dirhams” 
     
    Traders of the Chainless League will be happy to share unique goods that are only available on Almahad. Keep in mind that the merchants on the island use special "Silver Dirhams". You can acquire this currency by completing dynamic quests and clearing Tombs and Outposts. Additionally, you can earn Silver Dirhams as a reward for participating in guild events and from special Tribal Chests! The maximum amount of this new currency that you can hold in your bag is 50,000! You can track your progress in obtaining Silver Dirhams in the "Currencies" section of the main menu.
     
    Earn currency and enjoy shopping at the Routes Shop! The helpful guide will instantly transport you to the bosses of the Mirage Desert and the Scorpion Kingdom. In future releases, Chainless League traders will offer even more unique items for Silver Dirhams!
     
    Additionally, Crimson Corundums will be in demand on Almahad, and heroes of Arinar will be able to acquire special temporary abilities in exchange for them.
     
    Talents of non-playable guilds
     
    It's time for the heroes of Arinar to meet the talents of the non-playable guilds of Almahad and absorb the wisdom of the warriors who have inhabited the island since ancient times! In the 12.0 release, each branch will feature 25 talents - 16 common and 9 unique to each non-playable guild. Hurry to master the unique combat abilities of the Adventurers and Assassins in order to resist the onslaught of Almahad's monsters and bosses, gain access to unique guild mechanics, and receive special enhancements that will make adventures in the Golden Sands even more thrilling!
     
    You can consolidate your talent progress and retain it even when leaving the non-playable guild thanks to two markers - ranks, which are located in the same horizontal row as the talents. Remember, the rank becomes active when you start studying all the talents in the horizontal row!
     

     
    Common talents for Adventurers and Assassins guilds
     
     Adaptability
    With a 2 \ 4 \ 6% chance, the negative "Toxin" effect inflicted on the character by Almahad monsters will heal the character instead of dealing damage.
     Catalysis
    Reduces incoming damage from the "Toxic Explosion" ability and the negative effect "Toxin" applied to the character by Almahad monsters by 0.5 \ 1 \ 1.5% for every 10% of the character's current health from maximum health.
     Detoxification
    Removes 4 of the negative "Corpse Poison" and "Toxin" effects inflicted on the character by Almahad monsters when the character's health drops to 30% of the maximum. This effect can trigger no more frequently than once every 30 seconds.
     Sand Cover
    With a 8% chance, the negative "Cursed Blood" effect inflicted on the character by Almahad monsters applies the positive "Sand Cover" effect to the character for 3 seconds. The effect reduces incoming damage from Almahad monsters to the character by 10 \ 20 \ 30%.
     Metabolism
    Reduces the incoming damage from the negative effect "Cursed Blood" and the ability "Cursed Wound" inflicted on the character by Almahad monsters by 0.5 \ 1 \ 1.5%  for every 10% of the character's missing health from maximum health.
     Injuries Recovery
    Removes the negative "Cursed Wound" effect and reduces the duration of the negative "Cursed Blood" effect inflicted on the character by Almahad monsters, by 50% when the character's health level is above 80% of the maximum. This effect can trigger no more frequently than once every 30 seconds.
     Immune synthesis
    Reduces incoming damage from the negative effects "Toxin" and "Cursed Blood" applied to the character by Almahad monsters by 2 \ 4 \ 6%, if both effects are on the character at the same time.
     Regression
    Reduces the strength of the negative effects "Cursed Wound" and "Corpse Poison" applied to the character by Almahad monsters by 4 \ 8 \ 12%, if both effects are present on the character at the same time.
     Mental Strength
    Ignores the receipt of each 7 negative effect "Hypnosis" applied to the character by Almahad monsters and applies the positive effect "Mental Strength" to the character for 7 sec. This effect increases the character's physical and magical power by 10%.
     Thirst for Revenge
    After the negative effect "Paralysis", applied to the character by Almahad monsters, expires, the positive effect "Thirst for Revenge" applies for 10 seconds. This effect increases the damage of the next instant damage to Almahad monsters attack by 10%. If the character's health is below 50% of the maximum, the attack restores the character's health by 25% of the damage dealt.
     Sandy Assault
    Increases damage from character skills against Almahad monsters by 1 \ 2 \ 3%.
     Sandy Attack
    Increases the character's auto-attack damage against Almahad monsters by 1 \ 2 \ 3%.
     Sandy Healing
    Increases the strength of the effect of the character's healing skills when the character is in battle with Almahad monsters by 1 \ 2 \ 3%.
     Sandy Defense
    Reduces incoming damage to the character from Almahad monsters by 1 \ 2 \ 3%.
     Sandy Extermination
    Increases the character's "Exhausting Heat" parameter by 1.5 \ 3 \ 4.5%.
     Sandy Barrier
    Allows the character to ignore the "Ferocity" parameter from the attack of monsters in the territory of Golden Sands by 1.5 \ 3 \ 4.5%.
     
    Unique talents for Adventurers guild
     
     Tomb Digging
    The character gains access to Tomb Digging in the Golden Sands territory.
     Getting Rid of Hypnosis
    With a 1 \ 2 \ 3% chance, it removes the negative "Hypnosis" effect, applied to the character by Almahad monsters, from the character. The chance to remove the effect increases every second spent under the influence of the negative "Hypnosis" effect by 1 \ 2 \ 3%, up to a maximum of 9 \ 12 \ 15%.
     Mental Resilience 
    After the negative effect "Paralysis", applied to the character by Almahad monsters, expires, the positive effect "Fortitude" applies to the character for 7 seconds. This effect reduces incoming damage from monsters to the character by 1 \ 2 \ 3% for each second spent under the influence of the negative effect "Paralysis", up to a maximum of 8 \ 10 \ 12%.
     Secret Path
    With a chance of 15%, it opens a portal to the nearest Tomb Digging site in the Golden Sands territory when a false entrance to the tomb is detected.
     Failure's Inspiration
    Increases the character's movement speed in Golden Sands territory by 15% for 5 \ 10 \ 15 sec. when a false entrance to the tomb is discovered.
     Battle Rage
    Increases the character's movement speed in Golden Sands territory by 10% for 5 \ 10 \ 15 sec. when killing 4 monsters within 10 sec. on the territory of Golden Sands.
     Tomb Raider
    Increases the character's damage against monsters in tombs by 2 \ 4 \ 6%.
     Relic Hunter
    Increases the character's movement speed in tombs by 2 \ 4 \ 6%.
     Invulnerability
    Maintains the positive effect "Pathfinder" on the character for 5 seconds after the character starts moving on the Golden Sands territory. This effect allows the character to remain invulnerable to aggressive monsters, and any action other than movement removes the effect.
     
    Unique talents for Assassins guild
     
     Outpost Search
    The character gains access to the Outpost Search on the Golden Sands territory.
     Dreams' Defense
    Upon the expiration of the negative effect "Hypnosis" applied by Almahad monsters to the character, it applies a positive effect called "Dream Barrier" on the character for 7 seconds. The effect absorbs any incoming damage equal to 5 \ 10 \ 15% of the character's maximum health. The effect's strength increases by 3% for each second spent under the influence of the negative "Hypnosis" effect.
     Cure from Paralysis
    With a 1 \ 2 \ 3% chance, removes the negative effect "Paralysis" applied by Almahad's monsters when the character receives instant damage from Almahad's monsters.
     Inner Pocket
    The character loses 2 \ 4 \ 6% less information when killed by an Assassin of an enemy alliance on the Golden Sands territory.
     Guarding the Secret
    With a 15% chance, the character does not lose information upon death from an Assassin of the enemy alliance in the Golden Sands territory if the character had more than 50% information from the maximum amount at the moment of death.
     Forceful Persuasion
    With a 1 \ 2 \ 3% chance, the character receives double the amount of information when killing monsters in the Golden Sands territory for every 10% missing information from the maximum amount.
     Tactical Retreat
    Increases the character's movement speed by 15%, if there are more than 3 enemy Assassins in the location, and the character has more than 75% information from the maximum amount in the Golden Sands territory.
     Keen Blade
    Increases the character's "Penetration" parameter by 1 \ 2 \ 3% when attacking an enemy Assassin on the Golden Sands territory if they have more than 50% information from the maximum amount.
     Greed for Gain
    Grants the character and group members on the same location a positive effect called "Greed for Gain" if the character is on a location with an entrance to an outpost, and the character has collected the maximum amount of information. The effect increases the "Resistance" parameter by 15% and "Resilience" by 10%.

     
    We provided detailed information about the unique mechanics of the non-playable guilds, which will be available with the release of update 12.0, in the second part of the developer's diaries. Below, we will describe what was not covered in the diaries. As a reminder, the unique mechanics of the Adventurers and Assassins become available after studying the corresponding talents and only function if these talents are active (i.e., the character is a member of a specific non-playable guild).
     
    Mechanic of Adventurers - Tombs
     
    As you already know, the Adventurer's mechanic includes searching for and completing Tombs. Each Adventurer performs the mechanic of entrance search independently, and the Tomb can be completed both solo and in a group. Only the Adventurer can see possible entrances to the tomb, and all group members can see the active entrance once found.
     
    If an Adventurer with an active entrance joins a group, the entrance search mechanic for the other Adventurers in the group is paused and resumes after the Tomb is completed, the Adventurers return to the surface, and there are no other active entrances. If there are several Adventurers in the group who have found entrances to tombs, the group will have access to several tombs with active entrance timers. In those rare cases where there are two Adventurers in the group with active entrances located in the same location, the Tomb with the shortest timer will be accessible first.
     

     
    For those who have not joined any of the non-playable guilds, it will not be possible to enter the Tombs, so we recommend choosing your side in the conflict on Almahad! The active entrance duration, as well as the time to complete the Tombs, is limited, so try to deal with the monsters and dungeon boss within the allotted time, filling the progress bar, before the Tomb collapses!
     
    After successfully completing the Tomb, you can get a personal guaranteed reward, indicated by the marker on the mini-map, claim a random reward, and then exit the Tomb. Rewards can be claimed within 60 seconds from the dungeon completion, and you must be online inside the tomb to do so.
     
    Mechanic of Assassins - Outposts
     
    The Assassin's mechanic is based on gathering information about the bandit Outposts' locations by killing PvP-monsters in the Golden Sands or other Assassins, and completing the Outposts. Only the Assassin can collect and accumulate this information. Killing monsters, mini-bosses, or other Assassins will automatically fill the progress bar at the top of the screen. In case of the Assassin's death, they lose a portion of the gathered information. If they were killed by another Assassin, the winner obtains this information.
     
    Once the progress bar is filled, the Assassin will see the entrance to the Outpost marked on the map with a special marker. If on the way to the Outpost, the Assassin loses even a portion of the gathered information, the entrance to the bandits' lair will disappear. The Assassin must reach the Outpost and activate it within the allotted time. Afterward, the entrance becomes visible to group members. Other Assassins in the group can continue gathering information, filling their personal progress bar, or rush to storm the Outpost. The Assassin who activated the entrance can start filling the progress bar again after the open dungeon is completed by any player (or when the time runs out).
     

     
    Unlike Tombs, Outposts can be activated solo, and group members can freely enter and exit the dungeon. Deal with the bandit leader within the allotted time, then claim the guaranteed reward and a random reward from the chest! Rewards can be claimed within 60 seconds from the moment the dungeon conditions are met, and you must be online inside the Outpost.
     
    Please note that in Tombs and Outposts, you cannot use the "Guild Unity" skill.
     
    Dedicated dungeon “Ancient God's Temple”
     
    In Er-Sahil, another special mission awaits you... The court mage calls upon the strongest warriors to enter the temple and stop the dark soul of Alvaasr, imprisoned within the crystal, from emerging to the surface of the island! 
     
    Please note that access to the dungeon requires membership in a non-playable guild, as well as a certain amount of reputation with the elders of any non-playable guild, in this case, the amount of reputation earned over the entire time will be taken into account, and not the current one.
     
    The Temple of the Ancient God is the greatest miracle of Almahad. In this sanctuary, much older than Er-Sahil, a magical crystal has been stored for centuries. Within the crystal is imprisoned Alvaasr - one of the Ancient Gods who once ruled Almahad a long time ago. Great sorcerers have placed magical seals on the crystal, preventing Alvaasr from being released. However, the seals weaken day by day: that's why once a year, the Chief Court Mage gathers the best warriors from the guilds to renew the ancient enchantments.
     
    The poisonous and demonic corruption of Alvaasr permeates all 5 levels of the sanctuary, manifesting in numerous horrifying inhabitants, intensifying with the dungeon's difficulty level! Each floor of the temple presents a unique challenge, but don't forget your main task - restoring the seal and defeating the boss. The easy difficulty level of the sanctuary will be filled with venomous parasites, and activating the seal will summon new dangerous monsters to life! In rooms of normal difficulty, heroes of Arinar will face monsters bound in chains, and reaching the seal will be possible through magical mirrors with two routes - the shorter your path, the more perilous it becomes!
     

     
    On the high level of dungeon difficulty your task will be to clean the crystal from overgrown hives, fend off carnivorous wasps, gadflies, and hornets, and deal with their leader. Insect poison has permeated all the rooms of the dungeon, but in some locations you can find an antidote! At the heroic level, the seal is bound by demonic chains, so your goal is to break the chained obelisks and then destroy the chains on the seal and defeat the boss. Keep in mind that the curse placed on the chains can both strengthen and weaken!
     
    The mythic level of difficulty will be a real test of strength, as you will face a multi-stage battle with Alvaasr! At the same time, the weakening boss will acquire an increasingly terrifying appearance and powerful abilities! To finally break the boss, you will have to repeat the order of restoring the seals on crystals reflected by court magicians. Try to restore all four seals, as in this case, your group will be able to receive enhanced abilities from special shards. Defeat Alvaasr, or the mystical cult of the Black Sun will reign in the heart of the capital of Almahad!
     
    Guild event on the dedicated territory "In Search of the Almonomicon"
     
    Exploring the island, you will surely want to discover what treasures are hidden in the library of the ancient kings of Er-Sahil... Gather all the strength of your guild, for you will be tasked with assisting the members of the Librarians guild in the execution of the most ancient and dangerous ritual.
     
    I stage “Crystal Gates”
    In the catacombs beneath the Great Library lies an ancient artifact - the Almahad Almonomicon Book. Every year, the Council of Golden Belts selects the most worthy representatives of the small guild of Librarians, who have the honor of turning the page of the tome. Now, when the presence of evil is greater than ever, the chosen ones will be accompanied by the strongest guilds of Arinar! Go deep into the underground beneath the Great Library and guard the chosen ones of the Council. You will have to go through many trials, the first of which is the Crystal Gates.
     
    Honorable Lazim, Faithful Indrasim, Ifir Strong and Al-Maulim Swift have been chosen by rulers of the city not by chance, as without them, it will be impossible to pass the trials and complete the ritual! Additionally, they can enhance various abilities of the characters. Your task at each of the 4 stages of the event is to guide a group of four NPCs from the starting room to the room with the trial, protecting them from monster attacks. And do not forget to keep an eye on the health of the librarians, as weakened NPCs will not be able to progress further and assist you in battle! The trial room for each stage will be unique, and some of them can only be completed with the help of NPCs.
     

     
    II stage “Gates of Tablets”
    The Almahad Book was found in one of the tombs of the Ancient Gods. Each year, a new page is added to the folio, and as long as this happens, the history of the island will continue. The second obstacle on the way to the Almonomicon will be the Gates of Tablets. To break the stone fortified in a special way with inscriptions in an ancient language, a truly mighty blow will be required!
     
    The Gates of Tablets may seem insurmountable, but they can be shattered by dealing with the alchemical bombardiers right at the gates! Just remember that the damage from the explosion will be dangerous not only for the stone barrier.
     
    III stage “Obstructed Gates”
    Reaching the Almahad Book is no easy task, as the forces of evil desire to claim the tome for themselves and will try to hinder the chosen ones of the Council! The path is blocked by gates, covered with a stone slab. To move the slab, you'll need to load the basket with stones. Once the weight in the basket increases, the winch will shift the stone slab, and the passage forward will be opened!
     
    To reach the Almonomicon, you need to fill the basket with stones that you will find in neighboring locations, but it's not as simple as it seems! Protect your fellow warriors burdened with heavy loads, as they will be a particularly desirable target for the monsters!
     

     
    IV stage “New Page”
    So, the final trial on the path to the goal is passed! The page of the Almahad Book is turned! However, the forces of evil, stirred by the power of the tome, must still be kept at bay. Help the chosen ones perform protective rituals, shielding them from the monsters of the underground shadows!
     
    The final stage of the event will be decisive, as the representatives of the Librarians' Guild will need to demonstrate their abilities in separate locations, and your guild's task is to protect Faithful Indrasim, heal Ifir Strong, and assist Al-Maulim Swift! The challenge will be considered completed once each NPC survives on the location for 60 seconds.
     
    Remember that in the trial room, NPCs can die from monster attacks and will only respawn after 30 seconds, after which the trial will need to be repeated.
     
    Condition of activation: complete 10 times dedicated dungeon “Ancient God's Temple” on any level of difficulty
    Restart time: 16 hours after the event ends.
     
    Guild event in the open world “Dune Horrors”
     
    The hot desert of the Golden Sands is one of the most dangerous places on Almahad, as it has become the last refuge for those who thirst for death and destruction! Will the ancient monsters hiding in the dunes resist against the of Arinar's mightiest guilds?
     
    Stage “Deadly sands”
    It's time to cleanse the desert of monsters, but approaching the Dune Horrors is not so easy. First, you need to defeat the leaders of the nomads who consider the monsters their gods!
     
    At this stage, your guild's goal is the elite monsters, leaders of the nomadic tribes of Blooming Sea Lavenders, Black Sun, and Curved Blade, who will not allow strangers to act on their territory. All monsters in the event area will have PvP status, meaning they will take into account the player's PvP characteristics.
     
    Stage “Monsters of Golden Sands”
    Halfway there, but the hardest part lies ahead: to defeat Temptator Ashfarnis and Storyteller Balvizar! These beings have survived in the desert for centuries and will fight for their lives to the end! Hurry, and the rulers of Er-Sahil will reward you generously!
     

     
    Beware of Temptator Ashfarnis's venom, capable not only of poisoning you for a long time with its toxins, but also of making healing more difficult! In addition, from time to time, the boss will sharply attack an individual hero, inflicting paralysis on anyone who crosses its path. And Balvizar's magical stories were famous throughout Almahad, but now the revived echoes of these legends, summoned by the boss, are ready to crush everything in their path! Do not be deceived by Balvizar's stillness, because a weakened boss is capable of swift attacks!
     
    Conditions of activation: kill 50 monsters or players in Golden Sands territory.
    Restart time: 16 hours after the event ends.
     
    Features of Almahad monsters and bosses
     
    On Almahad you will face dangerous monsters! The Mirage Desert has become a refuge not only for Genies but also for the ancient race of Snakemen. In the sands soaked with fury of the Scorpion Kingdom, alongside the Scorpions, dwell the ruthless Dog-heads. But the real test awaits you in the Golden Sands, as the desert nomads from the Blooming Sea Lavenders, Black Sun, and Curved Blade tribes are ready to ruthlessly deal with anyone who sets foot on their lands.
     
    Monsters on the Chainless League Island have increased health stats, heightened offensive and defensive characteristics, and all monsters in the Golden Sands have PvP status. But that's not all! Almahad monsters and bosses possess special skills, similar to which you won't encounter in other parts of Arinar. Some of them can poison you with their toxins for a long time, while others can induce a deadly trance or paralyze and inflict serious harm. Different types of monsters will use specific skills more frequently than others: in the Mirage Desert, you'll encounter hypnosis more often, while in the Scorpion Kingdom, paralysis will be more prevalent. But depending on the game mode, you'll face both types of skills.
     
    In battles with the monsters of the Chainless League Island, it's not advisable to rely only on your existing combat experience or to go into battle alone! Reliable comrades-in-arms and the wisdom of non-playable guilds, which you'll take from unique talents, will help you stand and succeed in any confrontation on Almahad.
     
    Mirage Desert bosses
     
    Sybarida Doombringer
    Sybarida Doombringer - half woman, half snake. The Snakemen worship her as if she were a deity - ancient blood truly runs through her veins, granting Sybarida deadly power. Few have survived encounters with her, and no one has managed to defeat her...


     
    Shal’hazi Ironscales
    Shxal'hazi, known as Ironscales - the invincible commander of the Snakemen. Shxal'hazi alone is worth an entire army. His sword strikes true, never missing, and his emerald scales are indeed harder than any metal.


     
    Akhanu-Amut Three-Suns
    Ahkanu-Amut, known as the Three-Suns - the ruler from the ancient lineage of genies. When the war began, she refused to join either side. Ahkanu-Amut commands the three lesser celestial bodies, weaving deadly mirages from their rays. The light of the Three-Suns is the light of death!
     

     
     
    Scorpion Kingdom bosses
     
    Orh’aru Chainmaster
    Orh’aru Chainmaster - a bloodthirsty slaughterer driven by the lust for blood from the Dog-head race. Orh’aru's relatives fear and curse him, while the scorpions have long been trying to track down and defeat the Dog-head, but so far in vain.
     

     
    Abishai Rottenwing
    Abishai Rottenwing - an unmatched duelist who has killed hundreds of scorpions in ritual combat. Abishai revels in the death of others. His taloned wings emit the stench of decay, and beneath the mask, he hides his face - as dreadful as death itself.
     

     
    Aneput Deadherd
    Aneput, known as the Herd of the Dead, is an ancient deity who guides the deceased to the realm of the dead. Aneput slices bodies with his sharp blade to free them from their entrails and anoints them with a balm to protect against decay. If you fall into his hands, there is no escape for the living!
     


     
    Golden Sand bosses
     
    Temptator Ashfarnis
    Temptator Ashfarnis is a nightmarish child of snake and spider, as ancient as the desert itself. Its putrid breath is filled with venom that kills all living things within a mile radius.
     

     
    Storyteller Balvizar
    Storyteller Balvizar is a cunning and wise sphinx, beneath whose golden mask lies a blue gaze of death. The horrifying tales of the Storyteller take on flesh, transforming into genies and ghouls, mummies and scorpions...
     

     
     
    Raid Boss “Demon of the Golden Sands”
     
    On the streets of Er-Sahil, you can still encounter diviners, foretelling about the desert demon that lives in the ruins of the Golden Sands... It seems that it will be up to you to face this living nightmare of the inhabitants of Chainless League Isle!
     
    The Demon of the Golden Sands is an embodiment of bestial insatiability and inhuman cruelty. Its prey consists of lone travelers, whom it lures into its lair in the heart of the desert. In the Golden Sands, there is and will be no creature more terrifying!
     

     
    The four sand spires securely guard the demon's resting place, so your first task is to crush them all! After that, you'll be able to attack the raid boss. However, remember that the Demon of the Golden Sands will change its battle tactics depending on its health level. Additionally, dozens of horrifying desert spawns will rush to defend the weakening demon, so be prepared for a fierce battle!
     
    Caravanners
     
    There are five gates leading from Er-Sahil to the desert, where NPCs “Caravaneers” can instantly transport you to either the Mirage Desert or the Scorpion Kingdom. The location of the caravaneers in the city and game sectors is marked on the map with special markers. When traveling from the desert to the city, you can choose any of the five available directions.
     
    Achievements
     
    On Almahad, you can get 36 new achievements, 4 of which will be legendary! Learn talents and earn reputation, kill enemy players, defeat bosses, spend silver dirhems, explore tombs and outposts, complete dungeons, and engage in other activities!
     
    Music
     
    New music will make your journey through the Almahad even more magic, so turn up the volume!
     
    20th Season of activities 
     
    Soon after the update is released, the 20th Season of Activities will begin in the game! Explore Arinar by completing daily and weekly missions, and earn special rewards, including a new movement way!
     
    To fully immerse yourself in the spirit of adventure will help a Battle Pass with an additional branch of unique rewards, including a new costume! In addition, Battle Pass holders receive:
    additional slots with daily and weekly missions; an additional cell with a reward upon completion of all levels; access to the Personal Storage and the Guild Storage from the quick access menu; an opportunity to change your hairstyle for free with a personal hairdresser; a personal Knowledge Bank.  
    The increase of the maximum character level
     
    With the discovery of the uncharted lands of Almahad, a new opportunity to develop your hero will appear! With the release of update 12.0, the maximum character level will be increased to 34. Additionally, the requirements for obtaining the achievement "Hero's Path IV" will be updated, and the most indomitable warriors, who reach 34 levels, can get new legendary class achievements!
     
    With the increase in the maximum character level to 34, the following level categories have been expanded in Arena modes:
    Category 29-32 levels in 2x2, 3x3, and Temple of Seals 3x3 modes. Category 18-32 levels in 5x5, Crucible 3x3, and Crucible 4x4 modes. Category 26-32 levels in Temple of Seals 4x4 mode. Rewards have been updated for characters at levels 33 and 34 in all Arena modes.
     
    Ayvondil. Changes
     
    Now it will be easier to develop the lands of I and II sectors of Ayvondil! With update 12.0, quests for completing the “Rotting Garden” and “Termitary” dungeons are no longer required to progress through the storyline.
     
    New Type of Accessories - Bracelets
     
    Among the countless treasures of Almahad, you can find crafted bracelets - accessories with powerful bonuses and enhancements, the existence of which has been hidden from the residents of other islands until now... With the release of update 12.0, this new type of accessory will be available throughout Arinar!
     
    In addition, the new crafting profession called "Bracelets," and two new slots for crafting tasks will become available - after reaching level 25 in any crafting profession, as well as in three crafting professions, will appear in the game.
     
    But that's not all! With the launch of the production of accessories of this new type, artisans of Arinar will have the opportunity to get both regular and legendary achievements in learning the "Bracelets" profession up to level 26.
     
    Update of the "Equipment" window
     
    Changes are coming to the "Equipment" window in the "Character" menu. Firstly, an additional row of slots will be added - 2 slots for the new type of accessories and 1 slot for the character's minion.
     
    The "Minion" slot will be active if you have already summoned a minion. In this case, the standard slot icon will be replaced with the minion's icon, and clicking on the slot will open the information window about them. If you do not have a minion, clicking on the inactive slot will allow you to summon a worthy assistant from your bag or directly from the Miracle Shop.
     

     
    The block with information about the character has also been redesigned - a class icon has been added to the window title, and the name of the faction and class is now displayed only in text format and is located at the top of the window.
     
     
    With update 12.0, the guild event on the GvG territory “Invasion of Chaos” in the V sector of Ayvondil will be temporarily disabled and will return later with updated mechanics and rewards!
     
    That's all for now, and detailed information about rewards, gifts and other changes will be available on release day.
     
    See you at open testing!
    AIGRIND
  17. Thanks
    wolfdragon99 reacted to Dr Strange in [2023.09.18] Game server reboot. New client version 11.4.5   
    Dear players!
     
    Please note that tomorrow, 19.09.2023, at 09:30 CEST, the new client version 11.4.5 will be available. The following changes will be made after this update:
    fixed the bug due to which effects in the "Effects" tab stopped displaying after visiting the Arena;
    fixed the bug due to which the game client closed when switching “Trader” menu selectors ("Trader's goods"/"My Goods"/"Purchased"/"Sold") if the "Down" key was pressed;
    fixed the bug due to which some skills worked incorrectly after activating Warlock’s skill "Stone Body" and Beastmaster’s skill "Proximity to Nature";
    fixed the bug due to which after the expiration of the "Silence" mode, the block continued to last;
    now during the update loading, the "Frame Skip" and "Sleep Mode" functions will not activate. The game will be unavailable for approximately 1 hour.
     
    Keep in mind that all changes will only be available in the new client version 11.4.5, so don't forget to update in a timely manner! Remember, that the new client version for different platforms may come out with a delay.
     
    Also, do not forget that used elixirs and minions will be paused, and the seeker's stamina will be returned if the player is in the dungeon at the time of the restart.
     
    We kindly ask you not to plan anything important during this period, and we apologize for any inconvenience this may cause.
    AIGRIND
  18. Thanks
    wolfdragon99 reacted to Warspear Online in Warden: skills and talents Information   
    Class Passive Skills
     
     Concentration: Increases maximum health by 2%, and physical and magical strength by 4% for all characters of the selected faction.
     
     
    Basic Skills
     
     Powerful Blow: An attack that deals physical damage in the amount of P units and D% of the character's physical power to the opponent.
     

     Wave of Aggression: Applies the effect "Aggression" to the enemy for T sec. Enemy character or monster lose the current attack target, the monster also starts attacking the character and holds its attention on them. Every time the skill is used, a character gets a buff for 25 sec, when three buffs are received, the character restores H% of the maximum health.
     

     Warden's Spirit: Deals the "Guardian's spirit" buff to the character for 10 sec. After the effect expires, the positive effect “Protective field” is applied to the character for R sec. The effect absorbs any incoming damage in the amount of P% of the damage caused by the "Guardian's spirit" effect. The maximum amount of damage absorbed is 75% of the maximum health of the character.
     

     Shocking Blow: Deals the "Stun" debuff to the enemy for T sec.
     

     Punishment: Deals the "Punishment" debuff to all opponents within a radius of 1 yards around the character for T sec. The effect reduces the "Accuracy" parameter by P%. The maximum number of player targets is Y, there is no limit on the number of monster targets. 
     
     
    Expert skills
     
     Guard's Fury: Applies the effect "Aggression" to all enemies within 2 yards from the character for T sec. and reduces their physical and magical power by P% for R sec. The maximum number of player targets - Y, the number of monster targets is unlimited.
     
    Applies Aggression for T sec. and Weakness for B sec. to enemies within 3 yards around the character, pulling them 1 yard closer. Aggression taunts monsters to attack the character and distracts players from their current target. Weakness reduces Physical and Magical Power by P%. Cannot affect more than Y players.
     

     Fortification: Reduces all incoming damage against the character by P% while the skill is in effect.
     

     Powerful Lunge: Attacks the target and enemies within 1 yards around them with physical damage for P% of character's Physical Power. The damage divides evenly by all affected targets and increases by D% for each. %nCannot affect more than Y players.
     

     Block Master: Heals the character for H% of Maximum Health, applying Battle Thrill for 30 sec. for each attack blocked while affected by Fortification, reducing any incoming damage from monsters by X% and from players by Y%, and increasing the healing gain by M% of character's Maximum Health for each effect. The effect stacks up to 5 times.
     

     Shield Throw: An attack that deals physical damage to the enemy in the amount of P% of the character's physical strength and deals the "Stun" debuff to the enemy for T sec. You need to have a shield to use the skill. 
     

     Warden’s Protection:
    Applies the Warden's Protection buff to an ally for T sec. Warden’s Protection reduces incoming damage to an ally by P%, but D% of this damage is taken by the character. When the current health level of the character is reduced to 20% of the maximum, the effect no longer works.
     

     Switcheroo: Swaps the character and the enemy, while slowing the enemy down by P% for T sec.
     

     Natural Resistance: Increases the character’s “Resistance” parameter by P% for T sec.
     
     
     Stealing Power: Reduces the opponent's physical and magical strength by P%, and increases the character's "Attack power" by D% and "Attack speed" by A% for T sec.
     
     
    Talents
    Small class talents
     
     Warden's Spirit +: Increases power of a skill effect by 5%.
     Shocking Blow +: Increases the duration of the skill effect by 0.3 / 0.6 / 1 sec.
     
     Powerful Lunge +: Increases the power of the skill from the physical strength of the character by 3 \ 6 \ 9%.
     Natural Resistance +: Increases power of a skill effect by 2%.
     
    Key class talents
     
     Crowd Inspiration: The Warden's Spirit skill adds an additional buff from the skill to 4 of allies in a radius of two yards from the character. Once the time of the buff runs out, your allies have the Protective Field positive effect applied to them, which absorbs 20% of the damage they cause under the effect of the buff.
     
     Thrill of the Hunt: When under the "Stealing power" skill, the character additionally receives a positive effect after each successful auto-attack for 5 sec. The effect increases the "Accuracy" parameter by 12%. Increases the duration of the skill by 4 sec.
     Inner Harmony: While the "Natural Resistance" skill is in effect, the character additionally receives 2% of the "Resistance" parameter each time when resisting debuffs, but no more than 10%. Increases the duration of the skill by 4 sec.
     Weakening Cover: When a character takes damage under the effect of the "Fortification" skill, a debuff is applied to the attacking enemy for 4.5 sec. The effect reduces the "Penetration" parameter by 4.5% and movement speed - by 15%.
     
     
      Branch “Unbridled Will”
     
     Branch “Guardian's Axe”
     
     Branch “Scorching Fury”
     
  19. Like
    wolfdragon99 reacted to Khrone in Warden Natural Resistance its a joke   
    Considering you can make it active 100% of the time...
     
    Also, you can get 70% Resistance with the skill 4/4 and a full Resistance set
     
    Then there are the talents than can increase it up to 100%
     
  20. Thanks
    wolfdragon99 reacted to Khrone in Warden Natural Resistance its a joke   
    The Warden gets 30% Resistance for 25 seconds and the skill has 25 seconds cooldown
    The Barbarian gets 100% Resistance for 8 seconds and the skill has 35 seconds cooldown
     
    Also, the Warden's skill has 2 key class talents that increase Resistance, while the Barbarian has none
     
    I don't think WD's skill is better than Barbarian's though, but they work in different ways, so you can't really compare them
  21. Like
    wolfdragon99 reacted to Dr Strange in [2023.09.08] Game servers restart   
  22. Thanks
    wolfdragon99 reacted to Dr Strange in [2023.09.08] Game servers restart   
    Dear players!
     
    Please note that today, 08.09.2023, at 14:00 CEST, the game servers will be restarted. 
    Following the restart the changes will be implemented:
    fixed the bug due to which Arena mode “Crubicle 4x4” worked incorrectly. The game will be unavailable for approximately 15 minutes.
     
    Also, do not forget that used elixirs and minions will be paused, and the seeker's stamina will be returned if the player is in the dungeon at the time of the restart.
     
    We kindly ask you not to plan anything important during this period and we apologize for any inconvenience this may cause.
    AIGRIND
  23. Like
    wolfdragon99 reacted to coldeher in Seeker Guide 10.2   
    Bro you forgot the depth fury dagger damage in underwater, I'm a seeker user, trust me I think 40% depths fury start + 4/4 solar power + 5/5 excaberation + 5/5 inspiration will do INSANELY OP damage 🤪🤪 .... Check it out and Add that too
  24. Like
    wolfdragon99 reacted to Zurp in Seeker Guide 10.2   
    1.  Introduction
    2.  Skills
           2.1   Complete statistics of each skill
           2.2   Skill build for leveling and first expert skills
           2.3   Pve
           2.4   Pvp
           2.5   Hybrid
           2.6   Relics
    3. Gears/equipment
           3.1   Which stats to focus on
           3.2   Daggers or 2h?
           3.3   Leveling up
           3.4   Pve gears
           3.5   Pve Weapons
           3.6   Pvp gears
     
    1.  Why should you play Seeker?
     
    Seeker is one of the best damage dealing classes in the game, if not the best. What they might lack in defensive skills, they make up for with their high offensive abilities. Now they are highly underrated simply because of the lack of knowledge many people have with them.
     
    In pvp, Seeker can be good with the right build, but they still struggle against most ranged classes. Seeker is not the best choice for pvp.
     
    Note: Seekers are very expensive to make. You will need high amped weapons and lifesteal accessories, which can be very expensive.
    (Also, all opinions are mine and you may disagree with some of them. This guide is not perfect)
     
    2. Skills
    2.1 Complete statistics of each skill
     
     
    2.2 Skill build for leveling up and which expert skills to buy first.
     
    Levels 1-18
     
     Splitting 1/5
     Harad’s shield 5/5
     Inspiration 1/5
     Disappearance 5/5
     Exacerbation 3/5
     
    Most of the time when you are leveling up and doing quests, you are either running from place to place or waiting for your health to regen back. Seeker has two perfect skills to make things easier for you. You should level up both Disappearance and Harad’s shield. Disappearance will make questing much easier and shield will give you much more damage and it will protect you quite a lot.
    In case you feel like you don’t need the extra running speed from Disappearance, you can use those points in splitting. Remaining points you should use in Exacerbation. (this skill uses a lot of energy, make sure you have good energy regen)
     
    Level 18
     
    Now that you have access to expert skills, we could talk about which skill to buy first. Before you buy any skills, you should know that most of the seeker expert skills are quite bad compared to the basic skills. But of course, there are some exceptions:
     
     Bloodthirst
    This skill should be the first skill you buy. It deals good amount of damage and if you later buy Splitting blow it will also heal you when combined. I personally don’t use the healing effect of this skill too often.
     
     Attraction
    This skill is the only way for seeker to catch enemies that are far away from you. It is a must for pvp, but it is useful for pve also. For example, you can pull a single enemy from a group of mobs and thus saving your time and health when not having to deal with the other ones.
     
     Solar Power
    One of the best pve expert skills for seeker. Increase critical hit chance and critical hit damage. This skill should only be used when studied to max. When this skill is on, you will take increased damage from every hit. At 4/4, incoming damage is only increased by 10%, which is not too bad. This skill uses a lot of energy. You will need 80+ energy regen if you want to use other skills while using this.
     
     
     Attack Instinct
    Useful skill in dungeons with many mobs. Also great in some arena modes like Crucible and Seals if you have lifesteal.
    The skill does dmg in 3x3 area around the target you are hitting. It wont hit enemies that are behind you. 

     
     
     My thoughts about the other not so useful expert skills:
     
    Now into the actual skill builds..
     
    2.3 Pve skill builds.
     
    These skill builds are meant for level 30+ players. 
    These builds are meant for pure damage dealing. (Leave any skill not mentioned to lvl1)
     
    Build 1
    Basics skills:
     
     Harad’s shield 5/5
     Inspiration 5/5
     Exacerbation 5/5
     
    Expert skills:
     
     Solar Power 4/4
     Attack Instinct 4/4
     
    Good build for dungeons. Note that some high level dungeons like Sea Tramps don't have too many mobs so Attack Instinct might not get that much use.
     
    Build 2
    Basics skills:
     
     Harad’s shield 5/5
     Inspiration 5/5
     Exacerbation 5/5
     
    Expert skills:
     
     Solar Power 4/4
     Bloodthirst 4/4
     
    Good dmg with auto attacks. Combo with splitting blow to get healing from bloodthirst.
     
     
     
    2.4 Pvp skill builds
     
     
    Basics skills:
     
     Harad’s shield 5/5
     Inspiration 4/5 or 5/5
     Disappearance 5/5 or 4/5
     Exacerbation 5/5
     
    Expert skills:
     
     Exhaustive Blow 4/4
     
     
     
    2.5 Hybrid skill build
     
    Basics skills:
     Harad’s shield 5/5
     Inspiration 4/5 or 5/5
     Disappearance 5/5 or 4/5
     Exacerbation 5/5
     
    Expert skills:
     
     Solar Power 4/4
     
    Good build for pve and some pvp. Disappearance is very useful in pve also and when questing in the Underwater Territory of Ayvondil, you wish you had this skill on every character.
     

     
     
     
    2.6 Relics
    I will only talk about the empowering relics. There aren’t any “best” offensive and defensive relics and you should choose those to fit your play style.
     
     Splitting
    For this skill there are few options:
     
     Great Relic of Indomitable Blow (Critical hit damage is increased by 20%)
     This relic is good for pve, but it doesn’t help you in pvp. It is also cheapest relic of these three.
     
     Great Relic of Punishing Ability (Skill damage is increased by 12%)
    This relic is good for pve and pvp. This relic can be quite expensive.
     
    Magic Relic of Deadly Health (When an enemy, which is equal or higher level than you is killed by this skill, 50% of your health is restored)
    This relic is my favorite, but it is quite rare. Note that you should stay at lvl30 or lower if you want the best benefit from this relic.
     
     
     Harad’s Shield
     Great Relic of Continuous Effect (Increase time of a skill effect by 40%)
    This relic will increase the duration of your shield as well as increase the duration of the damage buffs.
     
     
     Inspiration
     Great Relic of Energy Efficiency (Reduces energy consumption when using a skill by 40%)
    This skill will be on all the time thus there is no need to use Relic of Continuous Effect on it. Seeker needs all the help it can get with energy, so this relic is the best choice. It is also cheap.
     
     
     Disappearance
    Great Relic of Continuous Effect (Increase time of a skill effect by 40%)
    Speaks for itself.
     
     
     Exacerbation
     Great Relic of Energy Stability (Reduces energy consumption of the skill by 50%)
    This is a must. There is no other logical choice for this skill.
     
     
     
    3. Gears
    3.1 Good stats for seeker
     
    Seeker should focus on getting offensive stats as high as possible, without forgetting lifesteal.
     
     Critical hit,
     Attack speed,
     Penetration and
     Accuracy
     
    are main offensive stats that you need to focus on.
    Ideally you will want your crit to be between 40-50%. (50% is the maximum value for crit) The higher % of crit you have the less difference it will make. 
    Your attack speed should be as high as possible.
    Same as attack speed, try get your penetration as high as possible.
    Accuracy is one of the most important stats for seeker and its often neglected. Missing a hit and not getting lifesteal could mean that you are dead. Accuracy should be above 20%. Ideally, closer to 30% (Accuracy negates enemies Dodge stat. If enemy has 30% dodge and you have 20% accuracy, the enemy has 10% chance to dodge your hit. Accuracy doesn't work against parry or block)
     
     Lifesteal
     
    You will need around 25% lifesteal if you want to solo bosses at high level. 
     
     
    3.2 Daggers or 2h weapon
     
    Short answer: daggers.
    Long answer: Seeker is all about dealing damage. While you will reach higher base damage with a 2-handed weapon, daggers will still do more damage overtime. 2-handed weapons are great for killing small hp monsters in one or two hits, but since most high-level monsters have high hp, daggers are a better choice. 
    I did some calculations using different weapons and stats. You can see those in part 3.5.
     
    3.3 Weapons and armors for leveling.
     
    (There is calculator that has all equipment in the game, use that to find gear builds)
     
    For the most part, use the weapons and armors that you get from quests. It’s better to save your gold for expert skills and high-level gears.
    I just said that daggers are better than 2-handed weapons, but for leveling up it’s different. Killing bunch of low hp monsters is faster with 2-handed weapon.
     
    When you reach lvl13 you could buy items with “none” parameter. You can use these items and sell them back when you are done with them. This isn’t by any means necessary; quest items will do just fine.
     
    At lvl17 you should buy Desert Wanderers/Star Pilgrim’s armors and lvl17 cape with energy regen. You should also buy lvl17 rings and use energy crystals on those. Lvl17 armors shouldn’t cost too much and they have useful stats for seeker. I would use those armors until lvl26.

    See calculator
     
    You could buy weapons every few levels. 2-handed weapons are usually very cheap.
    I wouldn’t amp any gears past +1 until you have the gears that you’re going to use for a while.
     
    3.4 Pve armors
     
    These following equipment are for players who have made it to at least lvl26.
                   
    Accessories
    Seekers don’t have too many defensive skills so lifesteal is a must for them. They are quite expensive but there really isn’t other choices. If you can’t afford the lifesteal accessories with the best stats, you should sill try buy some accessories with maybe worse stats since they will still help you a lot.
     
    Cape
    Any damage lifesteal cape with attack speed.
     
    Amulet
    Any damage lifesteal cape with attack speed or penetration.
     
    Rings
    Damage lifesteal rings with accuracy.
     
    Armor sets.
    Here are few armor builds that I consider to be good. There are many more armor builds and these may not be the best for everything. (Use the calculator to try more builds)
     
     
    Helmet, armor and gloves can chance quite a bit between builds, but the boots are almost always the same. Seeker needs boots with energy regen. There are 3 options currently:
     

    I highly recommend boots with speed.
     
    Belts also have few options. You should either get belt with crit and accuracy from Snowy event or get belt with speed. (lvl29 speed belts are very expensive)

     
     
    Runes and crystals to use in each item:
    Cape: crit, vamp
    Amulet: crit/accu, vamp
    Rings: energy regen, vamp
    Head piece: accu, def
    Chest piece: speed, def
    Gloves: speed/pene, def
    Boots: speed, def
    Belt: energy regen, hp/solidity (solidity increases your chance to avoid critical hits and reduces critical hit damage from monsters)
     
    3.5 Weapons for pve
    There are many good daggers for pve and here are some information to help you decide between them.
     
    First some stats that can be found in some of the weapons.
     
     Piercing (Allows the character to ignore physical and magical defense of the enemy with a specified chance during an auto attack.)
    This stat may sound to be exactly like penetration, but it is not. Piercing doesn't work with every hit while pene does. Piercing has % chance to ignore all enemy defense, while pene ignores some defense with every hit.
     
     Attack Strength (Increases damage dealt by your character's auto attack by the specified percentage.)
    This is a good stat for every seeker since most of our damage comes from auto attacks.
     
    Now which weapon to choose. If you want weapon with Attack Strength, there are two choices.

    The damage from these daggers is basically the same on higher levels where mobs have high defense. The other has 3,3% more penetration while other has 2,5% more Attack Strength. Only difference between them is the Attack Speed and crit.
    If you can get 70% Attack speed(maximum value), with the double pene daggers, they are better. Otherwise the Attack Strength daggers are better.
    (See calculations below)
     
    There are few other good daggers aswell.

    Both of these daggers have Attack Speed and crit. Piercing is good, but it doesn't work on every hit like pene. Lifesteal daggers can be useful for soloing stuff, but they won't make your damage output higher.
     
     

    The craft dagger has the highest base damage of any dagger. The stats are not bad either, but in my opinion the other daggers are better.
     
    You should use parry runes in your weapons. Dodge is negated by accuracy and thus doesn't work that often. Damage reflect could be good choice also, but sometimes it messes up your Sun Net and Invisibility. Not a big problem in pve tho.
     
    3.6 Pvp armors
    Not much to say here, get resilience armors. They will increase your defense in pvp drastically.
    You can also use craft belt for extra penetration and a bit more hp. 
    For weapon you should buy at least one dagger and use ferocity crystal on it. This will increase your damage in pvp while also being quite cheap, although getting enough arena points for one can be quite tedious.
  25. Like
    wolfdragon99 reacted to LeeLoo in [2023.09.04] The “Edge of Respect” special event and Weekly Ratings Tournament!   
    Brave warriors!
     
    With the arrival of autumn, dungeons and battlefields of Arinar once again become the epicenter of fierce competition for treasures! Don't miss the special event “Edge of Respect”, as this week every warrior will be able to fill their bag with valuable battle trophies!
    the rarest classless book "Enhanced Attack Speed" was added to all Dungeons of mythic difficulty level (drop chance increases with level of the dungeon); x2 Guild points for completing all Dungeons; x3 the amount of Knowledge and daily limit of Knowledge for completing Dungeons; x3 reputation points for completing Dungeons "Rotting Garden", "Termitary", "Tree of the Seasons" and "Technopolis"; x3 daily reputation limit for completing Dungeons "Rotting Garden", "Termitary", "Tree of the Seasons" and "Technopolis"; x3 reputation points for completing Filth's Dungeons, Lords of the Depths, Grove of Black Elm and Rusty Wastelands guild events. Event time: 04.09 13:00 CEST - 11.09 12:00 CEST
     
    Also 50 prize places in the special Weekly Rankings Tournament in the "Guild Points" category with wonderful rewards await you:
    1st place: book "Enhanced Attack Speed" and 100 World Architects Caches
    2nd place: book "Enhanced Attack Speed" and 50 World Architects Caches
    3rd place: book "Enhanced Attack Speed" and 25 World Architects Caches
    4th-10th places: 20 World Architects Caches
    11th-20th places: 10 World Architects Caches
    21st-50th places: 5 World Architects Caches
     
    Tournament time: 04.09 00:00 CEST - 11.09 00:00 CEST
     
    See you in the game!
    AIGRIND
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