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Fynn

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Posts posted by Fynn

  1. What was all that? :pokerface_2:

     

    I played as a rogue for a long time and it is very good in terms of damage.

     

    I think the cause of why the other classes seem to have a lot more damage is the rogue's stealth ability: the surprise attack causes a lot of damage instantly, but nothing more, so you can do a lot of damage only if you can use it again - (only with gouge)

     

    instead, the hunter and the seeker do not have this problem since their abilities that increase the damage do not have this limitation

     

    but there is no need to worry the rogue has a skill that reduces a bit the opponent's armor (a little simple help but something is something xD)


    finally I disagree with all you say about the barbarian..

  2. 34 minutes ago, aks said:

    Well its true except lock none mc has aoe stuns

    On elf pala, mage ,druis have aoe stuns, even hunter have slowing aoe debuff.

    Infact pala and mage has 2 aoe stuns. Now with a heal that make 50% hp.

    Barb stone skin nerfd and even before it was pretty usless in group of mobs like tp hard.

    Dk secreat reserve nerfed in big way too and new skill has too low duration

    And priest and necro skill pretty much non motivating.

    Shaman literally has no stun. Only one skill that blind, even new skill is crap. Druid secreat link is so easy to use but for shamn have to put totem 

    And if move out from range then no heal, shamn skill that increase hp is way to low then that of pala new skill.

    Charmer knowledge of deadman skill will make u have ur fingres broken some day, other worldy fire has only 55% stun at 5/5 that too low.

    Name of new update should of changed to era of chosen.

     

     

     

     

    you only compare classes, not all the game is just pvp, you know?

     

    there must be a certain balance between pvp and pve, it is obvious that some skills are bad to fight in pvp but they work in some way in pve

    you complain foolishly of everything:nah-crazy-rabbit-emoticon:

  3. 5 hours ago, Higgings said:

    From the latest results of the Test Server of yesterday, our developers found fair to take the following measures and changes:

     

    Blade Dancer

    - Mark of the Blade

    Additionally increases character’s “Penetration” parameter.  

     

    Rogue
    -Poisonous Blades
    Increased the damage from the effect at all levels of skill development.

     

    Mage
    -Blinding Fire
    Added damage to the main skill target.

     

    Shaman
    -Fire Totem
    Changed the search pattern of targets. Now the skill can not inflict damage on enemies outside direct access for the attack.

     

    Paladin
    -Fetters of Justice
    The effect of the skill forbids the use of opponents skills when developing to level 4 and above.

     

    Ranger
    -Bitterness
    Effects now accumulate when using skills that deal damage.

    -Slowing trap

    The range is 4 yards.

     

    Seeker
    -Exhaustive blow
    The skill also reduces the "Evasion" parameter. 5-7-10-15%

     

    Warlock
    -Life Exhaust / Dark Seal
    Reduced the increase in the amount of recoverable health when using a combination of skills.

     

    Hunter
    -Blessing of the mountains
    The power of the effect is changed at all levels of development.
    Evasion 10-15-20-25%, reduction of damage 5-7-10-15%.
    The duration of the effect increases with the development of skill - 6-8-10-12 seconds.

     

    Hope to have translated in a good way xd

     

     

    cec.png

  4. Why does everyone think that the paladin is op just for having 2 healing skills?

    Without a good defensive skill, healing becomes useless 

     

    but apparently the paladin is fking op and needs nerf:are_you_fucking_kidding_me:

     

    Dk bd and barb are thousand times better than the paladin

    and incredibly you find users of these types who complain about the "op" of the paladin

     

    to hell the logic

  5. 12 hours ago, subhojeet said:

    I see all cry only because fetter nerf. Because it was too op for make stun circle in 1 vs 1.

    They don't worry about banner. Even they don't care about new skill.

    A tank class having 2 healing skill isn't too op?

    But who cares.

    Only Because pala can't win 1 vs 1 like before they crying for fetter. 

     

    A tank class with 3 stun skill, 3 heal skill, 3 aoe dmg skill, 1 shield, 1 def buff etc what u need more?

    fetter still stop enemy at a place similar to stun. They just gave ability to use skill that time. 

     

    Really you guys can make toooo much drama for a stun skill.:come_on:

     

     

    Excuse me?... Op?    Tank?:panda8:

     

    what is the point in having 2 healing skill if in pvp you almost never have the chance to use them due to the amount of stun that some char has?

     

    and if in the case of being able to use it would not help much, it would only make death longer:seriouspumpkin:

     

    In PVE.. which tank? xD palas can do that? :fuck_that:(sarcasm)

    I do not know any paladin that could have tanked alone, a strong boss, without using pot.:i_am_determined1:

     

    in any case, the fetters was the only basic skill that helped the paladin to escape from enemies of the opposite faction (casters)

     

    wait...oh great now can not escape :are_you_fucking_kidding_me:

    ...

  6. 48 minutes ago, GalaxyRekt said:

    It sure sucks when your main class gets nerfed. But you know what sucks even more than that? Facing 5 paladins against you at 5x5. Right now, they are impossible to beat. Hope after this fix everything will be balanced.

    that could happen if there were a lot of paladin, but there are not (at least very few) especially when the game is dominated by elves . Unless the 5x5 group has been previously created intentionally there is a very low chance of something like that happening

  7. 3 hours ago, Waheed said:

    Elfs = aoe stuns > pala,bd,mage,

    mc = aoe stuns > charmer,lock

     

    Elfs buff dmg 4%

    Forsaken buff mana 3x

     

    Bd boost dmg kill u 1 combo if any stuns fail to any char which any op bd can show u

     

    And on top there is a new relic which makes stun 25-40% longer on basic skills depending on the people on ur pt

    Elfs = bd,mage,pala,druid,priest,ranger,  warden 

    mc = barb,warlock,hunter,necro,shaman, charmer

     

    Screenshot_20180531-194109.png

    This is where unbalancing will start

    Necro,Locks will perma stun you coz locks could do it anyway and with this necro can sleep u forever.

     

    But palas and mages can stun everyone longer based on aoe which makes war even more shit for mcs.

     

    Which will lead to this 

    Screenshot_20180531-194629.png

    A scroll addding 20% resisstance and if i remember correctly there was a resisstance scroll as well.

    So resis scroll + pot + equip + if u have guild lvl 12 passive = rip all locks,barbs,charmers,barbs

     

    So what i want to say is in the end elfs dominate from this the most so stop complaining :happy_yes1:  

    Exactly... elfs 4% pasive dmg buff   they are strong  ( insane damage if +10 ) bd - ranger ( always instakill :cat1:)

    Druid can perma-stun

    Warden... nah xd strong defense but low dmg (stone golem - living rock?) 

     

    Forsaken : mana reg buff pasive (thats good it helps a lot) but every  class in forsaken. starting (lvl 1) have at least 1 stun .. no other faction have it .. and if is lvl high (with expert skills) at least 3 of these chars can perma-stun (warlock - dk - charmer) now is possible fight against them with relics runes atributes like ( dodge parry and block)

     

    Mountain clans

     Idk (now 2 of them are strong in pvp barbarian and hunter) shaman and rogue is ok

     

    Humans

    Idk.. paladin low defense and acceptable dmg and stuns are with  low chance to sucess (mage too - shattered stones - and fireball-blazing ground combo) 

    Seeker good dmg in pve but too weak in pvp 

    Priest is ok

     

    Most of the "class complaints" in this forum is : elfs and forsaken

     

    I do not support any faction :come_on:

     

    Is just my  opinion based on my experience

    In conclusion = both faction elfs and forsaken "unbalance" the game...

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