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Posts
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Posts posted by Fynn
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pvp (1v1) = bd dk charmer warlock barb
easiest class = bd
pd: I play seeker
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your idea is not bad but an elemental of water is not at all weird
the druid also seems to have water control (tornado, rejuvenating stream, healing dew, and power of water) -
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34 minutes ago, aks said:
Well its true except lock none mc has aoe stuns
On elf pala, mage ,druis have aoe stuns, even hunter have slowing aoe debuff.
Infact pala and mage has 2 aoe stuns. Now with a heal that make 50% hp.
Barb stone skin nerfd and even before it was pretty usless in group of mobs like tp hard.
Dk secreat reserve nerfed in big way too and new skill has too low duration
And priest and necro skill pretty much non motivating.
Shaman literally has no stun. Only one skill that blind, even new skill is crap. Druid secreat link is so easy to use but for shamn have to put totem
And if move out from range then no heal, shamn skill that increase hp is way to low then that of pala new skill.
Charmer knowledge of deadman skill will make u have ur fingres broken some day, other worldy fire has only 55% stun at 5/5 that too low.
Name of new update should of changed to era of chosen.
you only compare classes, not all the game is just pvp, you know?
there must be a certain balance between pvp and pve, it is obvious that some skills are bad to fight in pvp but they work in some way in pve
you complain foolishly of everything
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5 hours ago, Higgings said:
From the latest results of the Test Server of yesterday, our developers found fair to take the following measures and changes:
Blade Dancer
- Mark of the Blade
Additionally increases character’s “Penetration” parameter.
Rogue
-Poisonous Blades
Increased the damage from the effect at all levels of skill development.Mage
-Blinding Fire
Added damage to the main skill target.Shaman
-Fire Totem
Changed the search pattern of targets. Now the skill can not inflict damage on enemies outside direct access for the attack.Paladin
-Fetters of Justice
The effect of the skill forbids the use of opponents skills when developing to level 4 and above.Ranger
-Bitterness
Effects now accumulate when using skills that deal damage.-Slowing trap
The range is 4 yards.
Seeker
-Exhaustive blow
The skill also reduces the "Evasion" parameter. 5-7-10-15%Warlock
-Life Exhaust / Dark Seal
Reduced the increase in the amount of recoverable health when using a combination of skills.Hunter
-Blessing of the mountains
The power of the effect is changed at all levels of development.
Evasion 10-15-20-25%, reduction of damage 5-7-10-15%.
The duration of the effect increases with the development of skill - 6-8-10-12 seconds.Hope to have translated in a good way xd
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paladin new skill not heal increase health points is not considered as heal
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Why does everyone think that the paladin is op just for having 2 healing skills?
Without a good defensive skill, healing becomes useless
but apparently the paladin is fking op and needs nerf
Dk bd and barb are thousand times better than the paladin
and incredibly you find users of these types who complain about the "op" of the paladin
to hell the logic
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12 hours ago, subhojeet said:
I see all cry only because fetter nerf. Because it was too op for make stun circle in 1 vs 1.
They don't worry about banner. Even they don't care about new skill.
A tank class having 2 healing skill isn't too op?
But who cares.
Only Because pala can't win 1 vs 1 like before they crying for fetter.
A tank class with 3 stun skill, 3 heal skill, 3 aoe dmg skill, 1 shield, 1 def buff etc what u need more?
fetter still stop enemy at a place similar to stun. They just gave ability to use skill that time.
Really you guys can make toooo much drama for a stun skill.
Excuse me?... Op? Tank?
what is the point in having 2 healing skill if in pvp you almost never have the chance to use them due to the amount of stun that some char has?
and if in the case of being able to use it would not help much, it would only make death longer
In PVE.. which tank? xD palas can do that? (sarcasm)
I do not know any paladin that could have tanked alone, a strong boss, without using pot.
in any case, the fetters was the only basic skill that helped the paladin to escape from enemies of the opposite faction (casters)
wait...oh great now can not escape
...
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48 minutes ago, GalaxyRekt said:
It sure sucks when your main class gets nerfed. But you know what sucks even more than that? Facing 5 paladins against you at 5x5. Right now, they are impossible to beat. Hope after this fix everything will be balanced.
that could happen if there were a lot of paladin, but there are not (at least very few) especially when the game is dominated by elves . Unless the 5x5 group has been previously created intentionally there is a very low chance of something like that happening
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Fetters gives a chance to react when you are in pvp
(Now is impossible ) if before pala was easily controlled by some classes now is ... <--- against paladin? Pfft xDD
Idk why people say pala op the only thing op in the pala is its utility in pve ( always ) in that case those who should complain would be the mobs
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hope that skill good because we haven't a good defensive skill
Im scared .. i still love seeker to leave it
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Nvm
Rip pala
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Bye .. paladin...
sigh
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Yea no 1 pala can kill solo high damage bosses (80k-200k) like dk and warden (with barbarian is possible too)
A noob shield absorb (sacred shield) only 550 580 dmg .. pff
Mobs on ayvondil remove that shield easily
Pala sucks on pvp at least make it good for pve
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4 hours ago, Higgings said:
After Block and Parry were buffed, ya. They have received a huge advantage
a living rock 2.0
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Interesting but is pretty like a dk with heal skill
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How many dmg it absorb at 3/4 4/4 ?
I should buy that skill ?
Help pls
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How many dmg absorb sacred shield 3/4?
I should buy that?
Mace and shield are better for pve and pvp?
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3 hours ago, Waheed said:
Elfs = aoe stuns > pala,bd,mage,
mc = aoe stuns > charmer,lock
Elfs buff dmg 4%
Forsaken buff mana 3x
Bd boost dmg kill u 1 combo if any stuns fail to any char which any op bd can show u
And on top there is a new relic which makes stun 25-40% longer on basic skills depending on the people on ur pt
Elfs = bd,mage,pala,druid,priest,ranger, warden
mc = barb,warlock,hunter,necro,shaman, charmer
This is where unbalancing will start
Necro,Locks will perma stun you coz locks could do it anyway and with this necro can sleep u forever.
But palas and mages can stun everyone longer based on aoe which makes war even more shit for mcs.
Which will lead to this
A scroll addding 20% resisstance and if i remember correctly there was a resisstance scroll as well.
So resis scroll + pot + equip + if u have guild lvl 12 passive = rip all locks,barbs,charmers,barbs
So what i want to say is in the end elfs dominate from this the most so stop complaining
Exactly... elfs 4% pasive dmg buff they are strong ( insane damage if +10 ) bd - ranger ( always instakill )
Druid can perma-stun
Warden... nah xd strong defense but low dmg (stone golem - living rock?)
Forsaken : mana reg buff pasive (thats good it helps a lot) but every class in forsaken. starting (lvl 1) have at least 1 stun .. no other faction have it .. and if is lvl high (with expert skills) at least 3 of these chars can perma-stun (warlock - dk - charmer) now is possible fight against them with relics runes atributes like ( dodge parry and block)
Mountain clans
Idk (now 2 of them are strong in pvp barbarian and hunter) shaman and rogue is ok
Humans
Idk.. paladin low defense and acceptable dmg and stuns are with low chance to sucess (mage too - shattered stones - and fireball-blazing ground combo)
Seeker good dmg in pve but too weak in pvp
Priest is ok
Most of the "class complaints" in this forum is : elfs and forsaken
I do not support any faction
Is just my opinion based on my experience
In conclusion = both faction elfs and forsaken "unbalance" the game...
Tweaks And Changes Needed For Rogues
in Suggestions
Posted
What was all that?
I played as a rogue for a long time and it is very good in terms of damage.
I think the cause of why the other classes seem to have a lot more damage is the rogue's stealth ability: the surprise attack causes a lot of damage instantly, but nothing more, so you can do a lot of damage only if you can use it again - (only with gouge)
instead, the hunter and the seeker do not have this problem since their abilities that increase the damage do not have this limitation
but there is no need to worry the rogue has a skill that reduces a bit the opponent's armor (a little simple help but something is something xD)
finally I disagree with all you say about the barbarian..